On Wed, 2009-11-11 at 14:56 +0100, Vincent Lauria wrote:
void
load_finished (
ClutterActor *image,
GParamSpec *args1,
gpointer data)
{
printf(load_finished()\n);
clutter_actor_set_size (image, 100, 100);
}
the signature for this signal is wrong. please,
I fixed my code but I do not understand why none of textures displayed
without action keyboard and mouse. Here is my code and I hope he does
not need too;)
PS: Sorry for my very bad English
Tanks
#include string.h
#include clutter/clutter.h
void
load_finished (
ClutterTexture