Re: [clutter] Problem with async

2009-11-11 Thread Emmanuele Bassi
On Wed, 2009-11-11 at 14:56 +0100, Vincent Lauria wrote: void load_finished ( ClutterActor *image, GParamSpec *args1, gpointer data) { printf(load_finished()\n); clutter_actor_set_size (image, 100, 100); } the signature for this signal is wrong. please,

Re: [clutter] Problem with async

2009-11-11 Thread Vincent Lauria
I fixed my code but I do not understand why none of textures displayed without action keyboard and mouse. Here is my code and I hope he does not need too;) PS: Sorry for my very bad English Tanks #include string.h #include clutter/clutter.h void load_finished ( ClutterTexture