Looking at the way the artifacts are, my guess would be its the actual
video hardware not being able to keep up. The solution is likely bigger
hardware :(

  == Matthew

On Mon, 2008-06-02 at 18:36 +0200, Florent wrote:
> Hello,
> 
> I'm having eye-perceivable artifacts on a big clutter stage (nvidia,
> TwinView dual head setup, CLUTTER_VBLANK=None) with video textures, as
> if the refreshing was too slow (see screenshot[1], eye naked it's not
> that visible of course).
> 
> I'm trying to understand what the bottleneck is:
> * should i get myself better graphics hardware (for better refreshing
> rates or GPU power)?
> * could the "drawing" behaviour be tuned by clutter internal options ?
> (video textures aren't apparently tiled)
> * any other suggestion is welcome
> 
> Thanks in advance,
> 
> FLorent
> 
> [1] http://flowty-public-dev.s3.amazonaws.com/refresh_rate_pb_s.png

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