Looking at the way the artifacts are, my guess would be its the actual video hardware not being able to keep up. The solution is likely bigger hardware :(
== Matthew On Mon, 2008-06-02 at 18:36 +0200, Florent wrote: > Hello, > > I'm having eye-perceivable artifacts on a big clutter stage (nvidia, > TwinView dual head setup, CLUTTER_VBLANK=None) with video textures, as > if the refreshing was too slow (see screenshot[1], eye naked it's not > that visible of course). > > I'm trying to understand what the bottleneck is: > * should i get myself better graphics hardware (for better refreshing > rates or GPU power)? > * could the "drawing" behaviour be tuned by clutter internal options ? > (video textures aren't apparently tiled) > * any other suggestion is welcome > > Thanks in advance, > > FLorent > > [1] http://flowty-public-dev.s3.amazonaws.com/refresh_rate_pb_s.png -- To unsubscribe send a mail to [EMAIL PROTECTED]