[clutter] several questions

2008-07-03 Thread Reid van Melle
Sorry for this dump of questions... 1. Full Screen Mode I'm just throwing this out before I start digging through code. I translated one of the cairo-actor test programs (flowers.ml) into OCAML for the bindings that I'm working on. Everything works except the full-screen mode setting.

Re: [clutter] several questions

2008-07-03 Thread Neil Roberts
On Thu, 2008-07-03 at 08:54 -0400, Reid van Melle wrote: 5. Direct Usage of OpenGL Question #4 led me to try direct use of the OpenGL API within a Coglbox actor paint function. It did not seem to work as I hoped. I was just drawing a simple rectangular polygon via OpenGL... I saw

Re: [clutter] several questions

2008-07-03 Thread Matthew Allum
Hi; On Thu, 2008-07-03 at 08:54 -0400, Reid van Melle wrote: Sorry for this dump of questions... 1. Full Screen Mode I'm just throwing this out before I start digging through code. I translated one of the cairo-actor test programs (flowers.ml) into OCAML for the bindings that I'm

Re: [clutter] several questions

2008-07-03 Thread Emmanuele Bassi
On Thu, 2008-07-03 at 14:52 +0100, Matthew Allum wrote: Hi; On Thu, 2008-07-03 at 08:54 -0400, Reid van Melle wrote: Sorry for this dump of questions... 1. Full Screen Mode What version of Clutter are you using here and with what backend ? I think fullscreen on OSX (the one that

Re: [clutter] several questions

2008-07-03 Thread Reid van Melle
I'm running straight out of SVN so have the most recent features and bugs:) This is on a 10.4 Intel box with an ATI Radeon X1600. Everything is compiled and run with --with-flavour OSX (that is my only option at this point). wrt Full Screen Mode: perhaps I didn't explain properly, but