Sorry for this dump of questions...
1. Full Screen Mode
I'm just throwing this out before I start digging through code. I
translated one of the cairo-actor test programs (flowers.ml) into
OCAML for the bindings that I'm working on. Everything works except
the full-screen mode setting.
On Thu, 2008-07-03 at 08:54 -0400, Reid van Melle wrote:
5. Direct Usage of OpenGL
Question #4 led me to try direct use of the OpenGL API within a
Coglbox actor paint function. It did not seem to work as I hoped.
I was just drawing a simple rectangular polygon via OpenGL... I saw
Hi;
On Thu, 2008-07-03 at 08:54 -0400, Reid van Melle wrote:
Sorry for this dump of questions...
1. Full Screen Mode
I'm just throwing this out before I start digging through code. I
translated one of the cairo-actor test programs (flowers.ml) into
OCAML for the bindings that I'm
On Thu, 2008-07-03 at 14:52 +0100, Matthew Allum wrote:
Hi;
On Thu, 2008-07-03 at 08:54 -0400, Reid van Melle wrote:
Sorry for this dump of questions...
1. Full Screen Mode
What version of Clutter are you using here and with what backend ?
I think fullscreen on OSX (the one that
I'm running straight out of SVN so have the most recent features and
bugs:) This is on a 10.4 Intel box with an ATI Radeon X1600.
Everything is compiled and run with --with-flavour OSX (that is my
only option at this point).
wrt Full Screen Mode: perhaps I didn't explain properly, but