Hi,
Attached is a patch to fix a leak in ClutterGLXTexturePixmap.
Basically, the OpenGL spec says if you create a pixmap using
glXCreatePixmap you should use glXDestroyPixmap to free it. Likewise,
using glXCreateGLXPixmap should be freed using glXDestroyGLXPixmap.
Shuang He on the intel
Hi,
I'm trying to compile on Windows a Clutter application that is
working on Linux. On the git repositories I found a Visual Studio project for
the Clutter library and instructions to build it. Currently, I'm trying to
compile it. On the other hand I realized that the clutter-box2d
Hi,
I'm wanting an efficient way of capturing image data on the stage. I'd like
to be able to take video of the stage and save it to a file. So being able
to grab image data, frame by frame, from an animation. Has anybody attempted
this or have any idea where I should start looking? I guess the be