Stephen Kelly wrote:
Hi there,
I am working on installing CMake config files from the Qt repository so
that there is less need for a FindQt.cmake.
By the way, it would be very helpful if anyone tried to build and test this
on windows and mac.
The clone is at
On Friday 25 November 2011, Stephen Kelly wrote:
Stephen Kelly wrote:
Hi there,
I am working on installing CMake config files from the Qt repository so
that there is less need for a FindQt.cmake.
By the way, it would be very helpful if anyone tried to build and test this
on windows
Hello,
Are you sure that is not some kind of extension or plugin that you are
using?
I don't think you can reload all the projects at once in VS2005?
Best regards,
Tom,
Op 24/11/2011 18:01, Michael Jackson schreef:
That is odd. With the later versions of cmake and visual studio 2005
pro you
2011/11/25 Michael Hertling mhertl...@online.de:
On 11/24/2011 07:53 PM, Mathias Gaunard wrote:
On 11/23/2011 10:14 PM, Matthias Gehre wrote:
Hi,
thanks for this very nice cmake. I switched just recently to get
lightspark (lightspark.github.com)
crossplatform, and it worked really smooth.
Hi, Michael.
On Fri, Nov 25, 2011 at 03:37:38AM +0100, Michael Hertling wrote:
On 11/23/2011 05:39 PM, Vladimir Chebotarev wrote:
I've just found an issue with link_directories and cmake 2.8.5.
If I give an absolute but not normalized path like
c:/bla-bla-bla/../bla/bla as its argument
There is some strange CMake behaviour I don't quite understand.
In the project attached, I build a shared library for which I want to
specify a custom build command; to do this I generate a dummy library
which I then replace by another file in a POST_BUILD command
(alternatives involving
On 25.11.11 15:06:02, Vladimir Chebotarev wrote:
Hi, Michael.
On Fri, Nov 25, 2011 at 03:37:38AM +0100, Michael Hertling wrote:
On 11/23/2011 05:39 PM, Vladimir Chebotarev wrote:
I've just found an issue with link_directories and cmake 2.8.5.
If I give an absolute but not normalized
On Fri, Nov 25, 2011 at 01:33:49PM +0100, Andreas Pakulat wrote:
On 25.11.11 15:06:02, Vladimir Chebotarev wrote:
Actually, I already have normalized the path by myself, using
get_filename_component,
and everything is ok at the moment.
Original message should have been treated as a bug
On 11/25/2011 10:22 AM, Matthias Gehre wrote:
2011/11/25 Michael Hertling mhertl...@online.de:
On 11/24/2011 07:53 PM, Mathias Gaunard wrote:
On 11/23/2011 10:14 PM, Matthias Gehre wrote:
Hi,
thanks for this very nice cmake. I switched just recently to get
lightspark (lightspark.github.com)
Hi,
I know it should be out there somewhere in the documentation, but can't find
it.
How do I check for an empty list?
I can use LIST(LENGTH MYLIST LISTCOUNT) with an extra variable LISTCOUNT but
isn't there a single command?
Thanks,
Daniel
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Hi,
I know it should be out there somewhere in the documentation, but can't
find
it.
How do I check for an empty list?
I can use LIST(LENGTH MYLIST LISTCOUNT) with an extra variable LISTCOUNT
but
isn't there a single command?
if (MYLIST)
Eike
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On 11/25/2011 02:52 PM, Daniel Dekkers wrote:
Hi,
I know it should be out there somewhere in the documentation, but can’t
find it.
How do I check for an empty list?
I can use LIST(LENGTH MYLIST LISTCOUNT) with an extra variable LISTCOUNT
but isn’t there a single command?
Yes. If you RTFM about the IF() command you see that you can either use
the variable name MYLIST or the variable value ${MYLIST}. AFAIK for this
kind of test you would need to put the latter in quotes, however.
Michael
On 11/25/2011 03:29 PM, Daniel Dekkers wrote:
Thanks, so...
IF( MYLIST )
I forgot to aks - what is the recommended way of adding multiple
definitions? i.e. /D_DEBUG /D_NO_GZIP?
Thx++
On 24/11/2011 22:22, Michael Hertling wrote:
On 11/24/2011 07:08 PM, g...@novadsp.com wrote:
How can I do this? Specifically generating for XCode.
My cmakefile has this:
if
On 11/25/2011 03:40 PM, g...@novadsp.com wrote:
[ Fixed TOFU ]
On 24/11/2011 22:22, Michael Hertling wrote:
On 11/24/2011 07:08 PM, g...@novadsp.com wrote:
How can I do this? Specifically generating for XCode.
My cmakefile has this:
if (${CMAKE_CFG_INTDIR} STREQUAL Debug)
Message(We are
Thanks.
On 25/11/2011 14:52, Michael Wild wrote:
On 11/25/2011 03:40 PM, g...@novadsp.com wrote:
[ Fixed TOFU ]
On 24/11/2011 22:22, Michael Hertling wrote:
On 11/24/2011 07:08 PM, g...@novadsp.com wrote:
How can I do this? Specifically generating for XCode.
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On Fri, Nov 25, 2011 at 3:55 AM, Tom Deblauwe tom.debla...@traficon.com wrote:
Hello,
Are you sure that is not some kind of extension or plugin that you are
using?
I don't think you can reload all the projects at once in VS2005?
Best regards,
Tom,
CMake installs a visual studio macro that
Hello!
I'd like to help bring support for D language available via
cmaked2 project (http://code.google.com/p/cmaked2/) into CMake project
itself.
Can anyone outline all the required steps how to do it?
Thank you.
Sincerely,
Gour
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On Friday 25 November 2011, Michael Hertling wrote:
On 11/23/2011 05:39 PM, Vladimir Chebotarev wrote:
Hello.
I've just found an issue with link_directories and cmake 2.8.5.
If I give an absolute but not normalized path like
c:/bla-bla-bla/../bla/bla as its argument (with default
Hi
I'm trying to use cminpack. I've downloaded cminpack 1.1.3 and configure it
with cmake to create a Xcode 3.2 project. After building the xcode project
successfully I found that it generates a debug directory which contains the
library or if the shared_libs option in cmake was on or off
I am testing against reference data in the source directory.
However, I would like to perform out of source builds.
With
add_test(SpoofTest ${BinOut}/SpoofTest )
the test dont find's the data, because the data path is hard coded in the
tests and the build directory location is arbitrary.
My
On 11/25/2011 03:15 PM, Michael Wild wrote:
On 11/25/2011 02:52 PM, Daniel Dekkers wrote:
Hi,
I know it should be out there somewhere in the documentation, but can’t
find it.
How do I check for an empty list?
I can use LIST(LENGTH MYLIST LISTCOUNT) with an extra variable LISTCOUNT
Hi,
Has anyone managed to perform a successful iOS Archiving pass yet?
Our apps run on the simulator (both iPhone (5.0) and iPad (5.0)) and on the
actual devices iPhone 3GS (5.0.1) and iPad2 (5.0.1), but archiving always gives
a link error:
Ld
On 11/25/2011 12:28 PM, Mathias Gaunard wrote:
There is some strange CMake behaviour I don't quite understand.
In the project attached, I build a shared library for which I want to
specify a custom build command; to do this I generate a dummy library
which I then replace by another file in
Works great, thank you!
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I've got a build that works just fine with Leopard.
For reasons I won't get into, I had to upgrade one of my systems to Lion
and now (I've installed XCode 4.2) the build won't work. I get the
following error:
[ 0%] Reaping winning child 0x10260c510 PID 1009
Live child 0x10260c510
On 11/25/2011 07:19 PM, Michael Hertling wrote:
That's caused by the absence of an SONAME in your baz/libtest.so. If
there's no DT_SONAME tag in a shared library you are linking against,
the linker will write a DT_NEEDED tag to the resulting binary which
points to the library as it has been
On 11/25/2011 08:42 PM, Mathias Gaunard wrote:
On 11/25/2011 07:19 PM, Michael Hertling wrote:
That's caused by the absence of an SONAME in your baz/libtest.so. If
there's no DT_SONAME tag in a shared library you are linking against,
the linker will write a DT_NEEDED tag to the resulting
Hi,
To build VTK on our windows build server, I wrote a small batch script
that invokes cmake --build.
My developer machine is multicore; is there a way to get cmake --build
to run multiple jobs?
Thanks,
-Steve
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There is a cmake variable that you set during onfiguration time.
Something like os_x_architectures. There you can add the specific arch
that you want to build for.
-
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz
I don't find any documentation on the command that cmake uses with a
cmake -E --check-build-system Does this option happen to set any
specific cmake variable indicating that it is doing a check build?
I'm inquiring and I saw a post about it before
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