Hello,
with a simple GUI Qt application I’m unable to stop at a given breakpoint.
Could it be that the xcodeproj is not generated correctly?
I’m using cmake 3.16, Qt 5.14.1 and Xcode 11.3.1 on Catalina 10.15.3
Thanks in advance
Best Regards
Roman
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Hello,
What is at the moment the preferred way to deploy a Qt app to the Mac App Store
and to the iOS App Store ?
Thanks in advance
Best Regards
Roman
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Setting BundleIsRelocatable to false was the solution
Best regards
Roman
> Am 08.01.2020 um 21:07 schrieb Roman Wüger :
>
> Hello,
>
> I generate a productbuild installer with CPack.
>
> When I start the installer and view the files then everthing is packaged as
&g
Hello,
I generate a productbuild installer with CPack.
When I start the installer and view the files then everthing is packaged as it
should. But when I install them, then not all files are installed.
The install protocol from the installer succeeds with no errors.
Any hints?
Best Regards
Ok if someone is interested I solved it with a post-install script at the
moment. I installed it in the default location and moved it afterwards with the
post-install script to the ~/Library...
Regards
Roman
> Am 05.11.2019 um 15:02 schrieb Roman Wüger :
>
>
> Hello,
>
Hello,
I tried to install a file/directory with productbuild on macOS which is
generated with CPack.
The most of the files are installed correctly, but I have two problems:
If I want to install to “/Library/Application\ Support/Adobe/Lightroom/Modules”
If I want to install to the users
Hello,
I tried to install a file/directory with productbuild on macOS which is
generated with CPack.
The most of the files are installed correctly, but I have two problems:
If I want to install to “/Library/Application\ Support/Adobe/Lightroom/Modules”
If I want to install to the users
Hello,
since Xcode 10 I noticed that I must check the Checkbox (Target membership on
the right pane) for my target when I want that the assets are recognized for
the specified target.
Is there a way to automatically set this option via CMake? The problem is that
when I forget to set this
No one?
> Am 15.08.2018 um 17:01 schrieb Roman Wüger :
>
> Why isn‘t it enough to install the SDK and NDK?
>
> Regards
> Roman
>
>> Am 09.08.2018 um 09:02 schrieb Roman Wüger :
>>
>> Hello,
>>
>> is it somehow possible to build an Andro
Hello,
I use CPack and productbuild on Mac OS. When I run the Installer after
creation, then the welcome message in the Installer is German, but I do not
find a translation for the original english document. Where do the translation
come from?
Thanks in advance
Regards
Roman
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Why isn‘t it enough to install the SDK and NDK?
Regards
Roman
> Am 09.08.2018 um 09:02 schrieb Roman Wüger :
>
> Hello,
>
> is it somehow possible to build an Android project with CMake and Visual
> Studio without the Nsight Tegra Visual Studio Edition? Because the
> i
Thank you, I will give it a try.
Regards
Roman
> Am 09.08.2018 um 09:45 schrieb Eric Noulard :
>
>
>> Le jeu. 9 août 2018 à 09:09, Roman Wüger a écrit :
>> Hello,
>>
>> how can I configure my Project to run it with the Visual Studio Code under
>> L
Hello,
how can I configure my Project to run it with the Visual Studio Code under
Linux? I did not find a useful generator.
Thanks in advance
Best Regards
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Hello,
is it somehow possible to build an Android project with CMake and Visual Studio
without the Nsight Tegra Visual Studio Edition? Because the installation of
NVIDIA Nsight Tegra hangs during configuring the Visual Studio 2017 in a
Virtual Machine.
Thanks in advance
Best Regards
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llRequiredSystemLibraries to do this. Since it sounds
> like you don't want all the libraries installed, use
> CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP and than deduce the path of
> vc_redist.exe from the value(s) in CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS.
>
>> On Mon, Sep 4, 2017 a
llRequiredSystemLibraries to do this. Since it sounds
> like you don't want all the libraries installed, use
> CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP and than deduce the path of
> vc_redist.exe from the value(s) in CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS.
>
>> On Mon, Sep 4, 2017 a
Hello,
is there already an existing function to get the vc_redist.exe for the current
generator?
Regards
Roman
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Hello,
is there already an existing function to get the vc_redist.exe for the current
generator?
Regards
Roman
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Hello,
is the signing of DEB packages (debsigs) and RPM packages (rpmsign or rpm
--addsign) supported at the moment?
Best Regards
Roman
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Hello,
is the signing of DEB packages (debsigs) and RPM packages (rpmsign or rpm
--addsign) supported at the moment?
Best Regards
Roman
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Package/cmake_install.cmake:37 (include)
CPack Verbose: fixup_bundle: done
CPack Error: Error when generating package: MyPackage
Regards
Roman
-Ursprüngliche Nachricht-
Von: Elvis Stansvik [mailto:elvis.stans...@orexplore.com]
Gesendet: Mittwoch, 19. Juli 2017 20:07
An: Ro
Thank you Elvis for the awesome example.
Best Regards
Roman
-Ursprüngliche Nachricht-
Von: Elvis Stansvik [mailto:elvis.stans...@orexplore.com]
Gesendet: Mittwoch, 19. Juli 2017 16:51
An: David Cole <dlrd...@aol.com>
Cc: Roman Wüger <roman.wue...@gmx.at>; CMake Mailin
Roman
> Am 19.07.2017 um 12:40 schrieb Elvis Stansvik <elvis.stans...@orexplore.com>:
>
> 2017-07-19 10:24 GMT+02:00 Roman Wüger <roman.wue...@gmx.at>:
>> Hello,
>>
>> I have a project which depends on a self compiled 3rd party project (boost)
>> Boost
Roman
> Am 19.07.2017 um 12:40 schrieb Elvis Stansvik <elvis.stans...@orexplore.com>:
>
> 2017-07-19 10:24 GMT+02:00 Roman Wüger <roman.wue...@gmx.at>:
>> Hello,
>>
>> I have a project which depends on a self compiled 3rd party project (boost)
>> Boost
Hello,
I have a project which depends on a self compiled 3rd party project (boost)
Boost is here only an example, there are other 3rd party libraries too.
If I call the "install" command on the target, then it would be packaged.
But how could I add the shared libraries and especially the links
Hello,
I have a project which depends on a self compiled 3rd party project (boost)
Boost is here only an example, there are other 3rd party libraries too.
If I call the "install" command on the target, then it would be packaged.
But how could I add the shared libraries and especially the links
for the resource files using the source file
> property VS_TOOL_OVERRIDE.
>
> This should work.
>
> Best regards,
> Michael
>
> -Ursprüngliche Nachricht-
> Von: cmake-developers [mailto:cmake-developers-boun...@cmake.org] Im Auftrag
> von Roman Wüger
&
Hello Daniel,
I tried it also in various ways, but I think the Regex in Cmake is very
limited. What has worked for me was to use try_run and implement a simple c++
application which uses C++11's and accept one or two command line
arguments (~ 15 lines of code).
Hope it helps
Regards Roman
Hello,
I played around with the C# support in CMake 3.8.0/3.8.1.
In a project I need embedded resources, how can I add those?
Regards
Roman
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Hello,
I played around with the C# support in CMake 3.8.0/3.8.1.
In a project I need embedded resources, how can I add those?
Regards
Roman
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d
> gcc being two cases where it does this. You may also find this article about
> the related CMake variables and commands to be of interest.
>
>> On Fri, Nov 25, 2016 at 5:43 AM, Roman Wüger <roman.wue...@gmx.at> wrote:
>> It is working now, after I a
It is working now, after I added -lc++ to CMAKE_REQUIRED_LIBRARIES before the
check_cxx_source_compiles() call.
Shouldn't this be done by CMAKE_CXX_STANDARD?
Best Regards
Roman
> Am 24.11.2016 um 19:08 schrieb Roman Wüger <roman.wue...@gmx.at>:
>
> Hello,
>
> If I use
It is working now, after I added -lc++ to CMAKE_REQUIRED_LIBRARIES before the
check_cxx_source_compiles() call.
Shouldn't this be done by CMAKE_CXX_STANDARD?
Best Regards
Roman
> Am 24.11.2016 um 19:08 schrieb Roman Wüger <roman.wue...@gmx.at>:
>
> Hello,
>
> If I use
Hello,
If I use a small piece of code which uses , then it fails with
check_cxx_source_compiles. If I copy the piece of code into a file and run
the following on the command line, then it works:
clang++ main.cpp -std=c++14 -stdlib=libc++
Here is the piece of code:
#include
Hello,
If I use a small piece of code which uses , then it fails with
check_cxx_source_compiles. If I copy the piece of code into a file and run
the following on the command line, then it works:
clang++ main.cpp -std=c++14 -stdlib=libc++
Here is the piece of code:
#include
y: Found") set(CMAKE_CXX_CLANG_TIDY
"${clang_tidy};-checks=-*,clang-analyzer-*,-clang-analyzer-alpha*,performance-*,cppcoreguidelines-*,cert-*,modernize-*")
endif()
Regards
Roman
> Am 26.10.2016 um 11:50 schrieb Daniel Pfeifer <dan...@pfeifer-mail.de>:
>
>> On We
y: Found") set(CMAKE_CXX_CLANG_TIDY
"${clang_tidy};-checks=-*,clang-analyzer-*,-clang-analyzer-alpha*,performance-*,cppcoreguidelines-*,cert-*,modernize-*")
endif()
Regards
Roman
> Am 26.10.2016 um 11:50 schrieb Daniel Pfeifer <dan...@pfeifer-mail.de>:
>
>> On We
Hello,
I set CMAKE_CXX_INCLUDE_WHAT_YOU_USE and CMAKE_CXX_CLANG_TIDY. Both work as
expected with CMake 3.6.2 under linux. Under Mac OS with the same sources and
the same CMake version doesn't produce any output.
On Linux clang 3.8 is used, on Mac OS it is AppleClang 7.3.0 with clang-tidy
Hello,
I set CMAKE_CXX_INCLUDE_WHAT_YOU_USE and CMAKE_CXX_CLANG_TIDY. Both work as
expected with CMake 3.6.2 under linux. Under Mac OS with the same sources and
the same CMake version doesn't produce any output.
On Linux clang 3.8 is used, on Mac OS it is AppleClang 7.3.0 with clang-tidy
e project (look at
> Tests\VSWinStorePhone if you want an example) and the icons should not be
> overridden then.
>
> Thanks
>
> -Original Message-
> From: Brad King [mailto:brad.k...@kitware.com]
> Sent: Wednesday, October 5, 2016 12:09
> To: Roman Wüger
e project (look at
> Tests\VSWinStorePhone if you want an example) and the icons should not be
> overridden then.
>
> Thanks
>
> -Original Message-
> From: Brad King [mailto:brad.k...@kitware.com]
> Sent: Wednesday, October 5, 2016 12:09
> To: Roman Wüger
Hello,
I tried the following to copy the required app icons to the required
destination:
configure_file(Logo.png
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.dir/Logo.png COPYONLY)
The CMake process itself overrides those files at the end with the files from
the CMake's Template directory,
Hello,
I tried the following to copy the required app icons to the required
destination:
configure_file(Logo.png
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.dir/Logo.png COPYONLY)
The CMake process itself overrides those files at the end with the files from
the CMake's Template directory,
Hello,
I want to customize some with CPack generated *.wxs files.
For example: directories.wxs is generated with only the TARGET_DIR.
How can I add an additional directory in this file and use the newly added
directory in the components (features.wxs)?
I read about CPACK_WIX_PATCH_FILE.
Hello,
I want to customize some with CPack generated *.wxs files.
For example: directories.wxs is generated with only the TARGET_DIR.
How can I add an additional directory in this file and use the newly added
directory in the components (features.wxs)?
I read about CPACK_WIX_PATCH_FILE.
Hello,I've attached a patch with which it is now possible to set custom install directories per component.
0001-CPack-NSIS-custom-component-install-directory.patch
Description: Binary data
Best RegardsRomanAm 21.09.2016 um 23:04 schrieb Roman Wüger <roman.wue...@gmx.at>:Hello,Per d
Hello,I've attached a patch with which it is now possible to set custom install directories per component.
0001-CPack-NSIS-custom-component-install-directory.patch
Description: Binary data
Best RegardsRomanAm 21.09.2016 um 23:04 schrieb Roman Wüger <roman.wue...@gmx.at>:Hello,Per d
The most of the functions could be overloaded.
You could overload those functions, filter options out and pass the new options
to the original function which starts with and '_' underscore.
The most of the CMake module files could also be overloaded.
Hope it helps
Best regards
Roman
> Am
Hello,
Per default the install directory for a
component is $INSTDIR.
Is there a chance to change the install dir per component?
Thanks
Roman
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Hello,
Per default the install directory for a
component is $INSTDIR.
Is there a chance to change the install dir per component?
Thanks
Roman
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Is it possible to sign after your package is complete (copying resource files
and so on)?
I call a *.sh which is created from the CMake configure step which do the job.
Best Regards
Roman
> Am 12.07.2016 um 18:49 schrieb Harry Mallon :
>
> Hello all,
>
> What is the
Thanks Ben,
I know because I wrote this ticket.
I thought this was "closed/want fixed" because of the implementation for
RESOURCE a few days ago.
Regards
Roman
> Am 29.06.2016 um 14:52 schrieb Ben Boeckel <ben.boec...@kitware.com>:
>
>> On Tue, Jun 28, 2016 at
Thanks Ben,
I know because I wrote this ticket.
I thought this was "closed/want fixed" because of the implementation for
RESOURCE a few days ago.
Regards
Roman
> Am 29.06.2016 um 14:52 schrieb Ben Boeckel <ben.boec...@kitware.com>:
>
>> On Tue, Jun 28, 2016 at
Hello,
I've attached a patch for the CM_OVERRIDE commit
Best Regards
Roman
0001-fixup-CM_OVERRIDE-Visual-Studio-2010-and-below-do-no.patch
Description: Binary data
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No one?
The target property RESOURCE does only allow files but no directories.
Regards
Roman
> Am 22.06.2016 um 17:22 schrieb Roman Wüger <roman.wue...@gmx.at>:
>
> Hello,
>
> I read the mailing list but did find a way which works.
>
> At the moment I use Xcode
No one?
The target property RESOURCE does only allow files but no directories.
Regards
Roman
> Am 22.06.2016 um 17:22 schrieb Roman Wüger <roman.wue...@gmx.at>:
>
> Hello,
>
> I read the mailing list but did find a way which works.
>
> At the moment I use Xcode
Hello,
I read the mailing list but did find a way which works.
At the moment I use Xcode 7.3.1 and CMake 3.5.2 which creates a project for iOS
9.3.
All I want is to add the directory "Images.xcassets" and a second directory
structure to be copied to the Resource folder listed in XCode.
When
Hello,
I read the mailing list but did find a way which works.
At the moment I use Xcode 7.3.1 and CMake 3.5.2 which creates a project for iOS
9.3.
All I want is to add the directory "Images.xcassets" and a second directory
structure to be copied to the Resource folder listed in XCode.
When
Hello,
I have successfully configured a project with CMake 3.5.2 so it creates a valid
Release and Debug *.app bundle which runs on iOS. However if I build an archive
in Xcode with "Product->Archive" then the app bundle seems not complete under
Hello,
I have successfully configured a project with CMake 3.5.2 so it creates a valid
Release and Debug *.app bundle which runs on iOS. However if I build an archive
in Xcode with "Product->Archive" then the app bundle seems not complete under
Is it in CMake 3.6.x?
Regards
Roman
> Am 02.06.2016 um 18:03 schrieb clin...@elemtech.com:
>
> Hi Harry,
>
> I have submitted a productbuild generator this morning.
> https://cmake.org/gitweb?p=cmake.git;a=commit;h=b746bd5c
>
> Its capabilities should be about equal to the PackageMaker
hat the error pipe isn’t read correctly, because _errVar is empty.
And hints?
Regards
Roman
> Am 23.05.2016 um 19:33 schrieb Brad King <brad.k...@kitware.com>:
>
>> On 05/23/2016 11:34 AM, Roman Wüger wrote:
>> I tried it with CMake 3.5.1 and 3.5.2 and now with the master wi
hat the error pipe isn’t read correctly, because _errVar is empty.
And hints?
Regards
Roman
> Am 23.05.2016 um 19:33 schrieb Brad King <brad.k...@kitware.com>:
>
>> On 05/23/2016 11:34 AM, Roman Wüger wrote:
>> I tried it with CMake 3.5.1 and 3.5.2 and now with the master wi
As an addition:
If I run "C:\Qt\5.6\msvc2015\bin\qmllint.exe test.qml 1> stdout.txt 2>
stderr.txt"
Then the error is written to stderr.txt.
Regards
Roman
> Am 23.05.2016 um 09:25 schrieb Roman Wüger <roman.wue...@gmx.at>:
>
> Hello,
>
> when I run
As an addition:
If I run "C:\Qt\5.6\msvc2015\bin\qmllint.exe test.qml 1> stdout.txt 2>
stderr.txt"
Then the error is written to stderr.txt.
Regards
Roman
> Am 23.05.2016 um 09:25 schrieb Roman Wüger <roman.wue...@gmx.at>:
>
> Hello,
>
> when I run
Hello,
when I run qmllint from the command line to test an error I get:
C:\Tests>C:\Qt\5.6\msvc2015\bin\qmllint.exe test.qml
test.qml:1 : Syntax error
C:\Tests>echo %ERRORLEVEL%
-1
C:\Tests>
If I call this from a CMake script
execute_process(COMMAND C:/Qt/5.6/msvc2015/bin/qmllint.exe
Hello,
when I run qmllint from the command line to test an error I get:
C:\Tests>C:\Qt\5.6\msvc2015\bin\qmllint.exe test.qml
test.qml:1 : Syntax error
C:\Tests>echo %ERRORLEVEL%
-1
C:\Tests>
If I call this from a CMake script
execute_process(COMMAND C:/Qt/5.6/msvc2015/bin/qmllint.exe
Hi,
I read that CMake has support for those platforms. Is there a way to modify the
*.appxrecipe file or is there a chance to add files before packaging to an
*.appx file?
Thanks in advance
Regards
Roman
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Hi,
I read that CMake has support for those platforms. Is there a way to modify the
*.appxrecipe file or is there a chance to add files before packaging to an
*.appx file?
Thanks in advance
Regards
Roman
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You could use conditional generator expressions e.g $ with a
combination of add_custom_command stuff like "${CMAKE_COMMAND} -P
yourscript.cmake " to handle the rest.
Best Regards
Roman
> Am 12.05.2016 um 22:07 schrieb Scott Aron Bloom :
>
> Looking for some advice.
>
> In
ways you think it needs.
>
> I have done minimal testing. This includes making sure CMake's test suite
> passes with this generator.
> And running those generated pkg files manually to test them.
>
> Perhaps after a couple reviews, we can start thinking about merging into
> CMake
Hello list,
I got the following error when linking the iOS bundle:
clang: error: cannot specify -o when generating multiple output files
I didnt found anything about the error in the internet, so maybe someone
has already solved such error?
Does any one have a hint what could be wrong?
Hello list,
I got the following error when linking the iOS bundle:
clang: error: cannot specify -o when generating multiple output files
I didnt found anything about the error in the internet, so maybe someone
has already solved such error?
Does any one have a hint what could be wrong?
Hello Brad,
attached is an updated patch.
Regards
Roman
0001-BundleUtilities-Add-optional-parameter-to-ignore-spe.patch
Description: Binary data
> Am 18.04.2016 um 17:28 schrieb Brad King <brad.k...@kitware.com>:
>
>> On 04/18/2016 10:20 AM, Roman Wüger wrote:
>
Hello Brad,
attached is an updated patch.
Regards
Roman
0001-BundleUtilities-Add-optional-parameter-to-ignore-spe.patch
Description: Binary data
> Am 18.04.2016 um 17:28 schrieb Brad King <brad.k...@kitware.com>:
>
>> On 04/18/2016 10:20 AM, Roman Wüger wrote:
>
Hello,
attached is a patch with which files can be specified which should not be
resolved.
Best regards
Roman
0001-BundleUtilities-Add-optional-parameter-to-ignore-spe.patch
Description: Binary data
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Hello,
attached is a patch with which files can be specified which should not be
resolved.
Best regards
Roman
0001-BundleUtilities-Add-optional-parameter-to-ignore-spe.patch
Description: Binary data
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Yes, i use fixup_bundle.
Is there a better alternative?
Regards
> Am 11.03.2016 um 14:25 schrieb Brad King <brad.k...@kitware.com>:
>
>> On 03/11/2016 02:41 AM, Roman Wüger wrote:
>> i noticed that CPack includes the WINTRUST.dll when I
>> generate an NSIS
Yes, i use fixup_bundle.
Is there a better alternative?
Regards
> Am 11.03.2016 um 14:25 schrieb Brad King <brad.k...@kitware.com>:
>
>> On 03/11/2016 02:41 AM, Roman Wüger wrote:
>> i noticed that CPack includes the WINTRUST.dll when I
>> generate an NSIS
Hello,
i noticed that CPack includes the WINTRUST.dll when I generate an NSIS
installer.
How can I avoid this?
I have no dependencies to this library.
The problem is that the application doesn't work on older Windows versions with
this dll. If I remove the dll after installation then
Hello,
i noticed that CPack includes the WINTRUST.dll when I generate an NSIS
installer.
How can I avoid this?
I have no dependencies to this library.
The problem is that the application doesn't work on older Windows versions with
this dll. If I remove the dll after installation then
Do you have the developer mode under Windows 10 activated?
Do you have registered your app (Add-AppxPackage -Register AppxManifest.xml)?
See https://doc-snapshots.qt.io/qt5-5.6/winrt-support.html#building-from-source
Best regards
Roman
> Am 03.03.2016 um 16:53 schrieb Nikita Barawade
>
Hello,
does anyone successfully created a unit test for Windows 10 Universal?
My current situation is that the unit tests are running if building for
desktop.
But if I try to build for winrt/universal/Windows 10 store then the tests
aren't executed.
When I create a unit test for Windows
Hi Nils,
great thanks.
Regards
Roman
> Am 17.02.2016 um 09:09 schrieb Nils Gladitz <nilsglad...@gmail.com>:
>
>> On 17.02.2016 07:58, Roman Wüger wrote:
>> Ok thanks
>>
>> Would it be an opinion to have a COMMAND parameter for the add_test function
re.com>:
>
>> On 02/16/2016 07:17 AM, Roman Wüger wrote:
>> Is it possible with CMake >= 3.4.0 to run a program/command before the
>> test and another program after the test was run?
>>
>> The meaning of that would be, that I want to start a small serve
Hello,
Is it possible with CMake >= 3.4.0 to run a program/command before the test and
another program after the test was run?
The meaning of that would be, that I want to start a small server program and
run the "client" test. After the test was finished, kill the process of the
server
Hello,
I use CMAKE_SYSTEM_NAME:STRING=WindowsStore and CMAKE_SYSTEM_VERSION=10.0 to
build an universal app. However, does CMake also support *.appxupload and such
bundles? And if so, how?
Thanks in advance
Best regards
Roman
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Ok, I've installed all options from the SDK
(https://dev.windows.com/en-us/downloads/windows-10-sdk)
but it doesn't solve the issue.
Is there something other to install?
What things does CMake require?
Best Regards
Roman
> Am 05.02.2016 um 14:54 schrieb Roman Wüger <roman.wue...@
Hello,
Ive Installed Windows 10 Professional with VS2015 Update 1 and CMake 3.4.3.
When I run configure:
cmake -G "Visual Studio 14 Win64" -DCMAKE_SYSTEM_NAME:STRING=WindowsStore
-DCMAKE_SYSTEM_VERSION:STRING=10.0 ..\source
Then I became the following error message:
CMake Error
@Brad, @Clinton: Could we add this feature into CMake 3.5.0, because on newer
Mac OS systems the package maker is already deprecated and for those we could
use the productbuild instead.
Thanks in advance
Best Regards
Roman
> Am 22.12.2015 um 07:56 schrieb Roman Wüger <roman.wue...@
Hi,
You must add those sources to add_executable/add_library as well.
Wish you a happy new year.
Best regards
Roman
> Am 29.12.2015 um 09:53 schrieb Mauro Ziliani :
>
> Hi all.
> I'm using CMake 3.4.1 for my projects.
> I'm working with Visual studio 10 2010
Is there anything I can do to support?
Best regards
> Am 11.12.2015 um 20:17 schrieb robert.bielik :
>
> Dear Clint,
>
> Thank you! Will certainly start with that as a base :)
>
> Regards
> /R
>
> -- Ursprungligt meddelande--
> Från:
> Datum: fre, 11 dec
You can use CMake 3.x on older systems. Write platform checks for specific
C++11 features and implement "old" style code if the C++11 features (e.g.
lambdas) are not available.
Use https://cmake.org/cmake/help/v3.1/prop_gbl/CMAKE_CXX_KNOWN_FEATURES.html
and
Hi Petr,
you can download CMake from https://cmake.org/download/.
There are also prebuilt binaries available.
We use the *.sh files to install CMake on our linux servers.
.) Install CMake to /opt/cmake-3.4.2.
.) Create a symlink to /opt/cmake
.) Create another symlink from the /opt/cmake/bin/*
Thanks,
If anyone is interested, the guys from bullseye updated their website and the
coverage is working now.
Best Regards
Von meinem iPhone gesendet
> Am 10.10.2015 um 14:43 schrieb Gregor Jasny <gja...@googlemail.com>:
>
> Hello,
>
>> On 09/10/15 17:51, Roman Wü
Thanks,
If anyone is interested, the guys from bullseye updated their website and the
coverage is working now.
Best Regards
Von meinem iPhone gesendet
> Am 10.10.2015 um 14:43 schrieb Gregor Jasny <gja...@googlemail.com>:
>
> Hello,
>
>> On 09/10/15 17:51, Roman Wü
Hello,
Im trying to configure and build a project with the Xcode generator and
the bullseye coverage tool.
Without the bullseye coverage tool it works fine but if I want to use it I
had to do the following workaround:
http://www.bullseye.com/help/tool-xcode.html
In short words, the
Hello,
Im trying to configure and build a project with the Xcode generator and
the bullseye coverage tool.
Without the bullseye coverage tool it works fine but if I want to use it I
had to do the following workaround:
http://www.bullseye.com/help/tool-xcode.html
In short words, the
WRAPPER_EXTENSION" is set to "InDesignPlugin".
But it doesn't work if the "Unix Makefiles" generator is used.
See also https://cmake.org/Bug/view.php?id=14742
Best Regards
Roman
> Am 05.10.2015 um 17:31 schrieb Brad King <brad.k...@kitware.com>:
>
>> On 10/01/2015
WRAPPER_EXTENSION" is set to "InDesignPlugin".
But it doesn't work if the "Unix Makefiles" generator is used.
See also https://cmake.org/Bug/view.php?id=14742
Best Regards
Roman
> Am 05.10.2015 um 17:31 schrieb Brad King <brad.k...@kitware.com>:
>
>> On 10/01/2015
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