[cmake-developers] Adding GLSL to SPIR-V compilation support

2016-09-23 Thread David Neto via cmake-developers
I've attached a patch to add GLSL language support, compiling down to SPIR-V. It's based on master from this morning. GLSL is the OpenGL Shading Language, used by OpenGL, OpenGL ES, and Vulkan graphics APIs. By convention, the recognized source file extensions are .vert, .tese, .tesc, .geom,

Re: [cmake-developers] FastBuild Generator

2016-09-23 Thread Charles Huet
Sorry I pushed on fastbuild-rebase, as the rebase on master fails evento self host. I did not expect this to be merged for 3.7, as I'm not sure I'll have time to polish it enough for release. On Fri, Sep 23, 2016, 16:52 Brad King wrote: > On 09/23/2016 10:30 AM, Charles

Re: [cmake-developers] FastBuild Generator

2016-09-23 Thread Brad King
On 09/23/2016 10:30 AM, Charles Huet wrote: > If you want to take a quick glance it should be close to what you want Did you push an update to the fastbuild-master branch? It looks the same. FYI, I'd like to wait until after the Oct 3 branch for the 3.7 release before introducing changes toward

Re: [cmake-developers] FastBuild Generator

2016-09-23 Thread Charles Huet
Ok, so I will focus on windows support for now. I squashed the commits correctly, to not lose the correct authors names, and I started moving all that I could from the global generator to a target generator, and simplified a few things along the way. If you want to take a quick glance it should

Re: [cmake-developers] Linux PGI compiler missing --build-id flag by default

2016-09-23 Thread Brad King
On 09/23/2016 09:01 AM, Domen Vrankar wrote: > If nobody else is missing this flag I'll just add the flag in > 'if(CMAKE_CXX_COMPILER_ID MATCHES "PGI")' block for this test > for now and explain it in CPackRPM docs. Sounds good. You should be able to use STREQUAL instead of MATCHES. Thanks,

Re: [cmake-developers] Linux PGI compiler missing --build-id flag by default

2016-09-23 Thread Domen Vrankar
> On 09/23/2016 06:47 AM, Domen Vrankar wrote: > > I have rpm tests failing on dashboard [1] and it would seem that PGI > compiler > > is missing --build-id flag by default which can be added [2] > > > > Is this default behavior (missing --build-id flag) intended or simply > missing from CMake? >

Re: [cmake-developers] possible fix to include in release

2016-09-23 Thread Brad King
On 09/22/2016 03:25 PM, clin...@elemtech.com wrote: > If there is a CMake 3.6.3, I'd like to request the inclusion of > https://cmake.org/gitweb?p=cmake.git;a=commit;h=48624b3c I've merged it to the 'release' branch, but I don't think there will be a 3.6.3. We're freezing for 3.7.0 soon. > Some

Re: [cmake-developers] Linux PGI compiler missing --build-id flag by default

2016-09-23 Thread Brad King
On 09/23/2016 06:47 AM, Domen Vrankar wrote: > I have rpm tests failing on dashboard [1] and it would seem that PGI compiler > is missing --build-id flag by default which can be added [2] > > Is this default behavior (missing --build-id flag) intended or simply missing > from CMake? > > I'm

Re: [cmake-developers] [PATCH] preparations for native C# support

2016-09-23 Thread Brad King
On 09/23/2016 06:29 AM, Stuermer, Michael SP/HZA-ZSEP wrote: > These are some minor changes for native support of C# targets. > The remaining C++ implementation will go into the Visual Studio > target 10 generator class. Great! I'd like to wait until after the 3.7 branch to start introducing

[cmake-developers] Linux PGI compiler missing --build-id flag by default

2016-09-23 Thread Domen Vrankar
Hi all, I have rpm tests failing on dashboard [1] and it would seem that PGI compiler is missing --build-id flag by default which can be added [2]

[cmake-developers] [PATCH] preparations for native C# support

2016-09-23 Thread Stuermer, Michael SP/HZA-ZSEP
These are some minor changes for native support of C# targets. The remaining C++ implementation will go into the Visual Studio target 10 generator class. Best Regards Michael Stürmer 0001-preparational-patches-for-CSharp-support.patch Description:

Re: [cmake-developers] CPack [NSIS] Install directory per component

2016-09-23 Thread Roman Wüger
Hello,I've attached a patch with which it is now possible to set custom install directories per component. 0001-CPack-NSIS-custom-component-install-directory.patch Description: Binary data Best RegardsRomanAm 21.09.2016 um 23:04 schrieb Roman Wüger :Hello,Per default the

Re: [cmake-developers] CodeLite generator enhancement(s)

2016-09-23 Thread Minze Zwerver
Alright I'm going to try this again. Removed the clone I had, made a new one. Going to address all the points the CI issues again & undo c++11 Minze On Sat, Sep 17, 2016 at 11:37 AM, Minze Zwerver wrote: > Okay got it pushed. > > That bot sure is a .. > I made a pull