Re: [cmake-developers] Adding a new henerator for CMake

2017-07-03 Thread Renato Utsch
Hi Eric, I was very interested in this but I unfortunately didn't have the time and probably won't have much time to work on this for the next year or so. Are you going to start working on this? Renato On Mon, Jul 3, 2017, 09:28 Eric Noulard wrote: > Hi Renato, > >

Re: [cmake-developers] Adding a new henerator for CMake

2017-07-03 Thread Eric Noulard
Hi Renato, Did you start to work on a Bazel generator for CMake? If not do you still plan to do it? Eric 2017-03-17 11:51 GMT+01:00 Renato Utsch : > Ooh good to know, I'll take a look at how you're doing that. > > No, the build system is Bazel. > > On Fri, Mar 17, 2017,

Re: [cmake-developers] Adding a new henerator for CMake

2017-03-17 Thread Eric Noulard
2017-03-17 11:51 GMT+01:00 Renato Utsch : > Ooh good to know, I'll take a look at how you're doing that. > > No, the build system is Bazel. > I'd be interested in a Bazel generator as well. I may help or review it depending on my spare time. Eric > On Fri, Mar 17,

Re: [cmake-developers] Adding a new henerator for CMake

2017-03-17 Thread Renato Utsch
Ooh good to know, I'll take a look at how you're doing that. No, the build system is Bazel. On Fri, Mar 17, 2017, 04:58 Charles Huet wrote: > Hi, > > > is this buildsystem by any chance FastBuild ? > Because if so there is an effort (I'd like to say ongoing, but it's

Re: [cmake-developers] Adding a new henerator for CMake

2017-03-17 Thread Charles Huet
Hi, is this buildsystem by any chance FastBuild ? Because if so there is an effort (I'd like to say ongoing, but it's been on hold since the release of 9.7) to implement one here: https://github.com/packadal/CMake/tree/fastbuild-master Otherwise I guess it can serve as another example, as far

[cmake-developers] Adding a new henerator for CMake

2017-03-16 Thread Renato Utsch
Hello, Is there documentation somewhere on how to add a new generator to CMake? There's a build system I really want CMake to support, and I'd like to contribute to make that happen. How difficult / how much code is involved in writing a new generator? The build system has nothing to do with