Re: [cmake-developers] cmake built-in support for iOS (with SDL2)

2015-08-30 Thread Peter List
I was able to get my hello world (cmake + SDL2 + OpenGL ES 2) working on iOS as an XCode project using this project ( https://github.com/cristeab/ios-cmake ) plus I used these two tutorials as a reference - ( http://www.michaelborgmann.com/tutorials/build-sdl2-app-for-ios-using-cmake/ ) and (

[cmake-developers] cmake built-in support for iOS (with SDL2)

2015-08-28 Thread Peter List
I notice cmake does not list built-in support for iOS ( http://www.cmake.org/cmake/help/v3.3/manual/cmake-toolchains.7.html ) 1) Are there any plans to add built-in iOS support as part of the standard cmake release? 2) I haven't tried it yet, but what's the best way to do (cmake + SDL2 + OpenGL

Re: [cmake-developers] cmake built-in support for iOS (with SDL2)

2015-08-28 Thread Brad King
On 08/28/2015 03:34 AM, Peter List wrote: 1) Are there any plans to add built-in iOS support as part of the standard cmake release? There are several third-party solutions but no one has stepped forward to actually contribute full support. The basic approach should be to create a