I was able to get my hello world (cmake + SDL2 + OpenGL ES 2) working on
iOS as an XCode project using this project (
https://github.com/cristeab/ios-cmake ) plus I used these two tutorials as
a reference - (
http://www.michaelborgmann.com/tutorials/build-sdl2-app-for-ios-using-cmake/ )
and (
I notice cmake does not list built-in support for iOS (
http://www.cmake.org/cmake/help/v3.3/manual/cmake-toolchains.7.html )
1) Are there any plans to add built-in iOS support as part of the standard
cmake release?
2) I haven't tried it yet, but what's the best way to do (cmake + SDL2 +
OpenGL
On 08/28/2015 03:34 AM, Peter List wrote:
1) Are there any plans to add built-in iOS support as part of the
standard cmake release?
There are several third-party solutions but no one has stepped forward
to actually contribute full support. The basic approach should be to
create a