I notice cmake does not list built-in support for iOS (
http://www.cmake.org/cmake/help/v3.3/manual/cmake-toolchains.7.html )
1) Are there any plans to add built-in iOS support as part of the standard
cmake release?
2) I haven't tried it yet, but what's the best way to do (cmake + SDL2 +
OpenGL
Hi Tim,
On Thu, Aug 27, 2015 at 7:32 PM, Tim Gallagher tim.gallag...@gatech.edu
wrote:
Hi Siebren,
I tried to link statically and it did not work for me, similar errors as
to what you are getting.
Ok, thank you for verifying
The way the macro is supposed to work -- it checks for the MKL
Offering generator-expressions is a very good idea because it offers a global
solution to this problem.
Now regarding the name of the generator, may be TO_NATIVE_PATH is not
judicious, (even if problems explained in
http://www.cmake.org/Bug/view.php?id=5939 are, in my point of view, linked to
On 08/27/2015 11:30 AM, Cody Krieger wrote:
Updated patch attached.
Thanks.
Please also update the Tests/RunCMake/XcodeProject test to
cover this feature. It has infrastructure to check the
generated project file for expected content. Sorry I forgot
to mention this last time.
Thanks,
-Brad
On 08/28/2015 04:06 AM, CHEVRIER, Marc wrote:
Offering generator-expressions is a very good idea because it offers
a global solution to this problem.
Now regarding the name of the generator, may be TO_NATIVE_PATH is
not judicious, (even if problems explained in
On 08/27/2015 05:02 PM, Daniel Pfeifer wrote:
I saw cmXMLSafe is used in some places inside CTest.
Since escaping is handled by cmXMLWriter, this may lead to some double
encodings.
I have attached two patches that remove all uses of cmXMLSafe from CTest.
Thanks. Applied with minor tweaks:
It's possible this wasn't the final version we came up with, but it's also
possible that it is the final version and that's why I never formally submitted
it. Like I said, it was last touched in 2012 and I found these files on a
colleague's backup drive!
We can work on getting it fully
The following issue has been SUBMITTED.
==
http://www.cmake.org/Bug/view.php?id=15717
==
Reported By:Orion Poplawski
Assigned To:
Sorry for the false assertion.
I assumed, wrongly, that add_custom_command had same behaviour as
execute_process for which the doc clearly explains that System API are used (no
shell used).
So, adding some precisions on how add_custom_command (and add_custom_target I
presume) launch specified
Hi Peter,
We’ll look into that and get back to you!
-Dmitry
From: Peter List [mailto:pem.l...@gmail.com]
Sent: Friday, August 28, 2015 8:45 AM
To: Dmitry Polyanitsa dpolyani...@nvidia.com
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] nvidia nsight tegra set vcxproj properties
On 08/28/2015 03:34 AM, Peter List wrote:
1) Are there any plans to add built-in iOS support as part of the
standard cmake release?
There are several third-party solutions but no one has stepped forward
to actually contribute full support. The basic approach should be to
create a
No, there doesn't need to be. Once IMPORTED_CONFIGURATIONS is populated
then we expect each configuration to have an IMPORTED_LOCATION_CONFIG
setting too. CMake will choose an appropriate configuration and use
that location.
Okay, I've modified the patch to only add the DEBUG and RELEASE
The following issue has been SUBMITTED.
==
http://www.cmake.org/Bug/view.php?id=15718
==
Reported By:benben
Assigned To:
The following issue has been SUBMITTED.
==
http://public.kitware.com/Bug/view.php?id=15719
==
Reported By:David Froger
Assigned To:
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