Re: [cmake-developers] [patch] iOS combined, some fixes

2016-06-15 Thread Ruslan Baratov via cmake-developers
On 15-Jun-16 22:59, Gregor Jasny wrote: Hello, Thanks for the patch! On 15/06/16 16:41, Ruslan Baratov wrote: Sending some fixes found by testing with Xcode 7.3 We were chasing some errors regarding the unified build some time ago. But it appeared some for of heisenbug: the more I looked the

Re: [cmake-developers] [patch] iOS combined, some fixes

2016-06-15 Thread Gregor Jasny via cmake-developers
Hello, Thanks for the patch! On 15/06/16 16:41, Ruslan Baratov wrote: > Sending some fixes found by testing with Xcode 7.3 We were chasing some errors regarding the unified build some time ago. But it appeared some for of heisenbug: the more I looked the less likely it happened. Is the error

Re: [cmake-developers] Possibly an obscure bug

2016-06-15 Thread Chuck Atkins
This isn't a bug but more of a weird side effect of having your executable named the same as an include file and adding the destination directory for the executable in the include path. The same thing would happen if your executable was named foo and you had "#include ". By setting

Re: [cmake-developers] Possibly an obscure bug

2016-06-15 Thread Ben Boeckel
On Wed, Jun 15, 2016 at 21:34:27 +0300, Binkie Pinkie wrote: > build$ make > Scanning dependencies of target list > make[2]: Circular blink/CMakeFiles/list.dir/main.cpp.o <- blink/list > dependency dropped. > [ 50%] Building CXX object blink/CMakeFiles/list.dir/main.cpp.o > In file included from

[cmake-developers] Possibly an obscure bug

2016-06-15 Thread Binkie Pinkie
Hi, TL;DR: The project compiles fine first time, but after touching a source file to trigger a recompile, the recompilation fails with a large list of errors. To reproduce this must be done: 1) Have set(CMAKE_INCLUDE_CURRENT_DIR ON) 2) call your executable "list" 3) #include anywhere in your

[cmake-developers] [patch] iOS combined, some fixes

2016-06-15 Thread Ruslan Baratov via cmake-developers
Hi, Sending some fixes found by testing with Xcode 7.3 Ruslo >From 2026570b6f3c7c950ffbb83effa5a176d9133c89 Mon Sep 17 00:00:00 2001 From: Ruslan Baratov Date: Tue, 14 Jun 2016 23:44:41 +0300 Subject: [PATCH 1/2] CMakeIOSInstallCombined: add some sanity checks ---

Re: [cmake-developers] daemon-mode: Project structure

2016-06-15 Thread Tobias Hunger
Hi Brad, The project structure now lists an array of artifacts per target. Best Regards, Tobias On Fri, Jun 10, 2016 at 5:48 PM, Brad King wrote: > On 06/10/2016 11:24 AM, Tobias Hunger wrote: >>> The cmGeneratorTarget::GetFullName method will give you the name of the

Re: [cmake-developers] Toward a more deterministic ninja generator

2016-06-15 Thread Florent Castelli
To this, I would add that you could also remove duplicates. They’re rare but can happen in some conditions and trigger warnings in Ninja. /Florent > On 14 Jun 2016, at 17:18, Nicolas Desprès wrote: > > Hi, > > While working on something else I wrote this patch: >