On 15-Jun-16 22:59, Gregor Jasny wrote:
Hello,
Thanks for the patch!
On 15/06/16 16:41, Ruslan Baratov wrote:
Sending some fixes found by testing with Xcode 7.3
We were chasing some errors regarding the unified build some time ago.
But it appeared some for of heisenbug: the more I looked the
Hello,
Thanks for the patch!
On 15/06/16 16:41, Ruslan Baratov wrote:
> Sending some fixes found by testing with Xcode 7.3
We were chasing some errors regarding the unified build some time ago.
But it appeared some for of heisenbug: the more I looked the less likely
it happened.
Is the error
This isn't a bug but more of a weird side effect of having your executable
named the same as an include file and adding the destination directory for
the executable in the include path. The same thing would happen if your
executable was named foo and you had "#include ". By setting
On Wed, Jun 15, 2016 at 21:34:27 +0300, Binkie Pinkie wrote:
> build$ make
> Scanning dependencies of target list
> make[2]: Circular blink/CMakeFiles/list.dir/main.cpp.o <- blink/list
> dependency dropped.
> [ 50%] Building CXX object blink/CMakeFiles/list.dir/main.cpp.o
> In file included from
Hi,
TL;DR: The project compiles fine first time, but after touching a source
file to trigger a recompile, the recompilation fails with a large list of
errors.
To reproduce this must be done:
1) Have set(CMAKE_INCLUDE_CURRENT_DIR ON)
2) call your executable "list"
3) #include anywhere in your
Hi,
Sending some fixes found by testing with Xcode 7.3
Ruslo
>From 2026570b6f3c7c950ffbb83effa5a176d9133c89 Mon Sep 17 00:00:00 2001
From: Ruslan Baratov
Date: Tue, 14 Jun 2016 23:44:41 +0300
Subject: [PATCH 1/2] CMakeIOSInstallCombined: add some sanity checks
---
Hi Brad,
The project structure now lists an array of artifacts per target.
Best Regards,
Tobias
On Fri, Jun 10, 2016 at 5:48 PM, Brad King wrote:
> On 06/10/2016 11:24 AM, Tobias Hunger wrote:
>>> The cmGeneratorTarget::GetFullName method will give you the name of the
To this, I would add that you could also remove duplicates. They’re rare but
can happen in some conditions and trigger warnings in Ninja.
/Florent
> On 14 Jun 2016, at 17:18, Nicolas Desprès wrote:
>
> Hi,
>
> While working on something else I wrote this patch:
>