Re: [cmake-developers] Fw: Please comment on ios-universal topic

2015-12-03 Thread Bartosz Kosiorek
Hello Ruslan

The Android supports both Universal Apk and Multi Apk.
 
https://androidbycode.wordpress.com/2015/07/07/android-ndk-a-guide-to-deploying-apps-with-native-libraries/
 
 http://developer.android.com/google/play/publishing/multiple-apks.html

It is necessary for deploy applications which support both armv7 (32bit) and 
armv8 (64bit).
There is also Intel's implementation of Android (x86)
All supported architectures you could found at:
   http://developer.android.com/ndk/guides/abis.html

It is possible to create universal library for Linux (FatElf), but it is not 
widely used:
http://stackoverflow.com/questions/10167821/why-are-universal-binaries-fatelf-not-part-of-linux-kernel

I don't know how it works with Universal Windows Platform:
https://msdn.microsoft.com/en-us/library/windows/apps/dn894631.aspx
https://msdn.microsoft.com/en-us/library/mt186162.aspx
But I suspect that it will be similar.

Best Regards
Bartosz


From: Ruslan Baratov <ruslan_bara...@yahoo.com>
Sent: Thursday, December 3, 2015 11:06 AM
To: Bartosz Kosiorek
Cc: Gregor Jasny; cmake-developers@cmake.org
Subject: Re: Fw: [cmake-developers] Please comment on ios-universal topic

On 03-Dec-15 14:57, Bartosz Kosiorek wrote:
> Thanks Ruslan for feedback.
>
> I think that this new property should work also for FRAMEWORK and should 
> support both OSX and iOS
> In that way it is already done for:
>   -  for SHARED library adding FRAMEWORK property produce correct Framework 
> for iOS or OSX (for Cmake 3.5 the documentation was already updated), and 
> standard library for other platforms
>   - for MACOSX_BUNDLE (the name of property is very confusing). It will 
> produce BUNDLE for OSX or iOS.
>   - even standard SHARED library produce different results according to 
> platform (.so file on Linux, .dll on Windows, .dylib on OSX)
>
> I strongly believe that this new CMake's property should follow this 
> convention.
>
> Currently I'm working in project which must support multiple platforms 
> (Linux, Windows, OSX, iOS, Android, QNX etc.).
> And I very like CMake for automagicaly adopting to platform/architecture/OS.
>
> Because "Universal Library" is generic name, which is applicable for all 
> platforms (Fat library is used on Apple machines),
> I would like to propose following  property name:
>  INSTALL_UNIVERSAL_LIBRARY
>
> For now it will be applicable only on iOS (OS X?), but it could be extended 
> to other platforms (Android).
> Of course all supported platforms should be noticed in documentation.
>
> What do you think about that idea:
> Adding one property which will adopt to platform on which is build?
Actually it make sense to me. We just need to add a note to the
documentation that only Xcode + iOS libs supported for now and add new
types/platforms in future.

By the way does any other platform except Apple's OSX and iOS support
fat libraries? You've mentioned Android (?) I've found this link about
Linux:
https://en.wikipedia.org/wiki/Fat_binary#FatELF:_Universal_Binaries_for_Linux
(quote: `developer Ryan Gordon declared FatELF to be dead`)

Ruslo

>
>
> Best Regards
> Bartosz
>
> 
> From: Ruslan Baratov <ruslan_bara...@yahoo.com>
> Sent: Thursday, December 3, 2015 4:09 AM
> To: Bartosz Kosiorek
> Cc: Gregor Jasny; cmake-developers@cmake.org
> Subject: Re: Fw: [cmake-developers] Please comment on ios-universal topic
>
> On 02-Dec-15 19:44, Bartosz Kosiorek wrote:
>> Hi.
>>
>> Currently we already support similar target properties:
>> - INSTALL_NAME_DIR
>> - INSTALL_RPATH
>> - INSTALL_RPATH_USE_LINK_PATH
>>
>> It will be great to follow the same name convention.
>>
>> Because this new property is only applicable for INSTALL step, I would like 
>> to propose to rename property name to INSTALL_IOS_UNIVERSAL_LIBS.
>>
>> What do you think about that idea?
> It's hard for me to decide what is better because
> IOS_INSTALL_UNIVERSAL_LIBS just came from my mind and I've used it for a
> while already. So now it looks solid for no reason :)
>
> However first note:
> INSTALL_RPATH can be read as when we do INSTALL change RPATH to ...
> (any platform)
> ANDROID_API -//- when we are on ANDROID use next API ...
> WIN32_EXECUTABLE -//- when we are on WIN32 use bla-bla for EXECUTABLE
> OSX_ARCHITECTURES -//- when we are on OSX use ARCHITECTURES
> MACOSX_BUNDLE -//- when we are on MACOSX create BUNDLE
>
> So new property can be read as:
> IOS_INSTALL_UNIVERSAL_LIBS when we are on IOS do INSTALL_UNIVERSAL_LIBS
> INSTALL_IOS_UNIVERSAL_LIBS when we do INSTALL make IOS_UNIVERSAL_LIBS
> (does it mean that when we are on Linux we can install iOS libs? d

Re: [cmake-developers] Fw: Please comment on ios-universal topic

2015-12-03 Thread Bartosz Kosiorek
Hi again.

I get through link:
https://en.wikipedia.org/wiki/Fat_binary

and I think it will be better to name this property:
   INSTALL_UNIVERSAL_BINARY

Later such property name could be used also for Executables/Bundles etc.
And the result for both Libraries and Executables will be the same.

Best Regads
Bartosz



From: Bartosz Kosiorek
Sent: Thursday, December 3, 2015 12:45 PM
To: Ruslan Baratov
Cc: Gregor Jasny; cmake-developers@cmake.org
Subject: Re: Fw: [cmake-developers] Please comment on ios-universal topic

Hello Ruslan

The Android supports both Universal Apk and Multi Apk.
 
https://androidbycode.wordpress.com/2015/07/07/android-ndk-a-guide-to-deploying-apps-with-native-libraries/
 http://developer.android.com/google/play/publishing/multiple-apks.html

It is necessary for deploy applications which support both armv7 (32bit) and 
armv8 (64bit).
There is also Intel's implementation of Android (x86)
All supported architectures you could found at:
   http://developer.android.com/ndk/guides/abis.html

It is possible to create universal library for Linux (FatElf), but it is not 
widely used:
http://stackoverflow.com/questions/10167821/why-are-universal-binaries-fatelf-not-part-of-linux-kernel

I don't know how it works with Universal Windows Platform:
https://msdn.microsoft.com/en-us/library/windows/apps/dn894631.aspx
https://msdn.microsoft.com/en-us/library/mt186162.aspx
But I suspect that it will be similar.

Best Regards
Bartosz


From: Ruslan Baratov <ruslan_bara...@yahoo.com>
Sent: Thursday, December 3, 2015 11:06 AM
To: Bartosz Kosiorek
Cc: Gregor Jasny; cmake-developers@cmake.org
Subject: Re: Fw: [cmake-developers] Please comment on ios-universal topic

On 03-Dec-15 14:57, Bartosz Kosiorek wrote:
> Thanks Ruslan for feedback.
>
> I think that this new property should work also for FRAMEWORK and should 
> support both OSX and iOS
> In that way it is already done for:
>   -  for SHARED library adding FRAMEWORK property produce correct Framework 
> for iOS or OSX (for Cmake 3.5 the documentation was already updated), and 
> standard library for other platforms
>   - for MACOSX_BUNDLE (the name of property is very confusing). It will 
> produce BUNDLE for OSX or iOS.
>   - even standard SHARED library produce different results according to 
> platform (.so file on Linux, .dll on Windows, .dylib on OSX)
>
> I strongly believe that this new CMake's property should follow this 
> convention.
>
> Currently I'm working in project which must support multiple platforms 
> (Linux, Windows, OSX, iOS, Android, QNX etc.).
> And I very like CMake for automagicaly adopting to platform/architecture/OS.
>
> Because "Universal Library" is generic name, which is applicable for all 
> platforms (Fat library is used on Apple machines),
> I would like to propose following  property name:
>  INSTALL_UNIVERSAL_LIBRARY
>
> For now it will be applicable only on iOS (OS X?), but it could be extended 
> to other platforms (Android).
> Of course all supported platforms should be noticed in documentation.
>
> What do you think about that idea:
> Adding one property which will adopt to platform on which is build?
Actually it make sense to me. We just need to add a note to the
documentation that only Xcode + iOS libs supported for now and add new
types/platforms in future.

By the way does any other platform except Apple's OSX and iOS support
fat libraries? You've mentioned Android (?) I've found this link about
Linux:
https://en.wikipedia.org/wiki/Fat_binary#FatELF:_Universal_Binaries_for_Linux
(quote: `developer Ryan Gordon declared FatELF to be dead`)

Ruslo

>
>
> Best Regards
> Bartosz
>
> 
> From: Ruslan Baratov <ruslan_bara...@yahoo.com>
> Sent: Thursday, December 3, 2015 4:09 AM
> To: Bartosz Kosiorek
> Cc: Gregor Jasny; cmake-developers@cmake.org
> Subject: Re: Fw: [cmake-developers] Please comment on ios-universal topic
>
> On 02-Dec-15 19:44, Bartosz Kosiorek wrote:
>> Hi.
>>
>> Currently we already support similar target properties:
>> - INSTALL_NAME_DIR
>> - INSTALL_RPATH
>> - INSTALL_RPATH_USE_LINK_PATH
>>
>> It will be great to follow the same name convention.
>>
>> Because this new property is only applicable for INSTALL step, I would like 
>> to propose to rename property name to INSTALL_IOS_UNIVERSAL_LIBS.
>>
>> What do you think about that idea?
> It's hard for me to decide what is better because
> IOS_INSTALL_UNIVERSAL_LIBS just came from my mind and I've used it for a
> while already. So now it looks solid for no reason :)
>
> However first note:
> INSTALL_RPATH can be read as when we do INSTALL change RPATH to ...
> (any platform

Re: [cmake-developers] Fw: Please comment on ios-universal topic

2015-12-03 Thread Ruslan Baratov via cmake-developers

On 03-Dec-15 14:57, Bartosz Kosiorek wrote:

Thanks Ruslan for feedback.

I think that this new property should work also for FRAMEWORK and should 
support both OSX and iOS
In that way it is already done for:
  -  for SHARED library adding FRAMEWORK property produce correct Framework for 
iOS or OSX (for Cmake 3.5 the documentation was already updated), and standard 
library for other platforms
  - for MACOSX_BUNDLE (the name of property is very confusing). It will produce 
BUNDLE for OSX or iOS.
  - even standard SHARED library produce different results according to 
platform (.so file on Linux, .dll on Windows, .dylib on OSX)

I strongly believe that this new CMake's property should follow this convention.

Currently I'm working in project which must support multiple platforms (Linux, 
Windows, OSX, iOS, Android, QNX etc.).
And I very like CMake for automagicaly adopting to platform/architecture/OS.

Because "Universal Library" is generic name, which is applicable for all 
platforms (Fat library is used on Apple machines),
I would like to propose following  property name:
 INSTALL_UNIVERSAL_LIBRARY

For now it will be applicable only on iOS (OS X?), but it could be extended to 
other platforms (Android).
Of course all supported platforms should be noticed in documentation.

What do you think about that idea:
Adding one property which will adopt to platform on which is build?
Actually it make sense to me. We just need to add a note to the 
documentation that only Xcode + iOS libs supported for now and add new 
types/platforms in future.


By the way does any other platform except Apple's OSX and iOS support 
fat libraries? You've mentioned Android (?) I've found this link about 
Linux: 
https://en.wikipedia.org/wiki/Fat_binary#FatELF:_Universal_Binaries_for_Linux 
(quote: `developer Ryan Gordon declared FatELF to be dead`)


Ruslo




Best Regards
Bartosz


From: Ruslan Baratov <ruslan_bara...@yahoo.com>
Sent: Thursday, December 3, 2015 4:09 AM
To: Bartosz Kosiorek
Cc: Gregor Jasny; cmake-developers@cmake.org
Subject: Re: Fw: [cmake-developers] Please comment on ios-universal topic

On 02-Dec-15 19:44, Bartosz Kosiorek wrote:

Hi.

Currently we already support similar target properties:
- INSTALL_NAME_DIR
- INSTALL_RPATH
- INSTALL_RPATH_USE_LINK_PATH

It will be great to follow the same name convention.

Because this new property is only applicable for INSTALL step, I would like to 
propose to rename property name to INSTALL_IOS_UNIVERSAL_LIBS.

What do you think about that idea?

It's hard for me to decide what is better because
IOS_INSTALL_UNIVERSAL_LIBS just came from my mind and I've used it for a
while already. So now it looks solid for no reason :)

However first note:
INSTALL_RPATH can be read as when we do INSTALL change RPATH to ...
(any platform)
ANDROID_API -//- when we are on ANDROID use next API ...
WIN32_EXECUTABLE -//- when we are on WIN32 use bla-bla for EXECUTABLE
OSX_ARCHITECTURES -//- when we are on OSX use ARCHITECTURES
MACOSX_BUNDLE -//- when we are on MACOSX create BUNDLE

So new property can be read as:
IOS_INSTALL_UNIVERSAL_LIBS when we are on IOS do INSTALL_UNIVERSAL_LIBS
INSTALL_IOS_UNIVERSAL_LIBS when we do INSTALL make IOS_UNIVERSAL_LIBS
(does it mean that when we are on Linux we can install iOS libs? does it
mean that when we are on OSX without iOS toolchain we can do iOS libs?)

Second note is about future improvements of this feature, installing
universal libs on OSX or installing universal frameworks, pattern
_INSTALL_UNIVERSAL_:

 IOS_INSTALL_UNIVERSAL_LIBS
 IOS_INSTALL_UNIVERSAL_FRAMEWORKS

OSX_INSTALL_UNIVERSAL_LIBS
OSX_INSTALL_UNIVERSAL_FRAMEWORKS

INSTALL_UNIVERSAL_LIBS # on both OSX and iOS
INSTALL_UNIVERSAL_FRAMEWORKS # on both OSX and iOS

IOS_INSTALL_UNIVERSAL # both libs and frameworks
OSX_INSTALL_UNIVERSAL # both libs and frameworks

INSTALL_UNIVERSAL # both libs and frameworks, both OSX and iOS

?

Ruslo


From: cmake-developers <cmake-developers-boun...@cmake.org> on behalf of Gregor Jasny 
via cmake-developers <cmake-developers@cmake.org>
Sent: Tuesday, December 1, 2015 3:22 PM
To: CMake Developers; Ruslan Baratov
Subject: [cmake-developers] Please comment on ios-universal topic

Hello,

During the last days I worked on the iOS Universal Install topic which
now would benefit from a review. Especially the core changes could need
a third pair of eyes:

https://cmake.org/gitweb?p=stage/cmake.git;a=commit;h=8fb23b42cfc2fb7490e8645fff328add9c231713

I will now concentrate on adding more tests during the next days.

Thank you,
Gregor

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Please keep messages on-topic and check the CMake FAQ at: 
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CMake Support:

Re: [cmake-developers] Fw: Please comment on ios-universal topic

2015-12-02 Thread Ruslan Baratov via cmake-developers

On 02-Dec-15 19:44, Bartosz Kosiorek wrote:

Hi.

Currently we already support similar target properties:
- INSTALL_NAME_DIR
- INSTALL_RPATH
- INSTALL_RPATH_USE_LINK_PATH

It will be great to follow the same name convention.

Because this new property is only applicable for INSTALL step, I would like to 
propose to rename property name to INSTALL_IOS_UNIVERSAL_LIBS.

What do you think about that idea?
It's hard for me to decide what is better because 
IOS_INSTALL_UNIVERSAL_LIBS just came from my mind and I've used it for a 
while already. So now it looks solid for no reason :)


However first note:
  INSTALL_RPATH can be read as when we do INSTALL change RPATH to ... 
(any platform)

  ANDROID_API -//- when we are on ANDROID use next API ...
  WIN32_EXECUTABLE -//- when we are on WIN32 use bla-bla for EXECUTABLE
  OSX_ARCHITECTURES -//- when we are on OSX use ARCHITECTURES
  MACOSX_BUNDLE -//- when we are on MACOSX create BUNDLE

So new property can be read as:
  IOS_INSTALL_UNIVERSAL_LIBS when we are on IOS do INSTALL_UNIVERSAL_LIBS
  INSTALL_IOS_UNIVERSAL_LIBS when we do INSTALL make IOS_UNIVERSAL_LIBS 
(does it mean that when we are on Linux we can install iOS libs? does it 
mean that when we are on OSX without iOS toolchain we can do iOS libs?)


Second note is about future improvements of this feature, installing 
universal libs on OSX or installing universal frameworks, pattern 
_INSTALL_UNIVERSAL_:


   IOS_INSTALL_UNIVERSAL_LIBS
   IOS_INSTALL_UNIVERSAL_FRAMEWORKS

  OSX_INSTALL_UNIVERSAL_LIBS
  OSX_INSTALL_UNIVERSAL_FRAMEWORKS

  INSTALL_UNIVERSAL_LIBS # on both OSX and iOS
  INSTALL_UNIVERSAL_FRAMEWORKS # on both OSX and iOS

  IOS_INSTALL_UNIVERSAL # both libs and frameworks
  OSX_INSTALL_UNIVERSAL # both libs and frameworks

  INSTALL_UNIVERSAL # both libs and frameworks, both OSX and iOS

?

Ruslo



From: cmake-developers  on behalf of Gregor Jasny 
via cmake-developers 
Sent: Tuesday, December 1, 2015 3:22 PM
To: CMake Developers; Ruslan Baratov
Subject: [cmake-developers] Please comment on ios-universal topic

Hello,

During the last days I worked on the iOS Universal Install topic which
now would benefit from a review. Especially the core changes could need
a third pair of eyes:

https://cmake.org/gitweb?p=stage/cmake.git;a=commit;h=8fb23b42cfc2fb7490e8645fff328add9c231713

I will now concentrate on adding more tests during the next days.

Thank you,
Gregor

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Re: [cmake-developers] Fw: Please comment on ios-universal topic

2015-12-02 Thread Bartosz Kosiorek
Thanks Ruslan for feedback.

I think that this new property should work also for FRAMEWORK and should 
support both OSX and iOS
In that way it is already done for:
 -  for SHARED library adding FRAMEWORK property produce correct Framework for 
iOS or OSX (for Cmake 3.5 the documentation was already updated), and standard 
library for other platforms
 - for MACOSX_BUNDLE (the name of property is very confusing). It will produce 
BUNDLE for OSX or iOS.
 - even standard SHARED library produce different results according to platform 
(.so file on Linux, .dll on Windows, .dylib on OSX)

I strongly believe that this new CMake's property should follow this convention.

Currently I'm working in project which must support multiple platforms (Linux, 
Windows, OSX, iOS, Android, QNX etc.).
And I very like CMake for automagicaly adopting to platform/architecture/OS.

Because "Universal Library" is generic name, which is applicable for all 
platforms (Fat library is used on Apple machines), 
I would like to propose following  property name:
INSTALL_UNIVERSAL_LIBRARY

For now it will be applicable only on iOS (OS X?), but it could be extended to 
other platforms (Android).
Of course all supported platforms should be noticed in documentation.

What do you think about that idea:
Adding one property which will adopt to platform on which is build?


Best Regards
Bartosz


From: Ruslan Baratov <ruslan_bara...@yahoo.com>
Sent: Thursday, December 3, 2015 4:09 AM
To: Bartosz Kosiorek
Cc: Gregor Jasny; cmake-developers@cmake.org
Subject: Re: Fw: [cmake-developers] Please comment on ios-universal topic

On 02-Dec-15 19:44, Bartosz Kosiorek wrote:
> Hi.
>
> Currently we already support similar target properties:
> - INSTALL_NAME_DIR
> - INSTALL_RPATH
> - INSTALL_RPATH_USE_LINK_PATH
>
> It will be great to follow the same name convention.
>
> Because this new property is only applicable for INSTALL step, I would like 
> to propose to rename property name to INSTALL_IOS_UNIVERSAL_LIBS.
>
> What do you think about that idea?
It's hard for me to decide what is better because
IOS_INSTALL_UNIVERSAL_LIBS just came from my mind and I've used it for a
while already. So now it looks solid for no reason :)

However first note:
   INSTALL_RPATH can be read as when we do INSTALL change RPATH to ...
(any platform)
   ANDROID_API -//- when we are on ANDROID use next API ...
   WIN32_EXECUTABLE -//- when we are on WIN32 use bla-bla for EXECUTABLE
   OSX_ARCHITECTURES -//- when we are on OSX use ARCHITECTURES
   MACOSX_BUNDLE -//- when we are on MACOSX create BUNDLE

So new property can be read as:
   IOS_INSTALL_UNIVERSAL_LIBS when we are on IOS do INSTALL_UNIVERSAL_LIBS
   INSTALL_IOS_UNIVERSAL_LIBS when we do INSTALL make IOS_UNIVERSAL_LIBS
(does it mean that when we are on Linux we can install iOS libs? does it
mean that when we are on OSX without iOS toolchain we can do iOS libs?)

Second note is about future improvements of this feature, installing
universal libs on OSX or installing universal frameworks, pattern
_INSTALL_UNIVERSAL_:

IOS_INSTALL_UNIVERSAL_LIBS
IOS_INSTALL_UNIVERSAL_FRAMEWORKS

   OSX_INSTALL_UNIVERSAL_LIBS
   OSX_INSTALL_UNIVERSAL_FRAMEWORKS

   INSTALL_UNIVERSAL_LIBS # on both OSX and iOS
   INSTALL_UNIVERSAL_FRAMEWORKS # on both OSX and iOS

   IOS_INSTALL_UNIVERSAL # both libs and frameworks
   OSX_INSTALL_UNIVERSAL # both libs and frameworks

   INSTALL_UNIVERSAL # both libs and frameworks, both OSX and iOS

?

Ruslo
>
> 
> From: cmake-developers <cmake-developers-boun...@cmake.org> on behalf of 
> Gregor Jasny via cmake-developers <cmake-developers@cmake.org>
> Sent: Tuesday, December 1, 2015 3:22 PM
> To: CMake Developers; Ruslan Baratov
> Subject: [cmake-developers] Please comment on ios-universal topic
>
> Hello,
>
> During the last days I worked on the iOS Universal Install topic which
> now would benefit from a review. Especially the core changes could need
> a third pair of eyes:
>
> https://cmake.org/gitweb?p=stage/cmake.git;a=commit;h=8fb23b42cfc2fb7490e8645fff328add9c231713
>
> I will now concentrate on adding more tests during the next days.
>
> Thank you,
> Gregor
>
> --
>
> Powered by www.kitware.com
>
> Please keep messages on-topic and check the CMake FAQ at: 
> http://www.cmake.org/Wiki/CMake_FAQ
>
> Kitware offers various services to support the CMake community. For more 
> information on each offering, please visit:
>
> CMake Support: http://cmake.org/cmake/help/support.html
> CMake Consulting: http://cmake.org/cmake/help/consulting.html
> CMake Training Courses: http://cmake.org/cmake/help/training.html
>
> Visit other Kitware open-source projects at 
> http://www.kitware.com/opensource/opensource.html
>
> Follow this link 

[cmake-developers] Fw: Please comment on ios-universal topic

2015-12-02 Thread Bartosz Kosiorek
Hi.

Currently we already support similar target properties:
- INSTALL_NAME_DIR
- INSTALL_RPATH
- INSTALL_RPATH_USE_LINK_PATH

It will be great to follow the same name convention.

Because this new property is only applicable for INSTALL step, I would like to 
propose to rename property name to INSTALL_IOS_UNIVERSAL_LIBS.

What do you think about that idea?


From: cmake-developers  on behalf of Gregor 
Jasny via cmake-developers 
Sent: Tuesday, December 1, 2015 3:22 PM
To: CMake Developers; Ruslan Baratov
Subject: [cmake-developers] Please comment on ios-universal topic

Hello,

During the last days I worked on the iOS Universal Install topic which
now would benefit from a review. Especially the core changes could need
a third pair of eyes:

https://cmake.org/gitweb?p=stage/cmake.git;a=commit;h=8fb23b42cfc2fb7490e8645fff328add9c231713

I will now concentrate on adding more tests during the next days.

Thank you,
Gregor

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Please keep messages on-topic and check the CMake FAQ at: 
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Kitware offers various services to support the CMake community. For more 
information on each offering, please visit:

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Please keep messages on-topic and check the CMake FAQ at: 
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CMake Support: http://cmake.org/cmake/help/support.html
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CMake Training Courses: http://cmake.org/cmake/help/training.html

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http://www.kitware.com/opensource/opensource.html

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