Please kill this thread. We're all sick of the constant notifications that turn
out to only be this crap. Argue somewhere else. This is for development
questions and getting real help.
--
Steve Mills
Drummer, Mac geek
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INCREDIBLY ridiculous! If I weren’t paid well and have a great, fulfilling job
working on all of Apple’s platforms, I’d be tempted to make a competitive
version of some of these develops’ apps to show how the difficulty in doing so
is blown so out of proportion!
It sounds like some people need
On Nov 21, 2019, at 5:43 PM, Pascal Bourguignon via Cocoa-dev
wrote:
> The Apple ecosystem implies an extraordinary maintenance load.
> Specifically, your application must provide enough revenue to pay for a
> couple of developpers only to track the changes Apple makes to the API, and
>
> On Nov 21, 2019, at 5:49 PM, Gabriel Zachmann via Cocoa-dev
> wrote:
>
>
>>
>> If someone can afford days/weeks to do watch WWDC sessions consistently
>> every year it's great. That's not a luxury all of us can afford and it's
>> ridiculous to think this should be a requirement.
>>
>
>
After a few days using the Apple developer forums, I would highly recommend
them. They get more traffic, and folks there seem to tolerate a much wider
range of opinions and discussions. In a forum you can just not click on
stuff you find boring, so maybe the format itself is less in-your-face
> Am 21.11.2019 um 23:43 schrieb Pascal Bourguignon via Cocoa-dev
> :
>
> Actually, things have changed. On Macintosh, basically an application
> developed in 1984 against the Inside Macintosh (1.0) specifications still
> worked in 1999 in the blue box with MacOS 9.1. The platform was more
> On Nov 21, 2019, at 2:43 PM, Pascal Bourguignon via Cocoa-dev
> wrote:
>
> Why couldn’t we have application developed once for a few users, and working
> consistently over long periods, on a stable platform?
Stable platforms don't make money. (Except maybe in the enterprise market where
> čet 21.11.2019., at 23.43, Pascal Bourguignon wrote:
>
> It’s not like children not being happy.
That comment was related to “I’m leaving this place” announcement, probably
because “most of you don’t agree with what I find ‘valid concerns’ so I’m
leaving”. That’s exactly how it sounded to
>
> If someone can afford days/weeks to do watch WWDC sessions consistently
> every year it's great. That's not a luxury all of us can afford and it's
> ridiculous to think this should be a requirement.
>
But then, I am wondering, how does your company ensure your programmers
stay
> On 21 Nov 2019, at 23:22, Dragan Milić via Cocoa-dev
> wrote:
>
> And then that famous “I leave” announcement, like children not being happy
> with how others play with them, so grabbing their toys and leave… But not
> before making a verbal announcement about it… Well yes, good bye! What
> čet 21.11.2019., at 23.06, Matthew Kozak wrote:
>
> Wow.
> Debate (even heated) about Cocoa-dev (broadly) is one thing, but the personal
> attacks, and attack on the list itself to the point of rage quitting, are all
> unnecessary. Before sending messages, please look in the mirror and say
Wow.
Debate (even heated) about Cocoa-dev (broadly) is one thing, but the personal
attacks, and attack on the list itself to the point of rage quitting, are all
unnecessary. Before sending messages, please look in the mirror and say them
out loud to an actual human face and then think about it
> Le 21 nov. 2019 à 21:20, Pier Bover via Cocoa-dev
> a écrit :
>
> I won't respond each of you one by one but here are a couple of
> observations.
>
> Metal is not a cross platform technology hence why so many projects still
> rely on OpenGL in macOS (eg: Firefox).
No, that because they
> ćet 21.11.2019., at 21.20, Pier Bover wrote:
>
> It's time for me to leave this mailing list.
Yeah! Good bye!
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I find the arguments here interesting. If I were to develop an OpenGL-based
app, I would probably need at least a week to get something basic working, and
I’m sure that applies to pretty much anyone. If someone can spend time learning
an SDK like OpenGL, then I don’t see what’s the problem with
I would add that for those of us developing for the Mac platform, the security
sessions have been critical for the last two years. Without a good
understanding of the issues discussed in those sessions, I don’t see how a
developer's application could run properly on Catalina.
I see the WWDC
> On Nov 21, 2019, at 12:20 PM, Pier Bover via Cocoa-dev
> wrote:
>
> If someone can afford days/weeks to do watch WWDC sessions consistently
> every year it's great. That's not a luxury all of us can afford and it's
> ridiculous to think this should be a requirement.
All you need to watch
> On Nov 20, 2019, at 3:16 PM, Jean-Daniel wrote:
>
> If Obj-C is dead, why is Apple still adding new language extensions (and not
> minor one) ?
>
> https://github.com/llvm/llvm-project/commit/d4e1ba3fa9dfec2613bdcc7db0b58dea490c56b1
>
This commit on GitHub was made on Nov 18, 2019 by
I won't respond each of you one by one but here are a couple of
observations.
Metal is not a cross platform technology hence why so many projects still
rely on OpenGL in macOS (eg: Firefox).
I don't understand those "the writing was in the wall" type of comments.
Even if you think something was
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