> On Apr 4, 2022, at 8:58 AM, Michal L. Wright via Cocoa-dev
> wrote:
>
> Hi,
>
> I have a rather large Objective C project that I'm building in Xcode 13.3,
> running under macOS 12.3.
> (98 .m files with matching .h files, and a dozen or so .h files containing
> defines, with the release
guration to use development signing.
Notarized builds are reserved for archiving. Just saying that Apple is steering
everyone in that direction.
Apple's answer to the problem is registering devices in your developer account.
Except is does not work with mac devices.
--
device UDID of the beta
tester’s machine. However it does not work. The registered machine is still
presented with a malicious software warning when opening the app. So has anyone
gotten this to work?
https://developer.apple.com/documentation/xcode/distributing-your-app-to-registered-devices
--
t are the positive benefits? I have only
ever been infuriated with this process during development.
--Richard Charles
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s
> yourself in your own files. Just make sure you don’t use the same file name
> as the system uses, or it will overwrite yours. You can modify it as you
> suggested previously, though.
So Jack I am curious, do you use alloc then init or i
erDefault , Alloc init vs standard Userdefault
https://stackoverflow.com/questions/36615260
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search list. Invoke it only if you’ve allocated your own
NSUserDefaults instance instead of using the shared one.
So it appears that using alloc int does not return the shared instance.
It would be up to you to determine the monitors attached to the computer using
NSScreen and or CGDirectDisplay ro
sWithName:@"monitor-name"] boolForKey:@"some
> key"]
How about something like this?
NSUserDefaults *monitor1 = [[NSUserDefaults alloc] init];
[monitor1 setBool:YES forKey:@"MyKey”];
BOOL value = [monitor1 boolForKey:@"MyKey"];
--Richard Charl
So why not just do this.
[myView translatesAutoresizingMaskIntoConstraints:NO];
[myView setAutoresizingMask:myMask];
--Richard Charles
> On Oct 17, 2020, at 2:47 PM, Andreas Falkenhahn
> wrote:
>
> No, they are inserted programmatically.
>
>> On 17.10.2020 at 18:41
Just curious if these three subviews are in a nib or xib file or are they
inserted into the content view programmatically?
--Richard Charles
> On Oct 17, 2020, at 9:46 AM, Andreas Falkenhahn
> wrote:
>
> Thanks, out of curiosity I've tried to override the "layou
You could call this method on your three views.
-[NSViewView setAutoresizingMask:]
--Richard Charles
> On Oct 17, 2020, at 6:57 AM, Andreas Falkenhahn via Cocoa-dev
> wrote:
>
> Hi,
>
> I have an NSView that I set as the content view of my NSWindow. The NSView
> has
NSTokenField is used in the Mail application in the address field. Using
the Mail app in Catalina, drag a token from the address field to a TextEdit
document. Does that work?
I would try it but my primary development machine is macOS Sierra.
--Richard Charles
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Best regards, Gabriel
Symbolic Breakpoints
https://www.bignerdranch.com/blog/xcode-breakpoint-wizardry-for-debugging/
--Richard Charles
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t regards, Gabriel
Looks like a macOS application with screen saver functionality. You could
download it and try it out and see how they do things. What does the installer
do. Does simply install an app or are there other pieces installed. Open up the
app package and see what is inside. That mig
running.
Xcode uses the Release configuration when building an Archive. This is the same
configuration used when Profiling.
You can see all of this in Edit Scheme...
--Richard Charles
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https
g being part of
a link path during build.
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e file path. So if it ever changes then linking will fail.
So my question is will this 28 character unique string always remain constant
for a given project?
Any insight would be appreciated.
--Richard Charles
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NSButton *button = [self.window standardWindowButton:NSWindowZoomButton];
NSCell *cell = button.cell;
[cell.target performSelector:cell.action];
Where self is the NSView object.
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I do not know Java at all but my guess is that when createImageRep is called
the second time the new graphics context does not replace the static one saved
during the first execution.
--Richard Charles
> On Mar 9, 2020, at 3:59 AM, Sravan Kumar Lakkimsetti
> wrote:
>
> If so
hich might remain valid
regardless of the display.
--Richard Charles
> On Mar 3, 2020, at 11:19 PM, Sravan Kumar Lakkimsetti via Cocoa-dev
> wrote:
>
> Hi,
>
> In our product we use
> https://developer.apple.com/documentation/appkit/nsgraphicscontext/1529827-graphicscontextwith
for all other
cases."
I am just curious, have you actually seen a 3X backing store or is this just a
surmise?
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writing its contents into the frame buffer.
> I am curious as to why that doesn't cause any aliasing artefacts, or
> anti-aliasing artefacts ...
>
> Best, G.
>
This is bizarre. When did this start, Catalina? It has been my experience that
the default scale factor is 1.0 fo
s Microsoft web site where the tag line is
"cross-platform". It would be interesting to know if this stuff really works.
https://dotnet.microsoft.com/learn/dotnet/what-is-dotnet
--Richard Charles
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made on Nov 18, 2019 by
Pierre Habouzit
Senior Software Engineer at Apple
and
Duncan Exon Smith
Engineering Manager, Clang Frontend Team at Apple
So that is a great point. If Objective-C is dying why is Apple going to all the
trouble of adding new language extensions for performance gains
> On Nov 13, 2019, at 11:58 AM, Richard Charles wrote:
>
> Apple released iTunes for Windows in October 2003.
>
Apple just posted a job opening for a Senior Software Engineer- Windows Media
Apps. It would be interesting to know how they plan on porting the new macOS
media app
chnical
fields. Perhaps this is why Apple has not yet removed these libraries from the
system and GPU vendors still support the OpenGL compatibility profile.
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loper.apple.com/library/archive/documentation/Darwin/Conceptual/64bitPorting/HighLevelAPIs/HighLevelAPIs.html
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Windows NT and
Solaris.
The Red Box, Blue Box, Yellow Box was 1997.
Apple released iTunes for Windows in October 2003.
Over the last 16 years would bet that a lot of spit and polish has gone into
integrating Cocoa with Windows by the iTunes team.
--Richard Charles
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ferior electron apps on the Mac platform.
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H
em providing this to outside developers?
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great, no crashes. An examination of application files shows dlls for
CoreFoundation, CoreText, Foundation, CoreGraphics, Objective-C, etc. This is a
Cocoa application.
Why can't Apple provide tools so that outside developers can also do this?
--Richard Charles
bout Dash. Much better presentation of Apple documentation than
what Apple offers. Thanks for sharing.
--Richard Charles
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list has had somewhat of a
resurgence in recent months.
Apple sample code should compile and run on the current version of Xcode.
Period. What good is sample code if it takes a day to get it up and running.
--Richard Charles
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d call super when implementing that method in your custom subclasses."
Are you doing this?
--Richard Charles
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.
Too many changes to down grade from 64 to 32 bit.
--Richard Charles
> On Oct 18, 2019, at 3:10 PM, Aandi Inston via Cocoa-dev
> wrote:
>
> I believe I may be seeing an effect described in the Cocoa docs for the
> rightMouseDown: method. I am unsure exactly what the docs are
ef __cplusplus
#define CPP(x) x
#else
#define CPP(x)
#endif
That way you can import or include the same header into a .m or .mm source file.
--Richard Charles
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Objective-C using Objective-C++ and then bridge to Swift.
That does sound like a nightmare.
Looks like you are in a pickle.
--Richard Charles
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came from the mind of Chris Lattner who showed
it to management and they loved the idea. It was made possible by the power and
flexibility of the LLVM compiler.
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> On Oct 11, 2019, at 7:07 PM, 조성빈 wrote:
>
>> 2019. 10. 12. 오전 9:55, Richard Charles via Cocoa-dev
>> 작성:
>>
>> None but the biggest of companies can do this.
>
> That’s not true, web apps aren’t really complex if you get to use the npm
> ecosystem. T
web apps.
None but the biggest of companies can do this.
One alternative for native desktop apps is a Box Integration.
https://support.apple.com/en-us/HT207876
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> On Oct 11, 2019, at 4:46 PM, Jens Alfke wrote:
>
>> On Oct 11, 2019, at 12:22 PM, Richard Charles wrote:
>>
>> A second choice "Cross-platform Cocoa App" would be great for the small
>> developer who’s focus is on business applications. All whol
one of the choices is Cross-platform.
Under this tab the only choice available is "Cross-platform Game".
A second choice "Cross-platform Cocoa App" would be great for the small
developer who’s focus is on business applications. All whole world doesn’t
re
ound as the lower-level, closer-to-the-metal API.
My guess is maybe outside the company this may have been the common view but
not to every one inside the company. Core Foundation made Carbon possible on
the new OS. It was written by borrowing stuff from Cocoa n
t; for them to use expensive macs vs linux servers because of the performance
> increase. Pretty amazing if you think about it.
They should be thrilled that Apple announced an optimized version of the 2019
Mac Pro for rack deployment.
--Richard Charles
_
hy isn't Cocoa open source? Apple open-sources Swift and the
> Darwin kernel. Surely the GUI can't be any riskier to expose to developers?
Perhaps Apple does not want to give away the Crown Jewels.
--Richard Charles
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done when the decision was made not to release the product but rather
focus the company's resources and efforts on Cocoa instead. It appears there
was a lot of internal turmoil within the company and the resistance to Cocoa
was strong but eventually Cocoa won out the day because it is a superior
ention. Just a thought.
--Richard Charles
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n Electron and the Decline of Native Apps
enlightening.
https://daringfireball.net/2018/12/electron_and_the_decline_of_native_apps
--Richard Charles
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t writing Core Foundation and Carbon. Perhaps they didn’t want to
stretch their resources thin by also supporting Windows apps.
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tion. It makes
> cross-platform development almost impossible. The TIOBE index shows Swift
> declining (and Objective-C increasing). So, maybe it isn't.
>
> It would really help if programmers could write Macintosh apps in C++,
> Python, etc.
Apple did a language overhaul with Swif
an see it
took a long time to get it working properly. This may be why some developers
opted out of Auto Layout.
I have a large project with with Auto Layout turned off in each nib. I opened
the project in Xcode 11 and started working my way through the nib warnings and
then realized I don’t
e navigator select the xib file then select one of the objects
in the file. It can be any object in the file such as the window, the first
responder, the file's owner, etc.
In the right side panel file inspector a section will appear titled "Interface
Builder Document". In this secti
r, but I could not find how to determine
> the width/height of a two-line string.
For multiple lines you need to use a framesetter.
CTFramesetterCreateWithAttributedString()
CTFramesetterSuggestFrameSizeWithConstraints()
--Richard Charles
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t.) Sometimes, the width is only a little bit
> too wide, sometimes it is much too wide.
I have had good results with CTLineGetTypographicBounds().
--Richard Charles
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0007fff8cea0e0e in NSApplicationMain ()
--Richard Charles
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> On Aug 10, 2019, at 3:21 PM, Rob Petrovec via Cocoa-dev
> wrote:
>
> So he needs to implement hitTest to get mouseDown events.
I just made a new Cocoa App project with a custom view. I did not implement
hitTest:. The view receives mouseDown events just fine.
--Ric
Intel Xeon) and the same thing happens.
During build the CPU scores are heavily used but the hyper-threads somewhat
less.
I always thought the physical cores and hyper-threads were used the same
amount, but that is not the case. Apparently the physical cores are more
powerful than the virtual cores.
> On May 28, 2019, at 8:18 PM, Leo via Cocoa-dev
> wrote:
>
> Can you please elaborate on this...
Perhaps this will help.
https://stackoverflow.com/questions/25152451/are-mac-app-store-code-sign-resource-envelopes-always-version-1
--Ric
nswered by looking in stackoverflow, perusing older
documentation or searching the web.
You can always submit a technical support incident but you will most likely be
asked to submit a focused sample project demonstrating the issue.
I need to take a look at co...@apple-dev.groups.io. It looks inter
I understand, this whole situation has to do something with signing
> files inside tar.gz archives - on which I couldn't find any info either
Looks to me like your eSellerate framework is signed with a version 1
signature. You need to resign the
That might be useful.
--Richard Charles
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acOSX10.14.sdk/System/Library/Frameworks/
> Carbon.framework/Headers/Carbon.h:34:10: fatal error:
> 'CarbonSound/CarbonSound.h' file not found
My guess is that this is deliberate and Xcode is trying to warn you move to
another API. But maybe not and
onceptual/OSX_Technology_Overview/SystemFrameworks/SystemFrameworks.html
It looks to me like Apple is making good on their promise.
--Richard Charles
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nd new project?
You can reset an existing project by opening the xcodeproj bundle and
discarding the xcworkspace bundle and xcuserdata folder. Keep the pbxproj
bundle.
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manually push changes back to the
model. So in addition to writing code to push view changes to the model you
must also write code to present an error alert panel and discard a change.
--Richard Charles
> On May 6, 2019, at 7:49 AM, Keary Suska wrote:
>
> IIRC, you get this
[self setObjectValue:self.cachedObjectValue];
[self.window makeFirstResponder:self];
}
}
The abortEditing message is needed otherwise the binding will push the updated
cached object value to the model.
--Richard Charles
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SController and
NSViewController.
--Richard Charles
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> On Apr 7, 2019, at 11:03 AM, Quincey Morris
> wrote:
>
>> On Apr 5, 2019, at 20:55 , Richard Charles wrote:
>>
>> Sending the text field an abortEditing message does not work. How can
>> changes to the text field be discarded?
>
> Caveat: I don’
Quincey, thanks so much for your insight. Unfortunately I will be gone for the
next several weeks. I thought I would be able to tackle this problem before I
left but now I have run out of time. I will be able to look more carefully at
your comments when I get back. Thanks again.
--Richard
View Controllers.
--Richard Charles
> On Apr 6, 2019, at 3:46 PM, Demitri Muna wrote:
>
> Hello,
>
> I have a 10.11+ NSCollectionView. I have two representations (subclasses of
> NSCollectionViewItem) of the data - one large and one small. When the view is
> resize
L)didRecoverSelector
contextInfo:(void *)contextInfo
{
// Discard Change
if (recoveryOptionIndex == 1) {
[self abortEditing]; // does not work
}
}
Sending the text field an abortEditing message does not work. How can changes
to the text field be discarded
You have retained the managed object outside the managed object context.
--Richard Charles
> On Mar 26, 2019, at 1:04 PM, Rick Mann wrote:
>
> I'm seeing a situation where my NSManagedObject's managedObjectContext is
> nil. It doesn't happen all the time though. Any idea
lter to pdf documents that effectively changes a color pdf
into a black & white monochrome pdf. It works well.
--Richard Charles
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TS Engineer, was helpful in providing insight. You may want
to submit a technical support incident on your particular use case.
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tter way of doing that. You should just subclass NSView
and implement draw rect. Both of those methods have been kind of finicky for a
while. So, you'll be saving yourself some trouble."
Note that all of the NSView focus methods are now depreciat
ook and feel as Cocoa
> controls.
Compose your image as a single image but with disjointed parts. I use Inkscape
to draw vector graphics and use a pdf for the image. The only place in the
"image" where there is something is where something is drawn. Everywhere else
it i
this may be some kind of KVO problem.
--Richard Charles
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You could also open the sqlite file with the Base.app by Menial and see what
happens and take a look at the data.
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is behavior being optional.
> Is there a way to link against the 10.13 SDK in Xcode 10. Any other ideas?
Not sure about linking but I think you need to make your views compatible with
layer backing.
--Richard Charles
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nValue:
> This will require multiple touch and drags but he's fine with it.
This does not sound right. I think something is wrong.
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ver I could not see what "All controls" had to do with pressing the
spacebar so I stumbled upon my insight independently of Andy's comment.
Apple could do a better job of documenting this behavior somewhere for
developers and users.
--Richard Charles
_
clicked" by pressing
the return key.
One common place where you can see all of this in action is in the alert when
emptying the trash in Finder.
At one time this may have been all in my muscle memory but if you have been
using your iPhone day in and d
I have a simple NSAlert presented as an attached sheet with a single default OK
button.
When the spacebar is pressed the alert is dismissed.
It this a new thing?
Is this documented anywhere?
--Richard Charles
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single time payment apps.
So does this mean that the new Mac App Store will allow for upgrade payments or
recurring payments? Perhaps Apple, Microsoft and Adobe know the answer to that
question but are not telling anyone.
--Richard Charles
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an gain insight into what going
on by looking there.
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ok right now but I think they have sample code that will walk the
responder chain, log this to the console, and you can then see exactly what
your responder chain looks like. I find this to be a great debugging tool.
--Richard Charles
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ain. Refer to Cocoa Event
// Handling Guide, Event Architecture, The Responder Chain.
MyResponder *customObject = _responder;
NSResponder *nextResponder = self.nextResponder;
[self setNextResponder:customObject];
[customObject setNextResponder:nextResponder];
--Richard Charles
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to be normal. However when mouse wheel movement
has stopped scrolling still persists for a short period of time almost
appearing to be momentum. This is not normal. A mouse wheel has no momentum if
it has detents. So this is a puzzle.
--Richard Charles
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App Store and
identified developers.
Why is this app not signed with a developer certificate?
--Richard Charles
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Contac
/mdsDirectory.db: 50744 bytes
default 19:45:53.393995 -0600 MyApp UNIX error exception: 17
default 19:45:53.394243 -0600 MyApp UNIX error exception: 17
When the app is launched from within Xcode the debug area is blank.
Any idea what could be causing this?
--Richard Charles
not only must you delete the preference plist file but
you must also restart the machine.
Can anyone shed light on this behavior?
--Richard Charles
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ing. It was so bad that the only
thing I could think of doing was another clean install.
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rienced anything like this before. I ended up
reinstalling High Sierra to get rid of the problem.
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> On Mar 29, 2018, at 10:49 PM, Quincey Morris
> <quinceymor...@rivergatesoftware.com> wrote:
>
> On Mar 29, 2018, at 21:00 , Richard Charles <rcharles...@gmail.com> wrote:
>>
>> How can I figure out what notification is posting at a high rate
When dragging the mouse the console will issue a warning "Detected potentially
harmful notification post rate of xxx.xxx notifications per second".
How can I figure out what notification is posting at a high rate?
--Richard Charles
___
be causing this error?
Have you tried manually exercising the constraints? In Interface Builder drag
the views into random positions and sizes then click "Update Frames” to force
the constraint system to apply the constraints. This may uncover any errors you
have in the constraints containt
causing this error?
Perhaps this might help.
https://books.google.com/books?id=JTxsAQAAQBAJ=PP51=PP51=Assertion+failure+NSLayoutConstraint+setPriority=bl=5hS5MqkC4F=RZENjGG10if2pqw9_RKTbJhTQQA=en=X=0ahUKEwjJhrm6m_HZAhVM6WMKHU0wCogQ6AEIZjAI#v=onepage=false
--Richard Charles
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8” so I assume you would run
Xcode 8.3.3 which should run fine under macOS High Sierra. By the way how did
you end up with all those leading spaces at the begining of each line in your
email.
--Richard Charles
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type
to and from the collection.
So NSArrayController works within a very narrow range of capabilities.
--Richard Charles
> On Jan 1, 2018, at 2:46 AM, Motti Shneor <motti.shn...@me.com> wrote:
>
> Hello everyone. Please excuse the anachronism, I am maintaining an old Mac
> Applica
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