On Sep 5, 2008, at 7:42 AM, Sherm Pendley wrote:
Frankly, this smells a *lot* like premature optimization. Do you
have any evidence that the simple solution doesn't perform
acceptably? That is, have you written your code the easy way first,
and profiled it with Shark?
you're right.
On Sep 5, 2008, at 5:36 PM, Sherm Pendley wrote:
And, the conceptual docs devote an entire page to detailing how
scalar and structure variables are supported, including specifically
what types are supported, and what object classes are used to wrap
them:
from the selector of a given getter function, I need to get the
selector of the equivalent setter function. For instance, from color I
should get setColor.
char* getterName = sel_getName(getterSelector);
char * setterName = ... ? ...
SEL setterSelector = sel_getUid(setterName);
What
On Sep 5, 2008, at 3:34 AM, Phil wrote:
I assume you want to do more with the selector than just invoke
it---otherwise you can just use KVC and save yourself some grief.
Actually, that's all I want!
I'm working on a class that will manage transitions of properties.
It's for a game on a
, but right now I mainly use textmate, I only
use xcode for managing and compiling/running.
On Aug 27, 2008, at 5:24 AM, Michael Ash wrote:
On Tue, Aug 26, 2008 at 5:16 PM, steph thirion [EMAIL PROTECTED] wrote:
once I launch Instruments from Xcode (with 'Start with Performance
Tool
once I launch Instruments from Xcode (with 'Start with Performance
Tool'), subsequently everytime I call 'build and go', Instrument
launches. I need to close and relaunch xcode to stop that behavior.
How do I 'detach' Instruments from xcode once I use it?
On Aug 12, 2008, at 5:18 AM, Seth Willits wrote:
On Aug 11, 2008, at 6:23 PM, steph thirion wrote:
I'm new to cocoa, and I'd need a pointer to get started learning
and experimenting.
What would be the most adequate graphics cocoa API to render a 2D
game? core graphics or opengl
I'm new to cocoa, and I'd need a pointer to get started learning and
experimenting.
What would be the most adequate graphics cocoa API to render a 2D
game? core graphics or opengl? The requirements would be a relatively
smooth frame rate rendering, and the possibility to draw and render