Ya i also thought that way but the problem is that between two rss
feed there should be a separator image. So if i use scroll layer then
it can be a problem of drawing the image.
On 22-May-09, at 11:16 PM, David Duncan wrote:
On May 21, 2009, at 11:25 PM, Anshul jain wrote:
Hi
thanks for
HI
thanks for suggestion. Since i want to scroll the text so i have to
update it regularly so i have taken a CAOPenGLLayer and set is
asynchronous and i am using
- (void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:
(CGLPixelFormatObj)pixelFormat forLayerTime:
HI
thanks for suggestion. Since i want to scroll the text so i have to
update it regularly so i have taken a CAOPenGLLayer and set is
asynchronous and i am using
- (void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:
(CGLPixelFormatObj)pixelFormat forLayerTime:
On May 21, 2009, at 11:25 PM, Anshul jain wrote:
Hi
thanks for suggestion. Since i want to scroll the text so i have to
update it regularly so i have taken a CAOPenGLLayer and set is
asynchronous and i am using
Is this the right approach to do it.
In Core Animation if you want to
But the scrolling is not smooth and the CPU usage was 60 % - 80%. I
think application is taking time to convert NSString into a CGImage.
Do you know that is the case? If you have any performance issue, you
should use sample and Shark. Then you can try to figure out what is
wrong.
On May 21, 2009, at 10:12 AM, David Duncan wrote:
Don't. Use a CATextLayer (which can render text for you) or a
CALayer (to display image content) instead. Unless you want to get
outlines of your text, the CAOpenGLLayer is really not a good way to
do this.
Clarifying a bit - unless you