On 16 Jul 2015, at 21:26, Gary L. Wade garyw...@desisoftsystems.com
mailto:garyw...@desisoftsystems.com wrote:
Just keep in mind that according to Apple's App Store rules, this qualifies
as interpreted code. I worked on a really well known app that used a C#
component for a fairly
On 14 Jul 2015, at 19:48, Dave d...@looktowindward.com wrote:
Does anyone know of a tool/framework that allows C# code to be compiled and
called from Cocoa?
Dave,
are you aware of Elements (http://www.elementscompiler.com/elements/) ? It's
not quite your solution, but it allows creating a
On 17 Jul 2015, at 09:08, Uli Kusterer witness.of.teacht...@gmx.net wrote:
On 14 Jul 2015, at 19:48, Dave d...@looktowindward.com wrote:
Does anyone know of a tool/framework that allows C# code to be compiled and
called from Cocoa?
Dave,
are you aware of Elements
On 17 Jul 2015, at 09:08, Uli Kusterer witness.of.teacht...@gmx.net wrote:
On 14 Jul 2015, at 19:48, Dave d...@looktowindward.com wrote:
Does anyone know of a tool/framework that allows C# code to be compiled and
called from Cocoa?
Dave,
are you aware of Elements
On 17 Jul 2015, at 16:48, Gary L. Wade garyw...@desisoftsystems.com wrote:
As mentioned before, the app I referred to that Apple flagged was for the Mac
App Store not the iOS App Store. If what you say is true, the current team
will probably want to try again even after a recent rejection
As mentioned before, the app I referred to that Apple flagged was for the Mac
App Store not the iOS App Store. If what you say is true, the current team will
probably want to try again even after a recent rejection (far more recent than
2010; we even talked with an evangelist a few months ago);
On 16 Jul 2015, at 21:26, Gary L. Wade garyw...@desisoftsystems.com wrote:
Just keep in mind that according to Apple's App Store rules, this qualifies
as interpreted code. I worked on a really well known app that used a C#
component for a fairly important piece of functionality, and that
That link isn't very useful. It pretty much regurgitates what Apple has already
published and doesn't address the issue of rejection. Nevertheless, it's not my
concern anymore, but I've forwarded your statements on to the team for further
evaluation.
--
Gary L. Wade (Sent from my iPhone)
Thanks for this, yes, I imagined there would be a lot of overhead using this
approach, but there’s at least 6 man years of development gone into the C# code
and it’s not really viable to rewrite it in Objective-C if it’s even possible.
All the Best
Dave
On 14 Jul 2015, at 22:14, Jens Alfke
Hi All,
It seems that the Mono Framework is 32 Bit and needs to be recompiled for 64
Bit.
See - https://github.com/ThesaurusSoftware/Dubrovnik
In the Overview Section:
Building 64 Bit Mono Framework
To build 64 bit see http://www.mono-project.com/Compiling_Mono_on_OSX
The build does not
Hi Dave
On 16 Jul 2015, at 12:13, Dave d...@looktowindward.com wrote:
Hi All,
It seems that the Mono Framework is 32 Bit and needs to be recompiled for 64
Bit.
I’m a bit confused by this, does it mean that I need to Build Mono from
http://www.mono-project.com/Compiling_Mono_on_OSX or
I’m trying to run this Script:
PREFIX=/usr/local
# Ensure you have write permissions to /usr/local
mkdir $PREFIX
sudo chown -R `whoami` $PREFIX
PATH=$PREFIX/bin:$PATH
# Download and build dependencies
mkdir ~/Build
cd ~/Build
curl -O ftp://ftp.gnu.org/gnu/m4/m4-1.4.17.tar.gz
curl -O
On Jul 16, 2015, at 6:38 AM, Dave d...@looktowindward.com wrote:
-bash: ./MonoDependanciesInstall.sh: Permission denied
You can’t invoke a shell script directly as a command unless the file has
executable permission.
Either do ‘chmod +x MonoDependanciesInstall.sh’ first, or just run it as
Just keep in mind that according to Apple's App Store rules, this qualifies as
interpreted code. I worked on a really well known app that used a C# component
for a fairly important piece of functionality, and that part could not be in
our App Store version (the non-App Store could keep it), and
I managed to install Home Brew and the Dependancies, but permission problems
running this Scrpt:
PATH=$PREFIX/bin:$PATH
git clone https://github.com/mono/mono.git
cd mono
./autogen.sh --prefix=$PREFIX --disable-nls
make
make install
What should $PREFIX be set to?
To build Mono from a Git
Is there any reason we can't just provide a lipo'd fat archive of both 32 and
64?
That wouldn't break MonoDevelop I would think.
Sent from my iPhone
On Jul 16, 2015, at 09:38, Dave d...@looktowindward.com wrote:
I’m trying to run this Script:
PREFIX=/usr/local
# Ensure you have
On 16 Jul 2015, at 19:56, Glenn R. Martin lifewar...@yahoo.com wrote:
Is there any reason we can't just provide a lipo'd fat archive of both 32 and
64?
I don’t know why this isn’t done (or else I am missing something).
I can build Mono okay on OS X but I never located the packaging script
On 16 Jul 2015, at 21:26, Gary L. Wade garyw...@desisoftsystems.com wrote:
Just keep in mind that according to Apple's App Store rules, this qualifies
as interpreted code. I worked on a really well known app that used a C#
component for a fairly important piece of functionality, and that
This is done in two different ways for java and pascal. In principle
either would work for C# but I do not know of any actual implementations.
One could add C# to clang or some other front end to buil native code as
does the gcj ahead of time java compiler. You will still need to link to
a
Actually the requirements are for both Mac and iOS; the app I referred to was
on the Mac App Store. But, if that's not an issue, then that's okay. I just
wanted to point that out in case it was a potentiality.
--
Gary L. Wade (Sent from my iPhone)
http://www.garywade.com/
On Jul 16, 2015, at
On 14 Jul 2015, at 19:49, Jonathan Mitchell jonat...@mugginsoft.com wrote:
On 14 Jul 2015, at 18:48, Dave d...@looktowindward.com wrote:
Hi,
Does anyone know of a tool/framework that allows C# code to be compiled and
called from Cocoa?
You could check out Dubrovnik.
On Jul 14, 2015, at 1:04 PM, Dave d...@looktowindward.com wrote:
I looked at that, but unless I am mistaken, it allow you to bind Cocoa to C#
not the other way round?
At some level those amount to the same thing. The difference is which side
wants to “own” the process — with Xamarin IIRC
I looked at that, but unless I am mistaken, it allow you to bind Cocoa to C#
not the other way round?
I want to be able to compile some existing C# code and then call it Cocoa.
Cheers
Dave
On 14 Jul 2015, at 18:56, Sixten Otto hims...@sfko.com wrote:
On Tue, Jul 14, 2015 at 10:48 AM,
On 14 Jul 2015, at 18:48, Dave d...@looktowindward.com wrote:
Hi,
Does anyone know of a tool/framework that allows C# code to be compiled and
called from Cocoa?
You could check out Dubrovnik.
https://github.com/ThesaurusSoftware/Dubrovnik
The solution includes a code generator that
Hi,
Does anyone know of a tool/framework that allows C# code to be compiled and
called from Cocoa?
All the Best
Dave
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On Tue, Jul 14, 2015 at 10:48 AM, Dave d...@looktowindward.com wrote:
Does anyone know of a tool/framework that allows C# code to be compiled
and called from Cocoa?
You mean like http://xamarin.com/platform ?
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