My iOS App includes some simple file management, that enables the user
to save the state of their game as well as to exchange the game states
with other people.
I have a sheet that looks like this:
Title: File Management
Destructive Option: Delete File
Open
Save
I also specify a
On 25 Apr 2015, at 15:06, Michael Crawford mdcrawf...@gmail.com wrote:
On 4/25/15, Roland King r...@rols.org wrote:
There are delegate methods for UIActionSheet and UIAlertView which tell you
when the animation has finished.
xxx:didDismissWithButtonIndex:
You Da Man.
I am closer to
On 25 Apr 2015, at 21:30, Michael Crawford mdcrawf...@gmail.com wrote:
On 4/25/15, Mike Abdullah mabdul...@karelia.com wrote:
Apple's APIs here are deliberately asynchronous. You need to make your code
handle that properly. Don't try to force it to be synchronous.
Some things need to be
I was running on an iPad. When I switched to the iPad 2 simulator, I
could enable Guard Malloc.
With guard malloc an assert is tripped over a retain count that, at
that point, should be 1.
I expect I have an errant pointer elsewhere in my code. I know how to
track such things down.
I'm not
I think the problem is that I need to be certain that the action sheet
is all the way dismissed before I show the alert. I think that's what
all the stuff about runloops was in my previous question, that didn't
make sense to anyone. I got that from Erica Sadun's iPhone
Developer's
On 4/25/15, Roland King r...@rols.org wrote:
There are delegate methods for UIActionSheet and UIAlertView which tell you
when the animation has finished.
xxx:didDismissWithButtonIndex:
You Da Man.
I am closer to understanding why this is not working.
my call to [alertView show] returns
On 25 Apr 2015, at 15:30, Michael Crawford mdcrawf...@gmail.com wrote:
On 4/25/15, Mike Abdullah mabdul...@karelia.com wrote:
Apple's APIs here are deliberately asynchronous. You need to make your code
handle that properly. Don't try to force it to be synchronous.
Some things need to be
On 4/25/15, Mike Abdullah mabdul...@karelia.com wrote:
Apple's APIs here are deliberately asynchronous. You need to make your code
handle that properly. Don't try to force it to be synchronous.
Some things need to be synchronous though. If I'm saving a file, I
don't want to do anything else