Looping CAKeyframeAnimation stop in place?

2012-11-09 Thread Eric E. Dolecki
I have a UIImageView that I spin forever (think a top-down view of a spool in a tape cassette). However I would like to stop the rotation animation when it does NOT reset the UIImageView to it's original starting position. I have this to start it: CAKeyframeAnimation *rotationAnimation;

Re: Looping CAKeyframeAnimation stop in place?

2012-11-09 Thread Matt Neuburg
On Nov 9, 2012, at 11:54 AM, cocoa-dev-requ...@lists.apple.com wrote: Date: Fri, 09 Nov 2012 14:53:57 -0500 From: Eric E. Dolecki edole...@gmail.com //This is resetting the rotation to 0 - a visible jump Think of animation as a kind of movie projected on a screen in front of your actual

Re: Looping CAKeyframeAnimation stop in place?

2012-11-09 Thread David Duncan
This is probably the simplest way to do it: http://developer.apple.com/library/mac/#qa/qa1673/_index.html On Nov 9, 2012, at 11:53 AM, Eric E. Dolecki edole...@gmail.com wrote: I have a UIImageView that I spin forever (think a top-down view of a spool in a tape cassette). However I would like

Re: Looping CAKeyframeAnimation stop in place?

2012-11-09 Thread Eric E. Dolecki
Wow that's awesome. Thanks for that :) Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Fri, Nov 9, 2012 at 4:30 PM, David Duncan david.dun...@apple.com wrote: This is probably the simplest way to do it: