Thanks, David. Overriding actionForKey to return nil for ³position² worked.
I also added ³frame² and ³bounds² for resizing.
Now, any opinions on the toolbar animation? I don¹t see any public API to
kill that in NSToolbar or NSWindow.
On 5/24/14 3:29 PM, David Duncan david.dun...@apple.com
On May 25, 2014, at 2:09 PM, Gordon Apple g...@ed4u.com wrote:
Thanks, David. Overriding actionForKey to return nil for ³position² worked.
I also added ³frame² and ³bounds² for resizing.
Now, any opinions on the toolbar animation? I don¹t see any public API to
kill that in NSToolbar or
Kyle, if you read my first post, I want the user to be able to show the
toolbar if corrections or changes are needed in real-time. This only applies
to one window, and only when capturing from the content area of that window.
I would prefer that the captured video did not show toolbar animation
For the simple part that they are not wanted.
Frequently, animations get in the way of the user and help to ruin the user
experience.
To not be able to disable an unwanted animation, well, that's really bad.
I just started using AppCode and though the graphics are meh, the simple
ability to
Two separate issues:
1. CALayer Animation. I have a movie sublayer which has an observer to
track an underlying draw object¹s bounds. When dragging the object, the
movie layer position lags. I¹ve tried ³removeAnimationForKey:@²position²,
and ³removeAllAnimations² when creating the layer. I¹ve
On May 24, 2014, at 10:02 AM, Gordon Apple g...@ed4u.com wrote:
Two separate issues:
1. CALayer Animation. I have a movie sublayer which has an observer to
track an underlying draw object¹s bounds. When dragging the object, the
movie layer position lags. I¹ve tried