Somebody knows how NSView's hitTest method works internally?
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On Fri, Jun 20, 2008 at 10:29 AM, Eugen Belyakov
[EMAIL PROTECTED] wrote:
Somebody knows how NSView's hitTest method works internally?
Yes folks inside Apple do.
-Shawn
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On Fri, Jun 20, 2008 at 1:29 PM, Eugen Belyakov
[EMAIL PROTECTED] wrote:
Somebody knows how NSView's hitTest method works internally?
This is not the question you mean to ask. The question you want to
ask is one or more of the following:
1) I need to implement X, kind of like what -hitTest
I need to implement custom visual component system in OpenGL. And I want to
use hitTest-like behavior ( with rotated frame rectangles and so on) to
determine component under cursor.
Could anyone with knowledge of how -hitTest works point me in the right
direction?
2008/6/20 Kyle Sluder
[EMAIL
On Jun 20, 2008, at 2:50 , Eugen Belyakov wrote:
I need to implement custom visual component system in OpenGL. And I
want to
use hitTest-like behavior ( with rotated frame rectangles and so on)
to
determine component under cursor.
Could anyone with knowledge of how -hitTest works point me
On Jun 20, 2008, at 4:04 , Brian Christensen wrote:
for (Component *subcomponent in [hitComponent subcomponents])
Sorry, that line should be:
for (Component *subcomponent in [match subcomponents])
{
// ...
}
/brian
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You are off to a good start by trying to mimic something as well conceived and
implemented as Cocoa's -hitTest: approach.
Now, because you want to re-invent the solution, you will need to know a lot
of details about graphics programming and associated mathematics. Determining
whether a