Re: iPad frame-by-frame animation

2010-11-05 Thread David Duncan
On Nov 4, 2010, at 7:22 PM, Leon Qiao wrote: Dear David, Thanks a lot for your feedback! I need to put the animation on the other views with alpha info. So I don't know if I can use the movie. And the second method, would you please tell more details? Now I'm trying to use the last

Re: iPad frame-by-frame animation

2010-11-04 Thread David Duncan
On Nov 2, 2010, at 8:13 PM, Leon Qiao wrote: I got some problems on showing a frame-by-frame animations. I use some png files in quite a big size(1024* 768). The frame rate I required is near 1/24. Consider that at the framerate you desire, this will require 1024*768*4*24=72MB of memory per

Subject: Re: iPad frame-by-frame animation

2010-11-04 Thread George Toledo
On Nov 2, 2010, at 8:13 PM, Leon Qiao wrote: I got some problems on showing a frame-by-frame animations. I use some png files in quite a big size(1024* 768). The frame rate I required is near 1/24. Consider that at the framerate you desire, this will require 1024*768*4*24=72MB of

Re: iPad frame-by-frame animation

2010-11-04 Thread Leon Qiao
Dear David, Thanks a lot for your feedback! I need to put the animation on the other views with alpha info. So I don't know if I can use the movie. And the second method, would you please tell more details? Now I'm trying to use the last solution and see if it is acceptable. Thanks again. Leon

Re: Subject: Re: iPad frame-by-frame animation

2010-11-04 Thread George Toledo
Hmm, I should have taken the time for a grammar check. My apologies. -GT On Thu, Nov 4, 2010 at 3:25 PM, George Toledo gtole...@gmail.com wrote: On Nov 2, 2010, at 8:13 PM, Leon Qiao wrote: I got some problems on showing a frame-by-frame animations. I use some png files in quite a big

iPad frame-by-frame animation

2010-11-03 Thread Leon Qiao
Hi everyone, I got some problems on showing a frame-by-frame animations. I use some png files in quite a big size(1024* 768). The frame rate I required is near 1/24. I used to put all the images in one file, and then load a atlas texture. But the loading action still need more time when the