Re: Thoughts on Cocoa

2019-10-02 Thread John Randolph via Cocoa-dev
Speaking as a former moderator of this list, this thread is off-topic for 
Cocoa-dev.  This list is for TECHNICAL discussion and help. 

Kindly take it to reddit or wherever else the denizens of comp.sys.mac.advocacy 
ended up.

-jcr

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Re: Thoughts on Cocoa

2019-10-02 Thread Jeff Evans via Cocoa-dev
Well,  hey, we here use Cocoa and are prepared for 64-bit as of the next couple 
of weeks.
But that’s about basic changes in chip architecture and is understandable. I 
was more worried about any hints of leaving Obj-C behind, and I’m glad to hear 
that the Obj-C interface will continue to be valid for the existing API.

Jeff

On Oct 2, 2019, at 3:37 PM, Rick Mann via Cocoa-dev  
wrote:

You guys have had *YEARS* to get your code bases updated to more modern APIs 
and architectures. All this whining is bullshit. You've deferred and delayed 
those updates and despite constant warnings that 32-bit was being deprecated, 
you haven't updated.

As a user of some apps, I'm pissed. As a developer, I know it was on me to keep 
up.

This wasn't a surprise.

-- 
Rick Mann
rm...@latencyzero.com




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Re: Thoughts on Cocoa

2019-10-02 Thread Rick Mann via Cocoa-dev
You guys have had *YEARS* to get your code bases updated to more modern APIs 
and architectures. All this whining is bullshit. You've deferred and delayed 
those updates and despite constant warnings that 32-bit was being deprecated, 
you haven't updated.

As a user of some apps, I'm pissed. As a developer, I know it was on me to keep 
up.

This wasn't a surprise.

-- 
Rick Mann
rm...@latencyzero.com


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Re: Thoughts on Cocoa

2019-10-02 Thread Gerald Henriksen via Cocoa-dev
On Wed, 02 Oct 2019 15:19:43 -0400, you wrote:

>Don’t worry, ObjC UI is not being deprecated.  There are new APIs in 
>Catalina that are Swift-only, but that does not and will not prevent you 
>from continuing to write ObjC applications that simply don’t use those 
>APIs. 

Apple may not (yet) be deprecating ObjC, but the fact that any new
stuff is Swift only inherently puts any developers/companies using
ObjC (either by choice, or by necessity if using a C++ codebase) at a
competitive disadvantage against any apps/companies that can go with
Swift.
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Re: Thoughts on Cocoa

2019-10-02 Thread Marco S Hyman via Cocoa-dev
On Oct 2, 2019, at 1:15 PM, Sam Ryan via Cocoa-dev  
wrote:
> 
> It has felt like the support is not there the
> last few years, with much of the documentation "archived" and the new
> documentation focused on Swift.

While the text in the doc window shows me the Swift version I can always click 
on the Objective-C language selection to see the Objective-C version.  Unless 
I’m looking at something newish which doesn’t exist in Objective-C, e.g. the 
Combine framework.

I’ve assumed that the doc window shows me Swift because I’m coding in swift.
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Re: Thoughts on Cocoa

2019-10-02 Thread Sam Ryan via Cocoa-dev
It is good to know there is still solid support for Objective-C UI, thank
you for the information John. It has felt like the support is not there the
last few years, with much of the documentation "archived" and the new
documentation focused on Swift. Presently, it is hard to justify native
development on macOS because there is very little information and a lot of
uncertainty about the future. Simply predicting how much upkeep will be
required to keep an application running for 5 years is a tough question to
answer. When justifying a redevelopment or a new project, the native macOS
option is very low in the list of options because of this.

From a user's perspective, dropping 32-bit is the reason that I will
probably not update to Catalina any time soon. I rely on older pieces of
software, and there's a few games I enjoy which will no longer work.
Upgrading will simply get in the way of what I want to do. Never say never
though, 10.16 might have some amazing feature I can't be without, like dark
mode 2.0, and I'll be forced to upgrade!



On Thu, 3 Oct 2019 at 08:19, John McCall via Cocoa-dev <
cocoa-dev@lists.apple.com> wrote:

> On 2 Oct 2019, at 15:03, Jeff Evans via Cocoa-dev wrote:
> > Here’s another small developer’s perspective:
> >   Practica Musica has been around since 1987 in one form or another
> > (originally in 68000 assembler!). We’ve sold a lot of Macs for
> > Apple.  The upcoming version 7 is still C++ with Objective-C where
> > necessary for the UI. We refuse to use Swift, another
> > platform-specific language: the project is very large and we can’t
> > rewrite hundreds of files on a whim.  Swift may be nice, but it’s
> > not necessary.
> >   I haven’t been paying close attention and can’t tell if the
> > concern in this discussion is over any hints that Apple might again
> > force a major change on existing apps, but if there have been such
> > hints let me add another voice to the chorus: Apple really needs to
> > keep its installed base.
> >   The new Windows version of Practica Musica is 100% plain old C++,
> > using Microsoft’s new C++/winrt, so mostly only the UI classes
> > differ from the Mac version. That is a clean, easy, fast system and I
> > can trust them not to abandon it any time soon. Using their new system
> > was entirely voluntary; the old ways are still viable but the new one
> > is just better.
> >   I hope Apple can borrow that attitude from MS.  I worry about
> Apple
> > pulling the rug out from under our Mac projects somewhere down the
> > line. If they do we’ll have to abandon the platform, with great
> > regrets. Switching to Intel chips was unavoidable; we understood that;
> > but if, for example,  they deprecate the existing Obj-C UI they’ll
> > leave a lot of installed base behind.
>
> Don’t worry, ObjC UI is not being deprecated.  There are new APIs in
> Catalina that are Swift-only, but that does not and will not prevent you
> from continuing to write ObjC applications that simply don’t use those
> APIs.  Apple is well aware that ObjC is a core language for most of our
> developer community, and that even developers who are primarily writing
> new code in Swift are usually integrating that into substantial bodies
> of existing ObjC code.
>
> Catalina does drop support for 32-bit applications.  Since Carbon has
> never been supported on 64-bit macOS, this means that Carbon is no
> longer supported, after 7 years of formal deprecation and a few more
> years of “writing on the wall”.  That is what some people are upset
> about.
>
> John.
>
> >
> >   Jeff Evans
> >
> >
> >
> > On Oct 2, 2019, at 10:43 AM, Richard Charles via Cocoa-dev
> >  wrote:
> >
> >
> >> On Oct 2, 2019, at 11:14 AM, Turtle Creek Software via Cocoa-dev
> >>  wrote:
> >>
> >> Sadly, we just decided to abandon the Cocoa update for our app.
> >
> > Great historical overview from a small developers perspective. Perhaps
> > you should send this email to Tim Cook. It might some attention. Just
> > a thought.
> >
> > --Richard Charles
> >
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Re: Thoughts on Cocoa

2019-10-02 Thread John McCall via Cocoa-dev

On 2 Oct 2019, at 15:03, Jeff Evans via Cocoa-dev wrote:

Here’s another small developer’s perspective:
	Practica Musica has been around since 1987 in one form or another 
(originally in 68000 assembler!). We’ve sold a lot of Macs for 
Apple.  The upcoming version 7 is still C++ with Objective-C where 
necessary for the UI. We refuse to use Swift, another 
platform-specific language: the project is very large and we can’t 
rewrite hundreds of files on a whim.  Swift may be nice, but it’s 
not necessary.
	I haven’t been paying close attention and can’t tell if the 
concern in this discussion is over any hints that Apple might again 
force a major change on existing apps, but if there have been such 
hints let me add another voice to the chorus: Apple really needs to 
keep its installed base.
	The new Windows version of Practica Musica is 100% plain old C++, 
using Microsoft’s new C++/winrt, so mostly only the UI classes 
differ from the Mac version. That is a clean, easy, fast system and I 
can trust them not to abandon it any time soon. Using their new system 
was entirely voluntary; the old ways are still viable but the new one 
is just better.
	I hope Apple can borrow that attitude from MS.  I worry about Apple 
pulling the rug out from under our Mac projects somewhere down the 
line. If they do we’ll have to abandon the platform, with great 
regrets. Switching to Intel chips was unavoidable; we understood that; 
but if, for example,  they deprecate the existing Obj-C UI they’ll 
leave a lot of installed base behind.


Don’t worry, ObjC UI is not being deprecated.  There are new APIs in 
Catalina that are Swift-only, but that does not and will not prevent you 
from continuing to write ObjC applications that simply don’t use those 
APIs.  Apple is well aware that ObjC is a core language for most of our 
developer community, and that even developers who are primarily writing 
new code in Swift are usually integrating that into substantial bodies 
of existing ObjC code.


Catalina does drop support for 32-bit applications.  Since Carbon has 
never been supported on 64-bit macOS, this means that Carbon is no 
longer supported, after 7 years of formal deprecation and a few more 
years of “writing on the wall”.  That is what some people are upset 
about.


John.



Jeff Evans



On Oct 2, 2019, at 10:43 AM, Richard Charles via Cocoa-dev 
 wrote:



On Oct 2, 2019, at 11:14 AM, Turtle Creek Software via Cocoa-dev 
 wrote:


Sadly, we just decided to abandon the Cocoa update for our app.


Great historical overview from a small developers perspective. Perhaps 
you should send this email to Tim Cook. It might some attention. Just 
a thought.


--Richard Charles

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Re: Thoughts on Cocoa

2019-10-02 Thread Jeff Evans via Cocoa-dev
Here’s another small developer’s perspective:
Practica Musica has been around since 1987 in one form or another 
(originally in 68000 assembler!). We’ve sold a lot of Macs for Apple.  The 
upcoming version 7 is still C++ with Objective-C where necessary for the UI. We 
refuse to use Swift, another platform-specific language: the project is very 
large and we can’t rewrite hundreds of files on a whim.  Swift may be nice, but 
it’s not necessary.
I haven’t been paying close attention and can’t tell if the concern in 
this discussion is over any hints that Apple might again force a major change 
on existing apps, but if there have been such hints let me add another voice to 
the chorus: Apple really needs to keep its installed base.
The new Windows version of Practica Musica is 100% plain old C++, using 
Microsoft’s new C++/winrt, so mostly only the UI classes differ from the Mac 
version. That is a clean, easy, fast system and I can trust them not to abandon 
it any time soon. Using their new system was entirely voluntary; the old ways 
are still viable but the new one is just better.
I hope Apple can borrow that attitude from MS.  I worry about Apple 
pulling the rug out from under our Mac projects somewhere down the line. If 
they do we’ll have to abandon the platform, with great regrets. Switching to 
Intel chips was unavoidable; we understood that; but if, for example,  they 
deprecate the existing Obj-C UI they’ll leave a lot of installed base behind. 

Jeff Evans



On Oct 2, 2019, at 10:43 AM, Richard Charles via Cocoa-dev 
 wrote:


> On Oct 2, 2019, at 11:14 AM, Turtle Creek Software via Cocoa-dev 
>  wrote:
> 
> Sadly, we just decided to abandon the Cocoa update for our app.

Great historical overview from a small developers perspective. Perhaps you 
should send this email to Tim Cook. It might some attention. Just a thought.

--Richard Charles

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Re: Thoughts on Cocoa

2019-10-02 Thread Carl Hoefs via Cocoa-dev



> On Oct 2, 2019, at 10:43 AM, Richard Charles via Cocoa-dev 
>  wrote:
> 
> 
>> On Oct 2, 2019, at 11:14 AM, Turtle Creek Software via Cocoa-dev 
>>  wrote:
>> 
>> Sadly, we just decided to abandon the Cocoa update for our app.
> 
> Great historical overview from a small developers perspective. Perhaps you 
> should send this email to Tim Cook. It might some attention. Just a thought.
> 

Not likely... The Apple people I know say that Tim Cook is John Sculley II. Why 
do you think Jony Ive left?
-Carl


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Re: Thoughts on Cocoa

2019-10-02 Thread Pier Bover via Cocoa-dev
I much prefer the Microsoft approach here. I guess the lesson to be learned
is to depend as less as possible on Apple or either be forced to go through
all the frequent SDK and language changes.

I'm planning on working on a desktop project and looking for solution to
use Cocoa/Swift as less as possible. For the UI I can use a web view which
works for my use case. I can also use cross platform modules with languages
like C++, C, or Nim. Another option would be using QT.

If developing a new product I would also seriously consider if it can work
on the browser as a web app. Development is much easier in my experience
than mobile/desktop apps.

On Wed, Oct 2, 2019 at 12:15 PM Turtle Creek Software via Cocoa-dev <
cocoa-dev@lists.apple.com> wrote:

> Sadly, we just decided to abandon the Cocoa update for our app. It's not
> easy to walk away from 3 years of work, but better 3 years lost than 5.
> Time will be better spent on our Windows version.
>
> TurtleSoft started Mac-only with Excel templates in 1987. The first
> prototype of our current stand-alone accounting app was in the early 90s.
> Since then, programming for Mac has gone through four primary programming
> languages (Pascal, C++, Objective C, Swift).  Three, soon to be four chip
> architectures (680x0, PPC, Intel, ARM).  Four frameworks (MacApp or Think
> Class Library, PowerPlant, Carbon, Cocoa).
>
> Microsoft and Adobe are big enough that they've survived the many pivots.
> They can just throw 100 programmers at it. Intuit has barely kept up. For
> anyone smaller, it's hard to justify the constant need to rewrite code just
> to stay in the same place. Return on investment is just not there.  Seems
> like each new update is more difficult.
>
> Many good apps for Mac have died in one pivot or another.  We managed to
> lurch through most of the changes, but not this one.  Thinking ahead to the
> consequences of Marzipan was the last straw.
>
> Meanwhile, our Windows version hasn't needed any work since 2000. It
> probably will take less than a year to get it updated to 64-bit and a
> better interface.
>
> Casey McDermott
> TurtleSoft.com
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Re: Thoughts on Cocoa

2019-10-02 Thread David M. Cotter via Cocoa-dev
agreed.  i'm a small one person company with about ten of thousand customers, 
half mac half windows.

wrote for mac first, carbon C++
ported to windows by porting CoreFoundation, then simulating Carbon APIs for 
everything else

it's taken me YEARS to try to switch to Cocoa, and i'm still not done. when 
Catalina comes out, i will be UNABLE to sell on new macs, and unable to run on 
customers who choose to upgrade, all because Apple abandoned Carbon in 32bits 
(if i remember correctly, apple HAD a 64bit port for carbon but chose not to 
release it)

my app also depended on QuickTime, which is now dead, forcing an entire rewrite 
of my media player engine.

i keep having to rewrite things because apple makes promises, which i trust 
then come to depend on, then Apple breaks those promises, forcing years worth 
of work for me JUST to tread water.

my current windows app STILL WORKS ON VISTA, i don't have to do ANYTHING to 
"stay up to date" with Windows, cuz they support backward compatibility, and 
don't force changes on developers.

MS used to be the bad guy, and Apple the good guy.  

how times have changed.

> On Oct 2, 2019, at 10:43 AM, Richard Charles via Cocoa-dev 
>  wrote:
> 
> 
>> On Oct 2, 2019, at 11:14 AM, Turtle Creek Software via Cocoa-dev 
>>  wrote:
>> 
>> Sadly, we just decided to abandon the Cocoa update for our app.
> 
> Great historical overview from a small developers perspective. Perhaps you 
> should send this email to Tim Cook. It might some attention. Just a thought.
> 
> --Richard Charles

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Re: Thoughts on Cocoa

2019-10-02 Thread Richard Charles via Cocoa-dev


> On Oct 2, 2019, at 11:14 AM, Turtle Creek Software via Cocoa-dev 
>  wrote:
> 
> Sadly, we just decided to abandon the Cocoa update for our app.

Great historical overview from a small developers perspective. Perhaps you 
should send this email to Tim Cook. It might some attention. Just a thought.

--Richard Charles

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Thoughts on Cocoa

2019-10-02 Thread Turtle Creek Software via Cocoa-dev
Sadly, we just decided to abandon the Cocoa update for our app. It's not
easy to walk away from 3 years of work, but better 3 years lost than 5.
Time will be better spent on our Windows version.

TurtleSoft started Mac-only with Excel templates in 1987. The first
prototype of our current stand-alone accounting app was in the early 90s.
Since then, programming for Mac has gone through four primary programming
languages (Pascal, C++, Objective C, Swift).  Three, soon to be four chip
architectures (680x0, PPC, Intel, ARM).  Four frameworks (MacApp or Think
Class Library, PowerPlant, Carbon, Cocoa).

Microsoft and Adobe are big enough that they've survived the many pivots.
They can just throw 100 programmers at it. Intuit has barely kept up. For
anyone smaller, it's hard to justify the constant need to rewrite code just
to stay in the same place. Return on investment is just not there.  Seems
like each new update is more difficult.

Many good apps for Mac have died in one pivot or another.  We managed to
lurch through most of the changes, but not this one.  Thinking ahead to the
consequences of Marzipan was the last straw.

Meanwhile, our Windows version hasn't needed any work since 2000. It
probably will take less than a year to get it updated to 64-bit and a
better interface.

Casey McDermott
TurtleSoft.com
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Re: Thoughts on ARC

2019-10-02 Thread Sean McBride via Cocoa-dev
On Wed, 2 Oct 2019 10:50:19 +1300, Sam Ryan via Cocoa-dev said:

>That was a good read, thank you for passing that on. It highlights a good
>point, that Apple is itself releasing applications with non-Mac UI (News,
>Home, Stocks, Voice Memos are mentioned in that article).

Another way to look at it: Apple is redefining what "Mac UI" is.  For better or 
worse.

Sean


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Re: Thoughts on ARC

2019-10-02 Thread Jens Alfke via Cocoa-dev


—Jens 

> On Oct 1, 2019, at 2:50 PM, Sam Ryan  wrote:
> 
> In fact those applications are forced upon the user in a way that I've never 
> seen before, as if they are core system components.

You mean pre-installed? There have always been plenty of bundled apps like 
Mail, Calendar, Chess, etc. The specifics have varied from release to release, 
of course.

—Jens
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