Re: [CODE4LIB] Experience with VR in libraries

2016-03-26 Thread Dan Scott
On Thu, Mar 24, 2016, 11:09 Edward Iglesias wrote: > Hello All, > > I am in the midst of putting together a proposal to try out some VR gear in > our library with the thought of eventually providing some student space to > support it. Any reccomendations on equipment

Re: [CODE4LIB] Experience with VR in libraries

2016-03-26 Thread BWS Johnson
Salvete! > We too see VR as an > opportunity to pilot communities but we're not waiting to see if there is a > justifiable need, Not waiting until one is a proven dinosaur ++ Cheers, Brooke

Re: [CODE4LIB] Experience with VR in libraries

2016-03-25 Thread Carl Grant
Thanks Mike. We're taking a slightly modified approach I think. We too see VR as an opportunity to pilot communities but we're not waiting to see if there is a justifiable need, we're showing and defining the need. We see VR (and 3D printing and understanding electronics, software and

Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Mike Nutt
Cool work, Carl! We're using a somewhat inductive approach to VR support, first gathering information about campus needs. Along with our distance education unit, we have piloted a community of interest on campus around VR. Right now this is taking the form of a Google Plus Community and

Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Matthew Kopel
es <CODE4LIB@LISTSERV.ND.EDU> on behalf of Jacob > Ratliff <jaratlif...@gmail.com> > Sent: Thursday, March 24, 2016 10:11 AM > To: CODE4LIB@LISTSERV.ND.EDU > Subject: Re: [CODE4LIB] Experience with VR in libraries > > I would recommend going to www.polygon.com and looking for ar

Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Carl Grant
if...@gmail.com> > Sent: Thursday, March 24, 2016 10:11 AM > To: CODE4LIB@LISTSERV.ND.EDU > Subject: Re: [CODE4LIB] Experience with VR in libraries > > I would recommend going to www.polygon.com and looking for articles by "Ben > Kuchera." He's a video game journalist and VR e

Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Edward Iglesias
__ > > From: Code for Libraries <CODE4LIB@LISTSERV.ND.EDU> on behalf of Jacob > > Ratliff <jaratlif...@gmail.com> > > Sent: Thursday, March 24, 2016 10:11 AM > > To: CODE4LIB@LISTSERV.ND.EDU > > Subject: Re: [CODE4LIB] Exp

Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Marya Sawaf
744-6076 > > sarah.coa...@okstate.edu > > > > > > From: Code for Libraries <CODE4LIB@LISTSERV.ND.EDU> on behalf of Jacob > > Ratliff <jaratlif...@gmail.com> > > Sent: Thursday, March 24, 2016 10:11 AM > >

Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Coates, Sarah
atliff <jaratlif...@gmail.com> Sent: Thursday, March 24, 2016 10:11 AM To: CODE4LIB@LISTSERV.ND.EDU Subject: Re: [CODE4LIB] Experience with VR in libraries I would recommend going to www.polygon.com and looking for articles by "Ben Kuchera." He's a video game journalist and VR e

Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Jacob Ratliff
I would recommend going to www.polygon.com and looking for articles by "Ben Kuchera." He's a video game journalist and VR enthusiast and has been writing extensively about the VR landscape for a few years. Definitely a good place to start. Jacob On Thu, Mar 24, 2016 at 11:08 AM, Edward Iglesias

[CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Edward Iglesias
Hello All, I am in the midst of putting together a proposal to try out some VR gear in our library with the thought of eventually providing some student space to support it. Any reccomendations on equipment or things to looks out for. So far we are looking at a couple of Oculus Rifts and perhaps