Re: [CODE4LIB] reading early versions of FrameMaker...

2011-01-25 Thread Bill Janssen
Hi, Louis.  Thanks for your note.

I have FrameMaker 5, but when I point it at these files, it tells me an
earlier version is needed to open them.  The header in the file (from
1989, for instance) says that the version is MakerFile 1.03.  I'm on
the track of a version of Maker 3.

 The side-topic question I have (given that we're in the middle of trying
  find the best passive solution for long-term *reliable* storage of data)
  is how were these files stored? Optical media? (If so, what flavor?)
  Harddrives? Tape? (What flavor?)

Hard drives.  PARC has been big on network file systems since the 70's,
of course.  In the early 90's, we were experimenting with the idea of an
eternal infinite network file system.  As part of this, we invested in
some optical archive technology systems, and put a lot of stuff on them
which had previously been stored on tape and disk pack.  Those bits have
been brought forward systematically to successive generations of storage
technology.  (If you're curious, the future we're looking towards today
is content-centric networking (http://www.ccnx.org/) -- data matters,
not where it lives.)

  One possibility I recall. Frame binary files must end at a 1K boundary. When
  they were sent via email, they often got a CR/LF added to the end, and then
  Frame would no longer touch them. We wrote a little utility that trimmed off
  anything after the last 1K boundary that fixed this. So if the file was 2050
  bytes, it truncated it to 2048. If the exact byte sizes are not a multiple
  of 1024, let me know and I'll see if I can find that utility someplace. Or
  you could do it with a binary editor.

Ah, good tip.  I'll look into that.

 Last three quotes from:
 http://answerpot.com/showthread.php?185398-FrameMaker+3+files
 
 So while it may not relate to the original question of making older,
 archived files available in modern formats, I suppose we could definitively
 say that so long as the data isn't in a proprietary format, or if it is, so
 long as the software is still in production, you've a good chance at opening
 older data -- as long as it's not corrupt.

I still like the older PARC document formats, tedit and Tioga.  They
stored the plain text at the front of the file, a marker (typically a
run of two zero bytes), and then the binary markup directives, which
referenced byte positions in the plain text.  So, you could visit any
document as a plain-text file and get some sense of what was in it.

Bill


[CODE4LIB] reading early versions of FrameMaker...

2011-01-24 Thread Bill Janssen
At PARC, we have some digital documents from the early '90's in
FrameMaker version 1 and 2.  But we have no versions of FrameMaker
suitable for opening them, and re-rendering them in a more accessible
format.  I'm wondering if others have faced this issue in making
archives accessible, and if so, what they did about it?

Bill


Re: [CODE4LIB] reading early versions of FrameMaker...

2011-01-24 Thread Louis St-Amour
On Mon, Jan 24, 2011 at 5:32 PM, Bill Janssen jans...@parc.com wrote:

 At PARC, we have some digital documents from the early '90's in FrameMaker
 version 1 and 2.  But we have no versions of FrameMaker suitable for opening
 them, and re-rendering them in a more accessible format.  I'm wondering if
 others have faced this issue in making archives accessible, and if so, what
 they did about it?

 Bill


Well, initially I wondered--assumed--the files would be too old to be read,
but after Googling, it appears Frame Technologies, and later Adobe, has been
extremely good at preserving as much compatibility as possible, though the
files if not in an interchange format, can still be finicky to open. Which
then makes me wonder, is it the lack of FrameMaker software, itself, or have
you encountered errors opening such files? Reminds me of efforts in
preserving old video games, we really should try to preserve the ability to
run old software too, despite copyright, particularly where vendors don't
exist any more. (Unlike Adobe, in this example.)

Back to opening old FM files, we have to potentially deal with the change
from FrameRoman text encoding to Unicode in versions after 7.2, but this may
still be in the realm of possibility. Posts from 2010 on the Adobe forums
say:

Just today I found a CD-ROM with FrameMaker 3 demo files (for the
 Macintosh).
 The problem with seemingly missing fonts can be solved by editing the font
 mappings in maker.ini.
 But the problem with missing characters cannot be solved this way. Just
 last week I had a call from someone using very old fonts, which in part do
 not follow standard Windows codepage rules. My recommendation:
 1) Open the files with any pre-Unicode version of FrameMaker (all versions
 including 7.2). Don’t care about missing fonts.
 2) Make sure your system shows Fonts like Arial CYR in FrameMaker’s font
 list. If not, add the Russian keyboard setting (in Control Panels, Regional
 Settings) to your machine.
 3) Try to apply Arial CYR to the text.
 a) all characters appear fine: lucky you!
 b) still missing characters: They have to be corrected.
 4) Open the cleaned files with FrameMaker 9 and you should be all set and
 prepared for further work.


From: http://forums.adobe.com/message/3048805

Seeing FM3 files opening in FM7 or later versions, made me then wonder if
having a copy of FM1 or 2 would really be necessary to open such files. Sure
enough, if you get a message saying a file can't be opened with this version
of FrameMaker, that usually means it's a newer-version file:

FM is usually quite good about backwards compatibility. The message usually
 indicates that you've gotten files that are a newer release than the 7.0
 that you are using. You'll need to have the files sent to you in MIF format
 or saved with backwards compatibility to FM7 , if they are from FM8.

...

 If you you need to know the version that created the FM file, CAREFULLY
 open it in a word processor or text editor. The first line will be something
 like: MakerFile 9.0H. DO NOT SAVE THE FILE. In this case, it indicates
 FrameMaker 9.0.


From: http://forums.adobe.com/thread/440870

Again in 2010, this time on a thread involving errors in opening FMv3 files,
someone tried opening a file that failed to open in v5, in v4, but it didn't
work in either. Apparently this version also predates a heroic open option
which may try to bypass errors and read it anyway:

Got your files, but unfortunately I've been unable to open them in FM4. When
 I try I'm told that they are damaged. I tried using a heroic open, but that
 doesn't seem to have existed in FM4 (when I use it I end up with a H in
 the current document, which indicates that the Esc o H key sequence isn't
 defined).


 I suppose that it *is* possible that these files are in fact corrupt. When
 I open them in a text editor, they have the basic chunks of stuff that you'd
 expect, but there could be some extra binary bits at the end that may be
 causing the problem. FM4 doesn't have a SaveAs FM3 option so I can't
 compare a good file against yours. You can open them in a text editor and
 pick out some of the words in plain text, but that's probably not terribly
 useful.


And later someone else named Frank Stearns chimes in saying:

I came late to the conversation, but sorry to say your files are probably
 corrupt.



I recall opening FM3 files with FM5.5, and I'm pretty sure those opens even
 worked with FM7. (Only had a second to look on our main system here just
 now; found some 16 year old FM4 files that open fine in 7.2; I know we have
 FM2.1 and FM3 files out on optical media somewhere but did not enough time
 to go look at the moment).



Frame has historically been fairly good about cleanly opening old version
 files with newer version FM, even skipping several generations, so that
 probably wasn't an issue in your case.



The side-topic question I have (given that we're in the middle of trying
 find the best passive solution for