Re: [codenameone-discussions] Preferred IDE when debugging native Windows 10 apps

2016-08-26 Thread Steve Hannah
I've been using VS2015. My recommendation, though, is to try to avoid native debugging. Debug in the CN1 simulator, and build for UWP once you have it working. Use Codename One's crash reporting features (Log.bindCrashProtection(true), Log.e(..), Log.p(..), Log.sendLog(...) etc.. ) to have

[codenameone-discussions] Preferred IDE when debugging native Windows 10 apps

2016-08-26 Thread gkent885
Hello I notice you have beta support for Windows 10 apps. What I want to know is, if one ought to debug or run a Codenameone app natively on an actual Windows simulator in Visual Studio IDE, which version would you recommend? The 2013 or 2015? I would like to install the preferred one