Hi,
I'm sure that would be interesting to some developers. If you can convert
it to a cn1lib I can walk you thru the steps of doing that and submitting
it to our extensions UI via a pull request:
http://github.com/codenameone/CodenameOneLibs/
--
You received this message because you are
Hello Shai,
Thank you so much for your help.
I was finally able to make it work. Now I have an app developed with
Codename1 communicating with other devices, such as Arduino, through USB
with serial communication.
If you think it's interesting I can prepare a sample so it can be shared
with
Hi,
Use:
import com.codename1.impl.android.AndroidNativeUtil;
Then use:
AndroidNativeUtil.getActivity().getApplicationContext()
--
You received this message because you are subscribed to the Google Groups
"CodenameOne Discussions" group.
To unsubscribe from this group and stop receiving
Hi Shai,
Thanks, the callback from Native Interface worked!
Now I'm having trouble with some of the functions that worked in the
Android version, but are not working in CN1 with the Native Interface.
This one for example:
PendingIntent pi = PendingIntent.getBroadcast(getApplicationContext(),
Hi,
runOnUIThread runs on the Android native UI thread which is different from
the Codename One EDT.
Since I have no knowledge of your app I can't really tell you how to find
your text area but you can just keep it in a static variable and change it
in the Codename One side. Just make sure that
Hi Shai,
I could callback from Native code to CN1 side, creating a new class like
NativeCallback from the example. The problem is that I couldn't access the
text field from the NativeCallback class. I can only access text field
within the StateMachine class (ex:
Hi,
you can use your own thread in native code without a problem. You can just
use your existing Android code for the most part.
Instead of setting a text field from native just do a callback with a
String from native to the Codename One side. There is a sample of that in
the developer guide
Hi Shai,
Thanks for the information. I'm implementing using native interface.
The app needs to open a Serial connection through USB and wait for a
message from the connected device.
When I program in Android Studio, I use an independent thread to verify the
incoming messages and update a
Hi Shai,
Thanks for the information. I'm implementing using native interface.
The app needs to open a Serial connection through USB and wait for a
message from the connected device.
When I program in Android Studio, I use an independent thread to verify the
incoming messages and update a EditText
Hi,
no. You could use native interfaces to do that but I have no personal
experience with doing USB on Android/iOS.
https://www.codenameone.com/how-do-i---access-native-device-functionality-invoke-native-interfaces.html
--
You received this message because you are subscribed to the Google
10 matches
Mail list logo