That's a failure in the screenshot process detailed here:
https://www.codenameone.com/manual/appendix-ios.html
I'm guessing your first form is a dialog or has a delay/connection logic.
If you post the full log it might contain details pointing at that. The
first form of the app needs to be very
Generally when you add exceptions you need to explain why you asked for
that exception. We just got a reject because kitchen sink had a link to
codenameone.com which has a paid signup process...
I am not kidding!!!
I had to explain to the tester that this signup has nothing to do with the
app
Picker looks completely different on device for iOS/Android so I suggest
looking at the actual on device UI before making an effort.
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We just migrated some of the iphone_old servers to the latest so this
should speed up current builds.
As part of that we might have broken some things. We made some fixes, if
you still experience issues with the current iphone target we will need the
full log.
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The main issue is old fallback code. The iOS implementation is native so
the sqlite layer has no notion of "object".
Notice that in the string conversion "null" is preserved as null so it
should work correctly:
if (params[i] == null) {
strParams[i] = null;
Key listener only binds release events never press events. I don't think
that event type has any "real" usage.
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I would not use bar for anything. It's got relatively simple functionality
just place a container in the south.
We are focused on the Toolbar moving forward so I would suggest aligning
with that.
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On Thursday, September 1, 2016 at 2:56:17 PM UTC+10, Steve Hannah wrote:
>
> OK. So not a regression. Just a problem with windows store builds that
> was probably always there. Lovely.
>
Quite likely.
Isn't being a software developer such fun :)
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OK. So not a regression. Just a problem with windows store builds that
was probably always there. Lovely.
Steve
On Wed, Aug 31, 2016 at 9:38 PM, Bryan Buchanan wrote:
> On Thursday, September 1, 2016 at 1:39:13 PM UTC+10, Steve Hannah wrote:
>>
>> Was the good build last week a debug build o
On Thursday, September 1, 2016 at 1:39:13 PM UTC+10, Steve Hannah wrote:
>
> Was the good build last week a debug build or a windows store build?
>
>
Debug.
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The app runs well in the emulator and in android.
any idea?
On Wednesday, August 31, 2016 at 10:58:21 PM UTC-3, nickk...@gmail.com
wrote:
>
> Can the app run in the simulator?
> I think something like that happens when the app can't load at all in the
> simulator as the screenshots are taken of
Was the good build last week a debug build or a windows store build?
On Wednesday, 31 August 2016, Bryan Buchanan wrote:
> UWP Debug build -> works OK
> UWP Store Build -> labels are incorrect
>
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UWP Debug build -> works OK
UWP Store Build -> labels are incorrect
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I don't know how long its going to work for, but you can put specific
exceptions for individual domains in rather than a blanket exception and
we've not had problems getting Codename One or Native apps approved for the
app store recently with Apple.
On Thursday, September 1, 2016 at 2:49:26 A
Can the app run in the simulator?
I think something like that happens when the app can't load at all in the
simulator as the screenshots are taken off the simulator, not the iOS
device.
In the past I had to add a splash screen that didn't use any native code to
make sure the first screen could l
I'll tweak my code and try again.
You'll also notice on the two screen shots I sent, the Gaussian Blur
doesn't seem to have much effect on UWP.
On Thursday, September 1, 2016 at 10:10:40 AM UTC+10, Steve Hannah wrote:
>
> I just tried a build with a slight modification of this code (since your
Last week.
On Thursday, September 1, 2016 at 9:28:38 AM UTC+10, Steve Hannah wrote:
>
> Strange. When was your last known good build?
>
>
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I just tried a build with a slight modification of this code (since your
example isn't convex), and it seemed to work fine.
https://gist.github.com/shannah/768a095d2529b9018c48e262c613a3e2
[image: Inline image 1]
On Wed, Aug 31, 2016 at 4:28 PM, Steve Hannah
wrote:
> Strange. When was your la
Strange. When was your last known good build?
On Wednesday, 31 August 2016, Bryan Buchanan wrote:
> Have this code to add overflow menu commands:
>
> public void addOverflowMenuCommands(final Form f) {
>
> Image im = FontImage.createMaterial(FontImage.MATERIAL_PLACE,
> UIManager.getInst
well look at that...I thought Calendar was a UI object. I see
java.util.Calendar now :)
On Monday, August 29, 2016 at 9:36:24 PM UTC-7, Shai Almog wrote:
>
> What's not working with this?
> Notice that DATE is really DAY_OF_MONTH.
>
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I am building a picker replacement that uses a dialog to display a list of
buttons. (the iOS picker of only 3 lines is a joke)
The picker is a Dialog component with an associated button. When the
button is pressed, the dialog is shown. I would like to scroll to the last
selected item (even be
HI! what are the possible reasons for that error?
Failed to generate device screenshot!
/var/folders/zh/kb_4hqhn4kg1h0r5dp_6htcmgn/T/build1213908309854252436xxx/res/Default.png
tranks
If you are experiencing an issue please mention the full platform your
issue applies to:
IDE: NetBeans/E
Ok, forget it, I got the green light finally :)
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Hi - I got this error today. Not for release builds (which I've been doing
the last few weeks - enterprise builds) but for a debug build - so this may
not have actually appeared today but I've only just seen it today.
I do use cn1libs - specifically the barcode one and a bouncycastle one.
Just
I assume this is because you switched to the new Xcode version.
Is iphone_old working? My builds are queued and can't get them compiled.
Although I have a good reason to overcome the ssl security, i'd like to
avoid this situation at least in the first release.
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I come back to this topic which is very problematic for me. The manner
which I use permit me to read/save null values in database. But in fact,
it's "null" string values that are stored in db. So, there is no constraint
validation possible with that. Even worse, foreign key constraint can
faile
When I do this code Type.KeyRelease is detected but never Type.KeyPress,
why is that ?
f.addKeyListener(RIGHT, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
_("///RIGHT PRESSED.");
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