[codenameone-discussions] Re: build web app for ios requires an Apple OS and vcode

2020-04-08 Thread Dave Dyer
I concur that it's a pain that you need a real mac for 5 minutes each release cycle, just to upload the app. I've wasted lots of hours playing with macs running in VMs, and maybe got it to work just once. Mac In cloud is the way to go, or scan ebay for a not too old mac you can run; but a an

Re: [codenameone-discussions] Re: graphics performance

2020-04-08 Thread Dave Dyer
Qualitatively speaking, these numbers aren't out of line with with what I would expect based on my assessment of raw cpu speed as delivered by codename1. That is, with all the ineffeciencies of the code you generate taken as given. I'm not complaining, but the cpu speed of my ipad is 6% of

Re: [codenameone-discussions] Re: graphics performance

2020-04-08 Thread Steve Hannah
Underneath the covers, iOS has a completely different graphics implementation than desktop, so it's possible that some graphics operation you are performing is "slow" on the iOS stack. Even just comparing graphics rendering of mutable images vs to the screen on the same platform, there may be

[codenameone-discussions] Re: graphics performance

2020-04-08 Thread Dave Dyer
This is only for rendering the main frame, not the buffering costs which are incurred elsewhere. But this rendering is to an offscreen buffer rather than where ever the direct paint would go. I'd be happy to paint directly if that was visually acceptable. -- You received this message because

[codenameone-discussions] add ( ios.forceIncludePush ) hint to codename one

2020-04-08 Thread Fuad Nassar
hi, the ios.includePush build hint not work as fine in free & basic account, I need a build hint to do these things on Xcode project : 1) Uncomment these comments //#define INCLUDE_CN1_PUSH it's found in CodenameOne_GLAppDelegate.m & CodenameOne_GLViewController.m //#define