Re: [codenameone-discussions] Windows UWP app rejected

2017-03-16 Thread mcw
I was wondering what that was for :-)

I tried a Windows Store Build on my phone, it ran fine.

I first submitted this app on 3/12. Microsoft rejected the app saying that 
when they hit the Scan button they got a black screen. That was because the 
scanning cn1lib is not available for Windows. The key here though is that 
it worked, they were able to run my app and find that issue.

So I updated my app to display a dialog when Scan was hit to say this 
feature was unavailable. I resubmitted the app on 3/14. This time they 
can't run it. There were no changes in the startup logic.

Unless you have any other ideas I think I will do a new build and resubmit. 
Maybe something went wrong with the build.

Thanks

On Thursday, March 16, 2017 at 9:22:12 AM UTC-7, Steve Hannah wrote:
>
> Could be a race condition.  
> I recommend doing a test with Build Type "Windows Store Build", before 
> submitting it.  This will use their DotNet native Toolchain to compile it 
> down to native code using the same tools that the windows store will use.  
> That will produce the closest thing to what they are testing.
>
> Steve
>
> On Thu, Mar 16, 2017 at 9:18 AM, mcw  > wrote:
>
>> I installed and tested my app on a Windows Phone and everything works.
>>
>> Time to submit it to the app store. I changed the build type to Windows 
>> Store Upload and submitted the build. I uploaded the resulting APPXUPLOAD 
>> file to the Microsoft store. It was validated and accepted. I submitted the 
>> app for certification.
>>
>> The Microsoft response was:
>>
>> *App Policies:* 10.3 App Is Not Testable
>>
>> *Notes To Developer*
>>
>> Unfortunately, we can’t test your app: 
>>
>> Reason:
>> The app silently terminates at launch.
>>
>> Steps to Reproduce:
>> 1. Launch the app on Windows Phone device.
>> 2. Notice that app silently terminates at launch.
>>
>> *Tested Device Families:* Windows 10 Desktop, Windows 10 Mobile
>>
>>
>> I have tested here without a problem but I tested the debug build. Is it 
>> possible there is something wrong with the APPXUPLOAD file? Is there any 
>> way I can test the actual file I send to Microsoft here on my device?
>>
>>
>> I submitted two similar apps to the store last week and they were 
>> accepted.
>>
>>
>> Any ideas?
>>
>>
>> Thanks
>>
>>
>> -- 
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>> https://groups.google.com/d/msgid/codenameone-discussions/374b310c-9b2f-4167-99c1-1c74d4fec02a%40googlegroups.com
>>  
>> 
>> .
>> For more options, visit https://groups.google.com/d/optout.
>>
>
>
>
> -- 
> Steve Hannah
> Software Developer
> Codename One
> http://www.codenameone.com
>

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Re: [codenameone-discussions] Windows UWP app rejected

2017-03-16 Thread Steve Hannah
Could be a race condition.
I recommend doing a test with Build Type "Windows Store Build", before
submitting it.  This will use their DotNet native Toolchain to compile it
down to native code using the same tools that the windows store will use.
That will produce the closest thing to what they are testing.

Steve

On Thu, Mar 16, 2017 at 9:18 AM, mcw  wrote:

> I installed and tested my app on a Windows Phone and everything works.
>
> Time to submit it to the app store. I changed the build type to Windows
> Store Upload and submitted the build. I uploaded the resulting APPXUPLOAD
> file to the Microsoft store. It was validated and accepted. I submitted the
> app for certification.
>
> The Microsoft response was:
>
> *App Policies:* 10.3 App Is Not Testable
>
> *Notes To Developer*
>
> Unfortunately, we can’t test your app:
>
> Reason:
> The app silently terminates at launch.
>
> Steps to Reproduce:
> 1. Launch the app on Windows Phone device.
> 2. Notice that app silently terminates at launch.
>
> *Tested Device Families:* Windows 10 Desktop, Windows 10 Mobile
>
>
> I have tested here without a problem but I tested the debug build. Is it
> possible there is something wrong with the APPXUPLOAD file? Is there any
> way I can test the actual file I send to Microsoft here on my device?
>
>
> I submitted two similar apps to the store last week and they were accepted.
>
>
> Any ideas?
>
>
> Thanks
>
>
> --
> You received this message because you are subscribed to the Google Groups
> "CodenameOne Discussions" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to codenameone-discussions+unsubscr...@googlegroups.com.
> Visit this group at https://groups.google.com/
> group/codenameone-discussions.
> To view this discussion on the web visit https://groups.google.com/d/
> msgid/codenameone-discussions/374b310c-9b2f-4167-99c1-
> 1c74d4fec02a%40googlegroups.com
> 
> .
> For more options, visit https://groups.google.com/d/optout.
>



-- 
Steve Hannah
Software Developer
Codename One
http://www.codenameone.com

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