Thanks.
testflight in the pro subscription may very well be the immediate solution.
On Saturday, August 12, 2017 at 1:21:40 AM UTC-4, Shai Almog wrote:
> For iOS if the device UDID is registered in provisioning you can install
> locally by synchronizing via itunes. The QR code is more
On Wednesday, June 28, 2017 at 8:40:00 AM UTC+4:30, Shai Almog wrote:
>
> Components take up a very small amount of memory and devices have a
> relatively large amount of RAM. The main issue is the images displayed in
> the components which can become an issue if you keep adding components and
That was an example. You are building games ported from AWT using low level
graphics and separate threads. Your app is MUCH larger than the median. You
are running into edge cases that no one else is running into.
Your experience in Codename One isn't applicable to the median Codename One