On Mon, Dec 24, 2001 at 01:55:11AM +, [EMAIL PROTECTED] wrote:
> Hi
> Am looking for a bit of advice regarding servers killing remote clients.
> Specifically, I am writing a NickServ type module for GNUworld and need to
> kill clients if they exceed their time without authing. The problem is
>
At 02:55 24/12/2001, [EMAIL PROTECTED] wrote:
>Hi
>Am looking for a bit of advice regarding servers killing remote clients.
>Specifically, I am writing a NickServ type module for GNUworld and need to
>kill clients if they exceed their time without authing. The problem is
>that when I send the D to
On Wed, 26 Dec 2001, Perry Lorier wrote:
> You should never see a Quit back. Kill's are kills they remove the
> client immediately. However what ircu's trying to prevent is a quit and
> a kill crossing and ending up with a desync, so it kill's the user again
> from the local server, knowing that
On Tue, 25 Dec 2001, nighty wrote:
> Hello,
> just my two cents ...
> have you tried ... A5AAA D ABAAD :kill reason ?
> i mean .. it "looked" like weird to me that you make the /kill issued by the server
>(two first chars of numeric)
> rather than by the NickServ client.
The problem is that when
Hi
Am looking for a bit of advice regarding servers killing remote clients.
Specifically, I am writing a NickServ type module for GNUworld and need to
kill clients if they exceed their time without authing. The problem is
that when I send the D token, the remote server bounces it back to me
instea