http://git-wip-us.apache.org/repos/asf/hbase-site/blob/8bb348c6/devapidocs/src-html/org/apache/hadoop/hbase/master/balancer/SimpleLoadBalancer.html
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--- 
a/devapidocs/src-html/org/apache/hadoop/hbase/master/balancer/SimpleLoadBalancer.html
+++ 
b/devapidocs/src-html/org/apache/hadoop/hbase/master/balancer/SimpleLoadBalancer.html
@@ -54,402 +54,398 @@
 <span class="sourceLineNo">046</span> * &lt;p&gt;Cluster-wide load balancing 
will occur only when there are no regions in<a name="line.46"></a>
 <span class="sourceLineNo">047</span> * transition and according to a fixed 
period of a time using {@link #balanceCluster(Map)}.<a name="line.47"></a>
 <span class="sourceLineNo">048</span> *<a name="line.48"></a>
-<span class="sourceLineNo">049</span> * &lt;p&gt;Inline region placement with 
{@link #immediateAssignment} can be used when<a name="line.49"></a>
-<span class="sourceLineNo">050</span> * the Master needs to handle closed 
regions that it currently does not have<a name="line.50"></a>
-<span class="sourceLineNo">051</span> * a destination set for.  This can 
happen during master failover.<a name="line.51"></a>
-<span class="sourceLineNo">052</span> *<a name="line.52"></a>
-<span class="sourceLineNo">053</span> * &lt;p&gt;On cluster startup, bulk 
assignment can be used to determine<a name="line.53"></a>
-<span class="sourceLineNo">054</span> * locations for all Regions in a 
cluster.<a name="line.54"></a>
-<span class="sourceLineNo">055</span> *<a name="line.55"></a>
-<span class="sourceLineNo">056</span> * &lt;p&gt;This classes produces plans 
for the <a name="line.56"></a>
-<span class="sourceLineNo">057</span> * {@link 
org.apache.hadoop.hbase.master.AssignmentManager} to execute.<a 
name="line.57"></a>
-<span class="sourceLineNo">058</span> */<a name="line.58"></a>
-<span 
class="sourceLineNo">059</span>@InterfaceAudience.LimitedPrivate(HBaseInterfaceAudience.CONFIG)<a
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-<span class="sourceLineNo">060</span>public class SimpleLoadBalancer extends 
BaseLoadBalancer {<a name="line.60"></a>
-<span class="sourceLineNo">061</span>  private static final Log LOG = 
LogFactory.getLog(SimpleLoadBalancer.class);<a name="line.61"></a>
-<span class="sourceLineNo">062</span>  private static final Random RANDOM = 
new Random(System.currentTimeMillis());<a name="line.62"></a>
+<span class="sourceLineNo">049</span> * &lt;p&gt;On cluster startup, bulk 
assignment can be used to determine<a name="line.49"></a>
+<span class="sourceLineNo">050</span> * locations for all Regions in a 
cluster.<a name="line.50"></a>
+<span class="sourceLineNo">051</span> *<a name="line.51"></a>
+<span class="sourceLineNo">052</span> * &lt;p&gt;This classes produces plans 
for the<a name="line.52"></a>
+<span class="sourceLineNo">053</span> * {@link 
org.apache.hadoop.hbase.master.AssignmentManager} to execute.<a 
name="line.53"></a>
+<span class="sourceLineNo">054</span> */<a name="line.54"></a>
+<span 
class="sourceLineNo">055</span>@InterfaceAudience.LimitedPrivate(HBaseInterfaceAudience.CONFIG)<a
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+<span class="sourceLineNo">056</span>public class SimpleLoadBalancer extends 
BaseLoadBalancer {<a name="line.56"></a>
+<span class="sourceLineNo">057</span>  private static final Log LOG = 
LogFactory.getLog(SimpleLoadBalancer.class);<a name="line.57"></a>
+<span class="sourceLineNo">058</span>  private static final Random RANDOM = 
new Random(System.currentTimeMillis());<a name="line.58"></a>
+<span class="sourceLineNo">059</span><a name="line.59"></a>
+<span class="sourceLineNo">060</span>  private RegionInfoComparator 
riComparator = new RegionInfoComparator();<a name="line.60"></a>
+<span class="sourceLineNo">061</span>  private RegionPlan.RegionPlanComparator 
rpComparator = new RegionPlan.RegionPlanComparator();<a name="line.61"></a>
+<span class="sourceLineNo">062</span><a name="line.62"></a>
 <span class="sourceLineNo">063</span><a name="line.63"></a>
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riComparator = new RegionInfoComparator();<a name="line.64"></a>
-<span class="sourceLineNo">065</span>  private RegionPlan.RegionPlanComparator 
rpComparator = new RegionPlan.RegionPlanComparator();<a name="line.65"></a>
-<span class="sourceLineNo">066</span><a name="line.66"></a>
-<span class="sourceLineNo">067</span><a name="line.67"></a>
-<span class="sourceLineNo">068</span>  /**<a name="line.68"></a>
-<span class="sourceLineNo">069</span>   * Stores additional per-server 
information about the regions added/removed<a name="line.69"></a>
-<span class="sourceLineNo">070</span>   * during the run of the balancing 
algorithm.<a name="line.70"></a>
-<span class="sourceLineNo">071</span>   *<a name="line.71"></a>
-<span class="sourceLineNo">072</span>   * For servers that shed regions, we 
need to track which regions we have already<a name="line.72"></a>
-<span class="sourceLineNo">073</span>   * shed. 
&lt;b&gt;nextRegionForUnload&lt;/b&gt; contains the index in the list of 
regions on<a name="line.73"></a>
-<span class="sourceLineNo">074</span>   * the server that is the next to be 
shed.<a name="line.74"></a>
-<span class="sourceLineNo">075</span>   */<a name="line.75"></a>
-<span class="sourceLineNo">076</span>  static class BalanceInfo {<a 
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-<span class="sourceLineNo">078</span>    private final int 
nextRegionForUnload;<a name="line.78"></a>
-<span class="sourceLineNo">079</span>    private int numRegionsAdded;<a 
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nextRegionForUnload, int numRegionsAdded) {<a name="line.81"></a>
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nextRegionForUnload;<a name="line.82"></a>
-<span class="sourceLineNo">083</span>      this.numRegionsAdded = 
numRegionsAdded;<a name="line.83"></a>
+<span class="sourceLineNo">064</span>  /**<a name="line.64"></a>
+<span class="sourceLineNo">065</span>   * Stores additional per-server 
information about the regions added/removed<a name="line.65"></a>
+<span class="sourceLineNo">066</span>   * during the run of the balancing 
algorithm.<a name="line.66"></a>
+<span class="sourceLineNo">067</span>   *<a name="line.67"></a>
+<span class="sourceLineNo">068</span>   * For servers that shed regions, we 
need to track which regions we have already<a name="line.68"></a>
+<span class="sourceLineNo">069</span>   * shed. 
&lt;b&gt;nextRegionForUnload&lt;/b&gt; contains the index in the list of 
regions on<a name="line.69"></a>
+<span class="sourceLineNo">070</span>   * the server that is the next to be 
shed.<a name="line.70"></a>
+<span class="sourceLineNo">071</span>   */<a name="line.71"></a>
+<span class="sourceLineNo">072</span>  static class BalanceInfo {<a 
name="line.72"></a>
+<span class="sourceLineNo">073</span><a name="line.73"></a>
+<span class="sourceLineNo">074</span>    private final int 
nextRegionForUnload;<a name="line.74"></a>
+<span class="sourceLineNo">075</span>    private int numRegionsAdded;<a 
name="line.75"></a>
+<span class="sourceLineNo">076</span><a name="line.76"></a>
+<span class="sourceLineNo">077</span>    public BalanceInfo(int 
nextRegionForUnload, int numRegionsAdded) {<a name="line.77"></a>
+<span class="sourceLineNo">078</span>      this.nextRegionForUnload = 
nextRegionForUnload;<a name="line.78"></a>
+<span class="sourceLineNo">079</span>      this.numRegionsAdded = 
numRegionsAdded;<a name="line.79"></a>
+<span class="sourceLineNo">080</span>    }<a name="line.80"></a>
+<span class="sourceLineNo">081</span><a name="line.81"></a>
+<span class="sourceLineNo">082</span>    int getNextRegionForUnload() {<a 
name="line.82"></a>
+<span class="sourceLineNo">083</span>      return nextRegionForUnload;<a 
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 <span class="sourceLineNo">084</span>    }<a name="line.84"></a>
 <span class="sourceLineNo">085</span><a name="line.85"></a>
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name="line.86"></a>
-<span class="sourceLineNo">087</span>      return nextRegionForUnload;<a 
name="line.87"></a>
+<span class="sourceLineNo">086</span>    int getNumRegionsAdded() {<a 
name="line.86"></a>
+<span class="sourceLineNo">087</span>      return numRegionsAdded;<a 
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 <span class="sourceLineNo">089</span><a name="line.89"></a>
-<span class="sourceLineNo">090</span>    int getNumRegionsAdded() {<a 
name="line.90"></a>
-<span class="sourceLineNo">091</span>      return numRegionsAdded;<a 
name="line.91"></a>
+<span class="sourceLineNo">090</span>    void setNumRegionsAdded(int numAdded) 
{<a name="line.90"></a>
+<span class="sourceLineNo">091</span>      this.numRegionsAdded = numAdded;<a 
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-<span class="sourceLineNo">094</span>    void setNumRegionsAdded(int numAdded) 
{<a name="line.94"></a>
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-<span class="sourceLineNo">096</span>    }<a name="line.96"></a>
-<span class="sourceLineNo">097</span>  }<a name="line.97"></a>
-<span class="sourceLineNo">098</span><a name="line.98"></a>
-<span class="sourceLineNo">099</span>  /**<a name="line.99"></a>
-<span class="sourceLineNo">100</span>   * Generate a global load balancing 
plan according to the specified map of<a name="line.100"></a>
-<span class="sourceLineNo">101</span>   * server information to the most 
loaded regions of each server.<a name="line.101"></a>
-<span class="sourceLineNo">102</span>   *<a name="line.102"></a>
-<span class="sourceLineNo">103</span>   * The load balancing invariant is that 
all servers are within 1 region of the<a name="line.103"></a>
-<span class="sourceLineNo">104</span>   * average number of regions per 
server.  If the average is an integer number,<a name="line.104"></a>
-<span class="sourceLineNo">105</span>   * all servers will be balanced to the 
average.  Otherwise, all servers will<a name="line.105"></a>
-<span class="sourceLineNo">106</span>   * have either floor(average) or 
ceiling(average) regions.<a name="line.106"></a>
-<span class="sourceLineNo">107</span>   *<a name="line.107"></a>
-<span class="sourceLineNo">108</span>   * HBASE-3609 Modeled regionsToMove 
using Guava's MinMaxPriorityQueue so that<a name="line.108"></a>
-<span class="sourceLineNo">109</span>   *   we can fetch from both ends of the 
queue.<a name="line.109"></a>
-<span class="sourceLineNo">110</span>   * At the beginning, we check whether 
there was empty region server<a name="line.110"></a>
-<span class="sourceLineNo">111</span>   *   just discovered by Master. If so, 
we alternately choose new / old<a name="line.111"></a>
-<span class="sourceLineNo">112</span>   *   regions from head / tail of 
regionsToMove, respectively. This alternation<a name="line.112"></a>
-<span class="sourceLineNo">113</span>   *   avoids clustering young regions on 
the newly discovered region server.<a name="line.113"></a>
-<span class="sourceLineNo">114</span>   *   Otherwise, we choose new regions 
from head of regionsToMove.<a name="line.114"></a>
-<span class="sourceLineNo">115</span>   *<a name="line.115"></a>
-<span class="sourceLineNo">116</span>   * Another improvement from HBASE-3609 
is that we assign regions from<a name="line.116"></a>
-<span class="sourceLineNo">117</span>   *   regionsToMove to underloaded 
servers in round-robin fashion.<a name="line.117"></a>
-<span class="sourceLineNo">118</span>   *   Previously one underloaded server 
would be filled before we move onto<a name="line.118"></a>
-<span class="sourceLineNo">119</span>   *   the next underloaded server, 
leading to clustering of young regions.<a name="line.119"></a>
-<span class="sourceLineNo">120</span>   *<a name="line.120"></a>
-<span class="sourceLineNo">121</span>   * Finally, we randomly shuffle 
underloaded servers so that they receive<a name="line.121"></a>
-<span class="sourceLineNo">122</span>   *   offloaded regions relatively 
evenly across calls to balanceCluster().<a name="line.122"></a>
-<span class="sourceLineNo">123</span>   *<a name="line.123"></a>
-<span class="sourceLineNo">124</span>   * The algorithm is currently 
implemented as such:<a name="line.124"></a>
+<span class="sourceLineNo">093</span>  }<a name="line.93"></a>
+<span class="sourceLineNo">094</span><a name="line.94"></a>
+<span class="sourceLineNo">095</span>  /**<a name="line.95"></a>
+<span class="sourceLineNo">096</span>   * Generate a global load balancing 
plan according to the specified map of<a name="line.96"></a>
+<span class="sourceLineNo">097</span>   * server information to the most 
loaded regions of each server.<a name="line.97"></a>
+<span class="sourceLineNo">098</span>   *<a name="line.98"></a>
+<span class="sourceLineNo">099</span>   * The load balancing invariant is that 
all servers are within 1 region of the<a name="line.99"></a>
+<span class="sourceLineNo">100</span>   * average number of regions per 
server.  If the average is an integer number,<a name="line.100"></a>
+<span class="sourceLineNo">101</span>   * all servers will be balanced to the 
average.  Otherwise, all servers will<a name="line.101"></a>
+<span class="sourceLineNo">102</span>   * have either floor(average) or 
ceiling(average) regions.<a name="line.102"></a>
+<span class="sourceLineNo">103</span>   *<a name="line.103"></a>
+<span class="sourceLineNo">104</span>   * HBASE-3609 Modeled regionsToMove 
using Guava's MinMaxPriorityQueue so that<a name="line.104"></a>
+<span class="sourceLineNo">105</span>   *   we can fetch from both ends of the 
queue.<a name="line.105"></a>
+<span class="sourceLineNo">106</span>   * At the beginning, we check whether 
there was empty region server<a name="line.106"></a>
+<span class="sourceLineNo">107</span>   *   just discovered by Master. If so, 
we alternately choose new / old<a name="line.107"></a>
+<span class="sourceLineNo">108</span>   *   regions from head / tail of 
regionsToMove, respectively. This alternation<a name="line.108"></a>
+<span class="sourceLineNo">109</span>   *   avoids clustering young regions on 
the newly discovered region server.<a name="line.109"></a>
+<span class="sourceLineNo">110</span>   *   Otherwise, we choose new regions 
from head of regionsToMove.<a name="line.110"></a>
+<span class="sourceLineNo">111</span>   *<a name="line.111"></a>
+<span class="sourceLineNo">112</span>   * Another improvement from HBASE-3609 
is that we assign regions from<a name="line.112"></a>
+<span class="sourceLineNo">113</span>   *   regionsToMove to underloaded 
servers in round-robin fashion.<a name="line.113"></a>
+<span class="sourceLineNo">114</span>   *   Previously one underloaded server 
would be filled before we move onto<a name="line.114"></a>
+<span class="sourceLineNo">115</span>   *   the next underloaded server, 
leading to clustering of young regions.<a name="line.115"></a>
+<span class="sourceLineNo">116</span>   *<a name="line.116"></a>
+<span class="sourceLineNo">117</span>   * Finally, we randomly shuffle 
underloaded servers so that they receive<a name="line.117"></a>
+<span class="sourceLineNo">118</span>   *   offloaded regions relatively 
evenly across calls to balanceCluster().<a name="line.118"></a>
+<span class="sourceLineNo">119</span>   *<a name="line.119"></a>
+<span class="sourceLineNo">120</span>   * The algorithm is currently 
implemented as such:<a name="line.120"></a>
+<span class="sourceLineNo">121</span>   *<a name="line.121"></a>
+<span class="sourceLineNo">122</span>   * &lt;ol&gt;<a name="line.122"></a>
+<span class="sourceLineNo">123</span>   * &lt;li&gt;Determine the two valid 
numbers of regions each server should have,<a name="line.123"></a>
+<span class="sourceLineNo">124</span>   *     
&lt;b&gt;MIN&lt;/b&gt;=floor(average) and 
&lt;b&gt;MAX&lt;/b&gt;=ceiling(average).<a name="line.124"></a>
 <span class="sourceLineNo">125</span>   *<a name="line.125"></a>
-<span class="sourceLineNo">126</span>   * &lt;ol&gt;<a name="line.126"></a>
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&lt;b&gt;MIN&lt;/b&gt;=floor(average) and 
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-<span class="sourceLineNo">129</span>   *<a name="line.129"></a>
-<span class="sourceLineNo">130</span>   * &lt;li&gt;Iterate down the most 
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-<span class="sourceLineNo">134</span>   *     Order the regions to move from 
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+<span class="sourceLineNo">126</span>   * &lt;li&gt;Iterate down the most 
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&lt;b&gt;MAX&lt;/b&gt; regions.  Stop once you reach a<a name="line.127"></a>
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&amp;lt;= &lt;b&gt;MAX&lt;/b&gt; regions.<a name="line.128"></a>
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+<span class="sourceLineNo">130</span>   *     Order the regions to move from 
most recent to least.<a name="line.130"></a>
+<span class="sourceLineNo">131</span>   *<a name="line.131"></a>
+<span class="sourceLineNo">132</span>   * &lt;li&gt;Iterate down the least 
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+<span class="sourceLineNo">134</span>   *     already has &amp;gt;= 
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 <span class="sourceLineNo">135</span>   *<a name="line.135"></a>
-<span class="sourceLineNo">136</span>   * &lt;li&gt;Iterate down the least 
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-<span class="sourceLineNo">139</span>   *<a name="line.139"></a>
-<span class="sourceLineNo">140</span>   *     Regions being assigned to 
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+<span class="sourceLineNo">136</span>   *     Regions being assigned to 
underloaded servers are those that were shed<a name="line.136"></a>
+<span class="sourceLineNo">137</span>   *     in the previous step.  It is 
possible that there were not enough<a name="line.137"></a>
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underloaded server to &lt;b&gt;MIN&lt;/b&gt;.  If so we<a name="line.138"></a>
+<span class="sourceLineNo">139</span>   *     end up with a number of regions 
required to do so, &lt;b&gt;neededRegions&lt;/b&gt;.<a name="line.139"></a>
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+<span class="sourceLineNo">141</span>   *     It is also possible that we were 
able to fill each underloaded but ended<a name="line.141"></a>
+<span class="sourceLineNo">142</span>   *     up with regions that were 
unassigned from overloaded servers but that<a name="line.142"></a>
+<span class="sourceLineNo">143</span>   *     still do not have assignment.<a 
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 <span class="sourceLineNo">144</span>   *<a name="line.144"></a>
-<span class="sourceLineNo">145</span>   *     It is also possible that we were 
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unassigned from overloaded servers but that<a name="line.146"></a>
-<span class="sourceLineNo">147</span>   *     still do not have assignment.<a 
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+<span class="sourceLineNo">145</span>   *     If neither of these conditions 
hold (no regions needed to fill the<a name="line.145"></a>
+<span class="sourceLineNo">146</span>   *     underloaded servers, no regions 
leftover from overloaded servers),<a name="line.146"></a>
+<span class="sourceLineNo">147</span>   *     we are done and return.  
Otherwise we handle these cases below.<a name="line.147"></a>
 <span class="sourceLineNo">148</span>   *<a name="line.148"></a>
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&lt;b&gt;neededRegions&lt;/b&gt; is non-zero (still have underloaded 
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-<span class="sourceLineNo">154</span>   *     we iterate the most loaded 
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-<span class="sourceLineNo">155</span>   *     each (this brings them from 
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-<span class="sourceLineNo">156</span>   *     &lt;b&gt;MIN&lt;/b&gt; 
regions).<a name="line.156"></a>
+<span class="sourceLineNo">149</span>   * &lt;li&gt;If 
&lt;b&gt;neededRegions&lt;/b&gt; is non-zero (still have underloaded 
servers),<a name="line.149"></a>
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regions off of " +<a name="line.420"></a>
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ServerName sn, List&lt;RegionPlan&gt; regionsToReturn) {<a name="line.431"></a>
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regionsToMove.remove();<a name="line.433"></a>
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regionsToMove.removeLast();<a name="line.434"></a>
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+<span class="sourceLineNo">317</span><a name="line.317"></a>
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+<span class="sourceLineNo">319</span>    // we are done<a name="line.319"></a>
+<span class="sourceLineNo">320</span>    if (neededRegions == 0 &amp;&amp; 
regionsToMove.isEmpty()) {<a name="line.320"></a>
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+<span class="sourceLineNo">323</span>          "Moving " + totalNumMoved + " 
regions off of " +<a name="line.323"></a>
+<span class="sourceLineNo">324</span>          serversOverloaded + " 
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+<span class="sourceLineNo">328</span><a name="line.328"></a>
+<span class="sourceLineNo">329</span>    // Need to do a second pass.<a 
name="line.329"></a>
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+<span class="sourceLineNo">331</span><a name="line.331"></a>
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name="line.333"></a>
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one from each until we get enough<a name="line.334"></a>
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List&lt;HRegionInfo&gt;&gt; server :<a name="line.335"></a>
+<span class="sourceLineNo">336</span>        
serversByLoad.descendingMap().entrySet()) {<a name="line.336"></a>
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name="line.337"></a>
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serverBalanceInfo.get(server.getKey().getServerName());<a name="line.338"></a>
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balanceInfo.getNextRegionForUnload();<a name="line.340"></a>
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server.getValue().size()) break;<a name="line.341"></a>
+<span class="sourceLineNo">342</span>        HRegionInfo region = 
server.getValue().get(idx);<a name="line.342"></a>
+<span class="sourceLineNo">343</span>        if (region.isMetaRegion()) 
continue; // Don't move meta regions.<a name="line.343"></a>
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RegionPlan(region, server.getKey().getServerName(), null));<a 
name="line.344"></a>
+<span class="sourceLineNo">345</span>        totalNumMoved++;<a 
name="line.345"></a>
+<span class="sourceLineNo">346</span>        if (--neededRegions == 0) {<a 
name="line.346"></a>
+<span class="sourceLineNo">347</span>          // No more regions needed, done 
shedding<a name="line.347"></a>
+<span class="sourceLineNo">348</span>          break;<a name="line.348"></a>
+<span class="sourceLineNo">349</span>        }<a name="line.349"></a>
+<span class="sourceLineNo">350</span>      }<a name="line.350"></a>
+<span class="sourceLineNo">351</span>    }<a name="line.351"></a>
+<span class="sourceLineNo">352</span><a name="line.352"></a>
+<span class="sourceLineNo">353</span>    // Now we have a set of regions that 
must be all assigned out<a name="line.353"></a>
+<span class="sourceLineNo">354</span>    // Assign each underloaded up to the 
min, then if leftovers, assign to max<a name="line.354"></a>
+<span class="sourceLineNo">355</span><a name="line.355"></a>
+<span class="sourceLineNo">356</span>    // Walk down least loaded, assigning 
to each to fill up to min<a name="line.356"></a>
+<span class="sourceLineNo">357</span>    for (Map.Entry&lt;ServerAndLoad, 
List&lt;HRegionInfo&gt;&gt; server :<a name="line.357"></a>
+<span class="sourceLineNo">358</span>        serversByLoad.entrySet()) {<a 
name="line.358"></a>
+<span class="sourceLineNo">359</span>      int regionCount = 
server.getKey().getLoad();<a name="line.359"></a>
+<span class="sourceLineNo">360</span>      if (regionCount &gt;= min) break;<a 
name="line.360"></a>
+<span class="sourceLineNo">361</span>      BalanceInfo balanceInfo = 
serverBalanceInfo.get(server.getKey().getServerName());<a name="line.361"></a>
+<span class="sourceLineNo">362</span>      if(balanceInfo != null) {<a 
name="line.362"></a>
+<span class="sourceLineNo">363</span>        regionCount += 
balanceInfo.getNumRegionsAdded();<a name="line.363"></a>
+<span class="sourceLineNo">364</span>      }<a name="line.364"></a>
+<span class="sourceLineNo">365</span>      if(regionCount &gt;= min) {<a 
name="line.365"></a>
+<span class="sourceLineNo">366</span>        continue;<a name="line.366"></a>
+<span class="sourceLineNo">367</span>      }<a name="line.367"></a>
+<span class="sourceLineNo">368</span>      int numToTake = min - 
regionCount;<a name="line.368"></a>
+<span class="sourceLineNo">369</span>      int numTaken = 0;<a 
name="line.369"></a>
+<span class="sourceLineNo">370</span>      while(numTaken &lt; numToTake 
&amp;&amp; 0 &lt; regionsToMove.size()) {<a name="line.370"></a>
+<span class="sourceLineNo">371</span>        addRegionPlan(regionsToMove, 
fetchFromTail,<a name="line.371"></a>
+<span class="sourceLineNo">372</span>          
server.getKey().getServerName(), regionsToReturn);<a name="line.372"></a>
+<span class="sourceLineNo">373</span>        numTaken++;<a name="line.373"></a>
+<span class="sourceLineNo">374</span>      }<a name="line.374"></a>
+<span class="sourceLineNo">375</span>    }<a name="line.375"></a>
+<span class="sourceLineNo">376</span><a name="line.376"></a>
+<span class="sourceLineNo">377</span>    // If we still have regions to dish 
out, assign underloaded to max<a name="line.377"></a>
+<span class="sourceLineNo">378</span>    if (0 &lt; regionsToMove.size()) {<a 
name="line.378"></a>
+<span class="sourceLineNo">379</span>      for (Map.Entry&lt;ServerAndLoad, 
List&lt;HRegionInfo&gt;&gt; server :<a name="line.379"></a>
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name="line.380"></a>
+<span class="sourceLineNo">381</span>        int regionCount = 
server.getKey().getLoad();<a name="line.381"></a>
+<span class="sourceLineNo">382</span>        BalanceInfo balanceInfo = 
serverBalanceInfo.get(server.getKey().getServerName());<a name="line.382"></a>
+<span class="sourceLineNo">383</span>        if(balanceInfo != null) {<a 
name="line.383"></a>
+<span class="sourceLineNo">384</span>          regionCount += 
balanceInfo.getNumRegionsAdded();<a name="line.384"></a>
+<span class="sourceLineNo">385</span>        }<a name="line.385"></a>
+<span class="sourceLineNo">386</span>        if(regionCount &gt;= max) {<a 
name="line.386"></a>
+<span class="sourceLineNo">387</span>          break;<a name="line.387"></a>
+<span class="sourceLineNo">388</span>        }<a name="line.388"></a>
+<span class="sourceLineNo">389</span>        addRegionPlan(regionsToMove, 
fetchFromTail,<a name="line.389"></a>
+<span class="sourceLineNo">390</span>          
server.getKey().getServerName(), regionsToReturn);<a name="line.390"></a>
+<span class="sourceLineNo">391</span>        if (regionsToMove.isEmpty()) {<a 
name="line.391"></a>
+<span class="sourceLineNo">392</span>          break;<a name="line.392"></a>
+<span class="sourceLineNo">393</span>        }<a name="line.393"></a>
+<span class="sourceLineNo">394</span>      }<a name="line.394"></a>
+<span class="sourceLineNo">395</span>    }<a name="line.395"></a>
+<span class="sourceLineNo">396</span><a name="line.396"></a>
+<span class="sourceLineNo">397</span>    long endTime = 
System.currentTimeMillis();<a name="line.397"></a>
+<span class="sourceLineNo">398</span><a name="line.398"></a>
+<span class="sourceLineNo">399</span>    if (!regionsToMove.isEmpty() || 
neededRegions != 0) {<a name="line.399"></a>
+<span class="sourceLineNo">400</span>      // Emit data so can diagnose how 
balancer went astray.<a name="line.400"></a>
+<span class="sourceLineNo">401</span>      LOG.warn("regionsToMove=" + 
totalNumMoved +<a name="line.401"></a>
+<span class="sourceLineNo">402</span>        ", numServers=" + numServers + ", 
serversOverloaded=" + serversOverloaded +<a name="line.402"></a>
+<span class="sourceLineNo">403</span>        ", serversUnderloaded=" + 
serversUnderloaded);<a name="line.403"></a>
+<span class="sourceLineNo">404</span>      StringBuilder sb = new 
StringBuilder();<a name="line.404"></a>
+<span class="sourceLineNo">405</span>      for (Map.Entry&lt;ServerName, 
List&lt;HRegionInfo&gt;&gt; e: clusterMap.entrySet()) {<a name="line.405"></a>
+<span class="sourceLineNo">406</span>        if (sb.length() &gt; 0) 
sb.append(", ");<a name="line.406"></a>
+<span class="sourceLineNo">407</span>        
sb.append(e.getKey().toString());<a name="line.407"></a>
+<span class="sourceLineNo">408</span>        sb.append(" ");<a 
name="line.408"></a>
+<span class="sourceLineNo">409</span>        sb.append(e.getValue().size());<a 
name="line.409"></a>
+<span class="sourceLineNo">410</span>      }<a name="line.410"></a>
+<span class="sourceLineNo">411</span>      LOG.warn("Input " + 
sb.toString());<a name="line.411"></a>
+<span class="sourceLineNo">412</span>    }<a name="line.412"></a>
+<span class="sourceLineNo">413</span><a name="line.413"></a>
+<span class="sourceLineNo">414</span>    // All done!<a name="line.414"></a>
+<span class="sourceLineNo">415</span>    LOG.info("Done. Calculated a load 
balance in " + (endTime-startTime) + "ms. " +<a name="line.415"></a>
+<span class="sourceLineNo">416</span>        "Moving " + totalNumMoved + " 
regions off of " +<a name="line.416"></a>
+<span class="sourceLineNo">417</span>        serversOverloaded + " overloaded 
servers onto " +<a name="line.417"></a>
+<span class="sourceLineNo">418</span>        serversUnderloaded + " less 
loaded servers");<a name="line.418"></a>
+<span class="sourceLineNo">419</span><a name="line.419"></a>
+<span class="sourceLineNo">420</span>    return regionsToReturn;<a 
name="line.420"></a>
+<span class="sourceLineNo">421</span>  }<a name="line.421"></a>
+<span class="sourceLineNo">422</span><a name="line.422"></a>
+<span class="sourceLineNo">423</span>  /**<a name="line.423"></a>
+<span class="sourceLineNo">424</span>   * Add a region from the head or tail 
to the List of regions to return.<a name="line.424"></a>
+<span class="sourceLineNo">425</span>   */<a name="line.425"></a>
+<span class="sourceLineNo">426</span>  private void addRegionPlan(final 
MinMaxPriorityQueue&lt;RegionPlan&gt; regionsToMove,<a name="line.426"></a>
+<span class="sourceLineNo">427</span>      final boolean fetchFromTail, final 
ServerName sn, List&lt;RegionPlan&gt; regionsToReturn) {<a name="line.427"></a>
+<span class="sourceLineNo">428</span>    RegionPlan rp = null;<a 
name="line.428"></a>
+<span class="sourceLineNo">429</span>    if (!fetchFromTail) rp = 
regionsToMove.remove();<a name="line.429"></a>
+<span class="sourceLineNo">430</span>    else rp = 
regionsToMove.removeLast();<a name="line.430"></a>
+<span class="sourceLineNo">431</span>    rp.setDestination(sn);<a 
name="line.431"></a>
+<span class="sourceLineNo">432</span>    regionsToReturn.add(rp);<a 
name="line.432"></a>
+<span class="sourceLineNo">433</span>  }<a name="line.433"></a>
+<span class="sourceLineNo">434</span><a name="line.434"></a>
+<span class="sourceLineNo">435</span>  @Override<a name="line.435"></a>
+<span class="sourceLineNo">436</span>  public List&lt;RegionPlan&gt; 
balanceCluster(TableName tableName,<a name="line.436"></a>
+<span class="sourceLineNo">437</span>      Map&lt;ServerName, 
List&lt;HRegionInfo&gt;&gt; clusterState) throws HBaseIOException {<a 
name="line.437"></a>
+<span class="sourceLineNo">438</span>    return 
balanceCluster(clusterState);<a name="line.438"></a>
+<span class="sourceLineNo">439</span>  }<a name="line.439"></a>
+<span class="sourceLineNo">440</span>}<a name="line.440"></a>
 
 
 

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