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pent pushed a commit to branch feature/MXRoyale
in repository https://gitbox.apache.org/repos/asf/royale-asjs.git


The following commit(s) were added to refs/heads/feature/MXRoyale by this push:
     new 4723765  Added Button.
4723765 is described below

commit 47237653c8949aba21bb2126b8a3789a6c3e4d5b
Author: Peter Ent <p...@apache.org>
AuthorDate: Tue Mar 6 13:03:19 2018 -0500

    Added Button.
---
 .../MXRoyale/src/main/royale/mx/controls/Button.as | 823 +++++++++++++++++++++
 1 file changed, 823 insertions(+)

diff --git a/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Button.as 
b/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Button.as
new file mode 100644
index 0000000..7f7b628
--- /dev/null
+++ b/frameworks/projects/MXRoyale/src/main/royale/mx/controls/Button.as
@@ -0,0 +1,823 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package mx.controls
+{
+       import goog.DEBUG;
+
+/*
+import flash.display.DisplayObject;
+import flash.events.Event;
+import flash.events.FocusEvent;
+import flash.events.KeyboardEvent;
+import flash.events.MouseEvent;
+import flash.events.TimerEvent;
+import flash.text.TextFormatAlign;
+import flash.text.TextLineMetrics;
+import flash.ui.Keyboard;
+import flash.utils.Timer;
+
+import mx.controls.dataGridClasses.DataGridListData;
+import mx.controls.listClasses.BaseListData;
+import mx.controls.listClasses.IDropInListItemRenderer;
+import mx.controls.listClasses.IListItemRenderer;
+import mx.core.EdgeMetrics;
+import mx.core.FlexVersion;
+import mx.core.IBorder;
+import mx.core.IButton;
+import mx.core.IDataRenderer;
+import mx.core.IFlexAsset;
+import mx.core.IFlexDisplayObject;
+import mx.core.IFlexModuleFactory;
+import mx.core.IFontContextComponent;
+import mx.core.IInvalidating;
+import mx.core.ILayoutDirectionElement;
+import mx.core.IProgrammaticSkin;
+import mx.core.IStateClient;
+import mx.core.IUIComponent;
+import mx.core.IUITextField;
+import mx.core.UIComponent;
+import mx.core.UITextField;
+import mx.core.mx_internal;
+import mx.events.FlexEvent;
+import mx.events.MoveEvent;
+import mx.events.SandboxMouseEvent;
+import mx.managers.IFocusManagerComponent;
+import mx.styles.ISimpleStyleClient;
+
+
+use namespace mx_internal;
+*/
+
+//--------------------------------------
+//  Events
+//--------------------------------------
+
+/**
+ *  Dispatched when the user presses the Button control.
+ *  If the <code>autoRepeat</code> property is <code>true</code>,
+ *  this event is dispatched repeatedly as long as the button stays down.
+ *
+ *  @eventType mx.events.FlexEvent.BUTTON_DOWN
+ *
+ *  @langversion 3.0
+ *  @playerversion Flash 9
+ *  @playerversion AIR 1.1
+ *  @productversion Flex 3
+ */
+[Event(name="buttonDown", type="mx.events.FlexEvent")]
+
+/**
+ *  Dispatched when the <code>selected</code> property
+ *  changes for a toggle Button control. A toggle Button control means that the
+ *  <code>toggle</code> property is set to <code>true</code>.
+ *
+ *  For the RadioButton controls, this event is dispatched when the 
<code>selected</code>
+ *  property changes.
+ *
+ *  For the CheckBox controls, this event is dispatched only when the
+ *  user interacts with the control by using the mouse.
+ *
+ *  @eventType flash.events.Event.CHANGE
+ *
+ *  @langversion 3.0
+ *  @playerversion Flash 9
+ *  @playerversion AIR 1.1
+ *  @productversion Flex 3
+ */
+[Event(name="change", type="flash.events.Event")]
+
+/**
+ *  Dispatched when the <code>data</code> property changes.
+ *
+ *  <p>When you use a component as an item renderer,
+ *  the <code>data</code> property contains the data to display.
+ *  You can listen for this event and update the component
+ *  when the <code>data</code> property changes.</p>
+ *
+ *  @eventType mx.events.FlexEvent.DATA_CHANGE
+ *
+ *  @langversion 3.0
+ *  @playerversion Flash 9
+ *  @playerversion AIR 1.1
+ *  @productversion Flex 3
+ */
+[Event(name="dataChange", type="mx.events.FlexEvent")]
+
+
+
+//--------------------------------------
+//  Other metadata
+//--------------------------------------
+
+[AccessibilityClass(implementation="mx.accessibility.ButtonAccImpl")]
+
+[DefaultBindingProperty(source="selected", destination="label")]
+
+[DefaultTriggerEvent("click")]
+
+
+/**
+ *  The Button control is a commonly used rectangular button.
+ *  Button controls look like they can be pressed.
+ *  They can have a text label, an icon, or both on their face.
+ *
+ *  <p>Buttons typically use event listeners to perform an action
+ *  when the user selects the control. When a user clicks the mouse
+ *  on a Button control, and the Button control is enabled,
+ *  it dispatches a <code>click</code> event and a <code>buttonDown</code> 
event.
+ *  A button always dispatches events such as the <code>mouseMove</code>,
+ *  <code>mouseOver</code>, <code>mouseOut</code>, <code>rollOver</code>,
+ *  <code>rollOut</code>, <code>mouseDown</code>, and
+ *  <code>mouseUp</code> events whether enabled or disabled.</p>
+ *
+ *  <p>You can customize the look of a Button control
+ *  and change its functionality from a push button to a toggle button.
+ *  You can change the button appearance by using a skin
+ *  for each of the button's states.</p>
+ *
+ *  <p>The label of a Button control uses a bold typeface. If you embed
+ *  a font that you want to use for the label of the Button control, you must
+ *  embed the bold typeface; for example:</p>
+ *
+ *  <pre>
+ *  &lt;fx:style&gt;
+ *    &#64;font-face {
+ *      src:url("../MyFont-Bold.ttf");
+ *      fontFamily: myFont;
+ *      fontWeight: bold;
+ *    }
+ *   .myBoldStyle {
+ *      fontFamily: myFont;
+ *      fontWeight: bold;
+ *    }
+ *  &lt;/fx:style&gt;
+ *  ...
+ *  &lt;mx:Button ... styleName="myBoldStyle"/&gt;
+ *  </pre>
+ *
+ *  <p>The Button control has the following default characteristics:</p>
+ *  <table class="innertable">
+ *     <tr><th>Characteristic</th><th>Description</th></tr>
+ *     <tr><td>Default size</td><td>A size large enough to hold the label 
text, and any icon</td></tr>
+ *     <tr><td>Minimum size</td><td>0 pixels</td></tr>
+ *     <tr><td>Maximum size</td><td>No limit</td></tr>
+ *  </table>
+ *
+ *  @mxml
+ *
+ *  <p>The <code>&lt;mx:Button&gt;</code> tag inherits all the tag attributes
+ *  of its superclass, and adds the following tag attributes:</p>
+ *
+ *  <pre>
+ *  &lt;mx:Button
+ *    <b>Properties</b>
+ *    autoRepeat="false|true"
+ *    emphasized="false|true"
+ *    fontContext="<i>IFontModuleFactory</i>"
+ *    label=""
+ *    labelPlacement="right|left|bottom|top"
+ *    selected="false|true"
+ *    selectedField="null"
+ *    stickyHighlighting="false|true"
+ *    toggle="false|true"
+ *
+ *    <b>Styles</b>
+ *    borderColor="0xAAB3B3"
+ *    color="0x0B333C"
+ *    cornerRadius="4"
+ *    disabledColor="0xAAB3B3"
+ *    disabledIcon="null"
+ *    disabledSkin="mx.skins.halo.ButtonSkin"
+ *    downIcon="null"
+ *    downSkin="mx.skins.halo.ButtonSkin"
+ *    fillAlphas="[0.6, 0.4]"
+ *    fillColors="[0xE6EEEE, 0xFFFFFF]"
+ *    focusAlpha="0.5"
+ *    focusRoundedCorners"tl tr bl br"
+ *    fontAntiAliasType="advanced"
+ *    fontFamily="Verdana"
+ *    fontGridFitType="pixel"
+ *    fontSharpness="0"
+ *    fontSize="10"
+ *    fontStyle="normal|italic"
+ *    fontThickness="0"
+ *    fontWeight="bold|normal"
+ *    highlightAlphas="[0.3, 0.0]"
+ *    horizontalGap="2"
+ *    icon="null"
+ *    kerning="false|true"
+ *    leading="2"
+ *    letterSpacing="0"
+ *    overIcon="null"
+ *    overSkin="mx.skins.halo.ButtonSkin"
+ *    paddingBottom="2"
+ *    paddingLeft="0"
+ *    paddingRight="0"
+ *    paddingTop="2"
+ *    repeatDelay="500"
+ *    repeatInterval="35"
+ *    selectedDisabledIcon="null"
+ *    selectedDisabledSkin="mx.skins.halo.ButtonSkin"
+ *    selectedDownIcon="null"
+ *    selectedDownSkin="mx.skins.halo.ButtonSkin"
+ *    selectedOverIcon="null"
+ *    selectedOverSkin="mx.skins.halo.ButtonSkin"
+ *    selectedUpIcon="null"
+ *    selectedUpSkin="mx.skins.halo.ButtonSkin"
+ *    skin="mx.skins.halo.ButtonSkin"
+ *    textAlign="center|left|right"
+ *    textDecoration="none|underline"
+ *    textIndent="0"
+ *    textRollOverColor="0x2B333C"
+ *    textSelectedColor="0x000000"
+ *    upIcon="null"
+ *    upSkin="mx.skins.halo.ButtonSkin"
+ *    verticalGap="2"
+ *
+ *    <b>Events</b>
+ *    buttonDown="<i>No default</i>"
+ *    change="<i>No default</i>"
+ *    dataChange="<i>No default</i>"
+ *  /&gt;
+ *  </pre>
+ *
+ *  @includeExample examples/ButtonExample.mxml
+ *
+ *  @langversion 3.0
+ *  @playerversion Flash 9
+ *  @playerversion AIR 1.1
+ *  @productversion Flex 3
+ */
+public class Button extends UIComponent
+       implements IDataRenderer, IDropInListItemRenderer,
+       IFocusManagerComponent, IListItemRenderer,
+       IFontContextComponent, IButton
+{
+
+    
//--------------------------------------------------------------------------
+    //
+    //  Constructor
+    //
+    
//--------------------------------------------------------------------------
+
+    /**
+     *  Constructor.
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    public function Button()
+    {
+        super();
+    }
+
+    
//--------------------------------------------------------------------------
+    //
+    //  Variables
+    //
+    
//--------------------------------------------------------------------------
+
+
+    
//--------------------------------------------------------------------------
+    //
+    //  Overridden properties
+    //
+    
//--------------------------------------------------------------------------
+
+
+
+    //----------------------------------
+    //  enabled
+    //----------------------------------
+
+    /**
+     *  @private
+     */
+    private var enabledChanged:Boolean = false;
+
+    [Inspectable(category="General", enumeration="true,false", 
defaultValue="true")]
+
+    /**
+     *  @private
+     *  This is called whenever the enabled state changes.
+     */
+    override public function set enabled(value:Boolean):void
+    {
+        if (super.enabled == value)
+            return;
+
+        super.enabled = value;
+        enabledChanged = true;
+
+        invalidateProperties();
+        invalidateDisplayList();
+    }
+
+
+    //----------------------------------
+    //  toolTip
+    //----------------------------------
+
+    /**
+     *  @private
+     */
+    private var toolTipSet:Boolean = false;
+
+    [Inspectable(category="General", defaultValue="null")]
+
+    /**
+     *  @private
+     */
+    override public function set toolTip(value:String):void
+    {
+        super.toolTip = value;
+
+        if (value)
+        {
+            toolTipSet = true;
+        }
+        else
+        {
+            toolTipSet = false;
+            invalidateDisplayList();
+        }
+    }
+
+    
//--------------------------------------------------------------------------
+    //
+    //  Properties
+    //
+    
//--------------------------------------------------------------------------
+
+
+    //----------------------------------
+    //  data
+    //----------------------------------
+
+    /**
+     *  @private
+     *  Storage for the data property;
+     */
+    private var _data:Object;
+
+    [Bindable("dataChange")]
+    [Inspectable(environment="none")]
+
+    /**
+     *  The <code>data</code> property lets you pass a value
+     *  to the component when you use it as an item renderer or item editor.
+     *  You typically use data binding to bind a field of the <code>data</code>
+     *  property to a property of this component.
+     *
+     *  <p>When you use the control as a drop-in item renderer or drop-in
+     *  item editor, Flex automatically writes the current value of the item
+     *  to the <code>selected</code> property of this control.</p>
+     *
+     *  <p>You do not set this property in MXML.</p>
+     *
+     *  @default null
+     *  @see mx.core.IDataRenderer
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    public function get data():Object
+    {
+        return _data;
+    }
+
+    /**
+     *  @private
+     */
+    public function set data(value:Object):void
+    {
+        var newSelected:*;
+        var newLabel:*;
+
+        _data = value;
+
+        dispatchEvent(new FlexEvent(FlexEvent.DATA_CHANGE));
+    }
+
+    //----------------------------------
+    //  label
+    //----------------------------------
+
+    /**
+     *  @private
+     *  Storage for label property.
+     */
+    private var _label:String = "";
+
+    /**
+     *  @private
+     */
+    private var labelChanged:Boolean = false;
+
+    [Bindable("labelChanged")]
+    [Inspectable(category="General", defaultValue="")]
+
+    /**
+     *  Text to appear on the Button control.
+     *
+     *  <p>If the label is wider than the Button control,
+     *  the label is truncated and terminated by an ellipsis (...).
+     *  The full label displays as a tooltip
+     *  when the user moves the mouse over the Button control.
+     *  If you have also set a tooltip by using the <code>tooltip</code>
+     *  property, the tooltip is displayed rather than the label text.</p>
+     *
+     *  @default ""
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    public function get label():String
+    {
+        return _label;
+    }
+
+    /**
+     *  @private
+     */
+    public function set label(value:String):void
+    {
+        labelSet = true;
+
+        if (_label != value)
+        {
+            _label = value;
+            labelChanged = true;
+
+            invalidateSize();
+            invalidateDisplayList();
+
+            dispatchEvent(new Event("labelChanged"));
+        }
+    }
+
+    //----------------------------------
+    //  labelPlacement
+    //----------------------------------
+
+    /**
+     *  @private
+     *  Storage for labelPlacement property.
+     */
+    mx_internal var _labelPlacement:String = ButtonLabelPlacement.RIGHT;
+
+    [Bindable("labelPlacementChanged")]
+    [Inspectable(category="General", enumeration="left,right,top,bottom", 
defaultValue="right")]
+
+    /**
+     *  Orientation of the label in relation to a specified icon.
+     *  Valid MXML values are <code>right</code>, <code>left</code>,
+     *  <code>bottom</code>, and <code>top</code>.
+     *
+     *  <p>In ActionScript, you can use the following constants
+     *  to set this property:
+     *  <code>ButtonLabelPlacement.RIGHT</code>,
+     *  <code>ButtonLabelPlacement.LEFT</code>,
+     *  <code>ButtonLabelPlacement.BOTTOM</code>, and
+     *  <code>ButtonLabelPlacement.TOP</code>.</p>
+     *
+     *  @default ButtonLabelPlacement.RIGHT
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    public function get labelPlacement():String
+    {
+        return _labelPlacement;
+    }
+
+    /**
+     *  @private
+     */
+    public function set labelPlacement(value:String):void
+    {
+        _labelPlacement = value;
+
+        invalidateSize();
+        invalidateDisplayList();
+
+        dispatchEvent(new Event("labelPlacementChanged"));
+    }
+
+    //----------------------------------
+    //  selected
+    //----------------------------------
+
+    /**
+     *  @private
+     *  Storage for selected property.
+     */
+    mx_internal var _selected:Boolean = false;
+
+    [Bindable("click")]
+    [Bindable("valueCommit")]
+    [Inspectable(category="General", defaultValue="false")]
+
+    /**
+     *  Indicates whether a toggle button is toggled
+     *  on (<code>true</code>) or off (<code>false</code>).
+     *  This property can be set only if the <code>toggle</code> property
+     *  is set to <code>true</code>.
+     *
+     *  <p>For a CheckBox control, indicates whether the box
+     *  is displaying a check mark. For a RadioButton control,
+     *  indicates whether the control is selected.</p>
+     *
+     *  <p>The user can change this property by clicking the control,
+     *  but you can also set the property programmatically.</p>
+     *
+     *  <p>In previous versions, If the <code>toggle</code> property
+     *  was set to <code>true</code>, changing this property also dispatched
+     *  a <code>change</code> event. Starting in version 3.0, setting this
+     *  property programmatically only dispatches a
+     *  <code>valueCommit</code> event.</p>
+     *
+     *  @default false
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    public function get selected():Boolean
+    {
+        return _selected;
+    }
+
+    /**
+     *  @private
+     */
+    public function set selected(value:Boolean):void
+    {
+        selectedSet = true;
+        setSelected(value, true);
+    }
+
+    //----------------------------------
+    //  toggle
+    //----------------------------------
+
+    /**
+     *  @private
+     *  Storage for toggle property.
+     */
+    mx_internal var _toggle:Boolean = false;
+
+    /**
+     *  @private
+     */
+    mx_internal var toggleChanged:Boolean = false;
+
+    [Bindable("toggleChanged")]
+    [Inspectable(category="General", defaultValue="false")]
+
+    /**
+     *  Controls whether a Button is in a toggle state or not.
+     *
+     *  If <code>true</code>, clicking the button toggles it
+     *  between a selected and an unselected state.
+     *  You can get or set this state programmatically
+     *  by using the <code>selected</code> property.
+     *
+     *  If <code>false</code>, the button does not stay pressed
+     *  after the user releases it.
+     *  In this case, its <code>selected</code> property
+     *  is always <code>false</code>.
+     *  Buttons like this are used for performing actions.
+     *
+     *  When <code>toggle</code> is set to <code>false</code>,
+     *  <code>selected</code> is forced to <code>false</code>
+     *  because only toggle buttons can be selected.
+     *
+     *  @default false
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    public function get toggle():Boolean
+    {
+        return _toggle;
+    }
+
+    /**
+     *  @private
+     */
+    public function set toggle(value:Boolean):void
+    {
+        _toggle = value;
+        toggleChanged = true;
+
+        invalidateProperties();
+        invalidateDisplayList();
+
+        dispatchEvent(new Event("toggleChanged"));
+    }=
+
+    
//--------------------------------------------------------------------------
+    //
+    //  Methods
+    //
+    
//--------------------------------------------------------------------------
+
+
+
+    
//--------------------------------------------------------------------------
+    //
+    //  Overridden event handlers: UIComponent
+    //
+    
//--------------------------------------------------------------------------
+
+    /**
+     *  @private
+     */
+    override protected function focusOutHandler(event:FocusEvent):void
+    {
+        if (goog.DEBUG)
+               trace("focusOutHandler not implemented");
+    }
+
+    /**
+     *  @private
+     */
+    override protected function keyDownHandler(event:KeyboardEvent):void
+    {
+        if (goog.DEBUG)
+               trace("keyDownHandler not implemented");
+    }
+
+    /**
+     *  @private
+     */
+    override protected function keyUpHandler(event:KeyboardEvent):void
+    {
+        if (goog.DEBUG)
+               trace("keyUpHandler not implemented");
+    }
+
+    
//--------------------------------------------------------------------------
+    //
+    //  Event handlers
+    //
+    
//--------------------------------------------------------------------------
+
+    /*
+
+    Mouse interaction sequences that Button must handle:
+
+    All start with Button in "up" phase, mouse outside Button,
+    and mouse button up.
+
+    Normal click:
+        roll over Button -> "over" phase
+        mouse down on Button -> "down" phase, dispatch "buttonDown"
+        mouse up while over Button -> "over" phase, dispatch "click"
+        roll out of Button -> "up" phase
+
+    Click canceled:
+        roll over Button -> "over" phase
+        mouse down on Button -> "down" phase, dispatch "buttonDown"
+        roll out of Button -> "over" phase
+        maybe roll over and out of other objects -> dispatch events from them
+        maybe roll off the stage, or off and back on
+        mouse up while out of Button -> "up" phase
+        if mouseup was over another Button, it goes into "over" phase
+
+    Click resumed:
+        roll over Button -> "over" phase
+        mouse down on Button -> "down" phase, dispatch "buttonDown"
+        roll out of Button -> "over" phase
+        maybe roll over and out of other objects -> dispatch events from them
+        roll over Button -> "down" phase
+        maybe roll off the stage, or off and back on
+        maybe repeat last four steps
+        mouse up while over Button -> "over" phase, dispatch "click"
+        roll out of Button -> "up" phase
+
+    Drag over and out
+        mouse down while out of Button
+        roll over Button -> stay in "up" phase
+        roll out of Button -> stay in "up" phase
+
+    Drag over and up
+        mouse down while out of Button
+        roll over Button -> stay in "up" phase
+        mouse up while over Button -> "over" phase
+        continue with step 2 of first three sequences above
+
+    */
+
+    /**
+     *  The default handler for the <code>MouseEvent.ROLL_OVER</code> event.
+     *
+     *  @param The event object.
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    protected function rollOverHandler(event:MouseEvent):void
+    {
+       if (goog.DEBUG)
+               trace("rollOverHandler not implemented");
+    }
+
+    /**
+     *  The default handler for the <code>MouseEvent.ROLL_OUT</code> event.
+     *
+     *  @param The event object.
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    protected function rollOutHandler(event:MouseEvent):void
+    {
+
+        if (goog.DEBUG)
+               trace("rollOutHandler not implemented");
+    }
+
+    /**
+     *  The default handler for the <code>MouseEvent.MOUSE_DOWN</code> event.
+     *
+     *  @param The event object.
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    protected function mouseDownHandler(event:MouseEvent):void
+    {
+        if (goog.DEBUG)
+               trace("mouseDownHandler not implemented");
+    }
+
+    /**
+     *  The default handler for the <code>MouseEvent.MOUSE_UP</code> event.
+     *
+     *  @param The event object.
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    protected function mouseUpHandler(event:MouseEvent):void
+    {
+        if (goog.DEBUG)
+               trace("mouseUpHandler not implemented");
+    }
+
+    /**
+     *  The default handler for the <code>MouseEvent.CLICK</code> event.
+     *
+     *  @param The event object.
+     *
+     *  @langversion 3.0
+     *  @playerversion Flash 9
+     *  @playerversion AIR 1.1
+     *  @productversion Flex 3
+     */
+    protected function clickHandler(event:MouseEvent):void
+    {
+        if (goog.DEBUG)
+               trace("clickHandler not implemented");
+    }
+}
+
+}

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