Re: UI long term development perspective: physics engine

2007-04-01 Thread Ian Stirling
Sean Moss-Pultz wrote: Well it's probably going to be a while before I can code again...but I would love to see / help form a project to improve OpenMoko's UI. In my opinion, we need to create new verbs. Click, double click, drag, drop, etc... are not exciting anymore. The are relics from the

Re: UI long term development perspective: physics engine

2007-04-01 Thread Florent THIERY
This paper (linked from that site) was interesting: http://www.teknikus.dk/tj/gdc2001.htm Yes it was :) Still, it's pretty specialized: it's about improving animation of characters in a videogame; the most relevant part of it is this so-called Verlet integration scheme, which is exactly what

Re: UI long term development perspective: physics engine

2007-04-01 Thread Florent THIERY
Would it be possible to get video captures or raw measurements of the touchscreen's reported coordinates? For instance, i'm pretty curious to know what exactly the touchscreen sees when you touch the screen with 2 fingers at the same time, when you move them, when you move only one of the 2,

Re: UI long term development perspective: physics engine

2007-04-01 Thread Ian Stirling
Florent THIERY wrote: Would it be possible to get video captures or raw measurements of the touchscreen's reported coordinates? For instance, i'm pretty curious to know what exactly the touchscreen sees when you touch the screen with 2 fingers at the same time, when you move them, when you

Fwd: UI long term development perspective: physics engine

2007-04-01 Thread Florent THIERY
i'm pretty curious to know what exactly the touchscreen sees when you touch the screen with 2 fingers at the same time, when you move them, when you move only one of the 2, etc, ...). The output is the center of the bounding box of the touched area. Pressure has little, but not no effect.

Re: VoIP call transfer?

2007-04-01 Thread Alex Rickabaugh
Mike Sandman wrote: Henryk Plötz wrote: IMHO all Neo VoIP work should turn away from Skype and focus on SIP/IAX/H.323. i could not agree more. ___ OpenMoko community mailing list community@lists.openmoko.org

MokoMakefile make update forces Bitbake cache rebuild

2007-04-01 Thread Henryk Plötz
Moin, a make update followed by make always forces a complete rebuild of the Bitbake cache which takes quite long, too long. (Plus: As a x86_64 user I'm not entitled to using Psyco.) In principle this rebuild should not be necessary since bitbake keeps dependency and timestamp information about