Dont know if its realy qt moko related but hey the emulator can maybe
used in qt moko too :).
Hi guys, I'm trying to port a snes emulator to the pandora. The problem
is that around 60% of the cpu time is taken at 30 FPS by sending the
data to the glamo. There is an optimizing idea from a very
Hi guys,
2 questions.
First: How wide is the bus from the cpu to the glamo gpu? It should be
clocked with 90 MHz but I read it has only 7,3 MB/s. How is that
possible?
Second: Can I draw directly to the framebuffer. Is it possible in qtmoko
or in any other distro? I would to write a see
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