Re: [New Mokomaze] Coming soon

2009-05-08 Thread Michael Zanetti
On Friday 08 May 2009 02:32:40 Denis Johnson wrote: > > Could you or someone please describe where and how to install fsoraw > on shr-testing (23 Apr or so) ? > There is a howto on the mokomaze project webpage. ___ Openmoko community mailing list commun

Re: [New Mokomaze] Coming soon

2009-05-07 Thread Denis Johnson
On Thu, May 7, 2009 at 11:23 AM, Joerg Reisenweber wrote: > Using gmeter for resetting suspend-timer is useless here as I may hold the > game steady and still don't want the screen to blank. > The only correct way to handle this is to stop screenblanking as long as > mokomaze is running. > I sugge

Re: [New Mokomaze] Coming soon

2009-05-06 Thread Joerg Reisenweber
Am Mi 29. April 2009 schrieb arne anka: > > I don't think it's wise to use the accelerometers as a way to tell > > whether the phone is used or not. > > to repeat it again: we are talking about people playing a game or whatever > with the only activity being moving the device -- > _NO_TOUCH

Re: [New Mokomaze] Coming soon

2009-04-29 Thread Marco Trevisan (Treviño)
Michael 'Mickey' Lauer wrote: > One solution would be to make the accelerometers a FSO Resource Oh yes! This is a thing I was waiting for so long. > One of the things I want to implement for FSO milestone6 is auto-suspend when > the phone is lying up-side-down on a table with auto-wakeup when yo

Re: [New Mokomaze] Coming soon

2009-04-29 Thread The Digital Pioneer
Ahh, cool. So 'shake to wake' is feasible? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: [New Mokomaze] Coming soon

2009-04-29 Thread Michael 'Mickey' Lauer
On Wednesday 29 April 2009 17:23:57 The Digital Pioneer wrote: > I thought it was impossible to wake from suspend based on accel. input... > Was I mistaken? Yes, it works fine. Apparantly the kernel devs had a hard time getting it going, but hardware-wise we made sure that the accelerometers are

Re: [New Mokomaze] Coming soon

2009-04-29 Thread The Digital Pioneer
I thought it was impossible to wake from suspend based on accel. input... Was I mistaken? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: [New Mokomaze] Coming soon

2009-04-29 Thread Michael 'Mickey' Lauer
One solution would be to make the accelerometers a FSO Resource, so that application reference counting works. One of the things I want to implement for FSO milestone6 is auto-suspend when the phone is lying up-side-down on a table with auto-wakeup when you give it a whack. :M: _

Re: [New Mokomaze] Coming soon

2009-04-29 Thread arne anka
> I think a program like mokomaze should tell it. to whom? to framewokd? that's what i suggested in the first place. > have to process that data (wasting precious CPU cycles) when it's > impossible to tell if the phone's motion is meaningful or not, other > than seeing what apps are running.

Re: [New Mokomaze] Coming soon

2009-04-29 Thread The Digital Pioneer
I think a program like mokomaze should tell it. Why have two apps processing accelerometer input when only one needs to be? I would think you could assume that while I'm playing mokomaze, I don't want the screen to blank. I just don't see it as useful to make frameworkd poll the accelerometers and

Re: [New Mokomaze] Coming soon

2009-04-29 Thread arne anka
> I don't think it's wise to use the accelerometers as a way to tell > whether the phone is used or not. to repeat it again: we are talking about people playing a game or whatever with the only activity being moving the device -- _NO_TOUCH_OR_BUTTON_OR_WHATEVER_. now, how is the frameworkd (

Re: [New Mokomaze] Coming soon

2009-04-29 Thread The Digital Pioneer
I don't think it's wise to use the accelerometers as a way to tell whether the phone is used or not. Other things, such as the GSM chip or touchscreen, only signal activity when there actually is activity; the accelerometers are always sending data and that would have to be processed constantly to

Re: [New Mokomaze] Coming soon

2009-04-29 Thread Al Johnson
On Wednesday 29 April 2009, ANT wrote: > arne anka wrote: > >other inputs, namely the touchscreen, prevent from suspending/blanking -- > >why shouldn't for the duration of a game the motion sensors server the > >same purpose? > > Good idea. Really, it seems that frameworkd ignores accelerometers me

Re: [New Mokomaze] Coming soon

2009-04-29 Thread ANT
I dont know if it is possible to edit rules at run-time via dbus. It will be interesting to know the opinion of competent people. -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2739676.html Sent from the Openmoko Community mailing list archive

Re: [New Mokomaze] Coming soon

2009-04-29 Thread arne anka
> I think that motion gestures is not really usable to control > auto-suspend or other inputs, namely the touchscreen, prevent from suspending/blanking -- why shouldn't for the duration of a game the motion sensors server the same purpose? it's not like they shall rule the world -- only sign

Re: [New Mokomaze] Coming soon

2009-04-29 Thread ANT
be used -- >is there any way to enable/disable them for frameworkd dynamically >(disabled by default per config file)? -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2739547.html Sent from the Openmoko Community mailing list archive at N

Re: [New Mokomaze] Coming soon

2009-04-29 Thread arne anka
> mdbus -s org.freesmartphone.odeviced > /org/freesmartphone/Device/IdleNotifier/0 > org.freesmartphone.Device.IdleNotifier.SetTimeout suspend 0 #or -1? ... would be nice, if for a case like that the motion sensors could be used -- is there any way to enable/disable them for frameworkd dynamica

Re: [New Mokomaze] Coming soon

2009-04-27 Thread ANT
u planned use svn? It is not planned yet. Thanks for many improvement ideas. :) -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2728423.html Sent from the Openmoko Community mailing list archive at Nabble.com. __

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Aapo Rantalainen
I mean do that new version has vibration too, it is nice effect. I looked old sources and planned how to implement idea of multiplaying (another players ball visible in 'ghost'). Maybe simple udp-packets containing x and y. (can we suppose they are in same wlan?) Have you planned use svn? -Aapo

Re: [New Mokomaze] Coming soon

2009-04-27 Thread ANT
the project's homepage. It seems that this sequence of commands works only once on latests versions of SHR. 2All: please let us know what anti-blanking solution for GPS software, audio/video players, games do you use. -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Adam Jimerson
If you hit a wall hard enough yes it does have vibration but that is all I can tell about it, I have yet to run into a time limit, then again I can't stay alive because of my screen blanking. On Mon, Apr 27, 2009 at 3:27 PM, Aapo Rantalainen < aapo.rantalai...@gmail.com> wrote: > Looks nice. > I

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Aapo Rantalainen
Looks nice. I think hate is no cool. Hole is better than Vista. (actually in every context hole is better than Vista =). Do it has vibration? Are you planned timecounter? I liked play without time, but maybe I will want challenge somebody, so how we know who is better? Maybe player profile and ea

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Adam Jimerson
; game skin. Maybe I'll add an undocumented feature of showing logos on the > holes :) . > > Marco Trevisan wrote: > >>Cool! > >> > >>By the way, using the "vista" logo was a cool idea, what about re-adding > >>it? :P > > -- > View this messa

Re: [New Mokomaze] Coming soon

2009-04-27 Thread ANT
gt; >>By the way, using the "vista" logo was a cool idea, what about re-adding >>it? :P -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2727862.html Sent from the Openmoko Community mailing list archive at Nabble.com. _

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Marco Trevisan (Treviño)
> On Mon, Apr 27, 2009 at 10:37 AM, ANT wrote: > Hello list! > > I want to tell that Mokomaze (ball-in-the-labyrinth game) is still > developing. > Currently I am preparing release of a new version (with completely new > physics and graphics engines) which will satisfy (almost) all your > improvem

Re: [New Mokomaze] Coming soon

2009-04-27 Thread The Digital Pioneer
Looks awesome! The ball rolling seems much more accurate than mine is, I assume this is due to the new physics engine. I can't wait for the release. :D ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/list

Re: [New Mokomaze] Coming soon

2009-04-27 Thread ANT
compatible with recent kernels? Now it >>doesn't work on andy-tracking (changed working style of accelerometers). -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2725443.html Sent from the Openmoko Community mailing list

Re: [New Mokomaze] Coming soon

2009-04-27 Thread David Garabana Barro
On Monday 27 April 2009 12:51:49 Johny Tenfinger wrote: > On Mon, Apr 27, 2009 at 09:37, ANT wrote: > > I want to tell that Mokomaze (ball-in-the-labyrinth game) is still > > developing. > > Does that mean that Mokomaze will be compatible with recent kernels? Now it > doesn't work on andy-tracking

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Johny Tenfinger
On Mon, Apr 27, 2009 at 09:37, ANT wrote: > I want to tell that Mokomaze (ball-in-the-labyrinth game) is still > developing. Does that mean that Mokomaze will be compatible with recent kernels? Now it doesn't work on andy-tracking (changed working style of accelerometers).

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Biagio Marino
Wow i have seen the new mokomaze's video very Cool!!! Il giorno lun, 27/04/2009 alle 00.37 -0700, ANT ha scritto: > Hello list! > > I want to tell that Mokomaze (ball-in-the-labyrinth game) is still > developing. > Currently I am preparing release of a new version (with completely new > physics a

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Risto H. Kurppa
27;s homepage [1] > and watch the demonstration video on youtube [2]. > > [1] http://mokomaze.projects.openmoko.org/ > [2] http://www.youtube.com/watch?v=VVRRXx2kEu8 > > Regards, > ANT > -- > View this message in context: > http://n2.nabble.com/-New-Mokomaze--Coming-

[New Mokomaze] Coming soon

2009-04-27 Thread ANT
T -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2722681.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.op