Re: Neverball, anyone?

2009-02-15 Thread Michael 'Mickey' Lauer
Am Sunday 15 February 2009 16:19:33 schrieb The Digital Pioneer: > Sources? For an iPhone program? Isn't that a bit contradictory? :P I was > under the impression that Apple doesn't allow any open source programs on > their phone (to the maximum extent that they have any say about it). Just for th

Re: Neverball, anyone?

2009-02-15 Thread The Digital Pioneer
> > so why not make an enigma like game? > http://en.wikipedia.org/wiki/Enigma_%28game%29 Ahh, I used to love that game. :) A lot of the work has already been done in mokomaze, I would think. -- Thanks, The Digital Pioneer ___ Openmoko community mail

Re: Neverball, anyone?

2009-02-15 Thread Thomas Gstädtner
On Sun, Feb 15, 2009 at 4:28 PM, Thomas Gstädtner wrote: > On Sun, Feb 15, 2009 at 3:42 PM, Aapo Rantalainen > wrote: >> I made some first bitbake-recipe file and compiled Neverball 1.5.0 for >> Freerunner. It doesn't work. It is far too slow (less than 1fps). But >> maybe you want see it yoursel

Re: Neverball, anyone?

2009-02-15 Thread GNUtoo
> The game, as it is on the site, is, I think, totally unsuitable for the > FR. The gameplay is completely mouse/static monitor oriented. A port of > the game would have to switch to accelerometer/static view based > interface (the dynamic view simply makes no sense, as the view switches > left and

Re: Neverball, anyone?

2009-02-15 Thread Thomas Gstädtner
On Sun, Feb 15, 2009 at 3:42 PM, Aapo Rantalainen wrote: > I made some first bitbake-recipe file and compiled Neverball 1.5.0 for > Freerunner. It doesn't work. It is far too slow (less than 1fps). But > maybe you want see it yourself: > http://cc.oulu.fi/~rantalai/freerunner/neverball/ > > I read

Re: Neverball, anyone?

2009-02-15 Thread The Digital Pioneer
Sources? For an iPhone program? Isn't that a bit contradictory? :P I was under the impression that Apple doesn't allow any open source programs on their phone (to the maximum extent that they have any say about it). ___ Openmoko community mailing list com

Re: Neverball, anyone?

2009-02-15 Thread Aapo Rantalainen
I made some first bitbake-recipe file and compiled Neverball 1.5.0 for Freerunner. It doesn't work. It is far too slow (less than 1fps). But maybe you want see it yourself: http://cc.oulu.fi/~rantalai/freerunner/neverball/ I read that there are iPhone version of Neverball, which uses smaller textu

Re: Neverball, anyone?

2009-02-14 Thread Shachar Shemesh
Steffen Winkler wrote: > Hi, > > since I've seen that game on a mobile telephone of a friend I want it > for the FR, too. > > > Source code is on the website ( http://neverball.org ) in the download > section...the source code has to be compiled, so I think the compiler > has to be installed on the

Re: Neverball, anyone?

2009-02-14 Thread Steffen Winkler
It's not that version of that game. It's a java (I think) version of it and as far as I know it was a Nokia. There are many reimplementations of that game. I know that there is one for the Iphone and on many new handys (where "new" means since 2004) you can find this game. Am Freitag, den 13.02.20

Re: Neverball, anyone?

2009-02-14 Thread Christopher J. White
On Sat, 2009-02-14 at 12:08 -0600, The Digital Pioneer wrote: > The site says they recommend 500MHz to run the game. The FR is 400, I > believe, and the 3D isn't just wonderful (TMK). Still, if someone can > work some magic, it would be a fun game. :) I suppose you could split the game into a cont

Re: Neverball, anyone?

2009-02-14 Thread The Digital Pioneer
The site says they recommend 500MHz to run the game. The FR is 400, I believe, and the 3D isn't just wonderful (TMK). Still, if someone can work some magic, it would be a fun game. :) ___ Openmoko community mailing list community@lists.openmoko.org http:/

Re: Neverball, anyone?

2009-02-13 Thread Damian Spriggs
After a quick glance of the system reqs. I want to know what kind of phone your friend has that'll run that application! On Feb 13, 2009, at 8:29 PM, Steffen Winkler wrote: > Hi, > > since I've seen that game on a mobile telephone of a friend I want it > for the FR, too. > > My programming ski

Re: Neverball, anyone?

2009-02-13 Thread HouYu Li
Hi, the game is interesting. I think it'll be much fun to port it to FR with 3D Accelerometer support. On Sat, Feb 14, 2009 at 9:29 AM, Steffen Winkler wrote: > Hi, > > since I've seen that game on a mobile telephone of a friend I want it > for the FR, too. > > My programming skills are not s

Neverball, anyone?

2009-02-13 Thread Steffen Winkler
Hi, since I've seen that game on a mobile telephone of a friend I want it for the FR, too. My programming skills are not so good in linux environment (C#, SQl, a little VB6 and VB.NET and a very little bit Python ;)) so I just wanted to know: Could it be possible to make neverball playable on the