Am Sunday 15 February 2009 16:19:33 schrieb The Digital Pioneer:
> Sources? For an iPhone program? Isn't that a bit contradictory? :P I was
> under the impression that Apple doesn't allow any open source programs on
> their phone (to the maximum extent that they have any say about it).
Just for th
>
> so why not make an enigma like game?
> http://en.wikipedia.org/wiki/Enigma_%28game%29
Ahh, I used to love that game. :) A lot of the work has already been done in
mokomaze, I would think.
--
Thanks,
The Digital Pioneer
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On Sun, Feb 15, 2009 at 4:28 PM, Thomas Gstädtner wrote:
> On Sun, Feb 15, 2009 at 3:42 PM, Aapo Rantalainen
> wrote:
>> I made some first bitbake-recipe file and compiled Neverball 1.5.0 for
>> Freerunner. It doesn't work. It is far too slow (less than 1fps). But
>> maybe you want see it yoursel
> The game, as it is on the site, is, I think, totally unsuitable for the
> FR. The gameplay is completely mouse/static monitor oriented. A port of
> the game would have to switch to accelerometer/static view based
> interface (the dynamic view simply makes no sense, as the view switches
> left and
On Sun, Feb 15, 2009 at 3:42 PM, Aapo Rantalainen
wrote:
> I made some first bitbake-recipe file and compiled Neverball 1.5.0 for
> Freerunner. It doesn't work. It is far too slow (less than 1fps). But
> maybe you want see it yourself:
> http://cc.oulu.fi/~rantalai/freerunner/neverball/
>
> I read
Sources? For an iPhone program? Isn't that a bit contradictory? :P I was
under the impression that Apple doesn't allow any open source programs on
their phone (to the maximum extent that they have any say about it).
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I made some first bitbake-recipe file and compiled Neverball 1.5.0 for
Freerunner. It doesn't work. It is far too slow (less than 1fps). But
maybe you want see it yourself:
http://cc.oulu.fi/~rantalai/freerunner/neverball/
I read that there are iPhone version of Neverball, which uses smaller
textu
Steffen Winkler wrote:
> Hi,
>
> since I've seen that game on a mobile telephone of a friend I want it
> for the FR, too.
>
>
> Source code is on the website ( http://neverball.org ) in the download
> section...the source code has to be compiled, so I think the compiler
> has to be installed on the
It's not that version of that game. It's a java (I think) version of it
and as far as I know it was a Nokia.
There are many reimplementations of that game. I know that there is one
for the Iphone and on many new handys (where "new" means since 2004) you
can find this game.
Am Freitag, den 13.02.20
On Sat, 2009-02-14 at 12:08 -0600, The Digital Pioneer wrote:
> The site says they recommend 500MHz to run the game. The FR is 400, I
> believe, and the 3D isn't just wonderful (TMK). Still, if someone can
> work some magic, it would be a fun game. :)
I suppose you could split the game into a cont
The site says they recommend 500MHz to run the game. The FR is 400, I
believe, and the 3D isn't just wonderful (TMK). Still, if someone can work
some magic, it would be a fun game. :)
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After a quick glance of the system reqs. I want to know what kind of
phone your friend has that'll run that application!
On Feb 13, 2009, at 8:29 PM, Steffen Winkler wrote:
> Hi,
>
> since I've seen that game on a mobile telephone of a friend I want it
> for the FR, too.
>
> My programming ski
Hi, the game is interesting. I think it'll be much fun to port it to FR with
3D Accelerometer support.
On Sat, Feb 14, 2009 at 9:29 AM, Steffen Winkler wrote:
> Hi,
>
> since I've seen that game on a mobile telephone of a friend I want it
> for the FR, too.
>
> My programming skills are not s
Hi,
since I've seen that game on a mobile telephone of a friend I want it
for the FR, too.
My programming skills are not so good in linux environment (C#, SQl, a
little VB6 and VB.NET and a very little bit Python ;)) so I just wanted
to know: Could it be possible to make neverball playable on the
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