Re: new Game for freerunner: xlogical

2008-11-13 Thread Aapo Rantalainen
Hi All, I just finished the recipe for Xlogical based on Aapo's patches and while we wait until the recipe gets merged to OE/OM, I've put a binary package online for you all to enjoy. I added music, sounds and a wrapper script that rotates the screen to landscape. Right now the music is enabled

Re: new Game for freerunner: xlogical

2008-11-13 Thread Sander van Grieken
On Thursday 13 November 2008 13:45:28 Aapo Rantalainen wrote: c) dependeries: libsdl-image-1.2-0 my package: Depends: libsdl-1.2-0 (= 1.2.9), libsdl-image-1.2-0 (=1.2.3-r0) your package: Depends: libsdl-1.2-0 (= 1.2.11), libc6 (= 2.6.1), libsdl-image-1.2-0 (= 1.2.6), libsdl-mixer-1.2-0 (=

Re: new Game for freerunner: xlogical

2008-11-12 Thread Sander van Grieken
Hi All, I just finished the recipe for Xlogical based on Aapo's patches and while we wait until the recipe gets merged to OE/OM, I've put a binary package online for you all to enjoy. I added music, sounds and a wrapper script that rotates the screen to landscape. Right now the music is

Re: new Game for freerunner: xlogical

2008-11-07 Thread Aapo Rantalainen
I'll try to create a bitbake recipe for it so it can track the distro(s). Good Did you disable the sound because it was choppy? (like I experienced with Pingus) I did't even test sounds. I think games played on phone should be silent. (If somebody wants musics and sound effects, It can be

new Game for freerunner: xlogical

2008-11-06 Thread Aapo Rantalainen
I found one old (2003) game: http://changeling.ixionstudios.com/xlogical/ I made it playable on Freerunner: http://www.cs.helsinki.fi/u/rantalai/freerunner/xlogical/ http://www.opkg.org/package_33.html -Aapo Rantalainen ___ Openmoko community mailing