Re: how long freerunner will be produce ?

2009-04-07 Thread Steve Mosher
Thanks,

  Don't be worried. Just keep in touch with me about your requirements 
and we can plan accordingly.

Mickael LABROUSSE wrote:
 Thanks for answering me.
 
 For the moment we have bought to one of your distributors providing us a 
 very good price.
 It's very difficult for us to estimate how many GTA02 we are going to 
 sell because it is part of a full offer.
 It can be be 50 or 100 or 500 per year.
 
 The other problem is that for some others reasons we don't think really 
 sell so much this year but really start in 2010.
 I a little bit worried for our future with the GTA02.
 
 Thanks,
 Mickael.
 
 Steve Mosher a écrit :
 Hi.

 Mickael LABROUSSE wrote:
  
 Hi everyone,

 I work in a french compagny making up a produce based on the freerunner.

 Sorry to open a new thread about this but I read everywhere on the 
 Internet that Openmoko cancels gta03 and sometimes news talk about 
 gta02 too !!
 
 GTA03 was postponed. There is anew list on openmoko.org that will be 
 dedicated to a community driven definition for this product. The
 whole product process will be opened up.
  
 So a simple question how long freerunner will be produce ??
 
 As sean noted we have a good level of  inventory for the retail demand
 that we currently see. In addition, we have Kits of components that
 can sustain production through 2009. Because we have some major
 potential customers we also monitor parts availability in case volume
 ramps dramatically. Go ahead and contact me at st...@openmoko.com and
 we can talk about your specific requirements, volume, pricing, timing.
  
 Thanks a lot.
 Mickael

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Re: Slashdotted

2009-04-07 Thread Anthony Clearn
http://ostatic.com/blog/openmoko-steps-back-re-evaluates-road-ahead___
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Re: Intone (0.20 - alpha release) Elementary based mplayer frontend

2009-04-07 Thread Łukasz Pankowski
c_c cchan...@yahoo.com writes:

 Hi,
   Here is a newer version with some bug fixes and seeking. 
 intone_0.21_arm.ipk 

Hi!

With seeking it is a nice finger friendly player, thanks for that!
Works great for me on shr-unstable.

I want to mention three minor issues/requests [1]:

1. Please consider moving /home/root/.intone/art to /usr/share/intone,
it is quite strange to install files in to user directory.

2. Same for /home/root/.intone/intone_songs.db, after upgrading to 0.21
my previous db was overwritten. If you change the db structure I
understand you may not bother to upgrade user db on this level of
development, but if not it would be better to create this file only if
user does not have one.

3. Improve on my personal use case: I mainly use intone (was pythm
before) to listen to lectures, so for me it would be great if intone
after restart remembered position in the file so after hitting play it
will continue playing where I have paused it in previous run.

[1] For now I will not find time to write a patch, but if you will be
interested I may consider it in a distant future :).

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ReMoko on SHR - python error

2009-04-07 Thread noo
Do you mean changing:
from remoko.remoko_server import *
to
remoko_server import *
in /usr/bin/remoko?
Yes, you're right.
But the PYTHONPATH-environment variable must be set to 
/usr/lib/python2.6/site-packages/remoko/
The directory-variables in the python-code aim to /usr/share/remoko/data/ 
instead of /usr/share/remoko. So you have to copy the files in this directory, 
or fit the code to /usr/share/remoko (see http://nublog.im-blog.de).
Now it should run, but I think it's not working. There are still some errors 
with dbus (I think they come with bluez)
...
error in proxy
...
ERROR: isRunning d-bus call not present
...
Error in d-bus system
...




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Re: ffalarms 0.2.1 and atd-over-fso (now works on SHR-testing)

2009-04-07 Thread The Digital Pioneer
Ahh, yes, it works now. Thanks. :D
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Re: Graphics Performance

2009-04-07 Thread The Rasterman
On Tue, 07 Apr 2009 11:35:41 -0400 Iain B. Findleton
ifindle...@videotron.ca said:

this is one of the problems with glamo. as i know it will not be used in any
future products beyond gta02. no other phones i know use it - no other linux
devices. writing an app totally around the glamo and how it works or doesnt
work well will simply heavily screw with the ability to port to any other
new/future/different platforms.

fi glamo was less limited with less gotchas - it'd be sane ad you use what is a
generic common pipeline and simply speed it up on glamo - all of the pipeline
fits. and the next device has a different gfx chip..and again - all the
pipeline fits.

i can say doing things like draw to offscreen pixmap then copy to screen to
avoid draping using the blitter will in fact impact you badly on MANY MANY
MANY platforms as you add an extra copy to the pipeline you don't need. MOST
platforms in the embedded world - and pc/desktop world, have FAST framebuffer
WRITE access. for just this reason. so for the sake of 1 gfx chip - you impact
performance on most other platforms (note - ecore_evas does actually abstract
this - it's an option for a canvas window. avoid damage renders to a
offscreen pixmap to avoid redraws and copies the pixmap to the window on
updates or exposes, so it can be turned on, but for other things like SDL
using apps you'll have to specially change the pipeline. this of course is a
simple part of it. the complicated make the most of glamo involves specially
limiting 3d window sizes and filling the rest with non-gl drawn window parts
like toolbars, which are pointless on other systems. limiting all your
textures to 256x256 and now having to add complicated texture meshing code
that now also impacts in nasty ways on scaling and interpolation quality... i
can get into having to avoid the software pipeline bits of xrender - were you
to partially accelerate it in glamo (its partially possible - but not enough
of it to the point where i'd consider it a win to do).).

yes. glamo can accel. yes - xglamo accelerates blits, fills and xvideo. its
not unaccelerated. yes it can to gles1.1 (at a very low/limited spec). in my
playing with gles even the high-powered gles chipsets (sgx and 6410) are not
fast. they are quite slow - at least trying to get them to do 2d and comparing
them to software routines doing the same (blending, fillts, blits, etc.).
xrender (thus aa text that uses xft etc.) can be sped up partially, but not
fully. the moment you can't fully accelerate a whole subsystem.. you need to
stand back and think some bits speed up - some bits slow down (compared to
doing to 100% in software).

you need to weight up will the sped up bits outweigh the slowed down bits so
overall i win?. that call - at least when i looked at it, i made in favor of
unlikely to be a win - chances are you will just break even, and have spent a
lot of time on code and debugging it, making it stable, just to have gone
precisely nowhere. that was my conclusion. others may disagree. that is fine.
if you disagree strongly enough - implement the acceleration and show to me i
am wrong.. and i'll happily go oops - well. i was wrong! :)

i know i dont want to spend months of my time on acceleration i believe will go
nowhere. i can get better gains from spending that time on other code :)

 That should be fine.
 
 Of course, if the phone has no future
 
 Thomas White wrote:
  On Fri, 03 Apr 2009 21:14:16 +0100
  Ian Stirling openm...@mauve.plus.com wrote:
 

  What is the bandwidth for memory moves?

  About 6-8 or so - with 100% CPU utilisation
  
 
  Or one pixel per 2D engine clock cycle for moves inside Glamo's memory
  using its blitter (i.e. VRAM-VRAM).  I think that in the Freerunner
  the relevant clock runs at 50MHz, but I haven't managed to properly
  decipher what's going on in that regard.
 
  Tom
 
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 -- 
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 Tel: 514-457-0744
 
 
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The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: Upadated - Intone (0.21 - alpha release) Elementary based mplayer frontend

2009-04-07 Thread c_c

Hi,

1. Please consider moving /home/root/.intone/art to /usr/share/intone, it is 
quite strange to install files in to user directory.

Sorry for that one. I was doing that so I could test on my laptop (and forgot 
that the release was last generated on my PC). Will release a fix today.

2. Same for /home/root/.intone/intone_songs.db, after upgrading to 0.21 my 
previous db was overwritten.

Actually, your old db should be there in /usr/share/intone. I changed the 
location of this file in this release. Don't you think a file that gets changed 
frequently should be in the users home directory?

3 .if intone after restart remembered position in the file so after hitting 
play it will continue playing where I have paused it in previous run.

Well, I have catered for remembering the last file that was playing - but not 
impemented it yet. Will add remembering the pause position too. Should be done 
today.

  I have added a few icons - and the CPU usage has gone up to about 2.5%. Using 
a smaller play list (instead of the default 0 All Songs) reduces CPU usage to ~ 
1.5%. Just thought I'll share this too.

@ Treviño - Well, I don't have OM 2008 to test this on - but that is strange. 
Can you confirm the newer version also does this? I guess I'll have to download 
OM2008 now!

-- 
View this message in context: 
http://n2.nabble.com/Intone-%280.20---alpha-release%29-Elementary-based-mplayer-frontend-tp2587826p2602528.html
Sent from the Openmoko Community mailing list archive at Nabble.com.


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Re: Upadated - Intone (0.21 - alpha release) Elementary based mplayer frontend

2009-04-07 Thread Łukasz Pankowski
c_c cchan...@yahoo.com writes:

 Hi,

 1. Please consider moving /home/root/.intone/art to /usr/share/intone,
 it is quite strange to install files in to user directory.

 Sorry for that one. I was doing that so I could test on my laptop (and
 forgot that the release was last generated on my PC). Will release a
 fix today.

 2. Same for /home/root/.intone/intone_songs.db, after upgrading to
 0.21 my previous db was overwritten.

 Actually, your old db should be there in /usr/share/intone. I changed
 the location of this file in this release. Don't you think a file that
 gets changed frequently should be in the users home directory?

Same was referring to it is quite strange to install files in to user
directory, but it could mislead to refer to consider moving which I
did not intended to propose here. For sure it is the best place to have
users files in ~/.intone, but /home/root/.intone/intone_songs.db was one
of the files in the package (as shown by opkg files intone) so the
songs db was overwritten on the install with the one from the package. I
had to delete it and start with the empty one.

/usr/share/intone is now empty, but I have all sound files in single
directory, so it took less of my time to recreate the db than to write
this sentence :).

By the way when adding files it would be nice to have (if not a progress
bar) a message of the form Adding directory %s, %d files scanned (or
similar) updated every second (or may be twice a second), so the user
knows something is going on and the program is not frozen.


 3 .if intone after restart remembered position in the file so
 after hitting play it will continue playing where I have paused it in
 previous run.

 Well, I have catered for remembering the last file that was playing -
 but not impemented it yet. Will add remembering the pause position
 too. Should be done today.

Great!


   I have added a few icons - and the CPU usage has gone up to about
   2.5%. Using a smaller play list (instead of the default 0 All Songs)
   reduces CPU usage to ~ 1.5%. Just thought I'll share this too.

 @ Treviño - Well, I don't have OM 2008 to test this on - but that is
 strange. Can you confirm the newer version also does this? I guess
 I'll have to download OM2008 now!

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