what happened to shr-testing?
hi, i went to update my shr installation today, and got error 404 for all the package repos hosted by shr. i had a look at the website, and the shr-testing part of the site has been renamed. so, 'shr-testing' has now become 'shr-testing-bad' see: http://build.shr-project.org/ for more what gives guys, is there some problem somewhere - i assume the name change is for a reason? anything we should know about? the blog's been very quiet for a couple of weeks now cheers ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: what happened to shr-testing?
Am Freitag 01 Mai 2009 09:32:46 schrieb Robin Paulson: hi, i went to update my shr installation today, and got error 404 for all the package repos hosted by shr. i had a look at the website, and the shr-testing part of the site has been renamed. so, 'shr-testing' has now become 'shr-testing-bad' see: http://build.shr-project.org/ for more what gives guys, is there some problem somewhere - i assume the name change is for a reason? anything we should know about? the blog's been very quiet for a couple of weeks now sorry... I just announced it on shr-user and not here. Something went wrong with the testing build, so I moved it to -bad. To not break mokos out in the wild. see announcement here: http://lists.shr-project.org/pipermail/shr-user/2009-April/27.html cheers Klaus 'mrmoku' Kurzmann ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: NEW e-tasks Alpha release Updated
Hey c_c, One usability issue: If there are no tasks, it would be nice if you could just change priority, name and date and press save, so it creates a new task, based on these values. at the moment I get Segmention fault Other then that its already usable now! Thanks for the work! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: what happened to shr-testing?
2009/5/1 Klaus 'mrmoku' Kurzmann m...@mnet-online.de: sorry... I just announced it on shr-user and not here. Something went wrong with the testing build, so I moved it to -bad. To not break mokos out in the wild. see announcement here: http://lists.shr-project.org/pipermail/shr-user/2009-April/27.html there's an shr list? right, i'll get signed up and thanks for stopping us all from borking our phones with broken updates ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Detecting headset button press
On Thu, Apr 30, 2009 at 10:36, arne anka openm...@ginguppin.de wrote: fso framework detects headset plug-in and switches alsa stae accordingly -- why don't you have a look at fso, how they do that? frameworkd doesn't support button on headset. You misunderstood topic :P ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Mer on OpenMoko devices ?
Google thinks you should read this: http://goshawknest.wordpress.com/2009/03/28/maemomer-on-freerunner/ Bram On Fri, 2009-05-01 at 11:26 +0200, Olivier Berger wrote: Hi. Anyone know if http://wiki.maemo.org/Mer (or bits of it) could run on OpenMoko devices ? Best regards, ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[OM] Slackware on Free Runner
There is an official port of Slackware 12.2 for ARM cpu: http://armedslack.org/ How can we install it on the Free Runner? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
RE: Mer on OpenMoko devices ?
Wow, I love Nokia's Maemo. And that post is just over a month old!! I'm crossing my fingers!! Regards, Juan Lucas Google thinks you should read this: http://goshawknest.wordpress.com/2009/03/28/maemomer-on-freerunner/ Bram On Fri, 2009-05-01 at 11:26 +0200, Olivier Berger wrote: Hi. Anyone know if http://wiki.maemo.org/Mer (or bits of it) could run on OpenMoko devices ? Best regards, ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Mer on OpenMoko devices ?
We discussed this point at St-Petersburg Nokia's Maemo conference at this week with a Mer team member, as he said -- they have such plans. --Oleg 01/05/2009 12:30 +0200, Bram Neijt wrote: Google thinks you should read this: http://goshawknest.wordpress.com/2009/03/28/maemomer-on-freerunner/ Bram On Fri, 2009-05-01 at 11:26 +0200, Olivier Berger wrote: Hi. Anyone know if http://wiki.maemo.org/Mer (or bits of it) could run on OpenMoko devices ? Best regards, ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Off topic] Samsung platine : strangely similar design
Wow this is the Neo1973!!! Regards Il giorno ven, 01/05/2009 alle 11.24 +0200, Olivier Berger ha scritto: Hi. FYI, un air de déjà vu : http://www.thedigitalnewsroom.com/en/News/2105/Samsung_Platine_the_new_innovating_DJ_music_phone.htm My 2 cents, signature.asc Description: Questa è una parte del messaggio firmata digitalmente ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Mer on OpenMoko devices ?
Hi. Anyone know if http://wiki.maemo.org/Mer (or bits of it) could run on OpenMoko devices ? Best regards, -- Olivier BERGER (OpenPGP: 1024D/B4C5F37F) http://www.olivierberger.com/weblog/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
RE: [Off topic] Samsung platine : strangely similar design
Hi. FYI, un air de déjà vu : http://www.thedigitalnewsroom.com/en/News/2105/Samsung_Platine_the_new_innovating_DJ_music_phone.htm My 2 cents, -- Olivier BERGER (OpenPGP: 1024D/B4C5F37F) http://www.olivierberger.com/weblog/ Lol, great! So it wasn't so grotesque after all!! ;-) regards, Juan Lucas ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[Off topic] Samsung platine : strangely similar design
Hi. FYI, un air de déjà vu : http://www.thedigitalnewsroom.com/en/News/2105/Samsung_Platine_the_new_innovating_DJ_music_phone.htm My 2 cents, -- Olivier BERGER (OpenPGP: 1024D/B4C5F37F) http://www.olivierberger.com/weblog/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: buzzfix in India
rakshat hooja wrote: As some of the Indian Openmoko Users may be aware we have been working with Openmoko to provide you with a Buzz Fix solution to the Freerunner. Thanks for doing this. One hardware hacker I asked in BLR was wary of trying to do it ... -- Alok Never use etc. -- it makes people think there is more where there is not or that there is not space to list it all, etc. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Time from the calypso chipset
I am playing with the calypso :) Can read the chipset time, but cant seem to set it (from mickyterm). Tried lots of variations, and from what googling finds it *should* work, but doesnt. Is there something I am missing? (using moko11 firmware) OK AT+CCLK? AT+CCLK? +CCLK: 0/1/1,0:0:14 OK AT+CCLK=00/01/01,1:0:15 AT+CCLK=00/01/01,1:0:15 ERROR AT+CCLK=0/1/1,1:0:15 AT+CCLK=0/1/1,1:0:15 ERROR ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Intone (0.30 - beta release) Elementary based mplayer frontend
2009/4/24 c_c cchan...@yahoo.com: when i try to add my directory it always crashes to desktop i get no error message whatsoever just a plain crash it's just one folder with 100+ mp3s Could you send me your /home/root/.intone/intone_songs.db? It's probably due to an inconsistent db. Will help me fix whatever causes this crash. BTW I'm managing around 3.5GB of songs in 25 folders. :-) Thought there's always a situation where something can happen that I've not catered for. Thanks. yeah, i'm gettign this same behaviour as well. i'm using shr-testing too, and have got elementary, sqlite3 and mplayer installed i tried deleting the .db and running intone again, but the same thing happened ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Intone (0.30 - beta release) Elementary based mplayer frontend
2009/5/1 Robin Paulson robin.paul...@gmail.com: Could you send me your /home/root/.intone/intone_songs.db? It's probably due to an inconsistent db. Will help me fix whatever causes this crash. BTW I'm managing around 3.5GB of songs in 25 folders. :-) Thought there's always a situation where something can happen that I've not catered for. Thanks. yeah, i'm gettign this same behaviour as well. i'm using shr-testing too, and have got elementary, sqlite3 and mplayer installed i tried deleting the .db and running intone again, but the same thing happened never mind, it was happening because my files didn't have an extension. adding .mp3 fixed it is this a bug with intone? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Time from the calypso chipset
Hi Bill, Can read the chipset time, but cant seem to set it (from mickyterm). Tried lots of variations, and from what googling finds it *should* work, but doesnt. Is there something I am missing? (using moko11 firmware) OK AT+CCLK? AT+CCLK? +CCLK: 0/1/1,0:0:14 OK AT+CCLK=00/01/01,1:0:15 AT+CCLK=00/01/01,1:0:15 ERROR AT+CCLK=0/1/1,1:0:15 AT+CCLK=0/1/1,1:0:15 ERROR Welcome to the wonderful world of standards compliance *cough*. Getting the time from the modem has just recently been implemented in frameworkd as per http://git.freesmartphone.org/?p=framework.git;a=commitdiff;h=633ffc7bb9bbfc25ff4142d9291af00afbbd4fad;hp=1d4a6f96edf56531c891533bb7e704e2c950943b The fun thing is you need to give the UTC offset in the set command, although the Calypso does not honor it and won't report it back. So if you want to do it manually, do it like that: --- Mickey's Term V2.9.1 @ /dev/pts/3 --- AT-Command Interpreter ready OK at+cclk? +CCLK: 0/1/1,0:0:9 OK at+cclk=09/04/01,14:30:00+00 OK at+cclk? +CCLK: 9/4/1,14:30:3 OK Cheers, :M: ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Mer on OpenMoko devices ?
No problem technically, although there's a lot of integration to do in order to tailor Maemo (which is really tightly coupled to the n8x0's form factor and I/O capabilities) to the FreeRunner. It would rock though if someone would write some FSO-based clients for it, that way the hardware could be supported pretty fast. :M: ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Detecting headset button press
The headset button only gets sent when a certain alsa control is on, Werner can fill you up on the details. After that, it should be possible to do a simple fso rule for it. :M: ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [OM] Slackware on Free Runner
On Friday 01 May 2009 12:52:00 Giovanni wrote: There is an official port of Slackware 12.2 for ARM cpu: http://armedslack.org/ How can we install it on the Free Runner? If they provide jffs2 images, install them as usual. If they provide tarballs, unpack them on the SD and boot from there. Note that you will need the openmoko kernel and will have to work some months on device integration though. :M: ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Mer on OpenMoko devices ?
Ooh, just glanced across the screenshots, and I want it. Now. Someone go make it work. ;) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Time from the calypso chipset
Thanks, Mickey. Thats the wonderful thing about standards - if you dont like it ... make one up :) BillK On Fri, 2009-05-01 at 14:30 +0200, Michael 'Mickey' Lauer wrote: Hi Bill, ... Welcome to the wonderful world of standards compliance *cough*. Getting the time from the modem has just recently been implemented in frameworkd as per http://git.freesmartphone.org/?p=framework.git;a=commitdiff;h=633ffc7bb9bbfc25ff4142d9291af00afbbd4fad;hp=1d4a6f96edf56531c891533bb7e704e2c950943b T... ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Intone (0.30 - beta release) Elementary based mplayer frontend
Hi, Robin Paulson wrote: happening because my files didn't have an extension. adding .mp3 fixed it is this a bug with intone? Ah ! Talk about missing the obvious. Yup - probably. Intone expects an extension. Didn't want to play with magic to get the file type - and here we are. OK, this should hopefully help me stopping the crash. I'm still wondering whether I should get into the magic part - could really slow down the scan. What do you (anyone) think? -- View this message in context: http://n2.nabble.com/Intone-%280.30---beta-release%29-Elementary-based-mplayer-frontend-tp2587826p2753590.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: R: Re: [android] koolu beta 6?
nar...@iol.it wrote: (...) WIFI got connected (but I had to install qad-keybord to set the passwd) but browser is unable to load any pages. How did you install qad-keyboard, I am having the same problem. I manually set the dns (with open dns) but it doesn't work; using th enumeric ip address it works! Where can you set this? I have changed my wirless to an open network just to get automatically connected without a password, and although I was connected to my wifi, none of the applications seemed to be able to connect to the internet. Braydon That's all for now michele ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [debian] new navit
2009/4/30 arne anka openm...@ginguppin.de: there's a new deb up that depends on libgps18 now. Thanks! Now it works. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[Mokomaze 0.5.0] is released
Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and graphics engines is released! As I said before, there are a lot of changes since previous version: * a good-looking skin * use ODE (Open Dynamics Engine) instead of my own physics engine * rolling ball animation * falling ball animation * gravity calibration feature * GUI improvements * added exit button I've also added _2_new_levels_. The ball became 3D and physics now calculates angular velocities, so the game consumes more CPU time than before, but framerate stays more than decent, so no lagging. Please take into account that one more dependency was added. Now the game requires libode, which is already in Debian, but not in Openmoko repositories. So, I've provided an .ipk compiled by myself. Other than that, the structure of source code and building system is unchanged. Complete instructions for * installation * avoiding auto-suspend and display dimming * accelerometer calibration are available at the project's homepage [1]. Information on opkg.org was also renewed [2]. The demonstration video (from announce letter) is available on youtube [3]. The debian package is untested, so let me know if it works or not. [1] http://mokomaze.projects.openmoko.org/ [2] http://www.opkg.org/package_121.html [3] http://www.youtube.com/watch?v=VVRRXx2kEu8 Have a fun! Anton -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2754592.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Off topic] Samsung platine : strangely similar design
well i have to say it is a very comfortable design. so im not surprised! 2009/5/1 Biagio Marino ilcristopag...@gmail.com: Wow this is the Neo1973!!! Regards Il giorno ven, 01/05/2009 alle 11.24 +0200, Olivier Berger ha scritto: Hi. FYI, un air de déjà vu : http://www.thedigitalnewsroom.com/en/News/2105/Samsung_Platine_the_new_innovating_DJ_music_phone.htm My 2 cents, ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Asterisk on Freerunner
2009/4/29 Al Johnson openm...@mazikeen.demon.co.uk: On Wednesday 29 April 2009, Nicola Mfb wrote: [...] Scenario switching ought to be transparent to apps, but that might not be true if there's a change in the 'DAI mode' setting. There's more on this in the wiki: http://wiki.openmoko.org/wiki/Neo_1973_audio_subsystem I don't have the state files too hand to see if this is being changed, but it's the only setting I can think of that might upset an app. I restored the take and hold voip state behaviour in my dialer, and all worked perfectly but I got a weird issue, while a call is up launching alsamixer, playing with the Speaker control and quitting, stops audio capturing after few seconds. I tryied the new version of asterisk (1.4.24.1) too hoping some alsa code was fixed, but I got stuttered audio again and when the call is answered asterisk get a resource temporary unavailable error on the alsa channel and continues to ring, so I cannot hear the other peer, I need more time to investigate and go deeper in asterisk to understand channels setup, switch and so on, the next step will be to backport alsa code in 1.4.21 to 1.4.17 in little steps to know where it brokes. Can you reload chan_alsa after the state change? I don't remember how granular the asterisk reload options are, but it might be a quick'n'dirty workaround. I'll investigate on this asap. I tested all that with WiFi and it works nice, but cannot go far from my AP for more than 7/10 meters, the delay over the voip/dsl router is very acceptable, and playing with voice/speaker capture volume reduces the echo in a manner that conversation is quite comfortable. A dirty coded dialer prototype is quite ready, some screenshots at: https://apps.sourceforge.net/mediawiki/noko/index.php?title=Image:Nokoami1.png https://apps.sourceforge.net/mediawiki/noko/index.php?title=Image:Nokoami2.png https://apps.sourceforge.net/mediawiki/noko/index.php?title=Image:Nokoami3.png I added request WiFi resource, occupy cpu resource, swtich to voip scenario, and asterisk daemon starting directly in the dialer, so actually I have an one-click ready voip phone, but there is a *lot* of works to do and few time, so help is appreciated! Regards Nicola ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
On Fri, May 01, 2009 at 11:21:42AM -0700, ANT wrote: Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and graphics engines is released! As I said before, there are a lot of changes since previous version: * a good-looking skin * use ODE (Open Dynamics Engine) instead of my own physics engine * rolling ball animation * falling ball animation * gravity calibration feature * GUI improvements * added exit button I've also added _2_new_levels_. The ball became 3D and physics now calculates angular velocities, so the game consumes more CPU time than before, but framerate stays more than decent, so no lagging. Please take into account that one more dependency was added. Now the game requires libode, which is already in Debian, but not in Openmoko repositories. So, I've provided an .ipk compiled by myself. Other than that, the structure of source code and building system is unchanged. Complete instructions for * installation * avoiding auto-suspend and display dimming * accelerometer calibration are available at the project's homepage [1]. Information on opkg.org was also renewed [2]. The demonstration video (from announce letter) is available on youtube [3]. The debian package is untested, so let me know if it works or not. [1] http://mokomaze.projects.openmoko.org/ [2] http://www.opkg.org/package_121.html [3] http://www.youtube.com/watch?v=VVRRXx2kEu8 Have a fun! Damn, seems fun and would love to but breaks out on Om2008.12 (and I have libmokoui and libode) r...@om-gta02:~# mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault Rui -- Or is it? Today is Sweetmorn, the 48th day of Discord in the YOLD 3175 + No matter how much you do, you never do enough -- unknown + Whatever you do will be insignificant, | but it is very important that you do it -- Gandhi + So let's do it...? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
I just read the instructions on recalibrating gravity (thanks, I needed that feature!!) and it seems to be saying you can run it without any gravity calibration... How does that work? Does it recalibrate every time the game starts, only for that session of the game? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
The Digital Pioneer wrote: I just read the instructions on recalibrating gravity (thanks, I needed that feature!!) and it seems to be saying you can run it without any gravity calibration... How does that work? Does it recalibrate every time the game starts, only for that session of the game? Calibration data stores in user's save-file (~/.mokomaze/user.json). Calibration performs only when the game was launched with '-c auto' parameter. So you may perform calibration only once (after installation) and then launch the game from desktop as usual (it does not recalibrates at every start). Rui Miguel Silva Seabra wrote: Damn, seems fun and would love to but breaks out on Om2008.12 (and I have libmokoui and libode) I'll investigate... -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2755321.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
...And as to non-blanking, SHR-unstable is an FSO distro, is it not? But your fsoraw program doesn't work. Do I *have* to take the slow startup approach? :( ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Om2009 testing Release 2
Hi, After flurry of activity in enlightenment, paroli and oepnmebedded we have a new testing release. There were some problems with the gta01 images so tarballs only are released at this point. Please read http://wiki.openmoko.org/wiki/Om_2009 for more details. Features Paroli settings screen - change illume profile ( paroli fulsscreen or illume ) - GPRS settings APN settings enable or disable GPRS - profile settings menu ringtone volume vibration on incoming call message volume vibration on incoming message and others - this needs to be enabled from /etc/paroli/paroli.cfg as some features are still a little experimental Tons of new feature's in the FSO framework - Automatic timezones for mutlizone countries - lots under the hood check here to see all of them http://git.freesmartphone.org/?p=framework.git;a=summary Bugs fixed Power button does not shutdown device otimed sets timezone incorrectly in large countries FSO 389 Power status events ignored FSO 381 feeds are incorrectly set to unstable Angus ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
...And as to non-blanking, SHR-unstable is an FSO distro, is it not? SHR is based on FSO But your fsoraw program doesn't work. It is not mine. The author is Nicola Mfb. As for me, I am using this very usefull tool and I've considered it is necessary to recommend it to others. Anyway, what happens after executing of $ fsoraw -r CPU,Display mokomaze ? Hey, is the *game* works? -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2755615.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Il giorno ven, 01/05/2009 alle 11.21 -0700, ANT ha scritto: Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and [snip] Have a fun! Anton It simply works great and it's lovely!! Good job guys!! Pietro (shr-unstable updated yesterday) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Works great on 2008.12 + Kustomizer 0.41 but there's no icon atm. The new physics stuff is GREAT, it just looks good. Could you still try to make the balls fall further when hitting the hole.Now it looks like a can where the ball goes, not a infinitely deep hole. But I really like the new version, way to go! r On Fri, May 1, 2009 at 10:55 PM, The Digital Pioneer digitalpion...@gmail.com wrote: ...And as to non-blanking, SHR-unstable is an FSO distro, is it not? But your fsoraw program doesn't work. Do I *have* to take the slow startup approach? :( ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- | risto h. kurppa | risto at kurppa dot fi | http://risto.kurppa.fi ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
SHR-Unstable - just updated: File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault I'd love to play this game :( Leonti ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Anyway, what happens after executing of $ fsoraw -r CPU,Display mokomaze ? It runs the game, but the screen still blanks. Hey, is the *game* works? Oh, yeah, the game is awesome. Looks better, plays better. The new physics engine is great, it's much more realistic. Makes the game much harder, though. :D ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
r...@om-gta02:~# mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault I've found out the problem. Install libpng3: $ opkg install libpng3 Now the game must runs normally. I've just updated installation instructions on opkg.org and homepage. P.S. I was sure that libsdl-image depends from libpng... -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2756380.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
It works perfectly now! Man, this game is great! It has it all - graphics, feel (meaning vibration), physics. The only problem right now is that I look kinda stupid leaning from side to side, back and forth playing with my phone :D Thanks a lot! Leonti On Fri, May 1, 2009 at 11:42 PM, ANT ant0...@gmail.com wrote: r...@om-gta02:~# mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault I've found out the problem. Install libpng3: $ opkg install libpng3 Now the game must runs normally. I've just updated installation instructions on opkg.org and homepage. P.S. I was sure that libsdl-image depends from libpng... -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2756380.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: shr-testing- how to switch on gsm?
David Garabana Barro wrote: The same is happening to me, with the SHR testing April,22nd image. It happened also with a 16th April image updated to latest level. I though something broke on the update, and I reflashed with a clean image, but it didn't solved the problems. On my case, it failed only the two first boots after flashing. From then on, it has been working well. In my case, I switch off the phone in the evening and on in the morning. -The ONLY way I found to back to normality is to boot *ANY OTHER* distribution (I have some more on the SIM card) and then reboot in SHR. Then it starts to work again. It sounds strange, but it works to me. This suggests some hardware initialization bug (from FSO/SHR). Regards, Fernando ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: shr-testing- how to switch on gsm?
Laura Vance wrote: I'm using SHR-testing from April 23rd. In the Settings app, go to the Phone section, and there is a GSM on/off slider at the top. Ah!! It's a slider! I couldn't understand what I was looking at. I was looking for a simple check box or sticky button! Then recently I started thinking a little more about the problem, and I can always get SOS Only mode, so I started thinking maybe it's that the SIM isn't registering before the GSM daemon times out. I never tried to restart the GSM antenna before this version of SHR, so I don't know if previous versions have the same slider. It might be interesting to see if you get the same results as David Garabano Barro, i.e., booting from other distribution and then rebooting in SHR. Regards, Fernando ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
ANT wrote: Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and graphics engines is released! As I said before, there are a lot of changes since previous version: Incredible! It's beautiful, challenging and somewhat addictive - this is definitely a killer app for Openmoko-based devices :D Regards, Konstantin ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
little today app for shr
Hi, bored loosing some calls and always need to periodically check pyphenlog i wrote a really simple apps that warn me if one or more call are lost. Here is the link to opkg, any suggestion is welcome. http://www.opkg.org/package_213.html Clicking on 1 missed call it opens pyhoneloh and clicking on 1 unread message it opens opemoko-messages3, editing the script is simple so you can modify that apps. The app is insvisible, just sit there and wait for missed calls or incoming messages. The way it's autostarted is tricky, sleep 180 and then run it, just to be shure that illume and frameworkd are running. Bye! Pietro ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Hi, Rui Miguel Silva Seabra schrieb: On Fri, May 01, 2009 at 11:21:42AM -0700, ANT wrote: Hi all! Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and graphics engines is released! As I said before, there are a lot of changes since previous version: * a good-looking skin * use ODE (Open Dynamics Engine) instead of my own physics engine * rolling ball animation * falling ball animation * gravity calibration feature * GUI improvements * added exit button I've also added _2_new_levels_. The ball became 3D and physics now calculates angular velocities, so the game consumes more CPU time than before, but framerate stays more than decent, so no lagging. Please take into account that one more dependency was added. Now the game requires libode, which is already in Debian, but not in Openmoko repositories. So, I've provided an .ipk compiled by myself. Other than that, the structure of source code and building system is unchanged. Complete instructions for * installation * avoiding auto-suspend and display dimming * accelerometer calibration are available at the project's homepage [1]. Information on opkg.org was also renewed [2]. The demonstration video (from announce letter) is available on youtube [3]. The debian package is untested, so let me know if it works or not. [1] http://mokomaze.projects.openmoko.org/ [2] http://www.opkg.org/package_121.html [3] http://www.youtube.com/watch?v=VVRRXx2kEu8 Have a fun! Damn, seems fun and would love to but breaks out on Om2008.12 (and I have libmokoui and libode) r...@om-gta02:~# mokomaze File_loader: savegame file not found File_loader: 14 game levels parsed Segmentation fault you have to install libpng3. that works for me. I took it from shr unstalbe because the repo for testint is down at the moment. Sebastian Rui ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [SHR-Unstable] Forcing fast-charge
Am Mi 29. April 2009 schrieb Cédric Berger: On Tue, Apr 28, 2009 at 15:36, Joerg Reisenweber jo...@openmoko.org wrote: That's nonsense as there is no dumb charger out there not being capable of supplying 500mA. OTOH any management of maximum ingress current to USB by whatever means will inevitably fail when unplugging the charger device connected to FR during powerdown and replace it with a (nonexistent) weaker one. And what if the charger is a small usb host device... like a Freerunner ? Then uBoot should do standard USB enum. Which is negotiating current host is able to deliver. Or a solar panel ? How could setting BAT_CURLIM to USB_CURLIM help? Or you have 2 phone charging from the same usb port ? or I'm using the usb extension in my usb-coffemug-warmer? Or create a shortcircuit? It's not a valid usecase and I don't see how to accomplish that. I usually charge from a car charger and when I want to charge faster than 500mA from usb (so ~300mA to battery with phone on), I have to push usb limit to 1A. No you have to push USB_CURLIM to 500mA, if you want 500mA. But as it is too much for my poor charger, I also limit battery charge current (ex 500mA). How could setting BAT_CURLIM to USB_CURLIM help? This way I have about 700-750mA pulled from my charger (though it can peak to 1A as needed). What's the rationale behind that? If you set USB_CURLIM to 750mA you get exactly the same behaviour without the useless when needed part. How could setting BAT_CURLIM to USB_CURLIM help? Note than doing this (I used a little GUI with 1 set button for each value), I must set usb current limit, then only I set charge current limit. And in the meanwhile, since charge limit=usb limit=1A, it starts pulling about 1A and I cannot avoid that. Sorry I don't understand this statement. /j signature.asc Description: This is a digitally signed message part. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: The real gsmhandset.state [was: Re: Buzz fix difficulty [was Re: US Buzz/GPS Fix]]
Am Mi 29. April 2009 schrieb Matthias Apitz: El día Tuesday, April 28, 2009 a las 04:13:22PM +0200, Joerg Reisenweber escribió: The one and only *real* gsmhandset.state (for all FR!): http://docs.openmoko.org/trac/attachment/ticket/2121/gsmhandset-a7.state :-) I've tried this yesterday and for me it gives a strong, no tolerable, local echo, even acoustic feedback between micro y speaker; sorry for not giving positiv feedback :-( Echo can't be controlled by adjusting mixer settings. It needs AT%N correct modem init. /j signature.asc Description: This is a digitally signed message part. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
2009/5/1 ANT ant0...@gmail.com: ...And as to non-blanking, SHR-unstable is an FSO distro, is it not? SHR is based on FSO But your fsoraw program doesn't work. It is not mine. The author is Nicola Mfb. As for me, I am using this very usefull tool and I've considered it is necessary to recommend it to others. Thanks to have it mentioned in a so amazing game! Nicola ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
2009/5/1 The Digital Pioneer digitalpion...@gmail.com: Anyway, what happens after executing of $ fsoraw -r CPU,Display mokomaze ? It runs the game, but the screen still blanks. [...] It's strange, I just reflashed shr-testing (22 apr) and shr-unstable (28 apr) and it worked, you may check the output of logread | grep fsoraw and logs of frameworkd. Nicola ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Design Idea for OM2009 / Paroli ?
I was chatting with a friend about mobile devices and we were joking that many of the top applications for the iPhone where games (http://www.engadget.com/2009/04/14/apple-unveils-top-20-free-paid-iphone-apps-ifart-mobile-only/). So I wondered, isn't there anything better to do with accelerometers, etc? And after watching some videos on what gestures can be recognized (http://tinyvid.tv/show/2j0ki5xzfob6i), it would be really great to use gestures as the basis of navigating the device, as far as I know no distributions do this: http://braydon.com/tests/design/accelnav.pdf http://braydon.com/tests/design/accelnav.svg http://braydon.com/tests/design/accelnav.png ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: The real gsmhandset.state [was: Re: Buzz fix difficulty [was Re: US Buzz/GPS Fix]]
Am Mi 29. April 2009 schrieb David Reyes Samblas Martinez: The buzz fix also lowers the sensibility of the microphone avoiding the echo issue if the speaker volume is raised, I guess that is the problem and that why I only recomend this alsa state to A7 or Buzzfixed A6-A5 No it should work for non-fixed GTA02 as well as for fixed ones. See http://docs.openmoko.org/trac/ticket/2121#comment:2. Though your remark regarding sensitivity is correct, anyway the conclusion isn't /j signature.asc Description: This is a digitally signed message part. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: News Openmoko Shop Pulster
Am Fr 24. April 2009 schrieb Timo Jyrinki: 2009/4/24 Helge Hafting helge.haft...@hist.no: The batteries ran out very quickly. Sounds somewhat familiar. The third set of batteries didn't work well for me. conduction seems rather bad, perhaps this is fixable by installing some actual wires instead of relying on the casing. Maybe we could get a bigP pen fix rework SOP? Take care the buttons aren't pressed when carrying the pen in pocket. Otherwise it seemed to me at least 10min laser without getting dim are possible. Maybe longer. No bigP ;-) /j signature.asc Description: This is a digitally signed message part. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Design Idea for OM2009 / Paroli ?
or someone could build something like this: http://web.me.com/hschlangmann/LapTimer_Homepage/Snapshots/Snapshots.html hint, hint On Fri, May 1, 2009 at 7:01 PM, Braydon Fuller cour...@braydon.com wrote: I was chatting with a friend about mobile devices and we were joking that many of the top applications for the iPhone where games (http://www.engadget.com/2009/04/14/apple-unveils-top-20-free-paid-iphone-apps-ifart-mobile-only/). So I wondered, isn't there anything better to do with accelerometers, etc? And after watching some videos on what gestures can be recognized (http://tinyvid.tv/show/2j0ki5xzfob6i), it would be really great to use gestures as the basis of navigating the device, as far as I know no distributions do this: http://braydon.com/tests/design/accelnav.pdf http://braydon.com/tests/design/accelnav.svg http://braydon.com/tests/design/accelnav.png ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: little today app for shr
Oh, hallelujah, I've been needing one of these forever! Hahah Thanks! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
shr-testing 20090422 working great! no icon, but massively addictive so i dont mind On Fri, May 1, 2009 at 7:11 PM, Nicola Mfb nicola@gmail.com wrote: 2009/5/2 Nicola Mfb nicola@gmail.com: 2009/5/1 The Digital Pioneer digitalpion...@gmail.com: Anyway, what happens after executing of $ fsoraw -r CPU,Display mokomaze ? It runs the game, but the screen still blanks. [...] It's strange, I just reflashed shr-testing (22 apr) and shr-unstable (28 apr) and it worked, you may check the output of logread | grep fsoraw and logs of frameworkd. I forgot to say that on shr-unstable mokomaze E displays two icons, I had to remove extra categories in the .desktop file. Regards Nicola ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
To fix the icon, just edit the .desktop file and change the Icon=mokomaze to Icon=mokomaze.png ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: little today app for shr
Quick bug report: if I hit the release button while the phone is ringing, so as to reject the call without answering it, then notifier still pops up saying I missed one. That's not technically true. :) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Design Idea for OM2009 / Paroli ?
jeremy jozwik wrote: or someone could build something like this: http://web.me.com/hschlangmann/LapTimer_Homepage/Snapshots/Snapshots.html Haha, there we go. Actually the same thing for riding a bike could be interesting... hint, hint On Fri, May 1, 2009 at 7:01 PM, Braydon Fuller cour...@braydon.com wrote: I was chatting with a friend about mobile devices and we were joking that many of the top applications for the iPhone where games (http://www.engadget.com/2009/04/14/apple-unveils-top-20-free-paid-iphone-apps-ifart-mobile-only/). So I wondered, isn't there anything better to do with accelerometers, etc? And after watching some videos on what gestures can be recognized (http://tinyvid.tv/show/2j0ki5xzfob6i), it would be really great to use gestures as the basis of navigating the device, as far as I know no distributions do this: http://braydon.com/tests/design/accelnav.pdf http://braydon.com/tests/design/accelnav.svg http://braydon.com/tests/design/accelnav.png ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: The real gsmhandset.state [was: Re: Buzz fix difficulty [was Re: US Buzz/GPS Fix]]
El día Saturday, May 02, 2009 a las 03:54:55AM +0200, Joerg Reisenweber escribió: The one and only *real* gsmhandset.state (for all FR!): http://docs.openmoko.org/trac/attachment/ticket/2121/gsmhandset-a7.state :-) I've tried this yesterday and for me it gives a strong, no tolerable, local echo, even acoustic feedback between micro y speaker; sorry for not giving positiv feedback :-( Echo can't be controlled by adjusting mixer settings. It needs AT%N correct modem init. How can I do that in Om2008.9? Thx matthias -- Matthias Apitz Manager Technical Support - OCLC GmbH Gruenwalder Weg 28g - 82041 Oberhaching - Germany t +49-89-61308 351 - f +49-89-61308 399 - m +49-170-4527211 e matthias.ap...@oclc.org - w http://www.oclc.org/ http://www.UnixArea.de/ People who hate Microsoft Windows use Linux but people who love UNIX use FreeBSD. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Mokomaze 0.5.0] is released
Nicola Mfb on shr-unstable mokomaze E displays two icons, I had to remove extra categories in the .desktop file. Thanks for report. The Digital Pioneer To fix the icon, just edit the .desktop file and change the Icon=mokomaze to Icon=mokomaze.png If these problems (double icons and no icons) are new or previous version of the game (0.2.3) has them too? I'll see FreeDesktop Menu Specification and repack .ipk and .deb. -- View this message in context: http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2759834.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community