what happened to shr-testing?

2009-05-01 Thread Robin Paulson
hi,
i went to update my shr installation today, and got error 404 for all
the package repos hosted by shr. i had a look at the website, and the
shr-testing part of the site has been renamed. so, 'shr-testing' has
now become 'shr-testing-bad'

see:

http://build.shr-project.org/

for more

what gives guys, is there some problem somewhere - i assume the name
change is for a reason? anything we should know about? the blog's been
very quiet for a couple of weeks now

cheers

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: what happened to shr-testing?

2009-05-01 Thread Klaus 'mrmoku' Kurzmann
Am Freitag 01 Mai 2009 09:32:46 schrieb Robin Paulson:
 hi,
 i went to update my shr installation today, and got error 404 for all
 the package repos hosted by shr. i had a look at the website, and the
 shr-testing part of the site has been renamed. so, 'shr-testing' has
 now become 'shr-testing-bad'

 see:

 http://build.shr-project.org/

 for more

 what gives guys, is there some problem somewhere - i assume the name
 change is for a reason? anything we should know about? the blog's been
 very quiet for a couple of weeks now
sorry... I just announced it on shr-user and not here.

Something went wrong with the testing build, so I moved it to -bad. To not 
break mokos out in the wild.

see announcement here: 
http://lists.shr-project.org/pipermail/shr-user/2009-April/27.html


 cheers

Klaus 'mrmoku' Kurzmann


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: NEW e-tasks Alpha release Updated

2009-05-01 Thread Richy
Hey c_c,

One usability issue:

If there are no tasks, it would be nice if you could just change
priority, name and date and press save, so it creates a new task,
based on these values. at the moment I get Segmention fault

Other then that its already usable now!
Thanks for the work!

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: what happened to shr-testing?

2009-05-01 Thread Robin Paulson
2009/5/1 Klaus 'mrmoku' Kurzmann m...@mnet-online.de:
 sorry... I just announced it on shr-user and not here.

 Something went wrong with the testing build, so I moved it to -bad. To not
 break mokos out in the wild.

 see announcement here:
 http://lists.shr-project.org/pipermail/shr-user/2009-April/27.html


there's an shr list? right, i'll get signed up

and thanks for stopping us all from borking our phones with broken updates

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Detecting headset button press

2009-05-01 Thread Johny Tenfinger
On Thu, Apr 30, 2009 at 10:36, arne anka openm...@ginguppin.de wrote:
 fso framework detects headset plug-in and switches alsa stae accordingly
 -- why don't you have a look at fso, how they do that?

frameworkd doesn't support button on headset. You misunderstood topic :P

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Mer on OpenMoko devices ?

2009-05-01 Thread Bram Neijt
Google thinks you should read this:
http://goshawknest.wordpress.com/2009/03/28/maemomer-on-freerunner/

Bram

On Fri, 2009-05-01 at 11:26 +0200, Olivier Berger wrote:
 Hi.
 
 Anyone know if http://wiki.maemo.org/Mer (or bits of it) could run on
 OpenMoko devices ?
 
 Best regards,


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


[OM] Slackware on Free Runner

2009-05-01 Thread Giovanni
There is an official port of Slackware 12.2 for ARM cpu:

http://armedslack.org/

How can we install it on the Free Runner?
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


RE: Mer on OpenMoko devices ?

2009-05-01 Thread Juan Lucas Dominguez Rubio
Wow, I love Nokia's Maemo.
And that post is just over a month old!!
I'm crossing my fingers!!
 
Regards,
Juan Lucas
 
 
 Google thinks you should read this:
 http://goshawknest.wordpress.com/2009/03/28/maemomer-on-freerunner/
 
 Bram
 
 On Fri, 2009-05-01 at 11:26 +0200, Olivier Berger wrote:
  Hi.
 
  Anyone know if http://wiki.maemo.org/Mer (or bits of it) could run on
  OpenMoko devices ?
 
  Best regards,
 
 
 
 
 

 

 




___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Mer on OpenMoko devices ?

2009-05-01 Thread sadov
We discussed this point at St-Petersburg Nokia's Maemo conference at
this week with a Mer team member, as he said -- they have such plans.

--Oleg

01/05/2009 12:30 +0200, Bram Neijt wrote:
 Google thinks you should read this:
 http://goshawknest.wordpress.com/2009/03/28/maemomer-on-freerunner/
 
 Bram
 
 On Fri, 2009-05-01 at 11:26 +0200, Olivier Berger wrote:
  Hi.
  
  Anyone know if http://wiki.maemo.org/Mer (or bits of it) could run on
  OpenMoko devices ?
  
  Best regards,
 
 
 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Off topic] Samsung platine : strangely similar design

2009-05-01 Thread Biagio Marino
Wow this is the Neo1973!!!
Regards

Il giorno ven, 01/05/2009 alle 11.24 +0200, Olivier Berger ha scritto:
 Hi.
 
 FYI, un air de déjà vu :
 http://www.thedigitalnewsroom.com/en/News/2105/Samsung_Platine_the_new_innovating_DJ_music_phone.htm
 
 My 2 cents,


signature.asc
Description: Questa è una parte del messaggio firmata digitalmente
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Mer on OpenMoko devices ?

2009-05-01 Thread Olivier Berger
Hi.

Anyone know if http://wiki.maemo.org/Mer (or bits of it) could run on
OpenMoko devices ?

Best regards,
-- 
Olivier BERGER 
(OpenPGP: 1024D/B4C5F37F)
http://www.olivierberger.com/weblog/

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


RE: [Off topic] Samsung platine : strangely similar design

2009-05-01 Thread Juan Lucas Dominguez Rubio
 Hi.
 
 FYI, un air de déjà vu :
 http://www.thedigitalnewsroom.com/en/News/2105/Samsung_Platine_the_new_innovating_DJ_music_phone.htm
 
 My 2 cents,
 --
 Olivier BERGER
 (OpenPGP: 1024D/B4C5F37F)
 http://www.olivierberger.com/weblog/


Lol, great!
So it wasn't so grotesque after all!!
;-)

regards,
Juan Lucas

 

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


[Off topic] Samsung platine : strangely similar design

2009-05-01 Thread Olivier Berger
Hi.

FYI, un air de déjà vu :
http://www.thedigitalnewsroom.com/en/News/2105/Samsung_Platine_the_new_innovating_DJ_music_phone.htm

My 2 cents,
-- 
Olivier BERGER 
(OpenPGP: 1024D/B4C5F37F)
http://www.olivierberger.com/weblog/

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: buzzfix in India

2009-05-01 Thread Alok G. Singh
rakshat hooja wrote:

 As some of the Indian Openmoko Users may be aware we have been working with
 Openmoko to provide you with a Buzz Fix solution to the Freerunner.

Thanks for doing this. One hardware hacker I asked in BLR was wary of
trying to do it ...

-- 
Alok

Never use etc. -- it makes people think there is more where there is not
or that there is not space to list it all, etc.


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Time from the calypso chipset

2009-05-01 Thread W.Kenworthy
I am playing with the calypso :)

Can read the chipset time, but cant seem to set it (from mickyterm).
Tried lots of variations, and from what googling finds it *should* work,
but doesnt.  Is there something I am missing? (using moko11 firmware)

OK
AT+CCLK?
AT+CCLK?
+CCLK: 0/1/1,0:0:14

OK
AT+CCLK=00/01/01,1:0:15
AT+CCLK=00/01/01,1:0:15
ERROR
AT+CCLK=0/1/1,1:0:15
AT+CCLK=0/1/1,1:0:15
ERROR


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Intone (0.30 - beta release) Elementary based mplayer frontend

2009-05-01 Thread Robin Paulson
2009/4/24 c_c cchan...@yahoo.com:
when i try to add my directory it always crashes to desktop
i get no error message whatsoever just a plain crash
it's just one folder with 100+ mp3s

  Could you send me your /home/root/.intone/intone_songs.db? It's probably
 due to
 an inconsistent db. Will help me fix whatever causes this crash.
  BTW I'm managing around 3.5GB of songs in 25 folders. :-) Thought there's
 always
 a situation where something can happen that I've not catered for.
 Thanks.

yeah, i'm gettign this same behaviour as well. i'm using shr-testing
too, and have got elementary, sqlite3 and mplayer installed

i tried deleting the .db and running intone again, but the same thing happened

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Intone (0.30 - beta release) Elementary based mplayer frontend

2009-05-01 Thread Robin Paulson
2009/5/1 Robin Paulson robin.paul...@gmail.com:
  Could you send me your /home/root/.intone/intone_songs.db? It's probably
 due to
 an inconsistent db. Will help me fix whatever causes this crash.
  BTW I'm managing around 3.5GB of songs in 25 folders. :-) Thought there's
 always
 a situation where something can happen that I've not catered for.
 Thanks.

 yeah, i'm gettign this same behaviour as well. i'm using shr-testing
 too, and have got elementary, sqlite3 and mplayer installed

 i tried deleting the .db and running intone again, but the same thing happened


never mind, it was happening because my files didn't have an
extension. adding .mp3 fixed it

is this a bug with intone?

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Time from the calypso chipset

2009-05-01 Thread Michael 'Mickey' Lauer
Hi Bill,

 Can read the chipset time, but cant seem to set it (from mickyterm).
 Tried lots of variations, and from what googling finds it *should* work,
 but doesnt.  Is there something I am missing? (using moko11 firmware)

 OK
 AT+CCLK?
 AT+CCLK?
 +CCLK: 0/1/1,0:0:14

 OK
 AT+CCLK=00/01/01,1:0:15
 AT+CCLK=00/01/01,1:0:15
 ERROR
 AT+CCLK=0/1/1,1:0:15
 AT+CCLK=0/1/1,1:0:15
 ERROR

Welcome to the wonderful world of standards compliance *cough*. Getting the 
time from the modem has just recently been implemented in frameworkd as per 
http://git.freesmartphone.org/?p=framework.git;a=commitdiff;h=633ffc7bb9bbfc25ff4142d9291af00afbbd4fad;hp=1d4a6f96edf56531c891533bb7e704e2c950943b

The fun thing is you need to give the UTC offset in the set command, although 
the Calypso does not honor it and won't report it back. So if you want to do 
it manually, do it like that:

--- Mickey's Term V2.9.1 @ /dev/pts/3 ---
AT-Command Interpreter ready

OK
at+cclk?

+CCLK: 0/1/1,0:0:9

OK
at+cclk=09/04/01,14:30:00+00 

OK
at+cclk? 

+CCLK: 9/4/1,14:30:3

OK

Cheers,

:M:



___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Mer on OpenMoko devices ?

2009-05-01 Thread Michael 'Mickey' Lauer
No problem technically, although there's a lot of integration to do in order 
to tailor Maemo (which is really tightly coupled to the n8x0's form factor and 
I/O capabilities) to the FreeRunner.

It would rock though if someone would write some FSO-based clients for it, 
that way the hardware could be supported pretty fast.

:M:


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Detecting headset button press

2009-05-01 Thread Michael 'Mickey' Lauer
The headset button only gets sent when a certain alsa control is on, Werner 
can fill you up on the details. After that, it should be possible to do a 
simple fso rule for it.

:M:


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [OM] Slackware on Free Runner

2009-05-01 Thread Michael 'Mickey' Lauer
On Friday 01 May 2009 12:52:00 Giovanni wrote:
 There is an official port of Slackware 12.2 for ARM cpu:

 http://armedslack.org/

 How can we install it on the Free Runner?

If they provide jffs2 images, install them as usual. If they provide tarballs, 
unpack them on the SD and boot from there.

Note that you will need the openmoko kernel and will have to work some months 
on device integration though.

:M:


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Mer on OpenMoko devices ?

2009-05-01 Thread The Digital Pioneer
Ooh, just glanced across the screenshots, and I want it. Now. Someone go
make it work. ;)
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Time from the calypso chipset

2009-05-01 Thread William Kenworthy
Thanks, Mickey.  Thats the wonderful thing about standards - if you dont
like it ... make one up :)

BillK



On Fri, 2009-05-01 at 14:30 +0200, Michael 'Mickey' Lauer wrote:
 Hi Bill,
 
...
 Welcome to the wonderful world of standards compliance *cough*. Getting the 
 time from the modem has just recently been implemented in frameworkd as per 
 http://git.freesmartphone.org/?p=framework.git;a=commitdiff;h=633ffc7bb9bbfc25ff4142d9291af00afbbd4fad;hp=1d4a6f96edf56531c891533bb7e704e2c950943b
 
 T...


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Intone (0.30 - beta release) Elementary based mplayer frontend

2009-05-01 Thread c_c

Hi,

Robin Paulson wrote:
 
 happening because my files didn't have an
 extension. adding .mp3 fixed it
 is this a bug with intone?
 
Ah ! Talk about missing the obvious. Yup - probably. Intone expects an
extension. Didn't want to play with magic to get the file type - and here we
are.
 OK, this should hopefully help me stopping the crash. I'm still wondering
whether I should get into the magic part - could really slow down the scan.
 What do you (anyone) think?
-- 
View this message in context: 
http://n2.nabble.com/Intone-%280.30---beta-release%29-Elementary-based-mplayer-frontend-tp2587826p2753590.html
Sent from the Openmoko Community mailing list archive at Nabble.com.


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: R: Re: [android] koolu beta 6?

2009-05-01 Thread Braydon Fuller
nar...@iol.it wrote:
 (...)
 WIFI got connected (but I 
 had to install qad-keybord to set the passwd) but browser is unable to load 
 any 
 pages. 
How did you install qad-keyboard, I am having the same problem.
 I manually set the dns (with open dns) but it doesn't work; using th 
 enumeric ip address it works!
   
Where can you set this? I have changed my wirless to an open network
just to get automatically connected without a password, and although I
was connected to my wifi, none of the applications seemed to be able to
connect to the internet.

Braydon
 That's all for now

 michele
   

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [debian] new navit

2009-05-01 Thread Jeffrey Ratcliffe
2009/4/30 arne anka openm...@ginguppin.de:
 there's a new deb up that depends on libgps18 now.

Thanks! Now it works.

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


[Mokomaze 0.5.0] is released

2009-05-01 Thread ANT

Hi all!

Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and
graphics engines is released! As I said before, there are a lot of changes
since previous version:
 * a good-looking skin
 * use ODE (Open Dynamics Engine) instead of my own physics engine
 * rolling ball animation
 * falling ball animation
 * gravity calibration feature
 * GUI improvements
 * added exit button
I've also added _2_new_levels_.

The ball became 3D and physics now calculates angular velocities, so the
game consumes more CPU time than before, but framerate stays more than
decent, so no lagging.

Please take into account that one more dependency was added. Now the game
requires libode, which is already in Debian, but not in Openmoko
repositories. So, I've provided an .ipk compiled by myself.
Other than that, the structure of source code and building system is
unchanged.

Complete instructions for
 * installation
 * avoiding auto-suspend and display dimming
 * accelerometer calibration
are available at the project's homepage [1].
Information on opkg.org was also renewed [2].
The demonstration video (from announce letter) is available on youtube [3].

The debian package is untested, so let me know if it works or not.

[1] http://mokomaze.projects.openmoko.org/
[2] http://www.opkg.org/package_121.html
[3] http://www.youtube.com/watch?v=VVRRXx2kEu8

Have a fun!

Anton
-- 
View this message in context: 
http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2754592.html
Sent from the Openmoko Community mailing list archive at Nabble.com.


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Off topic] Samsung platine : strangely similar design

2009-05-01 Thread jeremy jozwik
well i have to say it is a very comfortable design. so im not surprised!

2009/5/1 Biagio Marino ilcristopag...@gmail.com:
 Wow this is the Neo1973!!!
 Regards

 Il giorno ven, 01/05/2009 alle 11.24 +0200, Olivier Berger ha scritto:
 Hi.

 FYI, un air de déjà vu :
 http://www.thedigitalnewsroom.com/en/News/2105/Samsung_Platine_the_new_innovating_DJ_music_phone.htm

 My 2 cents,

 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community



___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Asterisk on Freerunner

2009-05-01 Thread Nicola Mfb
2009/4/29 Al Johnson openm...@mazikeen.demon.co.uk:
 On Wednesday 29 April 2009, Nicola Mfb wrote:

[...]
 Scenario switching ought to be transparent to apps, but that might not be true
 if there's a change in the 'DAI mode' setting. There's more on this in the
 wiki:
 http://wiki.openmoko.org/wiki/Neo_1973_audio_subsystem
 I don't have the state files too hand to see if this is being changed, but
 it's the only setting I can think of that might upset an app.

I restored the take and hold voip state behaviour in my dialer, and
all worked perfectly but I got a weird issue, while a call is up
launching alsamixer, playing with the Speaker control and quitting,
stops audio capturing after few seconds.
I tryied the new version of asterisk (1.4.24.1) too hoping some alsa
code was fixed, but I got stuttered audio again and when the call is
answered asterisk get a resource temporary unavailable error on the
alsa channel and continues to ring, so I cannot hear the other peer, I
need more time to investigate and go deeper in asterisk to understand
channels setup, switch and so on, the next step will be to backport
alsa code in 1.4.21 to 1.4.17 in little steps to know where it brokes.

 Can you reload chan_alsa after the state change? I don't remember how granular
 the asterisk reload options are, but it might be a quick'n'dirty workaround.

I'll investigate on this asap.

I tested all that with WiFi and it works nice, but cannot go far from
my AP for more than 7/10 meters, the delay over the voip/dsl router is
very acceptable, and playing with voice/speaker capture volume reduces
the echo in a manner that conversation is quite comfortable. A dirty
coded dialer prototype is quite ready, some screenshots at:

https://apps.sourceforge.net/mediawiki/noko/index.php?title=Image:Nokoami1.png
https://apps.sourceforge.net/mediawiki/noko/index.php?title=Image:Nokoami2.png
https://apps.sourceforge.net/mediawiki/noko/index.php?title=Image:Nokoami3.png

I added request WiFi resource, occupy cpu resource, swtich to voip
scenario, and asterisk daemon starting directly in the dialer, so
actually I have an one-click ready voip phone, but there is a *lot* of
works to do and few time, so help is appreciated!

Regards

Nicola

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Rui Miguel Silva Seabra
On Fri, May 01, 2009 at 11:21:42AM -0700, ANT wrote:
 
 Hi all!
 
 Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and
 graphics engines is released! As I said before, there are a lot of changes
 since previous version:
  * a good-looking skin
  * use ODE (Open Dynamics Engine) instead of my own physics engine
  * rolling ball animation
  * falling ball animation
  * gravity calibration feature
  * GUI improvements
  * added exit button
 I've also added _2_new_levels_.
 
 The ball became 3D and physics now calculates angular velocities, so the
 game consumes more CPU time than before, but framerate stays more than
 decent, so no lagging.
 
 Please take into account that one more dependency was added. Now the game
 requires libode, which is already in Debian, but not in Openmoko
 repositories. So, I've provided an .ipk compiled by myself.
 Other than that, the structure of source code and building system is
 unchanged.
 
 Complete instructions for
  * installation
  * avoiding auto-suspend and display dimming
  * accelerometer calibration
 are available at the project's homepage [1].
 Information on opkg.org was also renewed [2].
 The demonstration video (from announce letter) is available on youtube [3].
 
 The debian package is untested, so let me know if it works or not.
 
 [1] http://mokomaze.projects.openmoko.org/
 [2] http://www.opkg.org/package_121.html
 [3] http://www.youtube.com/watch?v=VVRRXx2kEu8
 
 Have a fun!

Damn, seems fun and would love to but breaks out on Om2008.12 (and I have
libmokoui and libode)

r...@om-gta02:~# mokomaze   
File_loader: savegame file not found
File_loader: 14 game levels parsed
Segmentation fault

Rui

-- 
Or is it?
Today is Sweetmorn, the 48th day of Discord in the YOLD 3175
+ No matter how much you do, you never do enough -- unknown
+ Whatever you do will be insignificant,
| but it is very important that you do it -- Gandhi
+ So let's do it...?

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread The Digital Pioneer
I just read the instructions on recalibrating gravity (thanks, I needed that
feature!!) and it seems to be saying you can run it without any gravity
calibration... How does that work? Does it recalibrate every time the game
starts, only for that session of the game?
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT

The Digital Pioneer wrote:
I just read the instructions on recalibrating gravity (thanks, I needed
that
feature!!) and it seems to be saying you can run it without any gravity
calibration... How does that work? Does it recalibrate every time the game
starts, only for that session of the game?
Calibration data stores in user's save-file (~/.mokomaze/user.json).
Calibration performs only when the game was launched with '-c auto'
parameter. So you may perform calibration only once (after installation) and
then launch the game from desktop as usual (it does not recalibrates at
every start).

Rui Miguel Silva Seabra wrote:
Damn, seems fun and would love to but breaks out on Om2008.12 (and I have
libmokoui and libode) 
I'll investigate...
-- 
View this message in context: 
http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2755321.html
Sent from the Openmoko Community mailing list archive at Nabble.com.


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread The Digital Pioneer
...And as to non-blanking, SHR-unstable is an FSO distro, is it not? But
your fsoraw program doesn't work. Do I *have* to take the slow startup
approach? :(
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Om2009 testing Release 2

2009-05-01 Thread Angus Ainslie
Hi,

After flurry of activity in enlightenment, paroli and oepnmebedded we
have a new testing release. There were some problems with the gta01
images so tarballs only are released at this point. Please read
http://wiki.openmoko.org/wiki/Om_2009 for more details.

Features 

Paroli settings screen 
- change illume profile ( paroli fulsscreen or illume )
- GPRS settings
  APN settings
  enable or disable GPRS 
- profile settings menu 
  ringtone volume
  vibration on incoming call
  message volume
  vibration on incoming message
  and others 
- this needs to be enabled from /etc/paroli/paroli.cfg 
  as some features are still a little experimental

Tons of new feature's in the FSO framework
- Automatic timezones for mutlizone countries
- lots under the hood 
  check here to see all of them  
  http://git.freesmartphone.org/?p=framework.git;a=summary

Bugs fixed 
Power button does not shutdown device 
otimed sets timezone incorrectly in large countries FSO 389
Power status events ignored FSO 381
feeds are incorrectly set to unstable


Angus


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT

...And as to non-blanking, SHR-unstable is an FSO distro, is it not?
SHR is based on FSO

But your fsoraw program doesn't work.
It is not mine. The author is Nicola Mfb.
As for me, I am using this very usefull tool and I've considered it is
necessary to recommend it to others.

Anyway, what happens after executing of
 $ fsoraw -r CPU,Display mokomaze
?

Hey, is the *game* works?
-- 
View this message in context: 
http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2755615.html
Sent from the Openmoko Community mailing list archive at Nabble.com.


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Pietro m0nt0 Montorfano
Il giorno ven, 01/05/2009 alle 11.21 -0700, ANT ha scritto:
 Hi all!
 
 Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and
[snip]
 
 Have a fun!
 
 Anton

It simply works great and it's lovely!!
Good job guys!!

Pietro (shr-unstable updated yesterday)


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Risto H. Kurppa
Works great on 2008.12 + Kustomizer 0.41 but there's no icon atm.

The new physics stuff is GREAT, it just looks good. Could you still
try to make the balls fall further when hitting the hole.Now it looks
like a can where the ball goes, not a infinitely deep hole. But I
really like the new version, way to go!


r


On Fri, May 1, 2009 at 10:55 PM, The Digital Pioneer
digitalpion...@gmail.com wrote:
 ...And as to non-blanking, SHR-unstable is an FSO distro, is it not? But
 your fsoraw program doesn't work. Do I *have* to take the slow startup
 approach? :(

 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community





-- 
| risto h. kurppa
| risto at kurppa dot fi
| http://risto.kurppa.fi

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Leonti Bielski
SHR-Unstable - just updated:

File_loader: savegame file not found
File_loader: 14 game levels parsed
Segmentation fault

I'd love to play this game :(

Leonti
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread The Digital Pioneer

 Anyway, what happens after executing of
  $ fsoraw -r CPU,Display mokomaze
 ?


It runs the game, but the screen still blanks.


 Hey, is the *game* works?


Oh, yeah, the game is awesome. Looks better, plays better. The new physics
engine is great, it's much more realistic. Makes the game much harder,
though. :D
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT

r...@om-gta02:~# mokomaze   
File_loader: savegame file not found
File_loader: 14 game levels parsed
Segmentation fault

I've found out the problem.
Install libpng3:
 $ opkg install libpng3
Now the game must runs normally.

I've just updated installation instructions on opkg.org and homepage.

P.S. I was sure that libsdl-image depends from libpng...
-- 
View this message in context: 
http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2756380.html
Sent from the Openmoko Community mailing list archive at Nabble.com.


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Leonti Bielski
It works perfectly now!

Man, this game is great! It has it all - graphics, feel (meaning vibration),
physics.

The only problem right now is that I look kinda stupid leaning from side to
side, back and forth playing with my phone :D

Thanks a lot!

Leonti

On Fri, May 1, 2009 at 11:42 PM, ANT ant0...@gmail.com wrote:


 r...@om-gta02:~# mokomaze
 File_loader: savegame file not found
 File_loader: 14 game levels parsed
 Segmentation fault

 I've found out the problem.
 Install libpng3:
  $ opkg install libpng3
 Now the game must runs normally.

 I've just updated installation instructions on opkg.org and homepage.

 P.S. I was sure that libsdl-image depends from libpng...
 --
 View this message in context:
 http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2756380.html
 Sent from the Openmoko Community mailing list archive at Nabble.com.


 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: shr-testing- how to switch on gsm?

2009-05-01 Thread Fernando Martins
David Garabana Barro wrote:
 The same is happening to me, with the SHR testing April,22nd image. It 
 happened also with a 16th April image updated to latest level. I though 
 something broke on the update, and I reflashed with a clean image, but it 
 didn't solved the problems.

   
On my case, it failed only the two first boots after flashing. From then 
on, it has been working well. In my case, I switch off the phone in the 
evening and on in the morning.
 -The ONLY way I found to back to normality is to boot *ANY OTHER* 
 distribution (I have some more on the SIM card) and then reboot in SHR.
 Then it starts to work again.
 It sounds strange, but it works to me.
   
This suggests some hardware initialization bug (from FSO/SHR).

Regards,
Fernando

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: shr-testing- how to switch on gsm?

2009-05-01 Thread Fernando Martins
Laura Vance wrote:
 I'm using SHR-testing from April 23rd.  In the Settings app, go to the 
 Phone section, and there is a GSM on/off slider at the top.

   
Ah!! It's a slider! I couldn't understand what I was looking at. I was 
looking for a simple check box or sticky button!
 Then recently I started thinking a little more about the problem, and I 
 can always get SOS Only mode, so I started thinking maybe it's that 
 the SIM isn't registering before the GSM daemon times out.  I never 
 tried to restart the GSM antenna before this version of SHR, so I don't 
 know if previous versions have the same slider.
   
It might be interesting to see if you get the same results as David 
Garabano Barro, i.e., booting from other distribution and then rebooting 
in SHR.

Regards,
Fernando

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Konstantin
ANT wrote:
 Hi all!
 
 Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and
 graphics engines is released! As I said before, there are a lot of changes
 since previous version:

Incredible! It's beautiful, challenging and somewhat addictive - this is
definitely a killer app for Openmoko-based devices :D

Regards,
Konstantin

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


little today app for shr

2009-05-01 Thread Pietro m0nt0 Montorfano
Hi, bored loosing some calls and always need to periodically check
pyphenlog i wrote a really simple apps that warn me if one or more call
are lost.
Here is the link to opkg, any suggestion is welcome.

http://www.opkg.org/package_213.html

Clicking on 1 missed call it opens pyhoneloh and clicking on 1 unread
message it opens opemoko-messages3, editing the script is simple so you
can modify that apps.

The app is insvisible, just sit there and wait for missed calls or
incoming messages.

The way it's autostarted is tricky, sleep 180 and then run it, just to
be shure that illume and frameworkd are running.

Bye!

Pietro


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Sebastian Hammerl
Hi,

Rui Miguel Silva Seabra schrieb:
 On Fri, May 01, 2009 at 11:21:42AM -0700, ANT wrote:
   
 Hi all!

 Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and
 graphics engines is released! As I said before, there are a lot of changes
 since previous version:
  * a good-looking skin
  * use ODE (Open Dynamics Engine) instead of my own physics engine
  * rolling ball animation
  * falling ball animation
  * gravity calibration feature
  * GUI improvements
  * added exit button
 I've also added _2_new_levels_.

 The ball became 3D and physics now calculates angular velocities, so the
 game consumes more CPU time than before, but framerate stays more than
 decent, so no lagging.

 Please take into account that one more dependency was added. Now the game
 requires libode, which is already in Debian, but not in Openmoko
 repositories. So, I've provided an .ipk compiled by myself.
 Other than that, the structure of source code and building system is
 unchanged.

 Complete instructions for
  * installation
  * avoiding auto-suspend and display dimming
  * accelerometer calibration
 are available at the project's homepage [1].
 Information on opkg.org was also renewed [2].
 The demonstration video (from announce letter) is available on youtube [3].

 The debian package is untested, so let me know if it works or not.

 [1] http://mokomaze.projects.openmoko.org/
 [2] http://www.opkg.org/package_121.html
 [3] http://www.youtube.com/watch?v=VVRRXx2kEu8

 Have a fun!
 

 Damn, seems fun and would love to but breaks out on Om2008.12 (and I have
 libmokoui and libode)

 r...@om-gta02:~# mokomaze   
 File_loader: savegame file not found
 File_loader: 14 game levels parsed
 Segmentation fault

   
you have to install libpng3. that works for me. I took it from shr
unstalbe because the repo for testint is down at the moment.

Sebastian
 Rui

   
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [SHR-Unstable] Forcing fast-charge

2009-05-01 Thread Joerg Reisenweber
Am Mi  29. April 2009 schrieb Cédric Berger:
 On Tue, Apr 28, 2009 at 15:36, Joerg Reisenweber jo...@openmoko.org wrote:
 
 
  That's nonsense as there is no dumb charger out there not being capable of
  supplying 500mA. OTOH any management of maximum ingress current to USB by
  whatever means will inevitably fail when unplugging the charger device
  connected to FR during powerdown and replace it with a (nonexistent) 
weaker
  one.
 
 And what if the charger is a small usb host device... like a Freerunner ?
Then uBoot should do standard USB enum. Which is negotiating current host is 
able to deliver.

 Or a solar panel ?
How could setting BAT_CURLIM to USB_CURLIM help?

 Or you have 2 phone charging from the same usb port ?
or I'm using the usb extension in my usb-coffemug-warmer? Or create a 
shortcircuit? It's not a valid usecase and I don't see how to accomplish 
that.


 I usually charge from a car charger and when I want to charge faster than
 500mA from usb (so ~300mA to battery with phone on), I have to push usb
 limit to 1A.
No you have to push USB_CURLIM to 500mA, if you want 500mA.

 But as it is too much for my poor charger, I also limit battery charge
 current (ex 500mA).
How could setting BAT_CURLIM to USB_CURLIM help?

 This way I have about 700-750mA pulled from my charger (though it can peak
 to 1A as needed).
What's the rationale behind that?
If you set USB_CURLIM to 750mA you get exactly the same behaviour without the 
useless when needed part.
How could setting BAT_CURLIM to USB_CURLIM help?

 
 Note than doing this (I used a little GUI with 1 set button for each value),
 I must set usb current limit, then only I set charge current limit. And in
 the meanwhile, since charge limit=usb limit=1A, it starts pulling about 1A
 and I cannot avoid that.
Sorry I don't understand this statement.


/j


signature.asc
Description: This is a digitally signed message part.
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: The real gsmhandset.state [was: Re: Buzz fix difficulty [was Re: US Buzz/GPS Fix]]

2009-05-01 Thread Joerg Reisenweber
Am Mi  29. April 2009 schrieb Matthias Apitz:
 El día Tuesday, April 28, 2009 a las 04:13:22PM +0200, Joerg Reisenweber 
escribió:
 
  The one and only *real* gsmhandset.state (for all FR!):
  http://docs.openmoko.org/trac/attachment/ticket/2121/gsmhandset-a7.state
  
  :-)
 
 I've tried this yesterday and for me it gives a strong, no tolerable,
 local echo, even acoustic feedback between micro y speaker;
 
 sorry for not giving positiv feedback :-(

Echo can't be controlled by adjusting mixer settings. It needs AT%N 
correct modem init.

/j


signature.asc
Description: This is a digitally signed message part.
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Nicola Mfb
2009/5/1 ANT ant0...@gmail.com:

...And as to non-blanking, SHR-unstable is an FSO distro, is it not?
 SHR is based on FSO

But your fsoraw program doesn't work.
 It is not mine. The author is Nicola Mfb.
 As for me, I am using this very usefull tool and I've considered it is
 necessary to recommend it to others.

Thanks to have it mentioned in a so amazing game!

  Nicola

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread Nicola Mfb
2009/5/1 The Digital Pioneer digitalpion...@gmail.com:
 Anyway, what happens after executing of
  $ fsoraw -r CPU,Display mokomaze
 ?

 It runs the game, but the screen still blanks.
[...]

It's strange, I just reflashed shr-testing (22 apr) and shr-unstable
(28 apr) and it worked, you may check the output of logread | grep
fsoraw and logs of frameworkd.

 Nicola

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Design Idea for OM2009 / Paroli ?

2009-05-01 Thread Braydon Fuller
I was chatting with a friend about mobile devices and we were joking
that many of the top applications for the iPhone where games
(http://www.engadget.com/2009/04/14/apple-unveils-top-20-free-paid-iphone-apps-ifart-mobile-only/).
So I wondered, isn't there anything better to do with accelerometers,
etc? And after watching some videos on what gestures can be recognized
(http://tinyvid.tv/show/2j0ki5xzfob6i), it would be really great to use
gestures as the basis of navigating the device, as far as I know no
distributions do this:

http://braydon.com/tests/design/accelnav.pdf
http://braydon.com/tests/design/accelnav.svg
http://braydon.com/tests/design/accelnav.png



___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: The real gsmhandset.state [was: Re: Buzz fix difficulty [was Re: US Buzz/GPS Fix]]

2009-05-01 Thread Joerg Reisenweber
Am Mi  29. April 2009 schrieb David Reyes Samblas Martinez:
 The buzz fix also lowers the sensibility of the microphone avoiding
 the echo issue if the speaker volume is raised,
 I guess that is the problem and that why I only recomend this alsa
 state to A7 or Buzzfixed A6-A5

No it should work for non-fixed GTA02 as well as for fixed ones.
See http://docs.openmoko.org/trac/ticket/2121#comment:2.
Though your remark regarding sensitivity is correct, anyway the conclusion 
isn't

/j


signature.asc
Description: This is a digitally signed message part.
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: News Openmoko Shop Pulster

2009-05-01 Thread Joerg Reisenweber
Am Fr  24. April 2009 schrieb Timo Jyrinki:
 2009/4/24 Helge Hafting helge.haft...@hist.no:
  The batteries ran out very quickly.
 
 Sounds somewhat familiar.
 
  The third set of batteries didn't work well for me. conduction seems
  rather bad, perhaps this is fixable by installing some actual wires
  instead of relying on the casing.
 
 Maybe we could get a bigP pen fix rework SOP?

Take care the buttons aren't pressed when carrying the pen in pocket. 
Otherwise it seemed to me at least 10min laser without getting dim are 
possible. Maybe longer.

No bigP ;-)

/j


signature.asc
Description: This is a digitally signed message part.
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Design Idea for OM2009 / Paroli ?

2009-05-01 Thread jeremy jozwik
or someone could build something like this:
http://web.me.com/hschlangmann/LapTimer_Homepage/Snapshots/Snapshots.html

hint, hint

On Fri, May 1, 2009 at 7:01 PM, Braydon Fuller cour...@braydon.com wrote:
 I was chatting with a friend about mobile devices and we were joking
 that many of the top applications for the iPhone where games
 (http://www.engadget.com/2009/04/14/apple-unveils-top-20-free-paid-iphone-apps-ifart-mobile-only/).
 So I wondered, isn't there anything better to do with accelerometers,
 etc? And after watching some videos on what gestures can be recognized
 (http://tinyvid.tv/show/2j0ki5xzfob6i), it would be really great to use
 gestures as the basis of navigating the device, as far as I know no
 distributions do this:

 http://braydon.com/tests/design/accelnav.pdf
 http://braydon.com/tests/design/accelnav.svg
 http://braydon.com/tests/design/accelnav.png



 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: little today app for shr

2009-05-01 Thread The Digital Pioneer
Oh, hallelujah, I've been needing one of these forever! Hahah

Thanks!
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread jeremy jozwik
shr-testing 20090422 working great! no icon, but massively addictive
so i dont mind

On Fri, May 1, 2009 at 7:11 PM, Nicola Mfb nicola@gmail.com wrote:
 2009/5/2 Nicola Mfb nicola@gmail.com:
 2009/5/1 The Digital Pioneer digitalpion...@gmail.com:
 Anyway, what happens after executing of
  $ fsoraw -r CPU,Display mokomaze
 ?

 It runs the game, but the screen still blanks.
 [...]

 It's strange, I just reflashed shr-testing (22 apr) and shr-unstable
 (28 apr) and it worked, you may check the output of logread | grep
 fsoraw and logs of frameworkd.

 I forgot to say that on shr-unstable mokomaze E displays two icons, I
 had to remove extra categories in the .desktop file.

 Regards

  Nicola

 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread The Digital Pioneer
To fix the icon, just edit the .desktop file and change the Icon=mokomaze to
Icon=mokomaze.png
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: little today app for shr

2009-05-01 Thread The Digital Pioneer
Quick bug report: if I hit the release button while the phone is ringing, so
as to reject the call without answering it, then notifier still pops up
saying I missed one. That's not technically true. :)
___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Design Idea for OM2009 / Paroli ?

2009-05-01 Thread Braydon Fuller
jeremy jozwik wrote:
 or someone could build something like this:
 http://web.me.com/hschlangmann/LapTimer_Homepage/Snapshots/Snapshots.html
   
Haha, there we go. Actually the same thing for riding a bike could be
interesting...
 hint, hint

 On Fri, May 1, 2009 at 7:01 PM, Braydon Fuller cour...@braydon.com wrote:
   
 I was chatting with a friend about mobile devices and we were joking
 that many of the top applications for the iPhone where games
 (http://www.engadget.com/2009/04/14/apple-unveils-top-20-free-paid-iphone-apps-ifart-mobile-only/).
 So I wondered, isn't there anything better to do with accelerometers,
 etc? And after watching some videos on what gestures can be recognized
 (http://tinyvid.tv/show/2j0ki5xzfob6i), it would be really great to use
 gestures as the basis of navigating the device, as far as I know no
 distributions do this:

 http://braydon.com/tests/design/accelnav.pdf
 http://braydon.com/tests/design/accelnav.svg
 http://braydon.com/tests/design/accelnav.png



 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community

 

 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community
   

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: The real gsmhandset.state [was: Re: Buzz fix difficulty [was Re: US Buzz/GPS Fix]]

2009-05-01 Thread Matthias Apitz
El día Saturday, May 02, 2009 a las 03:54:55AM +0200, Joerg Reisenweber 
escribió:

   The one and only *real* gsmhandset.state (for all FR!):
   http://docs.openmoko.org/trac/attachment/ticket/2121/gsmhandset-a7.state
   
   :-)
  
  I've tried this yesterday and for me it gives a strong, no tolerable,
  local echo, even acoustic feedback between micro y speaker;
  
  sorry for not giving positiv feedback :-(
 
 Echo can't be controlled by adjusting mixer settings. It needs AT%N 
 correct modem init.

How can I do that in Om2008.9? Thx

matthias
-- 
Matthias Apitz
Manager Technical Support - OCLC GmbH
Gruenwalder Weg 28g - 82041 Oberhaching - Germany
t +49-89-61308 351 - f +49-89-61308 399 - m +49-170-4527211
e matthias.ap...@oclc.org - w http://www.oclc.org/ http://www.UnixArea.de/
People who hate Microsoft Windows use Linux but people who love UNIX use 
FreeBSD.

___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: [Mokomaze 0.5.0] is released

2009-05-01 Thread ANT

Nicola Mfb
on shr-unstable mokomaze E displays two icons, I
had to remove extra categories in the .desktop file.

Thanks for report.

The Digital Pioneer
To fix the icon, just edit the .desktop file and
change the Icon=mokomaze to Icon=mokomaze.png

If these problems (double icons and no icons) are new or previous version of
the game (0.2.3) has them too?
I'll see FreeDesktop Menu Specification and repack .ipk and .deb.

-- 
View this message in context: 
http://n2.nabble.com/-Mokomaze-0.5.0--is-released-tp2754592p2759834.html
Sent from the Openmoko Community mailing list archive at Nabble.com.


___
Openmoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community