What disk space size is needed to run make openmoko-devel-image?

2007-10-15 Thread Wave Zhang
I have used a 15G disk to run make openmoko-devel-image, but it has been
out of disk space. I have no idea of what disk size is OK to run make
openmoko-devel-image.
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Re: Bi-weekly OpenMoko community update

2007-10-15 Thread Jay Vaughan

Absolutely agrree. GPS was one of my main points for buying the phone.
I dont really care about the source for the driver as long as I can
get the co-ordinates.


Count me in the 'me too' crowd .. I'm really looking forward to  
having working GPS functionality on my GTA01, from the perspective of  
a user as well as that of a developer, who would like to integrate  
GPS into the game currently being worked on exclusively for OpenMoko ..


j.


;
--
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Re: What disk space size is needed to run make openmoko-devel-image?

2007-10-15 Thread Gordon Syme
Wave Zhang wrote:
 I have used a 15G disk to run make openmoko-devel-image, but it has been
 out of disk space. I have no idea of what disk size is OK to run make
 openmoko-devel-image.

Add

INHERIT += rm_work

to build/conf/local.conf and you shouldn't need more than about 5.5GB

-Gordon

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Re: What disk space size is needed to run make openmoko-devel-image?

2007-10-15 Thread Wave Zhang
But I already have that in my local.conf. I past my
moko/build/conf/local.conf as following:

MACHINE = fic-gta01
DISTRO = openmoko
BUILD_ARCH = i686
INHERIT += rm_work

-Bo

On 10/15/07, Gordon Syme [EMAIL PROTECTED] wrote:

 Wave Zhang wrote:
  I have used a 15G disk to run make openmoko-devel-image, but it has
 been
  out of disk space. I have no idea of what disk size is OK to run make
  openmoko-devel-image.

 Add

 INHERIT += rm_work

 to build/conf/local.conf and you shouldn't need more than about 5.5GB

 -Gordon

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Re: Some feedback from using the neo as a phone for a day

2007-10-15 Thread Thomas Wood
Hi Igor,

It would be very useful if you could file your issues on the OpenMoko
bug tracker at http://bugzilla.openmoko.org. This would ensure your
issues are dealt with and you receive proper feedback from the
developers.

Regards,

Thomas

On Sun, 2007-10-14 at 22:38 -0400, Igor Foox wrote:
 Yesterday (and today) I used the neo as a phone for the first time,
 after gsm started mostly working out of the box. I'm really excited
 about this development and I think that it marks a huge milestone for
 the project. So congratulations to everyone who worked so hard on this
 project!
 
 I've got a lot of feedback about my usage of the phone. Both minor
 points as well as bigger design issues. I'm going to post them here
 for discussion, in no particular order. But if there are better places
 where specific points should be redirected, I'll be happy to do that.
 A lot of the issues I'm going to raise are negative, but it's just
 constructive criticism from a user's point of view. :-)
 
 Voice/Talking:
 - There is a very strong amplification of background noise when in a
 voice call. If you are in a quiet room the sound is pretty good (and
 the volume is nice and loud). But when there is even mild background
 noise in your location it gets amplified, and both you and the other
 party barely hear anything.
 - I tried playing with sidetone in alsamixer but that didn't help,
 so I don't think that that's the problem.
 - I'm not sure in which component of the software stack this
 happens, but it seems to me that we might need to investigate some
 noise cancellation algorithms and apply those to the incoming sound
 when in a voice call. Does anyone have any experience with this, or
 does anyone at least know whether this is a common thing to do with
 cell phones?
 
 UI:
 - The current keyboard is highly unusable. I know it's intended to be
 used with a stylus, and it's fine for that, but it's completely
 unreasonable to expect a user to have a stylus for activities like
 SMS, or entering a new contact. And even with pretty small fingers
 it's pretty hard for me to type on the keyboard.
 - In the Contacts application, it's impossible to enter a phone number
 (and maybe an email address) for a contact when the phone is not
 connected to the GSM network.
 - In the dialer application there's apparently a 'cursor' that you can
 move by clicking somewhere on the textfield displaying the current
 phone number. But there is no visual feedback for the cursor so if you
 accidentally place it in the middle of a number you're left thinking
 you will be very confused.
 - The scrolling is very cool, but it's often difficult to scroll when
 the items you're scrolling are clickable, because it incorrectly gets
 recognized as a click.
 - The dialer does not always pop up on an incoming call. So when the
 phone starts ringing you need to open the dialer application and then
 answer the call.
 - The dialer application has the hangup button on the top right of
 the screen when in a call. When you actually talk on the phone it's
 _really_ easy to touch that part of the screen with your face, which
 results in 3-4 accidental hangups per call. Oops. :-)
 - The status icons on the top tend to disappear once in a while.
 Sometimes a reboot gets them back. Sometimes it doesn't. But usually
 two or three reboots get them back. Very perplexing. :)
 
 I'm going to continue using the phone for the next few days and try to
 identify more issues. I think that the only major issue here is the
 background noise problem. If that is resolved we would be well on our
 way to having a phone ready to be tested by some real consumers.
 
 Igor
 

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Re: What disk space size is needed to run make openmoko-devel-image?

2007-10-15 Thread Alessandro Iurlano
On 10/15/07, Wave Zhang [EMAIL PROTECTED] wrote:
 But I already have that in my local.conf. I past my
 moko/build/conf/local.conf as following:

 MACHINE = fic-gta01
 DISTRO = openmoko
 BUILD_ARCH = i686
 INHERIT += rm_work

 -Bo


 On 10/15/07, Gordon Syme [EMAIL PROTECTED] wrote:
  Wave Zhang wrote:
   I have used a 15G disk to run make openmoko-devel-image, but it has
 been
   out of disk space. I have no idea of what disk size is OK to run make
   openmoko-devel-image.
 
  Add
 
  INHERIT += rm_work
 
  to build/conf/local.conf and you shouldn't need more than about 5.5GB
 
  -Gordon
 

I have noticed that disk usage drops in a late part of the building
process of openmoko-devel-image. I have seen several gigabytes being
freed after doing the do_stage phase of packages which happened
unexpectedly late.
If you have disk space problem try manually doing make
build-package-pkgname for those packages who needs lot of disk
space. This should force (I think) the stage and rm_work phase for
those packages.

Hope this helps,
Alessandro

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Re: Some ideas for the accelerometer

2007-10-15 Thread Thomas Gstädtner
I like the idea - especially because I always have full pockets and it takes
hours to fish the phone out ;)
Imho it should be possible to implement, a knock should give a peak you
can't reach while walking and even if it happens, it shouldn't be that
worse.


2007/10/14, Ortwin Regel [EMAIL PROTECTED]:

 This doesn't work well because the screen moves with the phone. So if you
 want to scroll right fast, you'll have trouble to see what's going on on the
 screen. Scrolling should rather be done on the touchscreen because that
 works really well. However, dragging the map/website as if it was physical
 is too slow in most cases. Increasing scrolling velocity by the distance
 from the initial touchpoint would probably be a good idea but adjustable
 scrolling speed would be great already. Instead of scrolling one screen far
 when I move my finger once across the screen, I want to scroll four screens
 so that I get where I want quicker. Someone else might only want to scroll
 one screen.
 Kinetic scrolling can extend this and look/feel awesome but also be very
 annoying so it should probably be optional.

 Now what do we do with the accelerometer? I like the zooming idea. It
 shouldn't require a hardware button press because those are kind of hard to
 press. Touching the screen should be enough and it would mean that you can
 zoom and scroll at the same time and pretty intuitively.

 About the initial idea: Judging from my DS accelerometer (which is
 different hardware but should be relatively similar), the sampling frequency
 will probably be pretty high. I still doubt that you can reliably
 differentiate between walking and hitting the phone. However, it might be
 possible to shake it two or three times with a frequency faster than any
 form of running and it should be possible to detect this. This probably
 won't help you if the phone is hidden in a huge backpack.
 It's also important to remember that the motion of picking up your phone
 should not lead to denial of the call... ;)

 Ortwin


 On 10/12/07, David Pottage [EMAIL PROTECTED] wrote:
 
  On Friday 12 October 2007, Oliver wrote:
   I've had similar ideas, but haven't posted them yet. Here's one:
  
   Imagine you're surfing the internet, or checking a map, or something
  like
   that. We don't have a multi-touch screen, so we can't zoom out with
  our
   fingers like iPhone users. Zooming out, though, is something we really
   should be able to do. So just hold a hardware button and bring the
  phone
   closer to your face!
  
   The site/image should be shrunk in such a way that you'll think it is
   stationary behind the phone, and the phone screen is a window
  through
   which you can view this image/site! When you've spotted something you
  want
   to focus on, somewhere else on the page, don't scroll, just keep
  holding
   the button bringing the phone/window down to that place. If you stop
   holding the button, the image can either stay where it is, or go to
  it's
   original zoom-level.
  
   Just imagine, if you think of the screen as a window, what incredibly
  fun
   games you could develop for the phone!
 
  I think a better idea would be to think of the screen as a mirror that
  you are
  using to view a much larger page behind you. That way you can
  intuitively
  scroll both vertically and horizontally a large page or map by tilting
  the
  screen, and without using the touchscreen. (Which can be reserved for
  other
  functions).
 
  A lot of UI ideas here are coppied from other touch screen devices.
  That's
  fine where appropriate, but the Neo 1973 is the only phone with built in
  accelerometers, and I think we should make use of them where we can. We
  should not just copy the iPhone or whatever, that only uses it's
  accelerometer as a tilt sensor to make the display image the right way
  up.
 
  --
  David Pottage
 
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Re: Bi-weekly OpenMoko community update

2007-10-15 Thread Richard Bennett

On Mon, 15 Oct 2007 11:18:55 +0200, Jay Vaughan [EMAIL PROTECTED] wrote:

so no, we do want and require the source code to everything

Change your government then.


Of course. This is but a small first step on the road to world domination

;o)

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Re: Some ideas for the accelerometer

2007-10-15 Thread Alexey Feldgendler

On Sun, 14 Oct 2007 21:57:52 +0200, Ortwin Regel [EMAIL PROTECTED] wrote:


It's also important to remember that the motion of picking up your phone
should not lead to denial of the call... ;)


The initial proposal mentioned muting the ringer, not denying the phone.  
It's perfectly OK to mute the ringer if you're already taking the phone to  
your ear.



--
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Re: [Data Calls] over [Wifi Mesh network]

2007-10-15 Thread Francesco Pistillo
In my work group we need two phones GTA02v3. They say in the wiki that it
can be available in october to qualified developers.
How is the way to be classified qualified developers? Who to ask for?

Francesco Pistillo
Computer science department
Bari University
Italy

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Re: Some ideas for the accelerometer

2007-10-15 Thread Kyle Bassett
I think the idea is great... I've designed a few control systems using
accelerometers to time the ejection of parachutes on MPRs/HPRs (Medium/High
Power Rockets).  The biggest issue is how to interpret the data.

One of the largest problems we've had to overcome with accelerometers is
averaging the input data over the right time interval.  Too short of an
interval and the jitter effect drowns out any useful data. Too long, and
detecting any useful pulses is attenuated.  An algorithm that varied that
time interval would probably prove most useful.

I am particularly interested in the scrolling function, possibly using a
[tap].  You could [tap] right above the top of the lcd module or right below
it, and depending on the program, it would scroll up or down.  This could
easily be picked up using the accelerometers since the phone is so light, an
acceleration peak is easily attained (and I'm only thinking 2D here,
there's a huge amount of information coming in with 2x3D accelerometers).
This would even work while walking or running, because those would register
as curves more than a specific peak.  (The algorithm could use the GPS
data to detect walking and attenuate accordingly.)

Do we know the exact accelerometer being used in GTA02 yet?  I could do a
comparison using the accelerometers I have lying around.

@Dean Collins, The IBM Hard Drive knock application is an excellent example
of using this type of input.


-Kyle



On 10/15/07, Alexey Feldgendler [EMAIL PROTECTED] wrote:

 On Sun, 14 Oct 2007 21:57:52 +0200, Ortwin Regel [EMAIL PROTECTED] wrote:

  It's also important to remember that the motion of picking up your phone
  should not lead to denial of the call... ;)

 The initial proposal mentioned muting the ringer, not denying the phone.
 It's perfectly OK to mute the ringer if you're already taking the phone to
 your ear.


 --
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 [ICQ: 115226275] http://feldgendler.livejournal.com

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Re: Usability team?

2007-10-15 Thread london cowgirl
I'll do that!

Thanks Thomas.

Carla


- Original Message 
From: Thomas Wood [EMAIL PROTECTED]
To: List for OpenMoko community discussion community@lists.openmoko.org
Cc: london cowgirl [EMAIL PROTECTED]
Sent: Sunday, October 14, 2007 10:21:29 AM
Subject: Re: Usability team?


On Fri, 2007-10-12 at 07:14 -0700, london cowgirl wrote:
 Hi Justin  Thomas
 
 I think the investment made into the UI is extremely important and
 valuable (well done, Thomas).
 
 Shall we put together a usability team so these user centered design
 efforts continue?
 
 I'm a usability expert and would love to get engaged on a mobile
 device project.
 
 We could do personas, interviews, usability tests, etc...
 
 Any takers?

Sounds like a great idea. I would love to get some usability feedback
from proper usability analysis on the current design.

Perhaps we can start a discussion on the openmoko-apps mailing list?
That is the mailing list for the official applications. Perhaps you
could post a mail suggesting some starting points and some basic things
everyone could try?

Regards,

Thomas


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Unit R Homesdale Business Center / 216-218 Homesdale Road /
Bromley / BR1 2QZ / UK Tel: +44 (0)20 8819 6559

Expert Open Source For Consumer Devices - http://o-hand.com/








   

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Re: interface design suggestions

2007-10-15 Thread london cowgirl
Dani

We're attempting to put together a usability team and a user centered design 
process.

Would you be interested in working with us and our findings?

You have a good eye and I like the input you've provided.

Carla White

On 9/23/07, Dani Anon [EMAIL PROTECTED] wrote:
Hi

I was thinking on getting an openmoko when it's done and probably
developing a couple of apps but before that I think there is a big
problem with the current graphic design so I thought I'd contribute a

mockup and some thoughts. If such contributions are welcome I'd be
willing to mockup the remaining interface elements under CC free for
any usage. Note that I don't have an openmoko yet so I just took an

screenshot of the website (the one I found to be more complete
widget-wise) and remade it. You can see both here in this png I've
uploaded to imageshack:
It's work in progress, I didn't bother to do the full reflection

treatment to the icons, and the little ideograms are pretty poorly
done, a lot of other things also need to be fixed, but it's enough to
get us started:


http://img442.imageshack.us/img442/4728/ommockupexportaf2.png

Now some comments about the differences:

- The current design has too many different styles all over the
interface, there are a lot of different backgrounds, styles of

buttons, sliders, etc. In my proposal there's only one background
(that gray gradient bitmap) that is used in every input area. For
background as the content area I use simply white, and the only

exception is the black status area on top with the notification icons.
Using less bitmaps not only gives you a better looking design but it
simplifies development and theming, this is very important.

- You are using non-white colors for background of the content areas,

which gives you a text contrast of 80%. This is no good, as a mobile
device is commonly used outside and visibility (contrast) is no good
to start with, so we shouldn't have anything less than 100% contrast

for variable content, i.e: black over white or white over black.
Things that the user is familiar with like symbols and titles of
programs and headers are ok not having 100% contrast since the user
already knows the captions.


- I understand that you are using the same non-gray color through the
interface (orange) to get some coherence. This can be a good idea to
avoid making bad color choices but we can do better and get:
 a) better usability. using different colors for different categories

of things is a universal and accepted way of improving usability
(think of traffic lights and signals). You shouldn't avoid this
resource.
 b) better experience. The same color all over the interface can get

boring quickly!

- Keyboard layout. You are wasting space right know, the same keyboard
can be arranged to take advantage of 100% of the width of the screen.
The new layout gives you 20% more horizontal space resulting in more

accuracy. I'm not sure at all about having backspace and enter in that
place, that particular detail is just the first thing I came up with.

- You have a lot of padding and margin where you don't need it. As a

result of removing those unnecessary details I have saved a lot of
space. Yes, padding and margin is good wherever we have an interactive
button that would need to be pushed, to avoid errors, but we really
don't need it for non interactive items if we design properly.


- My key buttons are now language agnostic, del has been replaced by
just the backspace symbol and enter has been replaced by the enter
symbol. The color of the buttons provide another clue about the

function. This way the same bitmaps can be used in any language
configuration.

- (strictly design problem) I didn't like the horizontal gradient on
top, really took my attention toward the left, I felt it was a

problem.

- The proposed layout of the keyboard is more similar to a real
keyboard, in the current design Z is right on top of S for example.
There is space at the right of L that could be used for an ntilde (Ñ)

for spanish speakers or a cedilla (Ç) for french speakers depending on
the configuration.

- You didn't need to surround the clock on top by a border, the format
XX:XX is easily recognizable already as an independent item, and by

removing the border you can have a bigger font size that makes it easy
to read.

- Speaking of font sizes notice how by removing unnecessary elements
now I have bigger font sizes everywhere that make everything easier to

read.

- The orange glow to indicate selection of an item: it's a cool idea,
but unfortunately there's little contrast between orange and white
(remember this is a cellphone so we need a lot of contrast). Contrast

between yellow and black is 65%, contrast between the current orange
and white is 43%. Contrast between a selected cell and the cells above
and below also helps, that's why I've removed the glow. A plus about

yellow is that it is intuitively recognized as the most used color to
highlight stuff. Contrast 

Re: Some ideas for the accelerometer

2007-10-15 Thread Kero van Gelder
 But not while walking... Differentiating between motions and situations will
 be a big challenge.

Once my Neo knows how I walk, it can detect that I am walking and subtract the 
walking
pattern from the accelero data. Remaining data contains noise from walking
(hopefully noisy enough to go undetected) and other signals (including
signals with lower amplitude than the walking pattern).

Should be workable, though there may be funny effects when I start or stop 
walking :)

Bye,
Kero.

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Re: Some feedback from using the neo as a phone for a day

2007-10-15 Thread Kero van Gelder
  - The dialer application has the hangup button on the top right of the
  screen when in a call. When you actually talk on the phone it's _really_
  easy to touch that part of the screen with your face, which results in
  3-4 accidental hangups per call. Oops. :-) - The status icons on the
  top tend to disappear once in a while. Sometimes a reboot gets them
  back. Sometimes it doesn't. But usually two or three reboots get them
  back. Very perplexing. :)
 
 I noticed that too.  Maybe the panel applets process needs to run under a 
 supervisor that will restart it?

Nah, they (or one of them, since I think it's one application)
should simply not crash.

Supervisors add complexity that I do not desire.

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Re: interface design suggestions

2007-10-15 Thread Jeffrey Thomas
To be honest, I understand the concepts of better contrast etc, but the 
proposed interface is very blockish and not nearly as nice looking as the fades 
and the use of Orange in the current.  I do understand that it is a quick 
mockup, and that I myself have had no suggestions (nor do I claim to know about 
usability), but I really like the current look quite a bit more than the 
proposed.  I dislike the white fields in the proposed, and the large number of 
colours; there is much to like in the current: the circular keys, the rounded 
edges everywhere, the slight boarders to the various frames and fields, all 
make for a nicer looking interface (IMHO).  At the resolution the phone 
provides, I don't think that the phone should look like it has a lot less by 
removing these stylistic details.

Again, I am just one person with the desire to help influence this great 
project, and the overall goal is to make a great phone.  I appreciate the work 
of all in this endever, as I really am only a buystander.  The usability team 
will really know best, and I am hoping it is all themeable anyway.  Dani, 
you've put more thought into this than I, and you seem to know.  I just like 
the current so much, orange and grey looks great.

Jeffrey


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Re: Bi-weekly OpenMoko community update

2007-10-15 Thread Pranav Desai
On 10/14/07, Robin Paulson [EMAIL PROTECTED] wrote:
 On 15/10/2007, Pranav Desai [EMAIL PROTECTED] wrote:
  Absolutely agrree. GPS was one of my main points for buying the phone.
  I dont really care about the source for the driver as long as I can
  get the co-ordinates.

 hmm. this an open phone with open hardware and (where legal) open
 drivers. not having the source code to something would defeat the
 whole purpose of what sean et al are doing, and not attract any of the
 community that's here - the neo would be just another smartphone/pda
 and we'd be back to square one.

 so no, we do want and require the source code to everything


Even I would love to get the source, but if not getting the src is
causing the device to be non-functional, then I would prefer to get it
without the source as long as I can get the device to work, since I
have paid for it.

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Re: Usability team?

2007-10-15 Thread Justin Wong
Sorry for the slow reply, it's been a long week.  As I stated in my previous
email, I'm currently in university and am taking some courses in HCI.

I'm interested in this as well and will join the openmoko-apps mailing list.

Thanks,
Justin

On 10/12/07, Jeremy G [EMAIL PROTECTED] wrote:

 I could also be interested in this.  I'm finishing up a master's
 degree in Information Science with a focus in Information Architecture
 and HCI, so I have a lot of interest in OpenMoko usability.

 Jeremy



 On 10/12/07, london cowgirl [EMAIL PROTECTED] wrote:
 
  Hi Justin  Thomas
 
  I think the investment made into the UI is extremely important and
 valuable
  (well done, Thomas).
 
  Shall we put together a usability team so these user centered design
 efforts
  continue?
 
  I'm a usability expert and would love to get engaged on a mobile device
  project.
 
  We could do personas, interviews, usability tests, etc...
 
  Any takers?
 
  Carla White
 
 
 
  - Original Message 
  From: Thomas Wood [EMAIL PROTECTED]
  To: List for OpenMoko community discussion community@lists.openmoko.org
 
  Sent: Tuesday, October 9, 2007 1:38:46 AM
  Subject: Re: Usability team?
 
 
  On Mon, 2007-10-08 at 23:31 -0700, Justin Wong wrote:
   Hello! I've been really interested in interface usability and design
   since I've been taking this HCI course at my university.
  
   I've been interested in and following OpenMoko development a little.
   I'd love to know if and how I can get involved with the OpenMoko
   project with respect to interface usability and design. Is there a
   specific team that does this sort of work?
 
  Hi Justin,
 
  The current (2007.2) GUI was designed at OpenedHand by myself and a few
  others. I wrote about some of the design decisions here:
  http://blogs.gnome.org/thos/2007/08/21/openmoko-20072/
 
  If you have any specific questions though, please let me know.
 
  Regards,
 
  Thomas
 
 
 
  --
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  Unit R Homesdale Business Center / 216-218 Homesdale Road /
  Bromley / BR1 2QZ / UKTel: +44 (0)20 8819 6559
 
  Expert Open Source For Consumer Devices - http://o-hand.com/
  
 
 
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Re: Some feedback from using the neo as a phone for a day

2007-10-15 Thread Igor Foox
On 10/15/07, Kero van Gelder [EMAIL PROTECTED] wrote:
   - The dialer application has the hangup button on the top right of the
   screen when in a call. When you actually talk on the phone it's _really_
   easy to touch that part of the screen with your face, which results in
   3-4 accidental hangups per call. Oops. :-) - The status icons on the
   top tend to disappear once in a while. Sometimes a reboot gets them
   back. Sometimes it doesn't. But usually two or three reboots get them
   back. Very perplexing. :)
 
  I noticed that too.  Maybe the panel applets process needs to run under a
  supervisor that will restart it?

 Nah, they (or one of them, since I think it's one application)
 should simply not crash.

 Supervisors add complexity that I do not desire.

Yes, not crashing would be good. :)
Can I restart the status app(s) from the command if it crashes?

Igor

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Re: Some ideas for the accelerometer

2007-10-15 Thread Kyle Bassett
The GPS should help with that...

On 10/15/07, Kero van Gelder [EMAIL PROTECTED] wrote:

  But not while walking... Differentiating between motions and situations
 will
  be a big challenge.

 Once my Neo knows how I walk, it can detect that I am walking and subtract
 the walking
 pattern from the accelero data. Remaining data contains noise from walking
 (hopefully noisy enough to go undetected) and other signals (including
 signals with lower amplitude than the walking pattern).

 Should be workable, though there may be funny effects when I start or stop
 walking :)

 Bye,
 Kero.

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Re: [Data Calls] over [Wifi Mesh network]

2007-10-15 Thread Steven **
They're not available to anyone yet.

-Steven

On 10/15/07, Francesco Pistillo [EMAIL PROTECTED] wrote:

 In my work group we need two phones GTA02v3. They say in the wiki that it
 can be available in october to qualified developers.
 How is the way to be classified qualified developers? Who to ask for?

 Francesco Pistillo
 Computer science department
 Bari University
 Italy

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Re: interface design suggestions

2007-10-15 Thread Joshua Layne


On Mon, 15 Oct 2007 12:19:57 -0500, Jeffrey Thomas [EMAIL PROTECTED]
wrote:
 To be honest, I understand the concepts of better contrast etc, but the
 proposed interface is very blockish and not nearly as nice looking as the
 fades and the use of Orange in the current.  I do understand that it is a
 quick mockup, and that I myself have had no suggestions (nor do I claim
to
 know about usability), but I really like the current look quite a bit
more
 than the proposed.  I dislike the white fields in the proposed, and the
 large number of colours; there is much to like in the current: the
circular
 keys, the rounded edges everywhere, the slight boarders to the various
 frames and fields, all make for a nicer looking interface (IMHO).  At the
 resolution the phone provides, I don't think that the phone should look
 like it has a lot less by removing these stylistic details.
 
 Again, I am just one person with the desire to help influence this great
 project, and the overall goal is to make a great phone.  I appreciate the
 work of all in this endever, as I really am only a buystander.  The
 usability team will really know best, and I am hoping it is all themeable
 anyway.  Dani, you've put more thought into this than I, and you seem to
 know.  I just like the current so much, orange and grey looks great.
 
Hi Jeffrey,
all valid points, but I personally can't stand the orange and grey theme. 
the basic design is fine (curved buttons, etc), but the colors should be
_easily_ skinnable without having to entirely rewrite a theme.  Ideally,
just set somewhere in a preferences file, like ~/.openmoko
This should not reflect a philosophy of all of these things are orange and
so they are all equivalent, but rather a functional characterization of
the UI element and association with base color.  For gradients where a
color shift is used for shadow/highlight, ideally this would be calculated
from base color, although allowing the specification of multiple colors to
form the gradient is an acceptable (if slightly more cumbersome)
alternative.

I know Thomas was doing work on converting away from a pixmap-based theme,
so this flexibility should be possible, the gradients just weren't quite as
pretty using GD.

Of course, if run-time customization is not possible, then a multitude of
nearly identical skins will spring up - workable, but less than ideal.

Regards,
joshua


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Re: [Data Calls] over [Wifi Mesh network]

2007-10-15 Thread Joshua Layne


On Mon, 15 Oct 2007 12:57:55 -0500, Steven **
[EMAIL PROTECTED] wrote:
 They're not available to anyone yet.
 
 -Steven
 

I don't believe that is entirely true, given that they are on the third
revision of GTA02 and I believe Thomas Wood has posted about working on
both a GTA01 and a GTA02.

now, 'anyone' may be a _very_ small group of select people, but I think
some people have access to it.

rgds,
j.
 On 10/15/07, Francesco Pistillo [EMAIL PROTECTED] wrote:

 In my work group we need two phones GTA02v3. They say in the wiki that
 it
 can be available in october to qualified developers.
 How is the way to be classified qualified developers? Who to ask for?

 Francesco Pistillo
 Computer science department
 Bari University
 Italy

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Re: [Data Calls] over [Wifi Mesh network]

2007-10-15 Thread Michael Shiloh

Hi Francesco,

1. OpenMoko never intends to qualify developers - anyone is welcome to 
participate. If you find a place on the wiki or website or anywhere else 
that mentions qualification, please let me know and I will fix it.


2. GTA02V3 was a fabrication prototype. We produced an extremely small 
quantity to verify things like layout, manufacturing process, and chip 
selection, and in order to further driver development. These were 
distributed to an extremely small number of engineers in order to make 
this evaluation, and are not available. We expect GTA02 to be ready by 
year's end.


I presume from your subject that you want to use Wifi. If you want to 
get started before the end of the year, can your group start with GTA01 
and and use Bluetooth as a temporary solution?


3. For questions and requests of this sort I'm a good place to start.

Michael Shiloh

Francesco Pistillo wrote:

In my work group we need two phones GTA02v3. They say in the wiki that it
can be available in october to qualified developers.
How is the way to be classified qualified developers? Who to ask for?

Francesco Pistillo
Computer science department
Bari University
Italy

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Server Downtime 2007/10/25

2007-10-15 Thread Maximilian Bauer
Hello Community,

there is a USV (power system) related downtime planed at our hosting
location in Nuernberg Germany. It is scheduled for:

   * 25th of October - 4:30AM MET.

Two of our OpenVZ Hosts are concerned so there is a whole bunch of
VMs/services that will be unavailable for about 2 hours.

DS 7000 #20192 (88.198.58.17) - bhavani.openmoko.org

VZs:
* projects.openmoko.org 88.198.93.218
   * gforge
* shakti.openmoko.org 88.198.93.219
   * downloads.openmoko.org
* varaha.openmoko.org 88.198.93.220
   * openmoko
* buildhosttest (bitbake) 88.198.93.221
* catursana.mc.fic.com.tw 88.198.93.222

DS 9000 #20715 (88.198.62.104) - mahavidya.openmoko.org

secondary IPs:
88.198.84.234
88.198.84.235

Services:
* buildhost-new
* www.openmoko.com

I will be online after the systems recover. So tell me if you notice
anything over the IRC Channel or by mail.

gismo




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Re: interface design suggestions

2007-10-15 Thread Tim Erwin
I really like the mockup by Dani, I don't think the colours/blockish look
are important as these can be changed by a theme engine but the use of
screen space is excellent. The mockup is far more readable and the extra
borders in the current theme are a waste of screen space. I think these
concepts should be incorporated into the current OpenMoko release.

Cheers,

Tim

On 10/16/07, Joshua Layne [EMAIL PROTECTED] wrote:



 On Mon, 15 Oct 2007 12:19:57 -0500, Jeffrey Thomas [EMAIL PROTECTED]
 
 wrote:
  To be honest, I understand the concepts of better contrast etc, but the
  proposed interface is very blockish and not nearly as nice looking as
 the
  fades and the use of Orange in the current.  I do understand that it is
 a
  quick mockup, and that I myself have had no suggestions (nor do I claim
 to
  know about usability), but I really like the current look quite a bit
 more
  than the proposed.  I dislike the white fields in the proposed, and the
  large number of colours; there is much to like in the current: the
 circular
  keys, the rounded edges everywhere, the slight boarders to the various
  frames and fields, all make for a nicer looking interface (IMHO).  At
 the
  resolution the phone provides, I don't think that the phone should look
  like it has a lot less by removing these stylistic details.
 
  Again, I am just one person with the desire to help influence this great
  project, and the overall goal is to make a great phone.  I appreciate
 the
  work of all in this endever, as I really am only a buystander.  The
  usability team will really know best, and I am hoping it is all
 themeable
  anyway.  Dani, you've put more thought into this than I, and you seem to
  know.  I just like the current so much, orange and grey looks great.

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