Unable to compile SHR in Ubuntu (Compile Time error in libphone-ui.bb)

2010-05-12 Thread saravanan T
Hi,

I encountered an compile time error during shr building.
When compiling the shr-unstable version with "make image" in
libphone-ui-0.0.0+gitr0+b27fdc66289cc98ca1fc5241fa847a962a422ad4-r0/git/src/phoneui-info.c
. (present in
work/armv4t-oe-linux-gnueabi/libphone-ui-0.0.0+gitr0+b27fdc66289cc98ca1fc5241fa847a962a422ad4-r0/git/src/phoneui-info.c)

There is a method argument conflict  phoneui-info.c.
Method name "_get_pdp_context_status_callback "
When calling this method "free_smartphone_gsm_pdp_get_context_status_finish"
inside the function the third argument expected is char ** defined in
freesmartphone.h, but here an enum is passed.

I just commented this method and it compiles fine. Should I check out the
source from some other repository or I have the wrong source (I did all this
through the makefile).

Regards
Saravanan.L
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GameRunner 0.2 is out ! : snes9x, more games, and fixes

2010-05-12 Thread Rafael Ignacio Zurita
Hi,
 we have released a new GameRunner version : 0.2. More games, and new features.

GameRunner is an Openmoko Linux distribution. It aims to convert the Freerunner 
open mobile phone into a Linux-based handheld game console. It is simple, and 
contains cool open source games suitable for Linux mobile devices.

New stuff :
* new simple app fileselector (finger friendly), useful for Super Nintendo
  Emulator and Mplayer
* added Snes9x (Super Nintendo Emulator), Mplayer, GNURobbo,
  fatfingershell, and Block Rage game
* pressing power button any time quits the current game (resets X and GUI)
* added help screen for every game using GameRunner game control
The help screen also asks user to start the game with sound or no sound.

Changes :
* fixes in Gamerunner game control : works always and better. Now red aux
button light means mode 2, so we can know which mode is the current one.
Touchscreen control is more accurate.

Get the files:http://gamerunner.sourceforge.net/download_installation.html
Home Page and Forum: http://gamerunner.sourceforge.net
Current List of Games: http://gamerunner.sourceforge.net/games.html

Enjoy!

Rafa


  


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Re: Pisi, googleCalendar, and pimlicodates

2010-05-12 Thread Michael Pilgermann
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Hi Russell,

I haven't initially programmed the calendar part of PISI - but I
remember that there was some mechanism to remember events that were
deleted (otherwise they would always show up again and again) ... so I
guess, that this might be the problem:
PISI knows the event entries; however - they are deleted on one side; so
consequently, PISI deletes on the other side as well because it thinks,
you deleted manually!?

Possible with your set up? For a solution you could delete everything
under ~/.pisi/ but the conf file.

Please let me know, whether this worked for you; otherwise I would need
some more feedback as well ...

best
Michael

On 05/11/2010 07:08 PM, undrwater wrote:
> 
> I've used pisi in the past and it has worked well to sync my google calendar
> with pimlico dates.  Then pisi broke, then was fixed again, then broke...
> 
> This latest iteration is wiping my google calendar though.  Dates starts
> empty, and my google calendar is full.  I run:
> 
> pisi googleCalendar pimlicodates
> 
> Once the process reaches 100%, the google calendar is empty...I have no more
> appointments!
> 
> I"m not sure why pisi is cleaning the calendar, unless it thinks that Dates
> should be the source?  I've tried the conflict options, but of course, there
> are no conflicts.  I've also tried:
> 
> pisi pimlicodates googleCalendar
> 
> with the same results.
> 
> Another thing (though this may be a dates problem): A couple of entries have
> made it from google to dates, but the time is wrong.  Any ideas?
> 
> Thanks!
> 
> Russell Dwiggins

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SHR : fullscreen mode for applications ?

2010-05-12 Thread Xavier Cremaschi
Hi folks,

the GameRunner distribution (kudos !) made me want to play chess again, 
so I installed xboard/gnuchess on my SHR.

But because of the enlightenment top shelf, the board is not as big as 
possible (it's bigger in GameRunner).

Do you have any idea to launch a software in fullscreen mode/always on 
top ? I know it's possible, tangogps has a fullscreen mode.

Thanks in advance,
Xavier.


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Java ME for QtMoko

2010-05-12 Thread ANT

Hello,

I added a new package called "phonetiQ" [1] to QtMoko feed (Main
Menu->Settings->Software Packages). It is a GUI for phoneME [2] (Java ME
Virtual Machine) that allows you to easily install and use VM and midlets.
So, QtMoko is capable to run usual J2ME apps at decent speed now :D. Of
course, there are many bugs and limitations in the current version of VM
(e.g. virtual keyboard does not works), but a number of games that I tested
was 100% playable. You may search a video "phoneME on QtMoko" on YouTube to
see how it works. I also found a simple open source game TouchSenku [3] that
can be used for test purposes (you can download it directly from the GUI).
Quick start instructions are available at the project wiki [4].

[1] http://github.com/Sektor/phonetiq
[2] http://github.com/Sektor/phoneme-qtopia
[3] http://code.google.com/p/touchsenku/
[4] http://wiki.github.com/Sektor/phonetiq/

Have Fun!
Anton
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Running SHR in Qemu

2010-05-12 Thread saravanan T
Hi,

How can I run SHR in the qemu.

Currently I am using the SHR Images
kernel_wildcard="uImage-om-gta01-latest.bin"
rootfs_wildcard="lite-om-gta01.jffs2"
uboot_wildcard="u-boot-gta01bv3-1.3.1+svnr4297+gitb29661fc115106454288051bc9a488351ce8-r3.bin"

The qemu boot fine , after loading the kernel it stops.

Should I be using any other kernel.I did not find any tutorial on running
shr on qemu.

I also tried to build the shr-unstable , but the build stops with an error
libphone-ui_bb.git
where there is an compile time error.
Using (Ubuntu -karmic -9.10)

Regards
Saravanan.L
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Re: QtMoko v22

2010-05-12 Thread Dan Staley
Hi all,

I started using v22 as my default phone a couple days ago, and for the most
part it has been very stable and worked great.
However, I've noticed that the contact name resolution (for incoming calls)
doesn't work.
If I initiate the call it works fine, but whenever I have something
incoming, I have no idea who it is from.

Strangely enough, it works fine on incoming sms though.

Is there something similar to SHR's phoneutils.conf file that I should be
editing?

Thanks,
-Dan Staley

On Wed, May 12, 2010 at 1:43 AM, Radek Polak  wrote:

> On Wednesday 12 May 2010 02:13:13 Denis Johnson wrote:
>
> > I re-flashed with latest v23 files
>
> Just a warning note: v23 is still not good enough for daily use. It's based
> on
> 2.6.32 and it has problems with power management. For daily use i'd
> recommend
> v22.
>
> Regards
>
> Radek
>
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Re: JS TrojanDownloader on opkg.org?

2010-05-12 Thread Alex (Maxious) Sadleir
On Wed, May 12, 2010 at 7:55 PM, Thomas Franck  wrote:
> Hi..
>
> I was just going to have a look at something on opkg.org when my NOD32
> came up with this warning (work PC ;) ):
> -8<
> 12.05.2010 11:50:48     HTTP filter     file    http://www.opkg.org/
> JS/TrojanDownloader.Pegel.AP trojan     connection terminated - quarantined
> -8<

Not a false positive. opkg.org definately has had malicious code added
to it after the  tag. The javascript attempts to access
http://crewamerica.ru which Norton verifies is a malicious site
http://safeweb.norton.com/report/show?name=crewamerica.ru

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JS TrojanDownloader on opkg.org?

2010-05-12 Thread Thomas Franck
Hi..

I was just going to have a look at something on opkg.org when my NOD32
came up with this warning (work PC ;) ):
-8<
12.05.2010 11:50:48 HTTP filter filehttp://www.opkg.org/
JS/TrojanDownloader.Pegel.AP trojan connection terminated - quarantined
-8<

Does any of you experience that, too? I've been on the site before so
this is new.. either a new false positive or a newly installed JS on the
site..

Cheers..
-- 
Thomas

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