Re: iPhone 4G display for Openmoko?

2010-06-08 Thread Raphaël Jacquot
On 06/08/2010 07:54 AM, Dr. H. Nikolaus Schaller wrote:
 Hi all,
 with the new iPhone it is for the first time better in display
 resolution (640x960 on 3''5 = 326 dpi) than the Freerunner (640x480 on
 2''8 = 283 dpi) with higher dots per inch.

 Does anyone know where to get such a display? Who is making them?

what I noticed is that a  300ppi resolution is what's written about in 
Star Trek TNG technical manual ;)

when do we get replicators  warp drive ?

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Re: QtMoko v24

2010-06-08 Thread Gand'
Thank you !

Unfortunatly, i tweaked my alsamixer config, and i'm afraid i did it pretty
wrong ...
is it possible to reset all those settings ?
-- 
  Gand'

On Fri, Jun 4, 2010 at 7:42 PM, Alex Samorukov m...@os2.kiev.ua wrote:

 On 06/04/2010 10:39 AM, Russell Hay wrote:
  Hey Alex,
 
  can you share your settings?
 I think it was taken from this page:

 http://wiki.openmoko.org/wiki/Neo_Freerunner_audio_subsystem

 Also, you can call to some number an play with alsamixer (thrue ssh) to
 find optimal values.


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Re: iPhone 4G display for Openmoko?

2010-06-08 Thread Thomas Gstädtner
On Tue, Jun 8, 2010 at 07:54, Dr. H. Nikolaus Schaller
h...@goldelico.com wrote:
 Hi all,
 with the new iPhone it is for the first time better in display
 resolution (640x960 on 3''5 = 326 dpi) than the Freerunner (640x480 on
 2''8 = 283 dpi) with higher dots per inch.

 Does anyone know where to get such a display? Who is making them?

They say it's an IPS display. Because they are not that common, it's
likely that it's a custom made from Boe Hydis (www.hydis.com). They
list only a small number of available displays, but some vendors have
other panels from them.

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Re: QtMoko v24

2010-06-08 Thread Radek Polak
On Tuesday 08 June 2010 09:04:49 Gand' wrote:

 Unfortunatly, i tweaked my alsamixer config, and i'm afraid i did it pretty
 wrong ...
 is it possible to reset all those settings ?

Either extract /usr/share/openmoko/scenarios from release tarbal or they are 
also in my git [1]

Regards

Radek

[1] 
http://github.com/radekp/qtmoko/tree/master/devices/neo/alsa_scenarios/gta02_2.6.29/


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Idea for an optimized Emulator

2010-06-08 Thread Rashid Kratou
Dont know if its realy qt moko related but hey the emulator can maybe
used in qt moko too :).

Hi guys, I'm trying to port a snes emulator to the pandora. The problem
is that around 60% of the cpu time is taken at 30 FPS by sending the
data to the glamo. There is an optimizing idea from a very clever guy
who has coded and optimized some emulators for arm devices. The basic
idea is to split the bus between glamo and cpu so that the cpu has some
work todo while the bus is blocked by the glamo. 

Like: 
cpu gets a short time to get data from the RAM into his cache.
glamo takes the bus for a short time an gets data
cpu cant access the bus and works with the data in his cache.
cpu takes the bus back
glamo works with the data in his cache
[...]

Would this be possible? Can you do it without knowing assembler and from
a normal C programm? Or do you have to hack the kernel for it? 

Here is the chatlog:

(01:10:28) emulator developer: Anyway, DMA occurs on the SoC itself, so
it's possible to perform it from and to anything on the bus, presumably.

(01:10:36) emulator developer: It was already shown to work with the
Glamo.

(01:10:47) emulator developer: Albeit at much lower bandwidth than
expected.

(01:11:03) emulator developer: The problem is, if you try to DMA one
large chunk at a time the DMA ends up stealing the bus for that entire
duration of time.

(01:11:04) me: but the cpu can work during the DMA operation or?

(01:11:36) emulator developer: As soon as the CPU ends up requiring the
bus due to a write buffer writeback or cache miss/uncached access it'll
end up being stalled until the DMA finishes.

(01:12:18) emulator developer: But since the DMA can be set up to step
in small chunks it's possible to make it not stall the bus for long,
meaning you let the CPU access the bus without a lot of wait and then
the CPU can go on doing other things. Since the CPU doesn't need the bus
100% of the time it can still get work done.

(01:12:59) me: as long as there is some work todo inside the cache or?

(01:13:22) emulator developer: There's always work to do inside the
cache.

(01:14:24) me: ok but when the glamo uses the whole bus. the cpu can
finish its work inside the his cache and then wait until the bus is free
or? Or did I misunderstood you?

(01:15:29) emulator developer: The Glamo won't use the whole bus if the
DMA is staged like I described.

(01:15:39) emulator developer: It'll give other things a chance to use
it.

(01:16:12) me: trying to understand what you described

(01:17:37) me: do you send only a piece of the frame at one time to the
glamo so the bus isnt used 100% by the glamo?

(01:17:58) emulator developer: A timer is set up to automatically do
that.

(01:18:34) me: hmmm ok

(01:19:05) me: and then the cpu has his cache and keep working, and the
glamo gets his data and when it's there then he swaps the buffers.

(01:19:17) me: ok if i understand it right, it sounds like a realy good
idea :)

(01:20:04) emulator developer: Someone else mentioned it once. But it
hasn't been done, sooo..

(01:20:23) me: so it would be kernel hacking...

(01:20:34) me: or can we do it from a normal programm?

(01:22:04) emulator developer: I don't know.

(01:22:11) me: hmm ok

(01:22:25) me: but your idea seems to be realy promising

(01:23:32) me: are you sure it would work this way? if it would be
possible it would realy help other game too :)

(01:24:57) emulator developer: No, am not sure.

(01:25:07) emulator developer: And I'm not going to develop on a
Freerunner, so count that out ;p

(01:25:18) me: *g*

(01:25:27) me: i never expected you would develop something for me

(01:25:49) me: im sorry that it sounded like i was searching for a nice
guy to exploit so he is writing something i want for me

(01:25:57) me: in the first post of the board

(01:27:28) me: i learned much. i know now that the glamo bandwith is the
problem, that the cpu is blocked when the glamo is getting normal data.
and the you can bypass the problem if you use DMA and take care that the
cpu and the glamo share the bus in a way that both have enough data in
their cache to work

(01:29:32) emulator developer: But it's a compromise.

(01:29:44) emulator developer: It's not like you'd ever be able to do
60fps or anything.

(01:29:49) me: thats fine

(01:36:09) emulator developer: You'd be frame skipping.

(01:36:19) me: thats ok

(01:39:21) me: what you would think can be reached?

(01:39:51) emulator developer: Dunno.

(01:40:19) emulator developer: BTW, there's no OGL ES on Freerunner.

(01:40:31) emulator developer: The Glamo has hardware capability for it
but no drivers. And the company went under.

(01:40:37) me: a

(01:40:40) me: damn NDA

(01:40:41) emulator developer: But never publicly released a datasheet.

(01:41:02) me: ok it can play mpeg4 movies

(01:41:04) me: thats cool

(01:41:14) me: but the way it was placed on the freerunner realy sux

(01:41:46) emulator developer: Yeah 

qi-bootmenu-0.1 problem with menu

2010-06-08 Thread Fox Mulder
Hi,

i use latest qi-bootmenu v0.1 for my GTA02 but i have a strange problem.
When i powerup my Freerunner and than press AUX to start the bootmenu it
always shows the big openmoko logo and starts the bootmenu. But it
doesn't always show the possible bootable partitions. I tried it 15
times and in 7 cases it shows all three bootable partitions on my
sd-card. In the other 8 cases it only shows poweroff in the bootmenu.
And the cases when it worked and when not seemed randomly distributed.

Is this a bug or do i have to do something else to get it working all
the time?

I have three bootable partitions with ext3 on each of them on my sd-card
(shr-u, debian, gamerunner).

Ciao,
 Rainer

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Re: iPhone 4G display for Openmoko?

2010-06-08 Thread Martix
I think that AMOLED display is better upgrade for our FRs and small
form factors AMOLEDs aren't much expensive. AMOLED displays have
similar data interfaces as TFT LCDs, but perhaps we'll need to modify
power supply.

Regards,
Martix

2010/6/8 Thomas Gstädtner tho...@gstaedtner.net:
 On Tue, Jun 8, 2010 at 07:54, Dr. H. Nikolaus Schaller
 h...@goldelico.com wrote:
 Hi all,
 with the new iPhone it is for the first time better in display
 resolution (640x960 on 3''5 = 326 dpi) than the Freerunner (640x480 on
 2''8 = 283 dpi) with higher dots per inch.

 Does anyone know where to get such a display? Who is making them?

 They say it's an IPS display. Because they are not that common, it's
 likely that it's a custom made from Boe Hydis (www.hydis.com). They
 list only a small number of available displays, but some vendors have
 other panels from them.

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Re: iPhone 4G display for Openmoko?

2010-06-08 Thread jeremy jozwik
On Tue, Jun 8, 2010 at 7:11 AM, Martix martix...@gmail.com wrote:
 I think that AMOLED display is better upgrade for our FRs and small
 form factors AMOLEDs aren't much expensive. AMOLED displays have
 similar data interfaces as TFT LCDs, but perhaps we'll need to modify
 power supply.

now this is all interesting to me, as my wife put a nice nick in my
freerunners screen.
im going to need to swap it out at some point. so i would really like
to know about any movement in this area.

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Re: [wikireader] Project Gutenberg (again)

2010-06-08 Thread Tom Bachmann
Sean,

thanks for your quick reply.

 1) Is there a deep reason why boldface fonts are not implemented? I
 figure they are not really relevant for wikis, but would be nice for
 some of the books. Unless there is something that complicates the matter
 I'm not seeing, I think I will add them (should be straightforward to
 mimic the behaviour of italic fonts?).

 They are implemented. We just didn't include them to save space. (Font
 sets are super huge when you include all the unicode characters!)

 If you look at the function handle_data within
 http://github.com/wikireader/wikireader/blob/master/host-tools/offline-renderer/ArticleRenderer.py
 you'll see what I mean.


Hm. I thought I had convinced myself that the real problem was that only 
two bits are used to encode the font id, and they are already used up 
(default, italic, title, subtitle, and supplements [large files with 
all characters I suppose] for default, title, subtitle). So adding 
boldface fonts to the wiki-app *does* seem to involve some non-trivial 
work. (I guess the advantage of splitting the fonts like this is that 
the small subset can be kept in memory all the time? The size of the 
fontfiles themselves is on the order of megabites so shouldn't matter, 
should it?)

 Sure we can do this. No problem! The font is getting more and more
 complex since we actually hand make many of the characters now.


That would be really awesome.


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Re: iPhone 4G display for Openmoko?

2010-06-08 Thread The Rasterman
On Tue, 8 Jun 2010 07:17:55 -0700 jeremy jozwik jerjoz.for...@gmail.com said:

 On Tue, Jun 8, 2010 at 7:11 AM, Martix martix...@gmail.com wrote:
  I think that AMOLED display is better upgrade for our FRs and small
  form factors AMOLEDs aren't much expensive. AMOLED displays have
  similar data interfaces as TFT LCDs, but perhaps we'll need to modify
  power supply.
 
 now this is all interesting to me, as my wife put a nice nick in my
 freerunners screen.
 im going to need to swap it out at some point. so i would really like
 to know about any movement in this area.

all pointless as the maximum resolution glamo can drive is 640x480 (or
480x640). you'll never be able to go above that as long as you have a
freerunner. (and note that that is even far beyond what glamo is designed to
handle properly. its a qvga gpu. not vga).


-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: QtMoko v24

2010-06-08 Thread Gand'
Thank you very much dear ^^
-- 
  Gand'

On Tue, Jun 8, 2010 at 10:07 AM, Radek Polak pson...@seznam.cz wrote:

 On Tuesday 08 June 2010 09:04:49 Gand' wrote:

  Unfortunatly, i tweaked my alsamixer config, and i'm afraid i did it
 pretty
  wrong ...
  is it possible to reset all those settings ?

 Either extract /usr/share/openmoko/scenarios from release tarbal or they
 are
 also in my git [1]

 Regards

 Radek

 [1]

 http://github.com/radekp/qtmoko/tree/master/devices/neo/alsa_scenarios/gta02_2.6.29/


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Re: Openmoko on LinuxTag, Berlin

2010-06-08 Thread Michael 'Mickey' Lauer
Christoph, will you be there in person?

Would love to say hi.

Cheers,

:M:



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Re: Neo 1973 - new battery?

2010-06-08 Thread Torfinn Ingolfsen
Hi,

On Mon, Jun 7, 2010 at 9:36 PM, Torfinn Ingolfsen tin...@gmail.com wrote:

 Where can I find a new battery for my Neo 1973?
 It is better if it is cheap, and it must charge in the phone.


Hmm, is this store any good?
http://www.batteryupgrade.com/shopBrowser.php?shopGroupId=97110036#/shopGroupId/97110036

Anybody have experience with them?


-- 
Regards,
Torfinn
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Re: QtMoko v24

2010-06-08 Thread Aditya Gandhi
Hi ,

I want to request some features for the next version. Related to IM,
contacts management
First selection and deletion of multiple contacts / send multiple contacts
etc.
next is
Integration of google contacts in contacts, selectable contacts sync from
google

Hope to see it in some release
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Re: QtMoko v24

2010-06-08 Thread Alex Samorukov
Best way to request features in opensource project is to do them :)

About requested features - from my personal point there are too much 
things to do before touching this.

On 06/08/2010 10:21 PM, Aditya Gandhi wrote:
 Hi ,
 I want to request some features for the next version. Related to IM, 
 contacts management
 First selection and deletion of multiple contacts / send multiple 
 contacts etc.
 next is
 Integration of google contacts in contacts, selectable contacts sync 
 from google

 Hope to see it in some release


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Re: QtMoko v24

2010-06-08 Thread Levy
On Tue, Jun 8, 2010 at 17:47, Alex Samorukov m...@os2.kiev.ua wrote:

 Best way to request features in opensource project is to do them :)


Cool :)

I would like to know how to add some function to the dial button, like
redial ;)

ps. I am a newbie with Qt development


tks
Levy
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qtmoko - updated and new packages.

2010-06-08 Thread Alex Samorukov
Hi,

Radek Polak updated package repository, so i decided to announce some 
latest changes.

1) Added PDF support to eyepiece viewer. I tested it with ~5 different 
PDF files and it works fine.
2) Added qdictopia dictionary. This program allow to work with stardict 
dictionary files. Project is originally based on sources from [1], but 
includes a lot of changes, better  support in output, ARM related fixes, 
Unicode support, etc.

Also i updated screenshots section [2] of the qtmoko wiki to add this 
(and not only) screenshots.

[1] http://code.google.com/p/qdictopia/
[2] http://qtmoko.org/wiki/Screenshots

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Re: [wikireader] Project Gutenberg (again)

2010-06-08 Thread Sean Moss-Pultz
Hi Tom

On Tue, Jun 8, 2010 at 7:20 AM, Tom Bachmann e_mc...@web.de wrote:

  1) Is there a deep reason why boldface fonts are not implemented? I
  figure they are not really relevant for wikis, but would be nice for
  some of the books. Unless there is something that complicates the matter
  I'm not seeing, I think I will add them (should be straightforward to
  mimic the behaviour of italic fonts?).
 
  They are implemented. We just didn't include them to save space. (Font
  sets are super huge when you include all the unicode characters!)
 
  If you look at the function handle_data within
  http://github.com/wikireader/wikireader/blob/master/host-tools/offline-renderer/ArticleRenderer.py
  you'll see what I mean.
 

 Hm. I thought I had convinced myself that the real problem was that only
 two bits are used to encode the font id, and they are already used up
 (default, italic, title, subtitle, and supplements [large files with
 all characters I suppose] for default, title, subtitle). So adding
 boldface fonts to the wiki-app *does* seem to involve some non-trivial
 work. (I guess the advantage of splitting the fonts like this is that
 the small subset can be kept in memory all the time? The size of the
 fontfiles themselves is on the order of megabites so shouldn't matter,
 should it?)

This has nothing to do with the data structures. We cache the fonts
into the SDRAM to speed up the entire system. Without this, WikiReader
is too painfully slow (reading from the SD card caps out at around
125kb/s.) Currently we use 32MB of SDRAM. This means we can hold a few
font styles but we need to move to smaller size SDRAM for future
productions for cost reasons. So we have to be super careful with how
we handle fonts. It's quite a complex problem for us. Especially as we
add more and more language support.

Sean

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Re: [wikireader] Project Gutenberg (again)

2010-06-08 Thread Tom Bachmann
 This has nothing to do with the data structures. We cache the fonts
 into the SDRAM to speed up the entire system. Without this, WikiReader
 is too painfully slow (reading from the SD card caps out at around
 125kb/s.) Currently we use 32MB of SDRAM. This means we can hold a few
 font styles but we need to move to smaller size SDRAM for future
 productions for cost reasons. So we have to be super careful with how
 we handle fonts. It's quite a complex problem for us. Especially as we
 add more and more language support.


I see. That's the kind of deep problem I'd rather leave to you experts. 
I'll just wait and see if you cook something up. Till then I can live 
without boldface.

Regards,
Tom

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Re: [wikireader] Project Gutenberg (again)

2010-06-08 Thread Sean Moss-Pultz
On Tuesday, June 8, 2010, Tom Bachmann e_mc...@web.de wrote:
 This has nothing to do with the data structures. We cache the fonts
 into the SDRAM to speed up the entire system. Without this, WikiReader
 is too painfully slow (reading from the SD card caps out at around
 125kb/s.) Currently we use 32MB of SDRAM. This means we can hold a few
 font styles but we need to move to smaller size SDRAM for future
 productions for cost reasons. So we have to be super careful with how
 we handle fonts. It's quite a complex problem for us. Especially as we
 add more and more language support.


 I see. That's the kind of deep problem I'd rather leave to you experts.
 I'll just wait and see if you cook something up. Till then I can live
 without boldface.

Sure. We'll add it to our todo list. Please keep us posted as to your
progress. This is super exciting work you're doing!

Sean

-- 

  -Sean

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Re: qtmoko - updated and new packages.

2010-06-08 Thread Radek Polak
On Tuesday 08 June 2010 22:54:51 Alex Samorukov wrote:

 1) Added PDF support to eyepiece viewer. I tested it with ~5 different
 PDF files and it works fine.
 2) Added qdictopia dictionary. This program allow to work with stardict
 dictionary files. Project is originally based on sources from [1], but
 includes a lot of changes, better  support in output, ARM related fixes,
 Unicode support, etc.

There is also package with updated QtMaze with better graphics and much more 
responsive accelerometers from Anton. Very nice, try it.

Btw QtMoko is now probably best distro for translating ;-) We have:

1/ google translator (online)
2/ qdictopia (offline bilingual)
3/ qgcide (offline monolingual explanatory dictionary)

 Also i updated screenshots section [2] of the qtmoko wiki to add this
 (and not only) screenshots.
 
 [1] http://code.google.com/p/qdictopia/
 [2] http://qtmoko.org/wiki/Screenshots

And some more from my page:

http://activationrecord.net/radekp/qtmoko/screenshots/eyepiece.png
http://activationrecord.net/radekp/qtmoko/screenshots/qdictopia.png
http://activationrecord.net/radekp/qtmoko/screenshots/qdictopia2.png

Regards

Radek

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