Re: New version of sgt-puzzles, and a launcher for it
On Sunday 04 October 2009 12:03:36 Yorick Moko wrote: > nice! > I like the launcher! > > On Sun, Oct 4, 2009 at 7:12 AM, EdorFaus wrote: > > I've also created such a launcher, and packaged it separately. It is Thank you! :) It's nice to hear it wasn't a waste of time to make it. I guess that the next thing I do with this, is try to make some more of the games touchscreen-friendly (or at least friendlier). I'll have to find some time in which to do that first though, so can't really promise anything. -- EdorFaus ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: New version of sgt-puzzles, and a launcher for it
nice! I like the launcher! On Sun, Oct 4, 2009 at 7:12 AM, EdorFaus wrote: > Hi, > > I finally got some time to set everything up for these things. > > A new version of sgt-puzzles is now in the repository[1], and also uploaded > on > opkg.org[2]. There's now a new homepage[3] for it, and the code (for the > build > system, patches etc) is available in svn[4]. > > This package includes a shell script that lets users disable/enable > individual > desktop icons, making it possible to reduce the number even without > installing > a launcher. It also includes some basic support for launchers, > automatically > removing the desktop icons when a compatible launcher is installed, except > those icons that have been explicitly enabled (so you can have both a > launcher, and your favorite games on the desktop for quick access). > > More details on the homepage[3]. > > > I've also created such a launcher, and packaged it separately. It is fairly > simple, just displays a grid of plain buttons, but space is so limited due > to > the number of games that I'm not sure how to fit anything more fancy > anyway. > > If someone wants to make a better launcher, there are details for the > interaction between them on the homepage[3]. > > The launcher is also available in the repository[1] and on opkg.org[5], > source > is in an svn repo[6], and it has its own homepage[7] with more information. > > To make it easier to discover the launcher, the sgt-puzzles package > suggests > it - opkg apparently mentions suggestions when installing the package. :) > > > One thing I haven't gotten the launcher to do yet, is single-instancing the > games. I'm not sure what the best approach for that would be - looking for > open X windows? looking for running processes? is there a standard way of > doing this, that would work here? (keep in mind the launcher doesn't stay > running after selecting a game, so looking at the process tree doesn't > help.) > On the other hand I'm not sure how important it is, either. > > > [1] http://ipk.edorfaus.info/armv4t > [2] http://www.opkg.org/package_283.html > [3] http://om.edorfaus.info/sgt-puzzles/ > [4] http://svn.edorfaus.info/om/sgt-puzzles/trunk > [5] http://www.opkg.org/package_286.html > [6] http://svn.edorfaus.info/om/sgt-puzzles-launcher/trunk > [7] http://om.edorfaus.info/sgt-puzzles/launcher/ > > -- > EdorFaus > > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
New version of sgt-puzzles, and a launcher for it
Hi, I finally got some time to set everything up for these things. A new version of sgt-puzzles is now in the repository[1], and also uploaded on opkg.org[2]. There's now a new homepage[3] for it, and the code (for the build system, patches etc) is available in svn[4]. This package includes a shell script that lets users disable/enable individual desktop icons, making it possible to reduce the number even without installing a launcher. It also includes some basic support for launchers, automatically removing the desktop icons when a compatible launcher is installed, except those icons that have been explicitly enabled (so you can have both a launcher, and your favorite games on the desktop for quick access). More details on the homepage[3]. I've also created such a launcher, and packaged it separately. It is fairly simple, just displays a grid of plain buttons, but space is so limited due to the number of games that I'm not sure how to fit anything more fancy anyway. If someone wants to make a better launcher, there are details for the interaction between them on the homepage[3]. The launcher is also available in the repository[1] and on opkg.org[5], source is in an svn repo[6], and it has its own homepage[7] with more information. To make it easier to discover the launcher, the sgt-puzzles package suggests it - opkg apparently mentions suggestions when installing the package. :) One thing I haven't gotten the launcher to do yet, is single-instancing the games. I'm not sure what the best approach for that would be - looking for open X windows? looking for running processes? is there a standard way of doing this, that would work here? (keep in mind the launcher doesn't stay running after selecting a game, so looking at the process tree doesn't help.) On the other hand I'm not sure how important it is, either. [1] http://ipk.edorfaus.info/armv4t [2] http://www.opkg.org/package_283.html [3] http://om.edorfaus.info/sgt-puzzles/ [4] http://svn.edorfaus.info/om/sgt-puzzles/trunk [5] http://www.opkg.org/package_286.html [6] http://svn.edorfaus.info/om/sgt-puzzles-launcher/trunk [7] http://om.edorfaus.info/sgt-puzzles/launcher/ -- EdorFaus ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community