Re: Openttd is now in opkg.org!

2008-12-11 Thread Robert Schuster
Hi Aapo,

Aapo Rantalainen schrieb:
 Tell me how OE works (or is mentioned to work)? Or link to manual. I
 have some other recipe that I want to be merged in OE, but no idea how
 the system works.
http://wiki.openembedded.net/index.php/Documentation

If you have something ready, put it in the bugzilla and add me to the CCers.

Regards
Robert



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Re: Openttd is now in opkg.org!

2008-12-11 Thread Robert Schuster
Hi,

Sander van Grieken schrieb:
 On Sunday 07 December 2008 13:30:14 Robert Schuster wrote:
 Hi Aapo,

 Aapo Rantalainen schrieb:
 Openttd is now in opkg.org!
 I would like it better if the bitbake recipe changes can be moved into OE.
 
 That's theory. In practice, you submit the recipe plus patches in OE 
 bugtracker and then it's forgotten about.
Sure, OE people are just people. AFAIK everyone is pretty busy.

 I submitted 2 games there a couple of months ago and they're still not 
 merged, 
 and thus not available to the openmoko community, except in binary form from 
 opkg.org
Please give me the links to those bugzilla entries. Maybe I can do
something about it.

Regards
Robert



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Re: Openttd is now in opkg.org!

2008-12-07 Thread Martin Šenkeřík
We can have two packages - with and without sounds.

The music is going to be in MIDI format? Is FR capable to play MIDI?

(I would be happy to have sounds and music with Openttd)

Martin

On Sun, Dec 7, 2008 at 12:55 PM, Aapo Rantalainen
[EMAIL PROTECTED] wrote:
 Openttd is now in opkg.org!
 It is game.

 It contains gpl-graphics (version alpha2). They are not all ready,
 there might be some black boxis.

 Enable scrolling-with-stylus:
 Advanced settings
-Interface
 - Left-click scrolling: On (this string is not localized)

 Using scrolling:
 Point 'empty'-tile on screen and drag. (empty = anything that do not
 do anything when clicked: ground, trees, roads, water...)

 There are no sounds in this package. (only dummy sample.cat).
 There are no music in this package.

 There are project to make gpl-sounds and gpl-music, I will check how
 ready they are and do them work with freerunner. And do we want that
 package is ~80 megas greater because of background music?

 -Aapo Rantalainen

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Re: Openttd is now in opkg.org!

2008-12-07 Thread Sander van Grieken
On Sunday 07 December 2008 13:30:14 Robert Schuster wrote:
 Hi Aapo,

 Aapo Rantalainen schrieb:
  Openttd is now in opkg.org!

 I would like it better if the bitbake recipe changes can be moved into OE.

That's theory. In practice, you submit the recipe plus patches in OE 
bugtracker and then it's forgotten about.

I submitted 2 games there a couple of months ago and they're still not merged, 
and thus not available to the openmoko community, except in binary form from 
opkg.org

I'd say, submit new recipies to the OM bugtracker instead of OE, maybe there's 
more chance they'll get merged.

-Sander


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Re: Openttd is now in opkg.org!

2008-12-07 Thread Robert Schuster
Hi Aapo,

Aapo Rantalainen schrieb:
 Openttd is now in opkg.org!
I would like it better if the bitbake recipe changes can be moved into OE.

 It contains gpl-graphics (version alpha2). They are not all ready,
 there might be some black boxis.
Very nice!

 Enable scrolling-with-stylus:
 Advanced settings
 -Interface
  - Left-click scrolling: On (this string is not localized)
Excellent!

I saw that you are enforcing 480x640 display size by using the -r
argument. Could you make it work like this instead:

Add some code that tries to set does SDL_SetVideoMode(width, height,
...) and if that fails try again with SDL_SetVideoMode(height, width,
...) automagically. If that succeeds update the chosen display size and
continue, if not bail out. That way people can switch between landscape
and portrait mode and the game will alway display correctly. I added a
similar logic to KoboDeluxe. See the patches in OE for details.

One note regarding this: The OE machine description files have variables
for the display with and height. Please use those instead of hardcoding
for 480x640.

 Using scrolling:
 Point 'empty'-tile on screen and drag. (empty = anything that do not
 do anything when clicked: ground, trees, roads, water...)
Very nice patches indeed. Would you mind publishing them, too. I cannot
put them into OE without them being available
somewhere. :)

 There are no sounds in this package. (only dummy sample.cat).
 There are no music in this package.

 There are project to make gpl-sounds and gpl-music, I will check how
 ready they are and do them work with freerunner. And do we want that
 package is ~80 megas greater because of background music?
Same issue as with wesnoth. Solution is to provide it as an optional
package and make the openttd clever enough to work without sound files.

Last but not least: If you can get your changes to OpenTTD upstream that
would be fantastic.

Regards
Robert



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Re: Openttd is now in opkg.org!

2008-12-07 Thread Aapo Rantalainen
I just saw I forgot the straightlink:
http://www.opkg.org/package_58.html

The music is going to be in MIDI format? Is FR capable to play MIDI?
Original Transport Tycoon uses MID, but openttd will someday (maybe)
use Ogg Vorbis.

Sound effects was wav and now there are project to record gpl/CC
sound-effects. They will (maybe) be wav or FLAC.
It's about half ready, so maybe it can be taken in.

I would like it better if the bitbake recipe changes can be moved into OE.
I based my recipe on version 0.6.0bb in openembedded. (there are
oldnamed 0.6.0-buildfix.patch too in use)
My current recipe is on:
http://www.cs.helsinki.fi/u/rantalai/freerunner/openttd/
(and all other files too)
I will add soundeffects on it. (and try to make magic resolution sniffer)

Tell me how OE works (or is mentioned to work)? Or link to manual. I
have some other recipe that I want to be merged in OE, but no idea how
the system works.

About scroll-patch:
It is not originally written by me. I send updated version to the
author and also send it to upstreams bug/patch-tracker.

If there are someday music, they will be in another package.


-Aapo Rantalainen

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