Re: [New Mokomaze] Coming soon

2009-05-08 Thread Michael Zanetti
On Friday 08 May 2009 02:32:40 Denis Johnson wrote: Could you or someone please describe where and how to install fsoraw on shr-testing (23 Apr or so) ? There is a howto on the mokomaze project webpage. ___ Openmoko community mailing list

Re: [New Mokomaze] Coming soon

2009-05-07 Thread Denis Johnson
On Thu, May 7, 2009 at 11:23 AM, Joerg Reisenweber jo...@openmoko.org wrote: Using gmeter for resetting suspend-timer is useless here as I may hold the game steady and still don't want the screen to blank. The only correct way to handle this is to stop screenblanking as long as mokomaze is

Re: [New Mokomaze] Coming soon

2009-05-06 Thread Joerg Reisenweber
Am Mi 29. April 2009 schrieb arne anka: I don't think it's wise to use the accelerometers as a way to tell whether the phone is used or not. to repeat it again: we are talking about people playing a game or whatever with the only activity being moving the device --

Re: [New Mokomaze] Coming soon

2009-04-29 Thread arne anka
mdbus -s org.freesmartphone.odeviced /org/freesmartphone/Device/IdleNotifier/0 org.freesmartphone.Device.IdleNotifier.SetTimeout suspend 0 #or -1? ... would be nice, if for a case like that the motion sensors could be used -- is there any way to enable/disable them for frameworkd

Re: [New Mokomaze] Coming soon

2009-04-29 Thread arne anka
I think that motion gestures is not really usable to control auto-suspend or other inputs, namely the touchscreen, prevent from suspending/blanking -- why shouldn't for the duration of a game the motion sensors server the same purpose? it's not like they shall rule the world -- only

Re: [New Mokomaze] Coming soon

2009-04-29 Thread ANT
be used -- is there any way to enable/disable them for frameworkd dynamically (disabled by default per config file)? -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2739547.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: [New Mokomaze] Coming soon

2009-04-29 Thread ANT
if it is possible to edit rules at run-time via dbus. It will be interesting to know the opinion of competent people. -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2739676.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: [New Mokomaze] Coming soon

2009-04-29 Thread Al Johnson
On Wednesday 29 April 2009, ANT wrote: arne anka wrote: other inputs, namely the touchscreen, prevent from suspending/blanking -- why shouldn't for the duration of a game the motion sensors server the same purpose? Good idea. Really, it seems that frameworkd ignores accelerometers messages

Re: [New Mokomaze] Coming soon

2009-04-29 Thread The Digital Pioneer
I don't think it's wise to use the accelerometers as a way to tell whether the phone is used or not. Other things, such as the GSM chip or touchscreen, only signal activity when there actually is activity; the accelerometers are always sending data and that would have to be processed constantly to

Re: [New Mokomaze] Coming soon

2009-04-29 Thread arne anka
I don't think it's wise to use the accelerometers as a way to tell whether the phone is used or not. to repeat it again: we are talking about people playing a game or whatever with the only activity being moving the device -- _NO_TOUCH_OR_BUTTON_OR_WHATEVER_. now, how is the frameworkd

Re: [New Mokomaze] Coming soon

2009-04-29 Thread The Digital Pioneer
I think a program like mokomaze should tell it. Why have two apps processing accelerometer input when only one needs to be? I would think you could assume that while I'm playing mokomaze, I don't want the screen to blank. I just don't see it as useful to make frameworkd poll the accelerometers and

Re: [New Mokomaze] Coming soon

2009-04-29 Thread arne anka
I think a program like mokomaze should tell it. to whom? to framewokd? that's what i suggested in the first place. have to process that data (wasting precious CPU cycles) when it's impossible to tell if the phone's motion is meaningful or not, other than seeing what apps are running. if

Re: [New Mokomaze] Coming soon

2009-04-29 Thread Michael 'Mickey' Lauer
One solution would be to make the accelerometers a FSO Resource, so that application reference counting works. One of the things I want to implement for FSO milestone6 is auto-suspend when the phone is lying up-side-down on a table with auto-wakeup when you give it a whack. :M:

Re: [New Mokomaze] Coming soon

2009-04-29 Thread The Digital Pioneer
I thought it was impossible to wake from suspend based on accel. input... Was I mistaken? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: [New Mokomaze] Coming soon

2009-04-29 Thread Michael 'Mickey' Lauer
On Wednesday 29 April 2009 17:23:57 The Digital Pioneer wrote: I thought it was impossible to wake from suspend based on accel. input... Was I mistaken? Yes, it works fine. Apparantly the kernel devs had a hard time getting it going, but hardware-wise we made sure that the accelerometers are a

Re: [New Mokomaze] Coming soon

2009-04-29 Thread The Digital Pioneer
Ahh, cool. So 'shake to wake' is feasible? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: [New Mokomaze] Coming soon

2009-04-29 Thread Marco Trevisan (Treviño)
Michael 'Mickey' Lauer wrote: One solution would be to make the accelerometers a FSO Resource Oh yes! This is a thing I was waiting for so long. One of the things I want to implement for FSO milestone6 is auto-suspend when the phone is lying up-side-down on a table with auto-wakeup when you

[New Mokomaze] Coming soon

2009-04-27 Thread ANT
this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2722681.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Risto H. Kurppa
] http://mokomaze.projects.openmoko.org/ [2] http://www.youtube.com/watch?v=VVRRXx2kEu8 Regards, ANT -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2722681.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Biagio Marino
Wow i have seen the new mokomaze's video very Cool!!! Il giorno lun, 27/04/2009 alle 00.37 -0700, ANT ha scritto: Hello list! I want to tell that Mokomaze (ball-in-the-labyrinth game) is still developing. Currently I am preparing release of a new version (with completely new physics and

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Johny Tenfinger
On Mon, Apr 27, 2009 at 09:37, ANT ant0...@gmail.com wrote: I want to tell that Mokomaze (ball-in-the-labyrinth game) is still developing. Does that mean that Mokomaze will be compatible with recent kernels? Now it doesn't work on andy-tracking (changed working style of accelerometers).

Re: [New Mokomaze] Coming soon

2009-04-27 Thread David Garabana Barro
On Monday 27 April 2009 12:51:49 Johny Tenfinger wrote: On Mon, Apr 27, 2009 at 09:37, ANT ant0...@gmail.com wrote: I want to tell that Mokomaze (ball-in-the-labyrinth game) is still developing. Does that mean that Mokomaze will be compatible with recent kernels? Now it doesn't work on

Re: [New Mokomaze] Coming soon

2009-04-27 Thread ANT
with recent kernels? Now it doesn't work on andy-tracking (changed working style of accelerometers). -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2725443.html Sent from the Openmoko Community mailing list archive at Nabble.com

Re: [New Mokomaze] Coming soon

2009-04-27 Thread The Digital Pioneer
Looks awesome! The ball rolling seems much more accurate than mine is, I assume this is due to the new physics engine. I can't wait for the release. :D ___ Openmoko community mailing list community@lists.openmoko.org

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Marco Trevisan (Treviño)
On Mon, Apr 27, 2009 at 10:37 AM, ANT ant0...@gmail.com wrote: Hello list! I want to tell that Mokomaze (ball-in-the-labyrinth game) is still developing. Currently I am preparing release of a new version (with completely new physics and graphics engines) which will satisfy (almost) all your

Re: [New Mokomaze] Coming soon

2009-04-27 Thread ANT
was a cool idea, what about re-adding it? :P -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2727862.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Adam Jimerson
an undocumented feature of showing logos on the holes :) . Marco Trevisan wrote: Cool! By the way, using the vista logo was a cool idea, what about re-adding it? :P -- View this message in context: http://n2.nabble.com/-New-Mokomaze--Coming-soon-tp2722681p2727862.html Sent from

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Aapo Rantalainen
Looks nice. I think hate is no cool. Hole is better than Vista. (actually in every context hole is better than Vista =). Do it has vibration? Are you planned timecounter? I liked play without time, but maybe I will want challenge somebody, so how we know who is better? Maybe player profile and

Re: [New Mokomaze] Coming soon

2009-04-27 Thread Aapo Rantalainen
I mean do that new version has vibration too, it is nice effect. I looked old sources and planned how to implement idea of multiplaying (another players ball visible in 'ghost'). Maybe simple udp-packets containing x and y. (can we suppose they are in same wlan?) Have you planned use svn? -Aapo