Re: 5 hours of standby = STP SHIP levl problem

2008-04-18 Thread thomasg
To confirm this: My neo can do over 20h standby without a problem. Suspend doesn't work well, but mostly it works. I expect GTA02 to be over 60h standby, but let's see what the future brings. On 4/18/08, Tim Niemeyer <[EMAIL PROTECTED]> wrote: > > Hallo, > > * Flemming Richter Mikkelsen <[EMAIL PR

Re: 5 hours of standby = STP SHIP levl problem

2008-04-18 Thread Tim Niemeyer
Hallo, * Flemming Richter Mikkelsen <[EMAIL PROTECTED]> [18-04-08 08:34]: The standby time from GTA01 is much higher than 5h, if the device is in suspend! Suspend works for GTA01, there seem to be some little issues but i think it is not far away from being usable! Btw: Kevin, if you have fun with

Re: 5 hours of standby = STP SHIP levl problem

2008-04-17 Thread Flemming Richter Mikkelsen
For me, the most important thing is that the device _has_ standby time. Not how long it is. But it must at least be 10 minutes. In other words: I will be more than happy with the standby time I get. I look at the device more as a mobile developer kit with great network support (GSM, WiFi, etc) than

Re: 5 hours of standby = STP SHIP levl problem

2008-04-17 Thread david varnes
Ron, You do need to read the email you are referring to, and their context with a bit more care: On Fri, Apr 18, 2008 at 7:42 AM, Kevin Dean <[EMAIL PROTECTED]> wrote: > On Thu, Apr 17, 2008 at 5:33 PM, Flyin_bbb8 <[EMAIL PROTECTED]> wrote: > > Marcus can you please inform me of how long the ba

5 hours of standby = STP SHIP levl problem

2008-04-17 Thread Ron K. Jeffries
Someone has reported measured standby of only 5 hours, with zero alert that battery is getting low. Is the product considered commercially ready to sell (accept revenue) with such a serious issue? You don't know you have the hardware right until the software/firmware team gets this number into an