Hackable Linux for $99

2010-03-16 Thread Michael Fisher
*A startup that includes former members of Openmoko has begun shipping a
hackable Linux-based "copyleft" clamshell for $99. Qi Hardware's Ben
NanoNote incorporates Ingenic's MIPS-compatible 336MHz XBurst Jz4720
processor, 32MB SDRAM, and 2GB NAND flash, and offers a 3-inch, 320 x 240
display.*

http://www.linuxfordevices.com/c/a/News/Qi-Hardware-Ben-NanoNote/?kc=rss


Michael Fisher
desno...@gmail.com
open source journeyman - http://desnotesdev.blogspot.com/
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Freerunner with buzz fix applied for sale in the UK. £99, no reserve on eBay.

2009-06-06 Thread Peter Strapp
Hi all,
For those who are looking for a Freerunner in the UK, I have mine (with 
buzz fix applied) listed for sale on eBay.co.uk.

It has a start price of £99 and no reserve. More info can be found at:

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=190312832538

Regards,
Peter.

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Re: Meaning of last digit of "%CSQ: 99, 99, 0"

2009-01-25 Thread William Kenworthy
Thanks, makes sense.

BillK

On Sun, 2009-01-25 at 14:30 +0100, Michael 'Mickey' Lauer wrote:
> Am Sunday 25 January 2009 09:40:57 schrieb William Kenworthy:
> > Does anyone have an idea what the meaning of the last digit is?
> >
> > (watch screen wrap :)
> > Feb  1 09:11:42 om-gta02 user.notice root: AtChat :  N : "%CSQ:  99, 99,
> > 0"
> >
> > The first 99 is signal strength (99=unknown), second is BER
> > (99=undetectable) but all the guides Ive looked at dont mention the
> > third - so far I have seen, 0, 1 and 2 there.
> 
> The last parameter maps the signal strength to 0...4 (typical range for 
> featurephones that show a list of bars in the top panel).
> 
-- 
William Kenworthy 
Home in Perth!


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Re: Meaning of last digit of "%CSQ: 99, 99, 0"

2009-01-25 Thread Michael 'Mickey' Lauer
Am Sunday 25 January 2009 09:40:57 schrieb William Kenworthy:
> Does anyone have an idea what the meaning of the last digit is?
>
> (watch screen wrap :)
> Feb  1 09:11:42 om-gta02 user.notice root: AtChat :  N : "%CSQ:  99, 99,
> 0"
>
> The first 99 is signal strength (99=unknown), second is BER
> (99=undetectable) but all the guides Ive looked at dont mention the
> third - so far I have seen, 0, 1 and 2 there.

The last parameter maps the signal strength to 0...4 (typical range for 
featurephones that show a list of bars in the top panel).

-- 
:M:

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Re: Meaning of last digit of "%CSQ: 99, 99, 0"

2009-01-25 Thread William Kenworthy
On Sun, 2009-01-25 at 12:20 +0200, Timo Juhani Lindfors wrote:
> William Kenworthy  writes:
> > Does anyone have an idea what the meaning of the last digit is?
> >
> > (watch screen wrap :)
> > Feb  1 09:11:42 om-gta02 user.notice root: AtChat :  N : "%CSQ:  99, 99,
> > 0"
> >
> > The first 99 is signal strength (99=unknown), second is BER
> > (99=undetectable) but all the guides Ive looked at dont mention the
> > third - so far I have seen, 0, 1 and 2 there.
> 
> 8.5  Signal quality +CSQ
> 
> Table 36: +CSQ action command syntax
> 
> |Command  |Possible response(s) |
> |+CSQ |+CSQ: ,   |
> | |+CME ERROR: |
> |+CSQ=?   |+CSQ: (list of supported s),(list of   |
> | |supported s)|
> 
> 
> Description
> 
> Execution command returns received signal  strength  indicationand
> channel bit error rate  from the ME. Refer subclause 9.2  for  possible
>  values.
> 
> Test command returns values supported by the TA as compound values.
> 
> 
> Defined values
> 
> :
> 0-113 dBm or less
> 1-111 dBm
> 2...30   -109... -53 dBm
> 31   -51 dBm or greater
> 99   not known or not detectable
> 
>  (in percent):
> 0...7as RXQUAL values in the table in GSM 05.08 [20] subclause 8.2.4
> 99   not known or not detectable
> 
> Implementation
> 
> Optional.
> 

Yes, thats the first two which I already gave, but whats the third (the
zero on the end, which may also be a 1 or 2)?

BillK




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Re: Meaning of last digit of "%CSQ: 99, 99, 0"

2009-01-25 Thread Timo Juhani Lindfors
William Kenworthy  writes:
> Does anyone have an idea what the meaning of the last digit is?
>
> (watch screen wrap :)
> Feb  1 09:11:42 om-gta02 user.notice root: AtChat :  N : "%CSQ:  99, 99,
> 0"
>
> The first 99 is signal strength (99=unknown), second is BER
> (99=undetectable) but all the guides Ive looked at dont mention the
> third - so far I have seen, 0, 1 and 2 there.

8.5  Signal quality +CSQ

Table 36: +CSQ action command syntax

|Command  |Possible response(s) |
|+CSQ |+CSQ: ,   |
| |+CME ERROR: |
|+CSQ=?   |+CSQ: (list of supported s),(list of   |
| |supported s)|


Description

Execution command returns received signal  strength  indicationand
channel bit error rate  from the ME. Refer subclause 9.2  for  possible
 values.

Test command returns values supported by the TA as compound values.


Defined values

:
0-113 dBm or less
1-111 dBm
2...30   -109... -53 dBm
31   -51 dBm or greater
99   not known or not detectable

 (in percent):
0...7as RXQUAL values in the table in GSM 05.08 [20] subclause 8.2.4
99   not known or not detectable

Implementation

Optional.


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Meaning of last digit of "%CSQ: 99, 99, 0"

2009-01-25 Thread William Kenworthy
Does anyone have an idea what the meaning of the last digit is?

(watch screen wrap :)
Feb  1 09:11:42 om-gta02 user.notice root: AtChat :  N : "%CSQ:  99, 99,
0"

The first 99 is signal strength (99=unknown), second is BER
(99=undetectable) but all the guides Ive looked at dont mention the
third - so far I have seen, 0, 1 and 2 there.

BillK




-- 
William Kenworthy 
Home in Perth!


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Re: debug board price change to 99 eur

2008-06-13 Thread Michele Renda
Thank you for your price review.

I hope it will help people to activelly join on FR debug and implemention.

Thank you
Michele Renda

Christoph Pulster wrote:
> Hello,
>
> Thanks to your response I deceide to sell the debug board v3 (belonging
> to GTA02) for 99 EUR now.
> This price tag should help finding more users for exploring the Openmoko
> project.
>
> Chris
> (OpenMoko Shop www.pulster.eu)
>
>
>
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Re: debug board price change to 99 eur

2008-06-13 Thread Ilja O.
Thank you.
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Re: 99

2008-04-22 Thread Jonathan Spooner
I was being sarcastic.  The $399 moko will somehow end up nearer 399 
euro for those over the pond.  its the same with all electronic 
goods over here.


Jon Spooner

Michele Renda wrote:

1 $ => 0.70 euro + tva = 0.84 euro != 4 euro

Jonathan Spooner wrote:
Oh great so in Europe that will equate to another 4 euros.. were 
you dropped on your head as a child?


Jon


Michele Renda wrote:

I agree, I'd like to pay for Freerunner 400$ in place of 399$

I alway liked 0 finishing number more than 9 finishing number.

I vote for 400$! It is a very strange request, I admit :)

Alexey Feldgendler wrote:


The prices for GTA02 and the debug board are $399 and $99, 
respectively. While there's nothing wrong with charging exactly 99 
dollars for something, the practice of reducing a round price by 
one dollar, AKA 
<http://en.wikipedia.org/wiki/Psychological_pricing> is often 
associated with cheap marketing tricks, trying to make the price 
look less than it is and so on. In my opinion, admitting that a 
hundred is a hundred and charging $400 and $100 for GTA02 and the 
debug board would fit better into the OpenMoko spirit of openness 
and transparency. Especially when most of the other prices out 
there end with 95 or 99, a round price tag will send a message: 
“We're honest with you and aren't messing with your mind like 
others do”.


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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-22 Thread Jay Vaughan
And then there also is a hardware solutions. A very generic one,  
available in
any half-decent hardware store. I think they call 'm "cutting  
pliers" and

will make sure those leds will never be turned on again...



I've got DuctTape 1.0 running on mine, it fixes the LED issues.


;
--
Jay Vaughan





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Re: 99

2008-04-21 Thread Michele Renda

1 $ => 0.70 euro + tva = 0.84 euro != 4 euro

Jonathan Spooner wrote:
Oh great so in Europe that will equate to another 4 euros.. were 
you dropped on your head as a child?


Jon


Michele Renda wrote:

I agree, I'd like to pay for Freerunner 400$ in place of 399$

I alway liked 0 finishing number more than 9 finishing number.

I vote for 400$! It is a very strange request, I admit :)

Alexey Feldgendler wrote:


The prices for GTA02 and the debug board are $399 and $99, 
respectively. While there's nothing wrong with charging exactly 99 
dollars for something, the practice of reducing a round price by one 
dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is 
often associated with cheap marketing tricks, trying to make the 
price look less than it is and so on. In my opinion, admitting that 
a hundred is a hundred and charging $400 and $100 for GTA02 and the 
debug board would fit better into the OpenMoko spirit of openness 
and transparency. Especially when most of the other prices out there 
end with 95 or 99, a round price tag will send a message: “We're 
honest with you and aren't messing with your mind like others do”.


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RE: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Tore Dalaker
There should also be some sort of time controlled switch to turn the 
blinking leds off at night, because nothing is more annoying than trying 
to sleep and then some lights starts blinking..


Med vennlig hilsen / Kind regards
Tore Dalaker
Rosenkrantzvegen 19
N-4353 Klepp Stasjon

On Mon, 21 Apr 2008, steve wrote:


I want a software switch that says  "unLEDed" so I can turn blinking lights
off on any app if I so choose.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexey
Feldgendler
Sent: Monday, April 21, 2008 2:05 AM
To: List for Openmoko community discussion
Subject: Re: 99 vs RED (or was it PINK) Phone cases

On Mon, 21 Apr 2008 06:05:20 +0200, Ron K. Jeffries <[EMAIL PROTECTED]>
wrote:


It's wonderful the focus of  the community is now
all about $399 vs $400 rather than availability
of Freerunner in certain colors.


That's the marvel of communities. All it takes is a good topic-starter. :-)


and YES I agree, the remaining V5 vs V6 issues seem small
(but we did get extra info and  clarification, thanks Tony).


BTW, there is a way to work around the v5 issue in software. Because the
LED in an unmodified v5 shines 6 or so times as bright as it should (and
eats 6 times more power), the solution is to correct the brightness with
PWM to reduce it 6 times. This would bring the brightness and power
consumption to normal. However, I suspect that for many community members
who were so eager to prefer v6 over v5, simply knowing that there is a
workaround, and thus no known unavoidable hardware bugs exist in v5, would
be enough, and actually implementing the workaround would not be that
important. :-)


--
Alexey Feldgendler <[EMAIL PROTECTED]>
[ICQ: 115226275] http://feldgendler.livejournal.com

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RE: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread steve
genius

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Powell
Sent: Monday, April 21, 2008 3:36 AM
To: community@lists.openmoko.org
Subject: Re: 99 vs RED (or was it PINK) Phone cases

On Monday 21 April 2008 10:04, Alexey Feldgendler wrote:
> On Mon, 21 Apr 2008 06:05:20 +0200, Ron K. Jeffries <[EMAIL PROTECTED]>
>
> wrote:


> BTW, there is a way to work around the v5 issue in software. Because the
> LED in an unmodified v5 shines 6 or so times as bright as it should (and
> eats 6 times more power), the solution is to correct the brightness with
> PWM to reduce it 6 times. 

Or just have it on for 1/6 the time or, if flashing, multiply the gap (off 
state) by 6. 1 second for v6 == 6 for v5


-- 

Andy / ScaredyCat

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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Schmidt András
Experts can even use a 1kg hammer. Just be sure to find the right attack 
point the right direction and the right power of the hit.

AVee wrote:

On Monday 21 April 2008 17:45, steve wrote:
  

I want a software switch that says  "unLEDed" so I can turn blinking lights
off on any app if I so choose.



And then there also is a hardware solutions. A very generic one, available in 
any half-decent hardware store. I think they call 'm "cutting pliers" and 
will make sure those leds will never be turned on again...


AVee

  



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Re: 99

2008-04-21 Thread Jonathan Spooner
Oh great so in Europe that will equate to another 4 euros.. were you 
dropped on your head as a child?


Jon


Michele Renda wrote:

I agree, I'd like to pay for Freerunner 400$ in place of 399$

I alway liked 0 finishing number more than 9 finishing number.

I vote for 400$! It is a very strange request, I admit :)

Alexey Feldgendler wrote:


The prices for GTA02 and the debug board are $399 and $99, 
respectively. While there's nothing wrong with charging exactly 99 
dollars for something, the practice of reducing a round price by one 
dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is 
often associated with cheap marketing tricks, trying to make the 
price look less than it is and so on. In my opinion, admitting that a 
hundred is a hundred and charging $400 and $100 for GTA02 and the 
debug board would fit better into the OpenMoko spirit of openness and 
transparency. Especially when most of the other prices out there end 
with 95 or 99, a round price tag will send a message: “We're honest 
with you and aren't messing with your mind like others do”.






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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread AVee
On Monday 21 April 2008 17:45, steve wrote:
> I want a software switch that says  "unLEDed" so I can turn blinking lights
> off on any app if I so choose.

And then there also is a hardware solutions. A very generic one, available in 
any half-decent hardware store. I think they call 'm "cutting pliers" and 
will make sure those leds will never be turned on again...

AVee

-- 
You've been warned! If you fall and break your leg, don't come running to me!

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Re: 99

2008-04-21 Thread Kevin Dean
For the record, my "tip a programmer" thing was almost pure sarcasm. I
find this discussion to be amusing by the level of absurdity in it.

On Mon, Apr 21, 2008 at 9:57 AM, ramsesoriginal
<[EMAIL PROTECTED]> wrote:

>  Ok, so first, i also would like to see 400$ instead of 399$, because
>  it's simply a matter of being honest.

How is Openmoko charging $399 dishonest?  Do you REALLY believe there
are people on the planet who are such consumer sheep that they'd part
with $399 but would be able to "resist" a $400 product?

I could PERHAPS see your arguement if Openmoko's advertising said
something like "Affordably priced under four-hundred dollars" I'd
think that MIGHT (and even that hesitantly) be misleading. This hasn't
been said. "The FreeRunner will ship from Openmoko.com at $399." is
what was said, a simple statement of fact.

In the end, the price is $399. If you want to pay that, cool. Do so.
If you have a problem with that price, don't buy it. It is a decision
EVERY potential buyer will have to make based on their own criteria.
No human being can think for another.

>
>  Then the bounty for code: i would rather see bountyes for bugfixes:
>  everyoen likes to implement new features, but nobody lieks maintaining
>  code. Another way of "Bounty for developers" that I really would like
>  is that the developers put there hoem adress somewhere in the wiki,
>  and then the user who like the feature can send him a postcard/thank
>  you card. A bit like Linus Torvalds originally made for Linux. That's
>  something that really would push me, as a developer, to do more. Maybe
>  it would help even more then a sporadic 5$ on my paypal account.
>
>  And for the openmoko subscription/club/frequent buyers: This coul be a
>  really great idea. A yearly membership fee, but for three
>  recommendations you get it for free (so if I recommend the phone to
>  three people i get the membership for free), and members get access to
>  a membership card, a pouch and a special homepage, where they can
>  browse all openmoko community created products and maybe get a 10%
>  discount or something like that. And at the yearly OpenmokoCon (and we
>  sure are going to make it, aren't we?) the members get reserved places
>  at the talks :D
>
>  Jsut my two EuroCents
>
>  --
>  My corner of the web: http://blog.ramsesoriginal.org
>
>
>
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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread thomasg
Well, that's easy - apps shall handle LEDs over a dbus-interface using neod
or whatever will be there.
If neod says: "I don't like LEDs", apps just can't use them.

On Mon, Apr 21, 2008 at 6:05 PM, Michael 'Mickey' Lauer <[EMAIL PROTECTED]>
wrote:

> On Monday 21 April 2008 17:45:06 steve wrote:
> > I want a software switch that says  "unLEDed" so I can turn blinking
> lights
> > off on any app if I so choose.
>
> Agreed.
>
> :M:
>
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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Michael 'Mickey' Lauer
On Monday 21 April 2008 17:45:06 steve wrote:
> I want a software switch that says  "unLEDed" so I can turn blinking lights
> off on any app if I so choose.

Agreed.

:M:

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RE: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread steve
I want a software switch that says  "unLEDed" so I can turn blinking lights
off on any app if I so choose.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexey
Feldgendler
Sent: Monday, April 21, 2008 2:05 AM
To: List for Openmoko community discussion
Subject: Re: 99 vs RED (or was it PINK) Phone cases

On Mon, 21 Apr 2008 06:05:20 +0200, Ron K. Jeffries <[EMAIL PROTECTED]>  
wrote:

> It's wonderful the focus of  the community is now
> all about $399 vs $400 rather than availability
> of Freerunner in certain colors.

That's the marvel of communities. All it takes is a good topic-starter. :-)

> and YES I agree, the remaining V5 vs V6 issues seem small
> (but we did get extra info and  clarification, thanks Tony).

BTW, there is a way to work around the v5 issue in software. Because the  
LED in an unmodified v5 shines 6 or so times as bright as it should (and  
eats 6 times more power), the solution is to correct the brightness with  
PWM to reduce it 6 times. This would bring the brightness and power  
consumption to normal. However, I suspect that for many community members  
who were so eager to prefer v6 over v5, simply knowing that there is a  
workaround, and thus no known unavoidable hardware bugs exist in v5, would  
be enough, and actually implementing the workaround would not be that  
important. :-)


-- 
Alexey Feldgendler <[EMAIL PROTECTED]>
[ICQ: 115226275] http://feldgendler.livejournal.com

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RE: 99

2008-04-21 Thread steve
for symbolism sake, maybe I reduced the 10 pack to 368 as opposed to 369 per
phone

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sander van
Grieken
Sent: Monday, April 21, 2008 2:07 AM
To: List for Openmoko community discussion
Subject: Re: 99

On Monday 21 April 2008 02:39:38 Marco Trevisan (Treviño) wrote:
> steve ha scritto:
> > I'll gladly put the price back to $650 which was the first price we
> > released.
>
> LOL... BTW for me you can also put the price at 398 for staying a little
> more far from 399... :P

I vote for 398 too, but I'll send you a postcard in return :-P


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Re: 99

2008-04-21 Thread ramsesoriginal
On Mon, Apr 21, 2008 at 2:57 PM, Brandon Kruger <[EMAIL PROTECTED]> wrote:
>
> On Sun April 20 2008 8:29:01 pm Nick Guenther wrote:
>  > On Sun, Apr 20, 2008 at 8:19 PM, Brandon Kruger <[EMAIL PROTECTED]> wrote:
>  > > On Sun April 20 2008 7:27:06 pm Kevin Dean wrote:
>  > >  > I'm happy paying $399 for all ye who feel the need to pay $400 to make
>  > >  > it even. :P Though, I'll hop on the even bandwagon if it's dropped as
>  > >  > long as Openmoko makes profit. :)
>  > >  >
>  > >  > If you really want to pay more, you could set up a "Tip a Developer"
>  > >  > program...
>  > >  >
>  > >  > -Kevin
>  > >  >
>  > >  > On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger <[EMAIL PROTECTED]> 
> wrote:
>  > >  > > On Sun, 20 Apr 2008 23:11:59 +0200
>  > >  > >
>  > >  > >  "Alexey Feldgendler" <[EMAIL PROTECTED]> wrote:
>  > >  > >  > The prices for GTA02 and the debug board are $399 and $99,
>  > >  > >  > respectively. While there's nothing wrong with charging exactly
>  > >  > >  > 99 dollars for something, the practice of reducing a round price
>  > >  > >  > by one dollar, AKA
>  > >  > >  > <http://en.wikipedia.org/wiki/Psychological_pricing> is often
>  > >  > >  > associated with cheap marketing tricks, trying to make the price
>  > >  > >  > look less than it is and so on. In my opinion, admitting that a
>  > >  > >  > hundred is a hundred and charging $400 and $100 for GTA02 and the
>  > >  > >  > debug board would fit better into the OpenMoko spirit of openness
>  > >  > >  > and transparency. Especially when most of the other prices out
>  > >  > >  > there end with 95 or 99, a round price tag will send a message:
>  > >  > >  > "We're honest with you and aren't messing with your mind like
>  > >  > >  > others do".
>  > >  > >
>  > >  > >  nice thought
>  > >  > >  /sign
>  > >  > >
>  > >  > >
>  > >  > >
>  > >  > >  ___
>  > >  > >  Openmoko community mailing list
>  > >  > >  community@lists.openmoko.org
>  > >  > >  http://lists.openmoko.org/mailman/listinfo/community
>  > >  >
>  > >  > ___
>  > >  > Openmoko community mailing list
>  > >  > community@lists.openmoko.org
>  > >  > http://lists.openmoko.org/mailman/listinfo/community
>  > >
>  > >  This "tip a programmer" idea is very interesting.  What does the
>  > > community think about setting up a site where people can say "We'll each
>  > > donate x amount once y feature is integrated" or something of the sort.
>  > > This way, Openmoko can see what features are most important to the
>  > > community and the community would be able to donate to OM to help develop
>  > > and research future products.
>  >
>  > No, don't do this! For one, the overhead of managing that is and
>  > making sure all the details are fair to everyone is too much for what
>  > it'll pull in. For two, it'll mean that features get implemented, but
>  > not implemented well, and the coverage of features will be to the
>  > preferences of whoever (linux-land hacker, remember) pays the most,
>  > instead of what this phone needs to succeed commercially.
>  > Seriously, stay on track guys.
>  > -nick
>  >
>  > ___
>  > Openmoko community mailing list
>  > community@lists.openmoko.org
>  > http://lists.openmoko.org/mailman/listinfo/community
>
>  I wasn't suggesting we donate x amount to whatever developer achieves this.
>  I'm suggesting a system where once some hardware or software feature is
>  achieved, x users can contribute y dollar/euros to Openmoko to help fund
>  future hardware/software development and research.  The donations would go as
>  a generic donation to Openmoko, not to a specific developer for writing
>  certain software.
>
>  --
>  
>
> Brandon Kruger <[EMAIL PROTECTED]>
>
>
> http://onedollarlinux.com
>  BLOG - http://onedollarlinux.com/personal/
>
>  Please avoid sending me Word or PowerPoint attachments.
>  See http://www.gnu.org/philosophy/n

Re: 99

2008-04-21 Thread Brandon Kruger
On Sun April 20 2008 8:29:01 pm Nick Guenther wrote:
> On Sun, Apr 20, 2008 at 8:19 PM, Brandon Kruger <[EMAIL PROTECTED]> wrote:
> > On Sun April 20 2008 7:27:06 pm Kevin Dean wrote:
> >  > I'm happy paying $399 for all ye who feel the need to pay $400 to make
> >  > it even. :P Though, I'll hop on the even bandwagon if it's dropped as
> >  > long as Openmoko makes profit. :)
> >  >
> >  > If you really want to pay more, you could set up a "Tip a Developer"
> >  > program...
> >  >
> >  > -Kevin
> >  >
> >  > On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger <[EMAIL PROTECTED]> 
> > wrote:
> >  > > On Sun, 20 Apr 2008 23:11:59 +0200
> >  > >
> >  > >  "Alexey Feldgendler" <[EMAIL PROTECTED]> wrote:
> >  > >  > The prices for GTA02 and the debug board are $399 and $99,
> >  > >  > respectively. While there's nothing wrong with charging exactly
> >  > >  > 99 dollars for something, the practice of reducing a round price
> >  > >  > by one dollar, AKA
> >  > >  > <http://en.wikipedia.org/wiki/Psychological_pricing> is often
> >  > >  > associated with cheap marketing tricks, trying to make the price
> >  > >  > look less than it is and so on. In my opinion, admitting that a
> >  > >  > hundred is a hundred and charging $400 and $100 for GTA02 and the
> >  > >  > debug board would fit better into the OpenMoko spirit of openness
> >  > >  > and transparency. Especially when most of the other prices out
> >  > >  > there end with 95 or 99, a round price tag will send a message:
> >  > >  > "We're honest with you and aren't messing with your mind like
> >  > >  > others do".
> >  > >
> >  > >  nice thought
> >  > >  /sign
> >  > >
> >  > >
> >  > >
> >  > >  ___
> >  > >  Openmoko community mailing list
> >  > >  community@lists.openmoko.org
> >  > >  http://lists.openmoko.org/mailman/listinfo/community
> >  >
> >  > ___
> >  > Openmoko community mailing list
> >  > community@lists.openmoko.org
> >  > http://lists.openmoko.org/mailman/listinfo/community
> >
> >  This "tip a programmer" idea is very interesting.  What does the
> > community think about setting up a site where people can say "We'll each
> > donate x amount once y feature is integrated" or something of the sort. 
> > This way, Openmoko can see what features are most important to the
> > community and the community would be able to donate to OM to help develop
> > and research future products.
>
> No, don't do this! For one, the overhead of managing that is and
> making sure all the details are fair to everyone is too much for what
> it'll pull in. For two, it'll mean that features get implemented, but
> not implemented well, and the coverage of features will be to the
> preferences of whoever (linux-land hacker, remember) pays the most,
> instead of what this phone needs to succeed commercially.
> Seriously, stay on track guys.
> -nick
>
> ___
> Openmoko community mailing list
> community@lists.openmoko.org
> http://lists.openmoko.org/mailman/listinfo/community

I wasn't suggesting we donate x amount to whatever developer achieves this.  
I'm suggesting a system where once some hardware or software feature is 
achieved, x users can contribute y dollar/euros to Openmoko to help fund 
future hardware/software development and research.  The donations would go as 
a generic donation to Openmoko, not to a specific developer for writing 
certain software.

-- 

Brandon Kruger <[EMAIL PROTECTED]>
http://onedollarlinux.com
BLOG - http://onedollarlinux.com/personal/

Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html


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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Alexey Feldgendler
On Mon, 21 Apr 2008 12:51:52 +0200, Flemming Richter Mikkelsen  
<[EMAIL PROTECTED]> wrote:


Or just have it on for 1/6 the time or, if flashing, multiply the gap  
(off state) by 6. 1 second for v6 == 6 for v5



It's exactly what PWM is about.



No. I do not think he was meaning PWM. I think I was meaning that the
interval between each blink could be e.g. 12 sec instead of 2 sec.


Oops, I misread his post as if he meant microscopic instead of macroscopic  
intervals.



--
Alexey Feldgendler <[EMAIL PROTECTED]>
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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Flemming Richter Mikkelsen
On 4/21/08, Alexey Feldgendler <[EMAIL PROTECTED]> wrote:
> On Mon, 21 Apr 2008 12:35:44 +0200, Andy Powell <[EMAIL PROTECTED]>
> wrote:
>
> >
> > > BTW, there is a way to work around the v5 issue in software. Because the
> > > LED in an unmodified v5 shines 6 or so times as bright as it should (and
> > > eats 6 times more power), the solution is to correct the brightness with
> > > PWM to reduce it 6 times.
> > >
> >
>
> > Or just have it on for 1/6 the time or, if flashing, multiply the gap (off
> state) by 6. 1 second for v6 == 6 for v5
> >
>
> It's exactly what PWM is about.


No. I do not think he was meaning PWM. I think I was meaning that the
interval between each blink could be e.g. 12 sec instead of 2 sec.

PWM is used in the on-time to blink the led on and off very fast so
that it appears as always on, but dimmed.

-- 
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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Alexey Feldgendler
On Mon, 21 Apr 2008 12:35:44 +0200, Andy Powell <[EMAIL PROTECTED]>  
wrote:



BTW, there is a way to work around the v5 issue in software. Because the
LED in an unmodified v5 shines 6 or so times as bright as it should (and
eats 6 times more power), the solution is to correct the brightness with
PWM to reduce it 6 times.


Or just have it on for 1/6 the time or, if flashing, multiply the gap  
(off state) by 6. 1 second for v6 == 6 for v5


It's exactly what PWM is about.


--
Alexey Feldgendler <[EMAIL PROTECTED]>
[ICQ: 115226275] http://feldgendler.livejournal.com

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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Andy Powell
On Monday 21 April 2008 10:04, Alexey Feldgendler wrote:
> On Mon, 21 Apr 2008 06:05:20 +0200, Ron K. Jeffries <[EMAIL PROTECTED]>
>
> wrote:


> BTW, there is a way to work around the v5 issue in software. Because the
> LED in an unmodified v5 shines 6 or so times as bright as it should (and
> eats 6 times more power), the solution is to correct the brightness with
> PWM to reduce it 6 times. 

Or just have it on for 1/6 the time or, if flashing, multiply the gap (off 
state) by 6. 1 second for v6 == 6 for v5


-- 

Andy / ScaredyCat

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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Alexey Feldgendler
On Mon, 21 Apr 2008 11:43:18 +0200, Marco Trevisan (Treviño)  
<[EMAIL PROTECTED]> wrote:


 BTW, there is a way to work around the v5 issue in software. Because  
the LED in an unmodified v5 shines 6 or so times as bright as it should  
(and eats 6 times more power), the solution is to correct the  
brightness with PWM to reduce it 6 times. This would bring the  
brightness and power consumption to normal.


Well, I didn't know there was also this software "workaround", since the  
only that was stated was turning off the LED itself...


I didn't know that either. I've just made it up. Theoretically, it should  
work.


Well, a workaround like this can be considered something like a real fix  
imho :P


That is, if there is an easy way to do PWM without sucking too much CPU  
time. (Well, I suppose PWM will be used on the LEDs anyway for  
glowing/pulsing effects.)



--
Alexey Feldgendler <[EMAIL PROTECTED]>
[ICQ: 115226275] http://feldgendler.livejournal.com

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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Marco Trevisan (Treviño)

Alexey Feldgendler wrote:

and YES I agree, the remaining V5 vs V6 issues seem small
(but we did get extra info and  clarification, thanks Tony).


BTW, there is a way to work around the v5 issue in software. Because the 
LED in an unmodified v5 shines 6 or so times as bright as it should (and 
eats 6 times more power), the solution is to correct the brightness with 
PWM to reduce it 6 times. This would bring the brightness and power 
consumption to normal. 


Well, I didn't know there was also this software "workaround", since the 
only that was stated was turning off the LED itself...
Anyway, according to the latest news also the v5 hardware shipped in MP 
will be fixed, so also this issue is gone away...


However, I suspect that for many community 
members who were so eager to prefer v6 over v5, simply knowing that 
there is a workaround, and thus no known unavoidable hardware bugs exist 
in v5, would be enough, and actually implementing the workaround would 
not be that important. :-)


Well, a workaround like this can be considered something like a real fix 
imho :P


--
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http://www.3v1n0.net/


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Re: 99

2008-04-21 Thread Flemming Richter Mikkelsen
> the problem with paying a bounty for these sort of things, is that
> progammers then end up competing against each other, so are less
> inclined to share their part-way results, thus potentially slowing
> down a solution to the problem
>
> this was shown quite clearly a couple of years back, with the 'get
> windows xp to boot on an intel mac'. there was iirc, a 10k+ prize fund
> by the end, and it was a return to the bad old days of closed-source
> programming. no community, no-one helping each other

I agree with this. I like to donate to a good project. I have my
FSF membership to prove that. Similar, we could have an
Openmoko membership. Maybe all the members got a neo
punch? The price of the membership could be something like
$25 pro anno.

Just my 2 cents.
-- 
Please don't send me Word or PowerPoint attachments. See
http://www.gnu.org/philosophy/no-word-attachments.html

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Re: 99

2008-04-21 Thread Sander van Grieken
On Monday 21 April 2008 02:39:38 Marco Trevisan (Treviño) wrote:
> steve ha scritto:
> > I'll gladly put the price back to $650 which was the first price we
> > released.
>
> LOL... BTW for me you can also put the price at 398 for staying a little
> more far from 399... :P

I vote for 398 too, but I'll send you a postcard in return :-P


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Re: 99 vs RED (or was it PINK) Phone cases

2008-04-21 Thread Alexey Feldgendler
On Mon, 21 Apr 2008 06:05:20 +0200, Ron K. Jeffries <[EMAIL PROTECTED]>  
wrote:



It's wonderful the focus of  the community is now
all about $399 vs $400 rather than availability
of Freerunner in certain colors.


That's the marvel of communities. All it takes is a good topic-starter. :-)


and YES I agree, the remaining V5 vs V6 issues seem small
(but we did get extra info and  clarification, thanks Tony).


BTW, there is a way to work around the v5 issue in software. Because the  
LED in an unmodified v5 shines 6 or so times as bright as it should (and  
eats 6 times more power), the solution is to correct the brightness with  
PWM to reduce it 6 times. This would bring the brightness and power  
consumption to normal. However, I suspect that for many community members  
who were so eager to prefer v6 over v5, simply knowing that there is a  
workaround, and thus no known unavoidable hardware bugs exist in v5, would  
be enough, and actually implementing the workaround would not be that  
important. :-)



--
Alexey Feldgendler <[EMAIL PROTECTED]>
[ICQ: 115226275] http://feldgendler.livejournal.com

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Re: 99

2008-04-21 Thread Robin Paulson
2008/4/21 Brandon Kruger <[EMAIL PROTECTED]>:
>  This "tip a programmer" idea is very interesting.  What does the community
>  think about setting up a site where people can say "We'll each donate x
>  amount once y feature is integrated" or something of the sort.  This way,
>  Openmoko can see what features are most important to the community and the
>  community would be able to donate to OM to help develop and research future
>  products.

the problem with paying a bounty for these sort of things, is that
progammers then end up competing against each other, so are less
inclined to share their part-way results, thus potentially slowing
down a solution to the problem

this was shown quite clearly a couple of years back, with the 'get
windows xp to boot on an intel mac'. there was iirc, a 10k+ prize fund
by the end, and it was a return to the bad old days of closed-source
programming. no community, no-one helping each other

if people want to donate money when they feel like it, in an
un-advertised way, that's great, but setting bounties gets a -1 from
me

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Re: 99

2008-04-20 Thread Heikki Sørum
God evening to you a/All. I'd agree that some types of "tip a
programmer" has some problems. It's been tried before and i think it
failed miserably.(At least languishes in obscurity).
But on the other hand, there might be a hidden gem inside the proposal.
Google's Summer of Code has proven to work, right?

So the alternative proposal is:
We create a community fund where people donate money. Each year
interested programmers send in a project description in the same manner
as Google summercode. Then openmoko and the community together 
select a number of such projects based in need and viability before the
community gets to vote on their priority. How many such projects get
funding will depending on how much the fund has accumulated during the
last year. Idealy we should empty the fund each year to ensure that
most of the money get spent on community projects.  After all, economics
has shown that money at 'work' generates far more long term interest
than money in the bank. ;)


sincerly, Heikki Soerum.


Den Sun, 20 Apr 2008 20:29:01 -0400
"Nick Guenther" <[EMAIL PROTECTED]> skrev:

> On Sun, Apr 20, 2008 at 8:19 PM, Brandon Kruger <[EMAIL PROTECTED]>
> wrote:
> >  This "tip a programmer" idea is very interesting.  What does the
> > community think about setting up a site where people can say "We'll
> > each donate x amount once y feature is integrated" or something of
> > the sort.  This way, Openmoko can see what features are most
> > important to the community and the community would be able to
> > donate to OM to help develop and research future products.
> >
> 
> No, don't do this! For one, the overhead of managing that is and
> making sure all the details are fair to everyone is too much for what
> it'll pull in. For two, it'll mean that features get implemented, but
> not implemented well, and the coverage of features will be to the
> preferences of whoever (linux-land hacker, remember) pays the most,
> instead of what this phone needs to succeed commercially.
> Seriously, stay on track guys.
> -nick
> 
> 

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Re: 99

2008-04-20 Thread Federico Lorenzi
Hmm, isn't the dollar price just an estimation?

Cheers,
Federico

On 4/21/08, "Marco Trevisan (Treviño)" <[EMAIL PROTECTED]> wrote:
> steve ha scritto:
> > I'll gladly put the price back to $650 which was the first price we
> > released.
>
> LOL... BTW for me you can also put the price at 398 for staying a little
> more far from 399... :P
>
> --
> Treviño's World - Life and Linux
> http://www.3v1n0.net/
>
>
> ___
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>

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99 vs RED (or was it PINK) Phone cases

2008-04-20 Thread Ron K. Jeffries
It's wonderful the focus of  the community is now
all about $399 vs $400 rather than availability
of Freerunner in certain colors.

who says the community-based process with
complete open-ness doesn't have an impact.

and YES I agree, the remaining V5 vs V6 issues seem small
(but we did get extra info and  clarification, thanks Tony).

May 1,000 (x100,000) Freerunners bloom.

Soon.

-- 
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http://blog.eronj.com
http://twitter.com/RonKJeffries
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Re: 99

2008-04-20 Thread Marco Trevisan (Treviño)

steve ha scritto:

I'll gladly put the price back to $650 which was the first price we
released. 


LOL... BTW for me you can also put the price at 398 for staying a little 
more far from 399... :P


--
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http://www.3v1n0.net/


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Re: 99

2008-04-20 Thread Nick Guenther
On Sun, Apr 20, 2008 at 8:19 PM, Brandon Kruger <[EMAIL PROTECTED]> wrote:
>
> On Sun April 20 2008 7:27:06 pm Kevin Dean wrote:
>  > I'm happy paying $399 for all ye who feel the need to pay $400 to make
>  > it even. :P Though, I'll hop on the even bandwagon if it's dropped as
>  > long as Openmoko makes profit. :)
>  >
>  > If you really want to pay more, you could set up a "Tip a Developer"
>  > program...
>  >
>  > -Kevin
>  >
>  > On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger <[EMAIL PROTECTED]> wrote:
>  > > On Sun, 20 Apr 2008 23:11:59 +0200
>  > >
>  > >  "Alexey Feldgendler" <[EMAIL PROTECTED]> wrote:
>  > >  > The prices for GTA02 and the debug board are $399 and $99,
>  > >  > respectively. While there's nothing wrong with charging exactly 99
>  > >  > dollars for something, the practice of reducing a round price by one
>  > >  > dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is
>  > >  > often associated with cheap marketing tricks, trying to make the
>  > >  > price look less than it is and so on. In my opinion, admitting that a
>  > >  > hundred is a hundred and charging $400 and $100 for GTA02 and the
>  > >  > debug board would fit better into the OpenMoko spirit of openness and
>  > >  > transparency. Especially when most of the other prices out there end
>  > >  > with 95 or 99, a round price tag will send a message: "We're honest
>  > >  > with you and aren't messing with your mind like others do".
>  > >
>  > >  nice thought
>  > >  /sign
>  > >
>  > >
>  > >
>  > >  ___
>  > >  Openmoko community mailing list
>  > >  community@lists.openmoko.org
>  > >  http://lists.openmoko.org/mailman/listinfo/community
>  >
>  > ___
>  > Openmoko community mailing list
>  > community@lists.openmoko.org
>  > http://lists.openmoko.org/mailman/listinfo/community
>
>  This "tip a programmer" idea is very interesting.  What does the community
>  think about setting up a site where people can say "We'll each donate x
>  amount once y feature is integrated" or something of the sort.  This way,
>  Openmoko can see what features are most important to the community and the
>  community would be able to donate to OM to help develop and research future
>  products.
>

No, don't do this! For one, the overhead of managing that is and
making sure all the details are fair to everyone is too much for what
it'll pull in. For two, it'll mean that features get implemented, but
not implemented well, and the coverage of features will be to the
preferences of whoever (linux-land hacker, remember) pays the most,
instead of what this phone needs to succeed commercially.
Seriously, stay on track guys.
-nick

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Re: 99

2008-04-20 Thread Brandon Kruger
On Sun April 20 2008 7:27:06 pm Kevin Dean wrote:
> I'm happy paying $399 for all ye who feel the need to pay $400 to make
> it even. :P Though, I'll hop on the even bandwagon if it's dropped as
> long as Openmoko makes profit. :)
>
> If you really want to pay more, you could set up a "Tip a Developer"
> program...
>
> -Kevin
>
> On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger <[EMAIL PROTECTED]> wrote:
> > On Sun, 20 Apr 2008 23:11:59 +0200
> >
> >  "Alexey Feldgendler" <[EMAIL PROTECTED]> wrote:
> >  > The prices for GTA02 and the debug board are $399 and $99,
> >  > respectively. While there's nothing wrong with charging exactly 99
> >  > dollars for something, the practice of reducing a round price by one
> >  > dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is
> >  > often associated with cheap marketing tricks, trying to make the
> >  > price look less than it is and so on. In my opinion, admitting that a
> >  > hundred is a hundred and charging $400 and $100 for GTA02 and the
> >  > debug board would fit better into the OpenMoko spirit of openness and
> >  > transparency. Especially when most of the other prices out there end
> >  > with 95 or 99, a round price tag will send a message: "We're honest
> >  > with you and aren't messing with your mind like others do".
> >
> >  nice thought
> >  /sign
> >
> >
> >
> >  ___
> >  Openmoko community mailing list
> >  community@lists.openmoko.org
> >  http://lists.openmoko.org/mailman/listinfo/community
>
> ___
> Openmoko community mailing list
> community@lists.openmoko.org
> http://lists.openmoko.org/mailman/listinfo/community

This "tip a programmer" idea is very interesting.  What does the community 
think about setting up a site where people can say "We'll each donate x 
amount once y feature is integrated" or something of the sort.  This way, 
Openmoko can see what features are most important to the community and the 
community would be able to donate to OM to help develop and research future 
products.

-- 

Brandon Kruger <[EMAIL PROTECTED]>
http://onedollarlinux.com
BLOG - http://onedollarlinux.com/personal/

Please avoid sending me Word or PowerPoint attachments.
See http://www.gnu.org/philosophy/no-word-attachments.html


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RE: 99

2008-04-20 Thread steve
no free hops, barley, and yeast. make your own beer

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Shiloh
Sent: Sunday, April 20, 2008 3:02 PM
To: List for Openmoko community discussion
Subject: Re: 99

So with every n Neos you get a free beer? A weird "frequent buyer" program?

Peter Kraker wrote:
> I see those 2€ as some kind of twisted way of openmoko giving me a free 
> beer ;)
> 
> Alexey Feldgendler pravi:
>>
>> The prices for GTA02 and the debug board are $399 and $99, 
>> respectively. While there's nothing wrong with charging exactly 99 
>> dollars for something, the practice of reducing a round price by one 
>> dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is 
>> often associated with cheap marketing tricks, trying to make the price 
>> look less than it is and so on. In my opinion, admitting that a 
>> hundred is a hundred and charging $400 and $100 for GTA02 and the 
>> debug board would fit better into the OpenMoko spirit of openness and 
>> transparency. Especially when most of the other prices out there end 
>> with 95 or 99, a round price tag will send a message: “We're honest 
>> with you and aren't messing with your mind like others do”.
>>
>>
> 
> 
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RE: 99

2008-04-20 Thread steve

I'll gladly put the price back to $650 which was the first price we
released. 





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexey
Feldgendler
Sent: Sunday, April 20, 2008 2:12 PM
To: List for OpenMoko community discussion
Subject: 99


The prices for GTA02 and the debug board are $399 and $99, respectively.  
While there's nothing wrong with charging exactly 99 dollars for  
something, the practice of reducing a round price by one dollar, AKA  
<http://en.wikipedia.org/wiki/Psychological_pricing> is often associated  
with cheap marketing tricks, trying to make the price look less than it is  
and so on. In my opinion, admitting that a hundred is a hundred and  
charging $400 and $100 for GTA02 and the debug board would fit better into  
the OpenMoko spirit of openness and transparency. Especially when most of  
the other prices out there end with 95 or 99, a round price tag will send  
a message: "We're honest with you and aren't messing with your mind like  
others do".


-- 
Alexey Feldgendler <[EMAIL PROTECTED]>
[ICQ: 115226275] http://feldgendler.livejournal.com

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Re: 99

2008-04-20 Thread Nick Guenther
It's not about paying more, it's about transparency and setting a
standard for others to follow.
I vote for 400$ also.

On Sun, Apr 20, 2008 at 7:27 PM, Kevin Dean <[EMAIL PROTECTED]> wrote:
> I'm happy paying $399 for all ye who feel the need to pay $400 to make
>  it even. :P Though, I'll hop on the even bandwagon if it's dropped as
>  long as Openmoko makes profit. :)
>
>  If you really want to pay more, you could set up a "Tip a Developer" 
> program...
>
>  -Kevin
>
>
>
>  On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger <[EMAIL PROTECTED]> wrote:
>  > On Sun, 20 Apr 2008 23:11:59 +0200
>  >  "Alexey Feldgendler" <[EMAIL PROTECTED]> wrote:
>  >
>  >  >
>  >  > The prices for GTA02 and the debug board are $399 and $99,
>  >  > respectively. While there's nothing wrong with charging exactly 99
>  >  > dollars for something, the practice of reducing a round price by one
>  >  > dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is
>  >  > often associated with cheap marketing tricks, trying to make the
>  >  > price look less than it is and so on. In my opinion, admitting that a
>  >  > hundred is a hundred and charging $400 and $100 for GTA02 and the
>  >  > debug board would fit better into the OpenMoko spirit of openness and
>  >  > transparency. Especially when most of the other prices out there end
>  >  > with 95 or 99, a round price tag will send a message: "We're honest
>  >  > with you and aren't messing with your mind like others do".
>  >  >
>  >  >
>  >
>  >  nice thought
>  >  /sign
>  >
>  >
>  >
>  >  ___
>  >  Openmoko community mailing list
>  >  community@lists.openmoko.org
>  >  http://lists.openmoko.org/mailman/listinfo/community
>  >
>
>  ___
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Re: 99

2008-04-20 Thread Kevin Dean
I'm happy paying $399 for all ye who feel the need to pay $400 to make
it even. :P Though, I'll hop on the even bandwagon if it's dropped as
long as Openmoko makes profit. :)

If you really want to pay more, you could set up a "Tip a Developer" program...

-Kevin

On Sun, Apr 20, 2008 at 7:13 PM, Daniel Selinger <[EMAIL PROTECTED]> wrote:
> On Sun, 20 Apr 2008 23:11:59 +0200
>  "Alexey Feldgendler" <[EMAIL PROTECTED]> wrote:
>
>  >
>  > The prices for GTA02 and the debug board are $399 and $99,
>  > respectively. While there's nothing wrong with charging exactly 99
>  > dollars for something, the practice of reducing a round price by one
>  > dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is
>  > often associated with cheap marketing tricks, trying to make the
>  > price look less than it is and so on. In my opinion, admitting that a
>  > hundred is a hundred and charging $400 and $100 for GTA02 and the
>  > debug board would fit better into the OpenMoko spirit of openness and
>  > transparency. Especially when most of the other prices out there end
>  > with 95 or 99, a round price tag will send a message: "We're honest
>  > with you and aren't messing with your mind like others do".
>  >
>  >
>
>  nice thought
>  /sign
>
>
>
>  ___
>  Openmoko community mailing list
>  community@lists.openmoko.org
>  http://lists.openmoko.org/mailman/listinfo/community
>

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Re: 99

2008-04-20 Thread Daniel Selinger
On Sun, 20 Apr 2008 23:11:59 +0200
"Alexey Feldgendler" <[EMAIL PROTECTED]> wrote:

> 
> The prices for GTA02 and the debug board are $399 and $99,
> respectively. While there's nothing wrong with charging exactly 99
> dollars for something, the practice of reducing a round price by one
> dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is
> often associated with cheap marketing tricks, trying to make the
> price look less than it is and so on. In my opinion, admitting that a
> hundred is a hundred and charging $400 and $100 for GTA02 and the
> debug board would fit better into the OpenMoko spirit of openness and
> transparency. Especially when most of the other prices out there end
> with 95 or 99, a round price tag will send a message: “We're honest
> with you and aren't messing with your mind like others do”.
> 
> 

nice thought
/sign

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Re: 99

2008-04-20 Thread Michele Renda

I agree, I'd like to pay for Freerunner 400$ in place of 399$

I alway liked 0 finishing number more than 9 finishing number.

I vote for 400$! It is a very strange request, I admit :)

Alexey Feldgendler wrote:


The prices for GTA02 and the debug board are $399 and $99, 
respectively. While there's nothing wrong with charging exactly 99 
dollars for something, the practice of reducing a round price by one 
dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is 
often associated with cheap marketing tricks, trying to make the price 
look less than it is and so on. In my opinion, admitting that a 
hundred is a hundred and charging $400 and $100 for GTA02 and the 
debug board would fit better into the OpenMoko spirit of openness and 
transparency. Especially when most of the other prices out there end 
with 95 or 99, a round price tag will send a message: “We're honest 
with you and aren't messing with your mind like others do”.






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Re: 99

2008-04-20 Thread Michael Shiloh

So with every n Neos you get a free beer? A weird "frequent buyer" program?

Peter Kraker wrote:
I see those 2€ as some kind of twisted way of openmoko giving me a free 
beer ;)


Alexey Feldgendler pravi:


The prices for GTA02 and the debug board are $399 and $99, 
respectively. While there's nothing wrong with charging exactly 99 
dollars for something, the practice of reducing a round price by one 
dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is 
often associated with cheap marketing tricks, trying to make the price 
look less than it is and so on. In my opinion, admitting that a 
hundred is a hundred and charging $400 and $100 for GTA02 and the 
debug board would fit better into the OpenMoko spirit of openness and 
transparency. Especially when most of the other prices out there end 
with 95 or 99, a round price tag will send a message: “We're honest 
with you and aren't messing with your mind like others do”.






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Re: 99

2008-04-20 Thread Ivo Anjo
Yeah, I think that would be an excellent idea! Stop with the -1 or -5
prices! Free your mind :) . And as an added bonus we pay you a little more.

Ivo

On Sun, Apr 20, 2008 at 10:11 PM, Alexey Feldgendler <[EMAIL PROTECTED]>
wrote:

>
> The prices for GTA02 and the debug board are $399 and $99, respectively.
> While there's nothing wrong with charging exactly 99 dollars for something,
> the practice of reducing a round price by one dollar, AKA <
> http://en.wikipedia.org/wiki/Psychological_pricing> is often associated
> with cheap marketing tricks, trying to make the price look less than it is
> and so on. In my opinion, admitting that a hundred is a hundred and charging
> $400 and $100 for GTA02 and the debug board would fit better into the
> OpenMoko spirit of openness and transparency. Especially when most of the
> other prices out there end with 95 or 99, a round price tag will send a
> message: "We're honest with you and aren't messing with your mind like
> others do".
>
>
> --
> Alexey Feldgendler <[EMAIL PROTECTED]>
> [ICQ: 115226275] http://feldgendler.livejournal.com
>
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Re: 99

2008-04-20 Thread Peter Kraker
I see those 2€ as some kind of twisted way of openmoko giving me a free 
beer ;)


Alexey Feldgendler pravi:


The prices for GTA02 and the debug board are $399 and $99, 
respectively. While there's nothing wrong with charging exactly 99 
dollars for something, the practice of reducing a round price by one 
dollar, AKA <http://en.wikipedia.org/wiki/Psychological_pricing> is 
often associated with cheap marketing tricks, trying to make the price 
look less than it is and so on. In my opinion, admitting that a 
hundred is a hundred and charging $400 and $100 for GTA02 and the 
debug board would fit better into the OpenMoko spirit of openness and 
transparency. Especially when most of the other prices out there end 
with 95 or 99, a round price tag will send a message: “We're honest 
with you and aren't messing with your mind like others do”.






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99

2008-04-20 Thread Alexey Feldgendler


The prices for GTA02 and the debug board are $399 and $99, respectively.  
While there's nothing wrong with charging exactly 99 dollars for  
something, the practice of reducing a round price by one dollar, AKA  
<http://en.wikipedia.org/wiki/Psychological_pricing> is often associated  
with cheap marketing tricks, trying to make the price look less than it is  
and so on. In my opinion, admitting that a hundred is a hundred and  
charging $400 and $100 for GTA02 and the debug board would fit better into  
the OpenMoko spirit of openness and transparency. Especially when most of  
the other prices out there end with 95 or 99, a round price tag will send  
a message: “We're honest with you and aren't messing with your mind like  
others do”.



--
Alexey Feldgendler <[EMAIL PROTECTED]>
[ICQ: 115226275] http://feldgendler.livejournal.com

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