Re: Audio.PullScenario() triggers unwanted idle state change

2010-12-09 Thread Daniele Ricci
Ok, I'll wait for you then. On Thu, Dec 9, 2010 at 16:34, Dr. Michael Lauer wrote: > Am 09.12.2010 um 16:32 schrieb Daniele Ricci: > >> Should I open a ticket on FSO for this? > > If we agree FSO being to blame, yes. > I'm not sure yet though... > > :M: > > -- Daniele ___

Re: Audio.PullScenario() triggers unwanted idle state change

2010-12-09 Thread Dr. Michael Lauer
Am 09.12.2010 um 16:32 schrieb Daniele Ricci: > Should I open a ticket on FSO for this? If we agree FSO being to blame, yes. I'm not sure yet though... :M: ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mai

Re: Audio.PullScenario() triggers unwanted idle state change

2010-12-09 Thread Daniele Ricci
Should I open a ticket on FSO for this? On Thu, Dec 9, 2010 at 15:10, Dr. Michael Lauer wrote: > Hi Daniele, > >> Greetings, >> sorry for the crosspost, but for this kind of post i guess it's better >> to post on every development list. >> >> I have a need to set idle state to PRELOCK as soon as

Re: Audio.PullScenario() triggers unwanted idle state change

2010-12-09 Thread Dr. Michael Lauer
Hi Daniele, > Greetings, > sorry for the crosspost, but for this kind of post i guess it's better > to post on every development list. > > I have a need to set idle state to PRELOCK as soon as a phone call > ends. When the call ends, audio scenario is pulled, and soon after > that idle state is f

Audio.PullScenario() triggers unwanted idle state change

2010-12-09 Thread Daniele Ricci
Greetings, sorry for the crosspost, but for this kind of post i guess it's better to post on every development list. I have a need to set idle state to PRELOCK as soon as a phone call ends. When the call ends, audio scenario is pulled, and soon after that idle state is forced to PRELOCK by my app.